The big thing you'll wanna look at is what lights you can get away with turning into fast lights (without shadow casting). That and maybe vis portaling between the buildings where appropriate. Looking at that angle straight down the canal, you'd be able to get away with it from the angle cutoff. The LOD system may not be a bad thing to use in your instance. I haven't been forced to yet but in a pinch you can LOD the shadow casters out (just setting noshadows via distance params) to swing every bit of shadow performance back into a workable state. Turning casters off completely where you can get away with it is even better yet.
So, what are you working on right now?
Posted 28 December 2017 - 04:27 PM
I'm really ecstatic about how well DarkRadiant works in Linux now. I think I might be able to finish something now. I'm nowhere near as good as the rest of you, but hey... It's fun.
- Springheel, Bikerdude, grayman and 4 others like this
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