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Deus Ex mod - like Dark mod is to Thief?


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#201 freyk

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Posted 25 October 2017 - 10:57 AM

Why do you think that this is a joke?

I would like to hear the opinions of others,



#202 lowenz

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Posted 25 October 2017 - 01:29 PM

Why do you think that this is a joke?

I would like to hear the opinions of others,

My answer is a joke, man! (Right->picture @right is the right one for me)


Edited by lowenz, 25 October 2017 - 01:30 PM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#203 Abusimplea

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Posted 25 October 2017 - 01:39 PM

which background do you prefer? a (live) ingame background or just a picture.

When a mission is selected, an ingame screenshot would be best as it adds life to the menu.

But for a platform supporting missions with different "moods" and when no mission is selected, the skyline is better because it is more "distant", neutral and generic.



#204 freyk

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Posted 05 November 2017 - 07:26 AM

I uploaded a new version of my fm to my google drive.
This version can be seen as an very early alpha.

It was long ago when i uploaded a new version, because of the noncommercial vs gpl (and then copy your collected work and possibility to-see-it-behind-somebodys-paywall) discussion with me and MirceaKitsune.
(i dont want that people have to pay for something, others created/collected in there spare time)
But i love to see a cyberpunk fm mission using the tdm-engine, happen. So here is my contribution.
Almost All the rights are applied. License files/proof in the folder and pk4.

Wip 20171105
Changed the distribution file structure.
Added jon ivans blade runner map as a test mission
Changed his load screen, so its look like the darkmission collection.

Edited by freyk, 05 November 2017 - 12:25 PM.

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#205 Goldwell

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Posted 07 November 2017 - 05:22 AM

I uploaded a new version of my fm to my google drive.
This version can be seen as an very early alpha.

It was long ago when i uploaded a new version, because of the noncommercial vs gpl (and then copy your collected work and possibility to-see-it-behind-somebodys-paywall) discussion with me and MirceaKitsune.
(i dont want that people have to pay for something, others created/collected in there spare time)
But i love to see a cyberpunk fm mission using the tdm-engine, happen. So here is my contribution.
Almost All the rights are applied. License files/proof in the folder and pk4.

Wip 20171105
Changed the distribution file structure.
Added jon ivans blade runner map as a test mission
Changed his load screen, so its look like the darkmission collection.

 

I really dig the vibe of this project. Unfortunately there seems to be quite a lot of assets missing even though the splash screen would have you think otherwise. Is this normal?

 

Here's what the street looks like:

 

KMUcnP4.jpg


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The Accountant Trilogy
Part 1: Thieves and Heirs | Part 2: New In town

 

Shadows of Northdale Trilogy

ACT I
 
Stand Alone Missions
Lord Edgar's Bathhouse | Spring Cleaning


#206 Judith

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Posted 07 November 2017 - 05:58 AM

The environment looks promising, but the interface is a bit too crude and distracting.



#207 freyk

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Posted 07 November 2017 - 06:29 AM

@Goldwell:
Thats the vibe i creating for.
The added mission is an example to show you all, how a mission can look like.
Its a excisting D3 map, without the doom 3 textures and assets.
I dont have mapping experience to replace the missing d3-textures and -assets. And expand/rebuild this mission. 
I was hoping that a mapper and other people would like to help me with this project.
 
@Judith: Thanks.
It's just a concept to show others, what i had in mind.
And I know the interface can be better.
This is my first time i ported (changed and redesigned)  an interface.
and MirceaKitsune is working on another one.

Edited by freyk, 07 November 2017 - 07:04 AM.


#208 MirceaKitsune

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Posted 07 November 2017 - 07:41 AM

I really dig the vibe of this project. Unfortunately there seems to be quite a lot of assets missing even though the splash screen would have you think otherwise. Is this normal?

 

Here's what the street looks like:

 

Gosh... that is looking pretty awesome! Really good work so far :D It's motivating to see something like this in TDM at last.

 

I'd rather have waited till I ported more of the texture packages I'm bringing in from Xonotic. However I can't blame you, since I'm being so darn slow to work on my fork :( I'm stuck at making new arrow models right now, due to the lwo not loading because of missing collision issues... once I have the new bow in Git I should be able to focus on more things again.



#209 lowenz

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Posted 07 November 2017 - 04:23 PM

About cyberpunk things, there's a new version of Revision for Deus Ex ;)

 

http://www.moddb.com...atch-cumulative


Edited by lowenz, 07 November 2017 - 04:23 PM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#210 teh_saccade

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Posted 08 November 2017 - 12:10 AM

Counted less than 5 curves in that entire Unreal level.

There's a reason why boring people are called "squares".



#211 demagogue

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Posted 08 November 2017 - 10:22 AM

Well it's a good start.

 

There are lots of little things to clean up.

I'd have the crosshair a bit smaller and thinner, and more polish in the interface.

 

Also, somebody mentioned before calling it Dark Machina, which is a direct hybrid of Dark Mod and Deus Ex Machina, and the Dark Machine just sounds cool.

