Jump to content


Photo

Deus Ex mod - like Dark mod is to Thief?


  • Please log in to reply
217 replies to this topic

#201 freyk

freyk

    Member

  • Member
  • PipPip
  • 492 posts

Posted 25 October 2017 - 10:57 AM

Why do you think that this is a joke?

I would like to hear the opinions of others,



#202 lowenz

lowenz

    Advanced Member

  • Member
  • PipPipPip
  • 1599 posts

Posted 25 October 2017 - 01:29 PM

Why do you think that this is a joke?

I would like to hear the opinions of others,

My answer is a joke, man! (Right->picture @right is the right one for me)


Edited by lowenz, 25 October 2017 - 01:30 PM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#203 Abusimplea

Abusimplea

    Member

  • Member
  • PipPip
  • 133 posts

Posted 25 October 2017 - 01:39 PM

which background do you prefer? a (live) ingame background or just a picture.

When a mission is selected, an ingame screenshot would be best as it adds life to the menu.

But for a platform supporting missions with different "moods" and when no mission is selected, the skyline is better because it is more "distant", neutral and generic.



#204 freyk

freyk

    Member

  • Member
  • PipPip
  • 492 posts

Posted 05 November 2017 - 07:26 AM

I uploaded a new version of my fm to my google drive.
This version can be seen as an very early alpha.

It was long ago when i uploaded a new version, because of the noncommercial vs gpl (and then copy your collected work and possibility to-see-it-behind-somebodys-paywall) discussion with me and MirceaKitsune.
(i dont want that people have to pay for something, others created/collected in there spare time)
But i love to see a cyberpunk fm mission using the tdm-engine, happen. So here is my contribution.
Almost All the rights are applied. License files/proof in the folder and pk4.

Wip 20171105
Changed the distribution file structure.
Added jon ivans blade runner map as a test mission
Changed his load screen, so its look like the darkmission collection.

Edited by freyk, 05 November 2017 - 12:25 PM.

  • Goldwell likes this

#205 Goldwell

Goldwell

    Team Member

  • Active Developer
  • PipPipPipPip
  • 2197 posts

Posted 07 November 2017 - 05:22 AM

I uploaded a new version of my fm to my google drive.
This version can be seen as an very early alpha.

It was long ago when i uploaded a new version, because of the noncommercial vs gpl (and then copy your collected work and possibility to-see-it-behind-somebodys-paywall) discussion with me and MirceaKitsune.
(i dont want that people have to pay for something, others created/collected in there spare time)
But i love to see a cyberpunk fm mission using the tdm-engine, happen. So here is my contribution.
Almost All the rights are applied. License files/proof in the folder and pk4.

Wip 20171105
Changed the distribution file structure.
Added jon ivans blade runner map as a test mission
Changed his load screen, so its look like the darkmission collection.

 

I really dig the vibe of this project. Unfortunately there seems to be quite a lot of assets missing even though the splash screen would have you think otherwise. Is this normal?

 

Here's what the street looks like:

 

KMUcnP4.jpg


  • chakkman and MirceaKitsune like this

The Accountant Series
Part 1: Thieves and Heirs | Part 2: New In town


Lord Edgar Trilogy
Lord Edgar's Bathhouse
 
Stand Alone Missions
Spring Cleaning


#206 Judith

Judith

    Advanced Member

  • Member
  • PipPipPip
  • 660 posts

Posted 07 November 2017 - 05:58 AM

The environment looks promising, but the interface is a bit too crude and distracting.



#207 freyk

freyk

    Member

  • Member
  • PipPip
  • 492 posts

Posted 07 November 2017 - 06:29 AM

@Goldwell:
Thats the vibe i creating for.
The added mission is an example to show you all, how a mission can look like.
Its a excisting D3 map, without the doom 3 textures and assets.
I dont have mapping experience to replace the missing d3-textures and -assets. And expand/rebuild this mission. 
I was hoping that a mapper and other people would like to help me with this project.
 
@Judith: Thanks.
It's just a concept to show others, what i had in mind.
And I know the interface can be better.
This is my first time i ported (changed and redesigned)  an interface.
and MirceaKitsune is working on another one.

Edited by freyk, 07 November 2017 - 07:04 AM.


#208 MirceaKitsune

MirceaKitsune

    Advanced Member

  • Member
  • PipPipPip
  • 662 posts

Posted 07 November 2017 - 07:41 AM

I really dig the vibe of this project. Unfortunately there seems to be quite a lot of assets missing even though the splash screen would have you think otherwise. Is this normal?

 

Here's what the street looks like:

 

Gosh... that is looking pretty awesome! Really good work so far :D It's motivating to see something like this in TDM at last.

