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Steam Greenlight: TDM is ranked #1 atm.


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#451 chakkman

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Posted 21 March 2017 - 09:11 AM

I also just read that there seems to be some kind of NDA, which is probably why you don't read much about the process after being greenlit. Well, i at least hope you guys can get the full game on Steam, and people don't just pull the updater there, and have to install it themselves, or have any other of the advantages of Steam. Anything else would be quite a bummer, because it'd kind of defeat the point of being on Steam. More popularity, yes, maybe, although i have no idea how free greenlit games are being marketed within Steam (i figure people only get recommendations based on their purchases, or the games they were interested in, and TDM might pop up then).



#452 nbohr1more

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Posted 21 March 2017 - 09:27 AM

It's far easier for commercial games.

 

Steam does not want to become entangled in the legality of GPL and Creative Commons.

Most projects that end-up on Steam aren't; made by a huge contributor community, code licensed as GPLv3 AND Creative Commons licensed as BY-NC-SA.

They have tasked us with creating a formal legal organization to carry all the liability of violating those license types.


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Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#453 AluminumHaste

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Posted 21 March 2017 - 09:27 AM

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^


I always assumed I'd taste like boot leather.

 

#454 chakkman

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Posted 21 March 2017 - 09:39 AM

@ nbohr1more: Isn't that rather a problem with using Steamworks (which is proprietary)? There are some Open Source projects on Steam, AFAIK. TBH, i don't know much about that kind of stuff though.



#455 New Horizon

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Posted 21 March 2017 - 01:24 PM

Well, a quick Google search brought up this: https://partner.steamgames.com/
 
Ah, stupid me, i see now that it seems like you really have to be registered, and greenlit first to be able to access it. Well, that's weird. Thought they'd be interested in people informing themselves before they Greenlight.


Submitting to greenlight and having people vote for you is one thing. After being greenlit, Valve reveals all the legal crap...so yeah, it all came as a surprise. Hopefully it is something that works with TDM.

#456 Anderson

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Posted 21 March 2017 - 01:34 PM

 

They have tasked us with creating a formal legal organization to carry all the liability of violating those license types.

And you have to be registered in the US as a mandatory condition?



#457 nbohr1more

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Posted 21 March 2017 - 01:41 PM

And you have to be registered in the US as a mandatory condition?

 

No, any organization legally recognized by the host government as a non-profit or equivalent should work.


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Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#458 teh_saccade

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Posted 22 March 2017 - 06:03 AM

There's TONS of info on getting your game onto Greenlight and getting Greenlit, there's nothing about what happens AFTER that.

 

http://steamed.kotak...team-1764091520

http://steamed.kotak...ight-1690655700

 

// also reddit


Edited by teh_saccade, 22 March 2017 - 06:04 AM.


#459 New Horizon

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Posted 22 March 2017 - 06:21 AM

 
http://steamed.kotak...team-1764091520

http://steamed.kotak...ight-1690655700
 
// also reddit


I skimmed through both articles and didn't see any info about what happens after being greenlit, which is what we're talking about now. It's all the legal stuff they drop on you after being greenlit. It would have been helpful to have an official outline from valve before submission, before paying the submission fee. At least that way everyone knows what is expected and whether or not they even want to form a legal entity.

#460 teh_saccade

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Posted 22 March 2017 - 11:01 AM

What do you want to know..?

Here's the steamworks partner FAQ landing:
https://partner.stea...ntation/welcome

Unfortunately, it requires that you pony up the fee to get access to that info.
//this is where making friends with someone who has access is useful...

Thankfully, for you guys (and lamentably for the shovelware gamemakerstudioclones) the cost was marginal compared to what Steam Direct might be charging for the same service in the future.

Consider that greenlight (and NUbisoft) is a blight upon the gaming industry and ought to be burned alive.

Hopefully, it will be removed later this year:
http://www.eurogamer...ght-this-spring
 


Edited by teh_saccade, 22 March 2017 - 11:09 AM.


