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Cats and dogs?

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#26 Springheel

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Posted 12 August 2015 - 03:03 PM

I have a partially done raven. It's the animations and af that take so much time.
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#27 SeriousToni

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Posted 12 August 2015 - 04:18 PM

If the raven is only sitting there, it would be easy. If it needs to fly only it would be a bit more difficult. If it needs to start / land it would be even harder. Most important thing is, that it has some really dark and scary raven sounds for da atmosfearz :)


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#28 Hecateus

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Posted 14 August 2015 - 03:53 AM

I want a raven....Is there so much difficult to make a raven and put in game?  Its the model the problem? its the animations? I remember that in Doom there was some heads fly around..!!!    

The model spines involved are completely different from simply having a skull flying around.  

Spoiler
, so aerial AI movement is quite possible.  Making it look right is the problem.  Additionally, birds tend to come in an entirely different movement model of flocks e.g. http://gathering-sky.com/...and they aren't going to land just anywhere, so certain locations must be given the landing spot designations.  Decals would need to be created to show bird poop.  Models for nests and eggs.   I would love to see it done too...especially a talking Raven sitting on a talking Skull...but it is likely too much work.


Edited by Hecateus, 14 August 2015 - 03:53 AM.


#29 Gast

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Posted 14 August 2015 - 04:41 AM

especially a talking Raven sitting on a talking Skull...

 

I like the idea, looks like silly sorcery that could end up in a Hellboy comic.



#30 Paralytik

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Posted 09 September 2015 - 01:46 PM

Why is anything else than a single bird with an idle animation necessary, as a first step? I think we're limiting ourselves when we set the goal so high. That said, I can't model or animate anything at all, so it's just me venting some opinions here.


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#31 Bikerdude

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Posted 09 September 2015 - 01:55 PM

Yes a couple of different animations on crows sitting high up would be extremely cool and atmospheric. Should be simple enough to find some crow/raven noises/sounds.



#32 Goldwell

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Posted 09 September 2015 - 04:04 PM

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If you guys are after some crow animations I actually have some already that were created by Arcturus. Provided he gives permission they could be donated and help make the difficulty of getting crows to fully work that bit easier.

 

Originally they were used in an old version of the accountant 2 for a scene where the player walks down some steps. I even have a video of the scene (very early alpha stuff) from july last year, complete with sounds and all.

 

It's very brief so don't blink or you'll miss it but the animations are looped and look great

 


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#33 the_deep

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Posted 09 September 2015 - 04:24 PM

A wider selection of animals would be interesting. Even just basic behaviour like a startled cat running off, or a chained dog barking behind a fence when alerted would be nice. And crows... Yes, excellent!



#34 Petike the Taffer

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Posted 10 September 2015 - 04:56 PM

Loving those crows ! B) If I ever finish a mission, I might incorporate them into it, just for some atmosphere.



#35 MirceaKitsune

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Posted 26 September 2015 - 03:37 PM

Nice work on the crows, they look pretty nice! My question is: Are they just an animated model scripted to move from point A to point B, or an NPC entity with an AI... meaning they can land and walk around, fly, be shot at and killed, etc? The later is obviously what I'm interested in seeing and using... I think a bird AI would be pretty neat as well, although I'm still interested in common pets first.



#36 Goldwell

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Posted 26 September 2015 - 05:23 PM

Nice work on the crows, they look pretty nice! My question is: Are they just an animated model scripted to move from point A to point B, or an NPC entity with an AI... meaning they can land and walk around, fly, be shot at and killed, etc? The later is obviously what I'm interested in seeing and using... I think a bird AI would be pretty neat as well, although I'm still interested in common pets first.

 

Arcturus provided the animations and I just created an entity on a mover path that moves from point A to B. If you were to create a crow AI it would need all the work down to make it land/take off however from what I can gather the main problem is the animation and here we have flight animation working.

 

I remember a while ago Bikerdude showing me some stuff from all of the unreleased campaign work which actually has a crow that sits and looks at the player, it's pretty damn cool and maybe the two could be combined. Whoever wants to take it onboard just let me know and i'll ask Acturus for permission and then yeah the rest is in their hands, personally i'm a bit too busy with other projects at the moment myself but yeah.


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#37 Springheel

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Posted 26 September 2015 - 05:39 PM

I'd certainly be interested in the crows if they're available for use in other missions.


