Jump to content
The Dark Mod Forums

Newbie DarkRadiant Questions


demagogue

Recommended Posts

You'd have to go through the soundshader then and comment out the vocals you didn't want.

Link to comment
Share on other sites

Note that if you do that, you have to package that new soundshader in your .pk4's folder as a custom soundshader. I did this in PD if you want to take a look.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Link to comment
Share on other sites

Hi again. I have a little problem on this tut: http://modetwo.net/d..._Chests%2C_etc.

 

at that point:

 

"Just drag out a brush to almost fill the interior, give it clip texture and atdm:target_set_frobable entity. This disables frob again if the player puts something into the box too."

 

I have tried that, but changing the brush chages every other worldspawn obj. too. Did i miss something important? :wacko:

 

Edit: Thats the same problem i had before with the brush 333, i am changing one brush and then the whole worldspawn is affected, something is wrong here

Edited by Sonosuke

Ich konnte mich nicht erinnern Teleportation gezaubert zu haben und doch stand ich da... alleine und nackt.

Link to comment
Share on other sites

I think the problem might be that you are selecting the brush then selecting the classname, worldspawn in this case, and changing it to the atdm:target_set_frobable entity? [ie, by typing it in] Instead, select the brush and select the classname worldspawn but now notice there is a new button appears at the bottom of entity inspector to 'choose entity class'. Click that button and select atdm:target_set_frobable from the list (darkmod > targets)

Link to comment
Share on other sites

tried like that but nothing happens...

Edited by Sonosuke

Ich konnte mich nicht erinnern Teleportation gezaubert zu haben und doch stand ich da... alleine und nackt.

Link to comment
Share on other sites

Mmm... thought that way used to work. Well alright the more normal way I suppose I should have said is select the brush then right click in ortho grid view for the menu and select 'create entity'. I'll add that to the wiki to make it clearer.

 

hahaha, its that easy. Thanks, its working now

Ich konnte mich nicht erinnern Teleportation gezaubert zu haben und doch stand ich da... alleine und nackt.

Link to comment
Share on other sites

So far I'm really enjoying learning Dark Radiant. I thought I had a problem with not being able to resize brushes, but I soon realized that the Translate button had been pressed down. I'd thought it was default and switched to it after rotating an entity. Amusing. Now that my map is becoming more complex (oooh, two rooms!) I'm noticing that the refresh rate on my grid view and the 3d view are both very poor. I'll make a change and nothing will seem to happen until I move the view by right clicking and dragging. This is getting extremely frustrating. Is there some way I can improve the refresh rate? I doubt it's caused by poor hardware, as my PC is less than two years old and runs TDM flawlessly with maxed graphics.

 

I'm running an Intel Core 2 Duo E8500 @ 3.16GHz (3178Mhz), Windows 7 Ultimate, 64-bit, DirectX 11, with a GeForce 9600 GT running driver version 191.07, which was updated tonight.

 

Another minor annoyance - I play games with a reversed Z axis, and haven't been able to find an option to invert the mouse on the 3d view. I'm sure there's a way, I've just not found it yet.

 

Thanks to all of you who made this project the success it is. I'm having a blast. I doubt I'll be finished with anything in timefor the next contest, but hopefully the entries will help inspire me.

 

- Baalak called Refreshed.

Link to comment
Share on other sites

@Baalak:

 

For the first problem, I'm not sure this is what you're describing, but try: Edit | Preferences | Orthoview | [uncheck] Update Views on Camera Movement

 

This way the camera doesn't update with every single move you make, instead waiting till you give it focus. Speeds things up quite a bit.

 

For the second problem, try: Edit | Preferences | Camera | Invert Mouse Vertical Axis

  • Like 1
Link to comment
Share on other sites

Also try turning off desktop composition (Aero) when running DR.

  • Like 1
My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.
Link to comment
Share on other sites

Look at menu > Preferences > Camera > Invert mouse. Don't know if it is what you want though.

 

In that same section, what render mode do you have set? If you have it set at lighting then reduce it to Textured.

 

2 rooms is nothing for a machine like yours and you ought to be able to edit those smoothly. When your map gets bigger though then use the various filters. In particular, in Top grid view, zoom in to the minimum area you want to work on and select menu > View > Region > Set from XY. Note the shortcut key for that.