 

I'd rather have waited till I ported more of the texture packages I'm bringing in from Xonotic. However I can't blame you, since I'm being so darn slow to work on my fork :( I'm stuck at making new arrow models right now, due to the lwo not loading because of missing collision issues... once I have the new bow in Git I should be able to focus on more things again.



#209 lowenz

lowenz

    Advanced Member

  • Member
  • PipPipPip
  • 1599 posts

Posted 07 November 2017 - 04:23 PM

About cyberpunk things, there's a new version of Revision for Deus Ex ;)

 

http://www.moddb.com...atch-cumulative


Edited by lowenz, 07 November 2017 - 04:23 PM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#210 teh_saccade

teh_saccade

    Member

  • Member
  • PipPip
  • 485 posts

Posted 08 November 2017 - 12:10 AM

Counted less than 5 curves in that entire Unreal level.

There's a reason why boring people are called "squares".



#211 demagogue

demagogue

    Mod hero

  • Active Developer
  • PipPipPipPipPip
  • 5245 posts

Posted 08 November 2017 - 10:22 AM

Well it's a good start.

 

There are lots of little things to clean up.

I'd have the crosshair a bit smaller and thinner, and more polish in the interface.

 

Also, somebody mentioned before calling it Dark Machina, which is a direct hybrid of Dark Mod and Deus Ex Machina, and the Dark Machine just sounds cool.

That's getting my vote so far. The Dark Mission is waaay too generic IMO.

(If you wanted it entirely Greek, it might be Erebus Machina, or Skia Tou Machina)

 

Anyway, if you want the Doom3 assets and you have the game, you can of course just drop the Doom3 asset pk4s into the Darkmod folder.

(I think. I haven't tested it yet since it's not installed just now. I don't know if it might break the mod)


Posted Image

#212 freyk

freyk

    Member

  • Member
  • PipPip
  • 492 posts

Posted 08 November 2017 - 10:50 AM

i want to keep it open as possible, they have to be replaced.

#213 demagogue

demagogue

    Mod hero

  • Active Developer
  • PipPipPipPipPip
  • 5245 posts

Posted 08 November 2017 - 11:29 AM

Of course. I was just saying if people wanted to see that map in its full glory that's what they can do for now.

Naturally, replacing all those assets will not only let people see the full map, but also be a good base for your TC.


Posted Image

#214 Mortem Desino

Mortem Desino

    Uber member

  • Development Role
  • PipPipPipPip
  • 2443 posts

Posted 08 November 2017 - 02:53 PM

You look like you could use some more content. Take this pk4 and toss it alongside your current FM resources, and open up "box.map".

I did a little bit of work in this area years ago when I thought to myself, "TDM is definitely powerful enough to do some out-of-the-box settings. I wonder if I could make a sci-fi setting?" So I wrote definitions for a bunch of CC BY-NC-ND textures, shamelessly stole a wrench weapon from another D3 mod, and got to work on a map.

I didn't get much more done other than a small hallway, and a fancy door with special AI-handling. But open 'er up and give it a whirl, noclip around (there's only three rooms). I'd much rather someone get some use out of it than it sit unused on my hard drive.

 

Attached File  darkmission_2017-11-08_13.34.28.jpg   90.51KB   1 downloads

Attached File  darkmission_2017-11-08_13.35.08.jpg   65.11KB   1 downloads


yay seuss crease touss dome in ouss nose tair

#215 CarltonTroisi

CarltonTroisi

    Member

  • Member
  • PipPip
  • 46 posts

Posted 08 November 2017 - 03:43 PM

"The Dark Machine" gets my vote, for the title   ^_^    :D



#216 chakkman

chakkman

    Advanced Member

  • Member
  • PipPipPip
  • 709 posts

Posted 08 November 2017 - 08:42 PM

"The Dark Machina" - i really like that one. :)



#217 freyk

freyk

    Member

  • Member
  • PipPip
  • 492 posts

Posted 09 November 2017 - 12:08 AM

There we go again
Thanks for the suggestions, again.
Lets call it "the dark module". (but thats mircea branch)
No, at this moment it i will call it the name i given it earlier temporary. (because of product naming problems)
Until i have a project partner, then i will discuss it.
 if you want to help, read this post.

@Mortem Desino, thanks i will take a look at it.
But for the wrench, is that coming from Prey 2006? Cant do that without copy infringement.
I was thinking about implementing the frying pan. :P

Edited by freyk, 09 November 2017 - 04:01 AM.


#218 MirceaKitsune

MirceaKitsune

    Advanced Member

  • Member
  • PipPipPip
  • 662 posts

Posted 09 November 2017 - 07:57 AM

My branch based on the Xonotic assets is called The Dark Module. I chose that name because it sounds futuristic, while also being accurate to what this is (a module for The Dark Mod).






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users