Popular Post nbohr1more Posted September 21 Popular Post Report Share Posted September 21 The Imperial Sword By: Bikerdude "When passing through the small town of Brouften, the locals mentioned that the Town Council have been having issues with one of the local nobels. One Lord Drafferi, who has been interrupting Town Council meetings and claiming that nobody on the council has any authority on town matters..." Notes: - TDM 2.12 or later is REQUIRED to play this mission. - This FM is based on an abandoned old version of The Elixir that doesn't resemble the current mission at all as a base for town of Brouften. - This FM should play on the vast majority of systems. I have perf tweaked this thing to within an inch of its life. And have moved almost all of the VL ligh effects to the ‘ better’ LOD level. - min recommended spec (as per beta testing) Intel Core i7(3rd gen), nvidia 1030 4gb (GDDR5), will get you 60fps inside and 45fps outside. - Various areas will look better with shadow maps enabled (SoftShadows set to high and Shadows Softness set to zero) at the possible expense of performance. Brunting Steel: The sword in this mission is made of Brunting Steel which is a semi-mythical metal in the TDM universe. It is similar to Damascus Steel which was famed for it's strength in comparison to other steel swords. In TDM mythology, it was originally forged on an island utopia, similar to the fabled metal "Orichalcum" crafted in Atlantis. The first mission to mention Brunting Steel is "Crucible of Omens: Behind Closed Doors" Download Link: - (v1.3.4) - https://drive.google.com/file/d/15w9p-jbJF7Rtv_abuELtU5oncwcYwIf6/view ( The mission is also available in the Mission Database ) https://www.thedarkmod.com/missiondetails/?internalName=imperial_sword Credits: A big thanks goes to - - nbhor1more for his fantastic story and readables. - WellingtonCrab for the fantastic signs, plaques, decals & other textures. - Mortem desino, Narrator for their awesome and subtle custom dialog. - Kingsal for the awesome new grass and flowers. - Flanders and Melan for their excellent models and textures. - Nobiax for his excellent small plants - nobiax.deviantart.com. - kyyrma and GigaGooga for thier ever-handy sounds packs. - Obstortte for the custom frob script. - Jackfarmer for the brilliant custom briefing. - freesound.org for ambient tracks, further details in sndshd file. - Beta testers: Mat99 (star tester), Nbhormore, Amadeus, Xak, Jackfarmer, MikeA1 and S1lverwolf. Teaser: 15yr Anniversary Contest Thread: 11 6 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
chakkman Posted September 21 Report Share Posted September 21 Oh yeah! Grats to the release. 1 Quote Link to comment Share on other sites More sharing options...
datiswous Posted September 21 Report Share Posted September 21 4 hours ago, nbohr1more said: Various areas will look better with shadow maps enabled at the possible expense of performance. Why is that? Quote Link to comment Share on other sites More sharing options...
thebigh Posted September 21 Report Share Posted September 21 Congratulation on the release! 1 Quote My missions: Stand-alone Duncan Lynch series Down and Out on Newford Road the Factory Heist A House Call The House of deLisle Link to comment Share on other sites More sharing options...
nbohr1more Posted September 21 Author Report Share Posted September 21 22 minutes ago, datiswous said: Why is that? Alpha textures with shadows ( which is impossible with stencil ) 1 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
Tarhiel Posted September 21 Report Share Posted September 21 New mission from bikerdude? Instadownload 3 Quote Link to comment Share on other sites More sharing options...
chakkman Posted September 21 Report Share Posted September 21 (edited) This is some very fine looking mission, especially the lighting. Spoiler I noticed an issue with the altar in the chapel. Objects sink into the surface: There is a cellar hatch here which has a weird floating extra lock: Apart from that, I also noticed quite a few errors in the readables. Bikerdude might want to look into those. I really like the mission so far (Bikerdude always has some great, great city mission design). Will continue playing tomorrow. Edited September 21 by chakkman Quote Link to comment Share on other sites More sharing options...
Heuli Posted September 22 Report Share Posted September 22 wow a mission from Bikerdude great I have nothing to do today on Sunday so your new mission comes at just the right time thank you Quote Link to comment Share on other sites More sharing options...
thebigh Posted September 22 Report Share Posted September 22 Finished everything except I can't find the last plaque :P. Great little city mission, and I love clambering around the streets getting into out-of-the-way places. Quote My missions: Stand-alone Duncan Lynch series Down and Out on Newford Road the Factory Heist A House Call The House of deLisle Link to comment Share on other sites More sharing options...
