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Fan Mission: Marsh of Rahena by ERH+ (2019/4/5)

horror swamp

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Poll: Fan Mission: Marsh of Rahena by ERH+ (2019/4/5) (16 member(s) have cast votes)

Appearance

  1. Unbearable (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Poor (1 votes [6.25%])

    Percentage of vote: 6.25%

  3. Averange (2 votes [12.50%])

    Percentage of vote: 12.50%

  4. Good (10 votes [62.50%])

    Percentage of vote: 62.50%

  5. Excellent (3 votes [18.75%])

    Percentage of vote: 18.75%

Gameplay

  1. Unbearable (2 votes [12.50%])

    Percentage of vote: 12.50%

  2. Poor (5 votes [31.25%])

    Percentage of vote: 31.25%

  3. Averange (2 votes [12.50%])

    Percentage of vote: 12.50%

  4. Good (3 votes [18.75%])

    Percentage of vote: 18.75%

  5. Excellent (4 votes [25.00%])

    Percentage of vote: 25.00%

Story

  1. Unbearable (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Poor (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Averange (3 votes [18.75%])

    Percentage of vote: 18.75%

  4. Good (7 votes [43.75%])

    Percentage of vote: 43.75%

  5. Excellent (6 votes [37.50%])

    Percentage of vote: 37.50%

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#1 ERH+

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Posted 05 April 2019 - 02:00 PM

*
POPULAR

Horror themed fan mission - exploration of seemingly deserted keep in the middle of swamps.
Spiders, undead, darkness.
 
 
2HfXSjj.png
 
 
-----------------------------------------------------------------------------------------------------------------------------
 
 
This is the story about the fate of my family. My uncle, Ralph Mac Roberts, is the baron of a keep nestled deep within the Rahenaen marshes.
 
It was once an important outpost tasked with guarding one of the few Builder roads that cross the marsh, but after the Inventor`s Guild built a system of nearby dams that flooded the whole land, the road closed and there was no longer anything to watch over anymore.
 
The keep itself needed reinforcement against the raising water level and the trade routes become almost impassable, not only for the carriages but for lone couriers as well.
 
There hadn`t been any messages coming from the keep for over a year and my father was about to assemble a caravan so he could go on an expedition to the keep himself.
 
However, in the middle of the night before he was set to leave, a carrier pigeon landed on his windowsill.
 
My father received the letter and read the apologies from my uncle and his family, excusing their long absence.
 
As a way to make reparations for their extended silence, my uncle invited me to the keep to stay there for a fortnight or so.
 
My uncle had instructed me to leave my horse three leagues away from the keep by the nearest charcoal burning hut and hike the remainder of the road on foot, as the trek through the marsh is treacherous for horses.
 
The weather will be awful this time of year, but my father insists that I should go anyways to ensure that our relatives are okay.
 
These plains become dreadfully deserted - to the point where you more expect to meet the dead than the living.
 
And by the way - I think I`m lost.
 
 
-----------------------------------------------------------------------------------------------------------------------------
 
 
 
Download link:

 

https://1drv.ms/u/s!...VgIXLyg46detxwX
 
Thanks:
 
to the TDM team for great tools, and all the contributors for their assets,
 
to betatesters: Amadeus, Bienie, Boiler's_hiss, Dragofer, Filizitas, Judith, nbohr1more, s.urfer,
 
again to Amadeus for proofreading and text tweaks,
 
and to all the players for their time!
 
 
Few screenshots:
 
http://forums.thedar...t-now/?p=434716
 
http://forums.thedar...t-now/?p=429558
 
http://forums.thedar...sting/?p=434507
 

Spoiler

 
Enjoy!
 
 
Walk-through !major spoilers!

Finding a way across the marsh area:
Spoiler

Getting inside:
Spoiler

Bed objective:
Spoiler

 

Light sources:

Spoiler

 
Maps:
Spoiler

 
Enemies:
Spoiler

Room objective:
Spoiler

Hut objective:
Spoiler

Sealed objective:
Spoiler

 
Gold:
Spoiler

 
Key:
Spoiler

 
Bodies:
Spoiler


Edited by ERH+, 11 May 2019 - 11:00 AM.

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#2 Amadeus

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Posted 05 April 2019 - 02:01 PM

Yeah!! Congrats on releasing this. It's come a long way, looking forward to playing the final version :D



#3 nbohr1more

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Posted 05 April 2019 - 02:01 PM

Congratulation!!! :)


Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#4 grayman

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Posted 05 April 2019 - 02:21 PM

Congratulations!!

#5 RPGista

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Posted 05 April 2019 - 03:40 PM

Wow, freakin love that title picutre.


Edited by RPGista, 05 April 2019 - 03:41 PM.


#6 nbohr1more

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Posted 05 April 2019 - 03:45 PM

The mission is now available in the downloader and is listed on the wiki.


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Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#7 lowenz

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Posted 05 April 2019 - 05:02 PM

Downloading! ^_^


Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#8 lowenz

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Posted 05 April 2019 - 05:27 PM

In this map you can clearly see how bad can be the TDM color banding/striping :D (it's an engine limitation, not a map issue)

 

The-Dark-Modx64-2019-04-06-00-21-56-021.


