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Fan Mission: The Golden Skull by Sotha (2015/10/24)


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Poll: The Golden Skull (32 member(s) have cast votes)

Appearance

  1. 1 (Poor) (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. 2 (Could be better) (1 votes [3.12%] - View)

    Percentage of vote: 3.12%

  3. 3 (Average) (5 votes [15.62%] - View)

    Percentage of vote: 15.62%

  4. 4 (Good) (18 votes [56.25%] - View)

    Percentage of vote: 56.25%

  5. 5 (Great) (8 votes [25.00%] - View)

    Percentage of vote: 25.00%

Gameplay

  1. 1 (Poor) (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. 2 (Could be better) (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. 3 (Average) (3 votes [9.38%] - View)

    Percentage of vote: 9.38%

  4. 4 (Good) (24 votes [75.00%] - View)

    Percentage of vote: 75.00%

  5. 5 (Great) (5 votes [15.62%] - View)

    Percentage of vote: 15.62%

Halloween

  1. 1 (Poor) (1 votes [3.12%] - View)

    Percentage of vote: 3.12%

  2. 2 (Could be better) (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. 3 (Average) (5 votes [15.62%] - View)

    Percentage of vote: 15.62%

  4. 4 (Good) (17 votes [53.12%] - View)

    Percentage of vote: 53.12%

  5. 5 (Great) (9 votes [28.12%] - View)

    Percentage of vote: 28.12%

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#26 gnartsch

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Posted 26 October 2015 - 04:08 PM

Very nice little mission!

Spoiler



#27 AluminumHaste

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Posted 26 October 2015 - 08:18 PM

Thanks Sotha, fun little mission, I was pretty angry at the lord at the end:

 

Spoiler

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I always assumed I'd taste like boot leather.

 

#28 Gast

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Posted 27 October 2015 - 08:15 AM

Completed, nice mission !

 


Edited by Gast, 27 October 2015 - 08:15 AM.


#29 AluminumHaste

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Posted 27 October 2015 - 08:57 AM

I left his wife alive though, so she can feel pain the way I did!


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I always assumed I'd taste like boot leather.

 

#30 Goldwell

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Posted 27 October 2015 - 09:32 AM

I left his wife alive though, so she can feel pain the way I did!

 

hahahaha very sadistic... I like it!


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#31 Oldjim

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Posted 27 October 2015 - 09:34 AM

Second playthrough and I hit a major problem which stopped me completely

Spoiler



#32 Bikerdude

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Posted 27 October 2015 - 09:45 AM

@Jim, not a flaw, but rather a realistic feature.



#33 Oldjim

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Posted 27 October 2015 - 09:51 AM

Yeah - miserable sods

Why couldn't they go and look somewhere else :unsure:



#34 grayman

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Posted 27 October 2015 - 10:18 AM

I ran into the same feature. Still need to back up and try again.



#35 Sotha

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Posted 27 October 2015 - 11:42 AM

Second playthrough and I hit a major problem which stopped me completely

Spoiler

 

I ran into the same feature. Still need to back up and try again.

 

Huh? I've not set the AI to have any custom paths if they are alerted. They should relax and resume normal patrols after The Incident

It is not a feature of this map. Perhaps a quirk in the AI behavior?


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#36 Oldjim

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Posted 27 October 2015 - 12:01 PM

It may be because of the lady who seems to keep changing her mind about whether she should be searching

 

This was a problem when beta testing 2.03 where under some conditions the AI could keep alerting continuously as one character alerted another ad infinitum but I thought it had been sorted



#37 Tarhiel

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Posted 28 October 2015 - 12:12 AM

Congratulations on the release, Sotha - you now, it was 4:00 PM in the morning when I decided to go to sleep (bank holiday, does´t have to work tomorrow), and just peek into the forums, whether something new wasn´t released.

 

It was :)

 

So I played... till 5:50 in the morning :D - see what Thief/Dark Mod fan missions make me do? Even after all these years, this is one of the few games where I just get welded to the monitor and can´t put it down - especially when I read in the chat that it should be small.

 

Well, to me it seemed rather medium-sized.

That terrible feeling though, that engulfed me when building the suspicion, as to

Spoiler

 

All in all, well done canapé!

 

End of report.

 

Back to Shadowrun:Hong Kong.


Edited by Tarhiel, 28 October 2015 - 12:13 AM.

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#38 MVT

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Posted 28 October 2015 - 10:52 AM

You can do this in an unusual way.

 s p o i l e r ]
Get the zombie to follow you upstairs and hide in the shadows near the wife.  When the wife finds the zombie, everyone else eventually ends up in a fight down the hall.  This usually also ties up the elite guard.  Just take the skull and leave the back way through the dining room and down the empty hall.
[ / s p o i l e r ]



#39 Goldwell

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Posted 28 October 2015 - 11:37 AM

You can do this in an unusual way.

 

Just letting you know your spoiler didn't work and is visible.. you write them like below (without the space before the s)

 

[ spoiler]

bla bla bla

[ /spoiler]


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#40 MVT

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Posted 28 October 2015 - 08:04 PM

 

Just letting you know your spoiler didn't work and is visible.. you write them like below (without the space before the s)

 

[ spoiler]

bla bla bla

[ /spoiler]

Woops, sorry – typo


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#41 Melan

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Posted 03 November 2015 - 04:32 AM

Solid mission for 16 hours of work!

Spoiler


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Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#42 fllood

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Posted 03 November 2015 - 05:20 PM

Really nice and unexpected change of things after finding Emily.

Found Emily before the skull, and as result the fun part really did start.... liked that.  :smile:

Also good use of voiceover.

Thanks for that little cool horror heist map Sotha.


"To rush is without doubt the most important enemy of joy" ~ Thieves Saying

#43 raymeld

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Posted 05 November 2015 - 11:57 AM

Thanks Sotha , nice taut little mission. All I can say is

Spoiler
. Killed the Lord early on , just as well.



#44 Bienie

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Posted 05 November 2015 - 07:28 PM

Great little mini-mansion mission :) I was pleasantly surprised how much gameplay you were able to bake in to the mission is such a short time!

Spoiler



#45 Xarg

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Posted 07 November 2015 - 12:42 AM

I left his wife alive though, so she can feel pain the way I did!


Spoiler


This is kind of the same, isn't it?
  • Melan likes this

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#46 Melan

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Posted 07 November 2015 - 03:38 AM

Eeep.


Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

#47 AluminumHaste

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Posted 07 November 2015 - 07:39 AM

Yeah I suppose, I just find it harder to be cruel towards women, even in video games.


I always assumed I'd taste like boot leather.

 

#48 demagogue

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Posted 09 November 2015 - 11:05 AM

Well this FM was designed for quite a bit of procedural entertainment.

Spoiler

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#49 Bob Necro

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Posted 10 November 2015 - 04:11 PM

And the bronze goes to...

 

Elaboration on scores:

Appearance: 2

It's another Dark Mod mansion.

 

Also,

Spoiler

 

Gameplay: 3

Works well, but nothing to write home about.

 

Halloween: 3

Bog standard mansion, but with quite a nice 'n' nasty tweest. I especially liked

Spoiler

 

All in all, quite a nice testamnent for what can be created in  short time.


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#50 Apiai

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Posted 11 November 2015 - 09:20 AM

Thank you for this nice little mission.

Good job on the voice, really convincing.

 

Spoiler






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