That's getting my vote so far. The Dark Mission is waaay too generic IMO.

(If you wanted it entirely Greek, it might be Erebus Machina, or Skia Tou Machina)

 

Anyway, if you want the Doom3 assets and you have the game, you can of course just drop the Doom3 asset pk4s into the Darkmod folder.

(I think. I haven't tested it yet since it's not installed just now. I don't know if it might break the mod)


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#212 freyk

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Posted 08 November 2017 - 10:50 AM

i want to keep it open as possible, they have to be replaced.

#213 demagogue

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Posted 08 November 2017 - 11:29 AM

Of course. I was just saying if people wanted to see that map in its full glory that's what they can do for now.

Naturally, replacing all those assets will not only let people see the full map, but also be a good base for your TC.


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#214 Mortem Desino

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Posted 08 November 2017 - 02:53 PM

You look like you could use some more content. Take this pk4 and toss it alongside your current FM resources, and open up "box.map".

I did a little bit of work in this area years ago when I thought to myself, "TDM is definitely powerful enough to do some out-of-the-box settings. I wonder if I could make a sci-fi setting?" So I wrote definitions for a bunch of CC BY-NC-ND textures, shamelessly stole a wrench weapon from another D3 mod, and got to work on a map.

I didn't get much more done other than a small hallway, and a fancy door with special AI-handling. But open 'er up and give it a whirl, noclip around (there's only three rooms). I'd much rather someone get some use out of it than it sit unused on my hard drive.

 

Attached File  darkmission_2017-11-08_13.34.28.jpg   90.51KB   1 downloads

Attached File  darkmission_2017-11-08_13.35.08.jpg   65.11KB   1 downloads


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yay seuss crease touss dome in ouss nose tair

#215 CarltonTroisi

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Posted 08 November 2017 - 03:43 PM

"The Dark Machine" gets my vote, for the title   ^_^    :D



#216 chakkman

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Posted 08 November 2017 - 08:42 PM

"The Dark Machina" - i really like that one. :)



#217 freyk

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Posted 09 November 2017 - 12:08 AM

There we go again
Thanks for the suggestions, again.
Lets call it "the dark module". (but thats mircea branch)
No, at this moment it i will call it the name i given it earlier temporary. (because of product naming problems)
Until i have a project partner, then i will discuss it.
 if you want to help, read this post.

@Mortem Desino, thanks i will take a look at it.
But for the wrench, is that coming from Prey 2006? Cant do that without copy infringement.
I was thinking about implementing the frying pan. :P

Edited by freyk, 09 November 2017 - 04:01 AM.


#218 MirceaKitsune

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Posted 09 November 2017 - 07:57 AM

My branch based on the Xonotic assets is called The Dark Module. I chose that name because it sounds futuristic, while also being accurate to what this is (a module for The Dark Mod).



#219 freyk

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Posted 29 November 2017 - 04:06 PM

Status 20171129
Changed the tdm 205 loadscreen and added four frames to it.
That shows the darkmissions logo, title, mission title and mission image, instead of displaying only 1 static image.
 

At this moment i'm comparing Mortem Desino code how he changed the weapons.
I would add the pistol from d3 mod quake 2 lost marine to the darkmissions arsenal and change his features.
(see spoiler for a demo of the pistol)

Spoiler

Attached Files


Edited by freyk, 29 November 2017 - 05:04 PM.

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#220 CarltonTroisi

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Posted 30 November 2017 - 03:29 PM

I like how you're able to recycle parts from other mods, arrange them to fit your vision, and essentially come up with something new.

 

I'd call it "sampling" and it's a real art.

 

It's also probably one of the fastest ways to get started.   :smile:


Edited by CarltonTroisi, 01 December 2017 - 02:31 PM.


#221 Anderson

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Posted 17 December 2017 - 03:39 AM

Though I'm not much in the thematic of this - If you're looking for music alike in Deus Ex you may look no further then at abandonware/freeware tracks from Command & Conquer 2: Tiberian Sun:


Edited by Anderson, 17 December 2017 - 03:43 AM.

 "I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

 

 

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

 


#222 freyk

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Posted 20 December 2017 - 06:09 AM

Thanks for the advice,

but i wont touch any old-commercial product for this project.

Only if i certain the creator gives the permission.


Edited by freyk, 20 December 2017 - 06:09 AM.

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#223 MirceaKitsune

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Posted 20 December 2017 - 08:17 AM

As far as my repository is concerned, I'm still halfway through implementing the new modern compound bow. So far I'm stuck: The lwo of my arrow model causes idTech 4 to crash, without making it clear why that is.



#224 MirceaKitsune

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Posted 17 January 2018 - 05:21 PM

New compound bow (replacing the vanilla bow) has been implemented in my branch, and is now functional for the broadhead arrow (called nano in the mod). More info and screenshots are available in my announcement post.



#225 freyk

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Posted 25 February 2018 - 03:17 PM

Testing out a new skin for the hud.

Attached Files


Edited by freyk, 25 February 2018 - 03:18 PM.

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