#461 AluminumHaste

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Posted 22 March 2017 - 11:12 AM

lol we know all of that, there's nothing that you can add that we don't know at this point.

The biggest problem is that we're quite uncommon on Steam apparently, being CC license.

There's nothing in their FAQ or any online documentation about getting a CC game on Steam Greenlight.


I always assumed I'd taste like boot leather.

 

#462 wesp5

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Posted 22 March 2017 - 01:47 PM

There's nothing in their FAQ or any online documentation about getting a CC game on Steam Greenlight.

If Valve can't manage this or it's too much effort, just keep TDM like it is or ask GOG instead. Steam never managed to sell a ready working version of Bloodlines either, but GOG did! After all the Greenlight process itself should have given some publicity to TDM and later claiming "We are the mod that didn'r care to be on Steam" would give some more ;)!


Edited by wesp5, 22 March 2017 - 01:49 PM.

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#463 Anderson

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Posted 22 March 2017 - 02:04 PM

After all the Greenlight process itself should have given some publicity to TDM and later claiming "We are the mod that didn'r care to be on Steam" would give some more ;)!

 

Not exactly a bragging right worth aiming for.

Let's see if the correspondence with Steam leads somewhere and how making a limited liability organization will turn out.



#464 teh_saccade

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Posted 24 March 2017 - 06:51 AM

lol we know all of that, there's nothing that you can add that we don't know at this point.

The biggest problem is that we're quite uncommon on Steam apparently, being CC license.

There's nothing in their FAQ or any online documentation about getting a CC game on Steam Greenlight.

lol was trying to be helpful and share experience as "you" didn't show any indication of knowing owt.

Perhaps it would've been useful having a conversation with someone at valve before clicking buttons and then getting angry that you just spent £70 on a profile badge and a headache. This is the general route of things - asking someone when you don't know / can't find out (as in, hey, my game's free like it says in docs, but it's also a mod, but it's also free tech, so what hoops must I jump"?

Will stop adding to thread of useless drivel that is surmised in the words, "Steam CC license uncommon we know lol".

 

// one thing I *can* add that you don't know is that having a "steamworks developer badge" on your personal profile does not get you more chicks.

// fuck steam - it's a massive toilet bowl of unflushed shovelware - go with abandonware pirates, GOG.


Edited by teh_saccade, 24 March 2017 - 06:55 AM.


#465 AluminumHaste

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Posted 24 March 2017 - 07:17 AM

I do agree with your that the Steam community often leaves a lot to be desired.

Ours is much better, but we don't have the numbers they do.

Steam is a HUGE target for anyone thinking of releasing a game, or increasing exposure.


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I always assumed I'd taste like boot leather.

 

#466 demagogue

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Posted 24 March 2017 - 07:37 AM

We did try to get info about Steam in advance and it had us spinning in circles getting nowhere for a really long time. Plus even if we had held off we might not have made the cut off until their new system. So if we were in the wrong it's forgiveable.

I'm not a fan of the general Steam community either. But I am in favor of all those people who think like us out there that may literally have no other avenue to find out about us. We don't have an advertising budget, and this gets our project seen by more people than we could get close to otherwise.

That said, if it's really not in the stars then we can legit say we gave it an honest shot and as a nice silver lining we still have our fantastic little community already here that's not going to get bombarded by steambros.
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#467 chakkman

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Posted 24 March 2017 - 09:21 AM

If Valve can't manage this or it's too much effort, just keep TDM like it is or ask GOG instead. Steam never managed to sell a ready working version of Bloodlines either, but GOG did! After all the Greenlight process itself should have given some publicity to TDM and later claiming "We are the mod that didn'r care to be on Steam" would give some more ;)!

 

I don't see a benefit of releasing at GOG BTH. They're not nearly as big as Steam, and they don't have something like Steamworks either (whether or not TDM will be making any use of it...). Articles in games magazines will probably have a much bigger impact than getting your game on GOG.






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