Edited by lowenz, 05 April 2019 - 05:28 PM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#9 ERH+

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Posted 05 April 2019 - 05:58 PM

Still I think exchanging an ambient light with a fog light (plus small ambient light bound to the player so you can see any textures) makes a nice spooky setting.


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#10 Cambridge Spy

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Posted 05 April 2019 - 06:15 PM

Already encountered a bug with the menu music - there's a typo (twis03_full.ogg) when it's supposed to be "twins03_full.ogg".


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"Let me guess - little blue men with three heads stole your sweetroll?"

#11 ERH+

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Posted 05 April 2019 - 06:31 PM

Thanks (for the solution)! Lets see if there are some more bugs that will come out soon, so I can make a fast fix for more than one. I've already forgot there was a custom music in the menu. :rolleyes:


Edited by ERH+, 05 April 2019 - 06:32 PM.

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#12 prjames

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Posted 05 April 2019 - 09:06 PM

OK, I have a bug. 

 

Spoiler

 

I am running Dark Mod 2.07 and have had no other problems other than the missing music at the main menu mentioned earlier.

 

- prjames


Edited by prjames, 05 April 2019 - 09:14 PM.


#13 Goldwell

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Posted 06 April 2019 - 01:14 AM

Congratulations on the release ERH+

 

This one looks really creepy! :)


The Accountant
Part 1: Thieves and Heirs | Part 2: New In town

 

Shadows of Northdale Campaign

ACT I | ACT II
 
Stand Alone Missions
Lord Edgar's Bathhouse | Spring Cleaning


#14 ERH+

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Posted 06 April 2019 - 02:35 AM

 

Spoiler

It happens from time to time, I thought I've got rid of it. I will try to give "cinematic" "1" to few more entities - maybe the apparitions got in the way of  the cutscene and something is going off the rails.


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#15 JackFarmer

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Posted 06 April 2019 - 06:08 AM

Oh man, this looks really creepy!

 

Congratulations and thank you for the hard work!


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#16 prjames

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Posted 06 April 2019 - 10:39 AM

OK, now I'm stuck because I need a hint.

 

Spoiler

 

Help!

 

- prjames


Edited by prjames, 06 April 2019 - 10:41 AM.


#17 JackFarmer

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Posted 06 April 2019 - 11:23 AM

Wow, wow, wow.

 

I just entered the castle, but now I've stopped. I have to transfer this mission to my notebook, connect it to the big screen...and then start again with 5.1...after sunset! :)

 

Again, thank you for this mission!



#18 ERH+

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Posted 06 April 2019 - 12:08 PM

OK, now I'm stuck because I need a hint.

 

Spoiler

 

Help!

 

- prjames

Oh dear, it supposed to be north EAST, just in the corner of accessible area. I'm sorry for this misleading mistake :excl: .

I make it harder that it should be, shame on me.


Edited by ERH+, 06 April 2019 - 12:12 PM.

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#19 jediwomble

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Posted 06 April 2019 - 04:46 PM

A small question:

 

[spoiler]
 
I've got the the witch's hut, but the objective does not complete and I cant open the chest. Was I meant to find a key in the keep or am I missing something else? Cheers.
 
[/spoiler]



#20 ERH+

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Posted 06 April 2019 - 05:29 PM

Lockpicks are exchanged by two tools you can find during exploration. You probably missed a crowbar:

Spoiler


Edited by ERH+, 06 April 2019 - 05:31 PM.

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#21 MrMunkeepants

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Posted 06 April 2019 - 06:06 PM

bugs:
Spoiler
 
stuck:
Spoiler

Edited by MrMunkeepants, 06 April 2019 - 06:07 PM.


#22 ERH+

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Posted 06 April 2019 - 06:17 PM

*Red crystals are just a different light source, like a lantern.

*compass texture wasn't modified, so it may be a problem with stock TDM assets on your side.

*floating objects are as they meant to be.

*I don't know if anyone else had a problem with missing sounds during playing?


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#23 nbohr1more

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Posted 06 April 2019 - 06:18 PM


 

*compass texture is missing, just silver (hard to tell directions for objectives)

 

 

That is appears to be a driver issue, not all users are affected.

 

See: http://bugs.thedarkm...iew.php?id=4986


Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#24 prjames

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Posted 06 April 2019 - 08:19 PM

Oh dear, it supposed to be north EAST, just in the corner of accessible area. I'm sorry for this misleading mistake :excl: .

I make it harder that it should be, shame on me.

Thanks for the help, that allowed me to finish at Normal difficulty. 

 

Spoiler

 

- prjames



#25 Kas

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Posted 07 April 2019 - 11:49 AM

Great Mission ERH+ !!!

 

 

In my book, the layout, setting and story were AWESOME :excl: , only detractor I would give it, is the lighting, but I think that's more of a game engine issue, from my understanding.

 

Thank you for all the work put into this mission :o


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