  • Like 1
Link to comment
Share on other sites

Thank you, all three of you. A combination of your advice has solved the problem I was having entirely. Now when I select something in my map, it appears selected immediately, instead of the way it was last night, where a black box would appear in the center of the screen and nothing else would happen until I moved the view, at which point the box would disappear and the object I had selected would finally become highlighted in red. The grid moves much more smoothly now when I drag it or zoom, and the camera is very fluid (if a little fast and imprecise). Best of all, the mouse is inverted now, so I'm not constantly looking at the wrong thing. Sincere and profound gratefulness all around, especially for the speed of the solutions. I'm excited to dig in.

 

- Baalak called Inverted.

  • Like 1
Link to comment
Share on other sites

Thank you, all three of you. A combination of your advice has solved the problem I was having entirely. Now when I select something in my map, it appears selected immediately, instead of the way it was last night, where a black box would appear in the center of the screen and nothing else would happen until I moved the view, at which point the box would disappear and the object I had selected would finally become highlighted in red. The grid moves much more smoothly now when I drag it or zoom, and the camera is very fluid (if a little fast and imprecise). Best of all, the mouse is inverted now, so I'm not constantly looking at the wrong thing. Sincere and profound gratefulness all around, especially for the speed of the solutions. I'm excited to dig in.

 

- Baalak called Inverted.

 

You must be the only person in the world who uses inverted mouse control, I can't stand it, it's so unintuitive.

  • Like 1

I always assumed I'd taste like boot leather.

 

Link to comment
Share on other sites

I would like to know if standard Doom 3 textures are recommended for use. I am asking this because I used one from the Hell family, and it seems to be completely dark where it isn't lit - unlike other textures. I have a global ambient light in the mission, so that should not be a problem. It would be great if I could use it, as TDM seems to be lacking in dark brickwork at this moment.

 

post-2023-125882193583_thumb.jpg

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Link to comment
Share on other sites

You must be the only person in the world who uses inverted mouse control, I can't stand it, it's so unintuitive.

It's the way I learned mouselook. I was taught by a friend when Half-Life came out, and he inverted the mouse because he used it that way. I think his father did, too. It's unintuitive to me that anyone would want it the uninverted way. Hmm, maybe it has something to do with the flight simulators I played before I got into FPS's.

 

I'm very glad that inverted mouse was included in Dark Radiant. I could get by without it, but it wouldn't be as easy.

 

- Baalak called Unintuitive.

Link to comment
Share on other sites

and it seems to be completely dark where it isn't lit

 

Same with the grandfather clock, dont know what makes that happen... or maybe i chose the wrong skin, tried 2 or 3

Edited by Sonosuke

Ich konnte mich nicht erinnern Teleportation gezaubert zu haben und doch stand ich da... alleine und nackt.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • The Black Arrow

      I was playing Skyrim, got bored fast. Got back to The Dark Mod just for one mission, played "Somewhere above the City" which is not really a great mission but still good, as in above-average.
      My biggest regret is living in this country, where there's a heat wave, I am sweating at 20c and I really wish for temperatures below 5c.
      · 10 replies
    • Skaruts

      Is there something wrong with the forums lately, or is it my browser? I've been having trouble formatting posts, and just now I couldn't format anything at all.
      I'm using Vivaldi.
      Usually I have to: select text, click bold, nothing happens, select again, click bold, then it works. 
      Same for other stuff, like creating spoilers, bullet points, links. Nothing works the first time. 
      · 1 reply
    • STiFU

      Back from a spontaneous 1-week trip to Lanzarote with wife and son. I hope beta testing has been going well...
      · 1 reply
    • datiswous

      Whenever I eat fried chicken these days I think of this scene in The Black Mage..

      · 1 reply
    • Mortem Desino

      Even though I've been absent a long while, I still find myself dreamily wishing for the free time to do TDM mission development. When working on new research projects I'll find myself involuntarily thinking, "hee hee this could be a fun texture or readable or bit of map architecture." Or I find myself absentmindedly responding out loud to odd noises with a drunkguard-like "must've been rats!"
      · 3 replies
×
×
  • Create New...