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#38 Bikerdude

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Posted 26 September 2015 - 08:45 PM

I remember a while ago Bikerdude showing me some stuff from all of the unreleased campaign work which actually has a crow that sits and looks at the player,

Blimey which mission was that, that I showed you? Are you sure it was a crucible campaign mission and now one of shadowhides demo maps..?



#39 Goldwell

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Posted 26 September 2015 - 09:01 PM

Blimey which mission was that, that I showed you? Are you sure it was a crucible campaign mission and now one of shadowhides demo maps..?

 

I think it was one of the campaigns but I could be wrong as you only showed a couple from that as to avoid spoilers. But it was with the crow that sits there and follows the player, remember if you walk around the crows head will turn and follow the player, the crow cant fly just only do that


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#40 grayman

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Posted 26 September 2015 - 09:10 PM

I also want head-turning crows. I tried putting the crow model into my WIP and TDM wouldn't display it.



#41 Bikerdude

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Posted 26 September 2015 - 09:21 PM

I think it must have been one of Shadowhides demos, I will have a route around tomoz.



#42 Springheel

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Posted 27 September 2015 - 08:47 AM

I had a WIP crow at one point.  It might be able to sit and look around, I can't remember.  I think it was missing an AF.


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#43 Arcturus

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Posted 27 September 2015 - 12:56 PM

Whoever wants to take it onboard just let me know and i'll ask Acturus for permission and then yeah the rest is in their hands, personally i'm a bit too busy with other projects at the moment myself but yeah.

No need for permissions.


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#44 Bikerdude

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Posted 27 September 2015 - 03:28 PM

Looks GW may have the crow model after all.



#45 Noordung

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Posted 28 September 2015 - 01:10 PM

If crows are already created than making them fly in circles would probably be easy. Crows circling above some points would be very interesting. Minimal work for pretty decent effect in map.



#46 MirceaKitsune

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Posted 18 October 2016 - 01:55 PM

I know I'm reviving an old thread again... please don't kill me as it's (hopefully) with good reason! I often browse Blendswap for models, and recently found something that would be perfect for a TDM pet. It's actually not a dog, rather a wolf... still I think it would fit perfectly within the TDM universe for this purpose! What do you think?

 

http://www.blendswap...ends/view/24800

 

wolf_runcycle.gif

 

Frankly it has a load of advantages that make it a worthy candidate:

  • Really good quality and visual fidelity, including fur using transparent textures.
  • The model is very low-poly and therefore great for performance (1569 polygons).
  • It already contains a set of animations, including idle / walking / running / crouching / sitting.
  • Licensed under the permissive CC-BY (to Dennis Haupt).

As far as I'm aware, the only additions that would be needed are sleep and attack animations, as well as a lower polygon version of the mesh for shadow casting. I'd try to integrate it myself... however I'm not experienced with exporting custom rigs and animation definitions, and I'm also burnt out after working on my own character set. If anyone wants, I can further prepare the blend file and generate the shadow mesh, and maybe make a few color variations for the fur... but I think someone else should mess with the animations and export it best.



#47 VanishedOne

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Posted 18 October 2016 - 02:00 PM

including fur using transparent textures.

Is it a kind that'll work in this engine? See http://forums.thedar...on/#entry237503


Some things I'm repeatedly thinking about...

- louder scream when you're dying


#48 MirceaKitsune

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Posted 18 October 2016 - 02:06 PM

Is it a kind that'll work in this engine? See http://forums.thedar...on/#entry237503

 

The TDM characters I made use transparent hair, as well as some of the females in vanilla TDM I believe. But it might take a bit of playing with the blend modes, namely to get around alpha sorting and brightness issues.



#49 VanishedOne

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Posted 19 October 2016 - 09:32 AM

From what I can see in the Sketchfab exhibit, it appears to be using plain alpha testing or some equivalent, in which case yes, it works the same way as existing TDM hair.


Some things I'm repeatedly thinking about...

- louder scream when you're dying


#50 demagogue

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Posted 19 October 2016 - 07:26 PM

That guy would look great running in the distance. I take it we don't have AI for it, but we can use it just as a triggered set-piece for now.

While this is up, I could use a cat model curled up and sleeping, if someone is up to it. No AI or animations needed.

Edit. Well BlendSwap is a great resource! Here's a good cat (http://www.blendswap...ends/view/57118). Just need to get him curled up.
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