Johnnytheboy76 Posted September 22 Report Share Posted September 22 Got very excited when I saw a new mission was ready for download. Played and completed already. Loved exploring the city but there was just one thing I couldn't figure out: Spoiler At the start of the map, there's a Builder tower. When you go down to the cellar, there's a candle holder on the wall that can be frobbed. I can hear something opening but can't find what it is! Quote Link to comment Share on other sites More sharing options...
nbohr1more Posted September 22 Author Report Share Posted September 22 12 minutes ago, Johnnytheboy76 said: Got very excited when I saw a new mission was ready for download. Played and completed already. Loved exploring the city but there was just one thing I couldn't figure out: Reveal hidden contents At the start of the map, there's a Builder tower. When you go down to the cellar, there's a candle holder on the wall that can be frobbed. I can hear something opening but can't find what it is! Hint: Spoiler It's in another "important" building. Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
chakkman Posted September 22 Report Share Posted September 22 1 hour ago, nbohr1more said: Hint: Hide contents It's in another "important" building. Spoiler Can you elaborate? I checked everything apart from the mansion, and, I couldn't find anything which opened. Quote Link to comment Share on other sites More sharing options...
nbohr1more Posted September 22 Author Report Share Posted September 22 13 minutes ago, chakkman said: Hide contents Can you elaborate? I checked everything apart from the mansion, and, I couldn't find anything which opened. Spoiler The mansion is important... Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
chakkman Posted September 22 Report Share Posted September 22 Spoiler Thanks. Unfortunately, I couldn't find it there either, but, it's OK. I only found 3 of 9 secrets in the end anyway. Great mission nonetheless. Quote Link to comment Share on other sites More sharing options...
joebarnin Posted September 22 Report Share Posted September 22 Wonderful mission. Beautiful to look at, nice geometry. Good use of verticality. I was Spoiler doing insanely stupid jumps (to my death) to try to get to the library, before I saw the power cable to walk across. D'oh! I found a few issues: https://www.dropbox.com/scl/fo/ymo4atbtil7v4twke4zwj/ABKgFsFTeXiUAsyQ6Q7kxiI?rlkey=zwxi27vkvo19c4nfaindmjz4v&st=crogqgmk&dl=1 The readable screengrabs show the problem reading from left page to right. Quote Link to comment Share on other sites More sharing options...
chakkman Posted September 22 Report Share Posted September 22 1 minute ago, joebarnin said: Hide contents doing insanely stupid jumps (to my death) to try to get to the library, before I saw the power cable to walk across. D'oh! Spoiler The curse of playing with low brightness/gamma. I often miss stuff like that too. Quote Link to comment Share on other sites More sharing options...
werner Posted September 22 Report Share Posted September 22 3 hours ago, chakkman said: Hide contents Thanks. Unfortunately, I couldn't find it there either, but, it's OK. I only found 3 of 9 secrets in the end anyway. Great mission nonetheless. Me too. Fortunately this mission can be finished without. But I'm also puzzled by ... Spoiler the font and the fake sword. What use they may be for ... Nevertheless, wonderfull mission with lovely scenery, thank you very much, Bikerdude! (and to all the other guys who created it) Quote Link to comment Share on other sites More sharing options...
chakkman Posted September 22 Report Share Posted September 22 Spoiler I wondered about the fake sword too. Couldn't find a use for it. Thought at first that I could prevent the gas trap with it, but, that's obviously only the floor trigger which needs to be avoided. Quote Link to comment Share on other sites More sharing options...
nightmare Posted September 22 Report Share Posted September 22 First time I saw a snail in dark mod mission. 2 Quote Link to comment Share on other sites More sharing options...
thebigh Posted September 22 Report Share Posted September 22 The font in the little church heals you which can be useful. 2 Quote My missions: Stand-alone Duncan Lynch series Down and Out on Newford Road the Factory Heist A House Call The House of deLisle Link to comment Share on other sites More sharing options...
werner Posted September 22 Report Share Posted September 22 No, snails have been in serveral missions but the plaque idea was new. 2 Quote Link to comment Share on other sites More sharing options...
taffernicus Posted September 23 Report Share Posted September 23 I can't wait to play this FM tonight...hopefully there is a lick of thief highway element in this FM Quote -- Link to comment Share on other sites More sharing options...
nbohr1more Posted September 23 Author Report Share Posted September 23 New version with a few minor fixes up in the mission database. 1 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
thebigh Posted September 23 Report Share Posted September 23 1 hour ago, taffernicus said: I can't wait to play this FM tonight...hopefully there is a lick of thief highway element in this FM More than just a lick 1 Quote My missions: Stand-alone Duncan Lynch series Down and Out on Newford Road the Factory Heist A House Call The House of deLisle Link to comment Share on other sites More sharing options...
Cambridge Spy Posted September 23 Report Share Posted September 23 There really needs to be in-game subtitles for the briefing and conversation. Quote "Let me guess - little blue men with three heads stole your sweetroll?" Link to comment Share on other sites More sharing options...
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