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Fan Mission: Chalice of Kings by Fidcal (2009/10/17)


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#126 N o i r

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Posted 22 June 2012 - 11:10 AM

Just played this mission, great fun. I appreciate the (relative) complexity in the lights + guards pattern, this is indeed a mission that someone that is familiar with ghosting thought for fellow ghosters.

I ended up with a stealth score of 10, in a hurried re-play this afternoon. Saved three times, never reloaded - could do better but don't have too much free time those days.

As others said the only "choke point" for me was the initial passage from the kitchen to the main mansion - after that, everything was trivial until the infamous "crown swap". Tried that one for the first time, so I saved before - went smooth at first try.

Two questions:
-if I use a Noisemaker, does it affects my stealth score?
-if the guards see the missing crown or a badly placed fake one, does this affects my stealth score?

Thanks, and GREAT work! Have you created any other FM's for either Dark Mod or Thief 2?

#127 Guest_john_*

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Posted 29 September 2012 - 11:23 PM

After buying the items, during the loading process doom3 crashes. I tried it many times.

My system:


CPU: AMD Phenom™ II X4 965 Processor (3415.74 MHz)
4 GB RAM (3326 MB accessible)
Microsoft Windows 7 32-bit Service Pack 1 (Build 7601)
GeForce GTX 460/PCIe/SSE2/3DNOW!
OpenGL Version: 4.2.0

Edited by john, 29 September 2012 - 11:24 PM.


#128 ECHELON

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Posted 30 September 2012 - 04:32 AM

You have to set english in your menu. :)

This bug should be fixed after 1.08. :)

Edited by ECHELON, 30 September 2012 - 04:33 AM.


#129 demagogue

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Posted 30 September 2012 - 05:35 AM

Two questions:
-if I use a Noisemaker, does it affects my stealth score?
-if the guards see the missing crown or a badly placed fake one, does this affects my stealth score?


The only thing that affects the stealth score is a guard going on any alert. If you click the little "down" arrow on the stats page, you can even see exactly how it's calculated. It's just every alert * it's severity. So if you shot a noisemaker in a forest where no one hears it, it won't affect the score. But if a guard hears it & goes on alert because of it, it'll count towards the score. If a guard sees the crown missing, this depends on how the mapper set it up. For normal loot, the guard won't go on alert. But for special loot, the mapper can have the guard notice it's missing, and he'll go on alert, and again that will count towards the score... Not seeing it missing per se, but just the alert he goes on if it's set up for that (which I believe that crown is; if it's missing, but not if you replace it).
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#130 mikenowo

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Posted 20 November 2012 - 10:49 AM

I enjoyed Chalice quite a bit!

Two questions:

Spoiler

Neither prevented finishing the mission, but I'm still wondering.

Peispud (spoiler) :
Spoiler


mikenowo (spoiler) :
Spoiler


#131 Oldjim

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Posted 20 November 2012 - 02:30 PM

Re questions above
Spoiler

Edited by Oldjim, 20 November 2012 - 02:34 PM.


#132 Oldjim

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Posted 06 January 2013 - 01:31 PM

Replaying this mission on 1.08 and the description at the start seems to be truncated.

Attached File  chalice_2013-01-06_18.24.59.jpg   402.34KB   6 downloads

If you are going to fix this it might be worth editing the objectives - don't kill nobody should be don't kill anybody

#133 Oldjim

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Posted 08 November 2013 - 03:57 PM

Just played it again under 2.0 and it may be just me but the first part in the hall area it seems much more difficult not letting the guard see you

#134 Bikerdude

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Posted 24 September 2015 - 06:03 AM

Afternoon

 

With the help of Xarg, nbhor, A-haste, Oldjim & others this map has now been updated to tdm 2.03. It has better textures, lighting and slightly increased gameplay difficulty.

 

Enjoy

 

ibiwW3J7d3SJt.jpg



#135 nbohr1more

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Posted 24 September 2015 - 07:38 AM

Bikerdude and Xarg have really outdone themselves on this fixup project.

 

Don't skip this update even if you've played this mission a few hundred times!


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#136 Goldwell

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Posted 24 September 2015 - 09:18 AM

Oh awesome going to give this a play through tonight!


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#137 Springheel

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Posted 24 September 2015 - 07:36 PM

Is there something wrong with a particle somewhere?  None of the fireplaces had flames, just sparks going up.



#138 nbohr1more

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Posted 24 September 2015 - 08:24 PM

There are a number of fireplaces which are at the end of the flame and are just producing embers.

 

There's probably a better way to convey that though... more additive glowing wood, more smoke?


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#139 Bikerdude

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Posted 25 September 2015 - 05:15 AM

There's probably a better way to convey that though... more additive glowing wood, more smoke?

yeah, we could do with a glowing skin/texture for all of out log models.



#140 nbohr1more

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Posted 26 September 2015 - 10:39 PM

Nice min-update with the fixed fireplace changes!

 

Gotta check elsewhere but thus far no guards are reacting to noise arrows in this mission?


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#141 Bikerdude

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Posted 27 September 2015 - 04:14 AM

Gotta check elsewhere but thus far no guards are reacting to noise arrows in this mission?

Eh, even if the guard and the arrow are in the same viz-leaf..?



#142 nbohr1more

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Posted 27 September 2015 - 09:19 AM

Yeah, in two different spots I've fired noise-maker arrows and the Guards failed to even acknowledge them.

In one case, the arrow was in the corner of the same room they were in... the other case the arrow was down the

same hallway.

 

I need to go on a noise-arrow spree in a few missions to check and see if it's a more widespread problem.


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#143 athalle

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Posted 29 September 2015 - 12:37 PM

It seems that I'm always late... Thank you for this update !


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#144 Goldwell

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Posted 29 September 2015 - 10:00 PM

Fantastic mission! A TDM classic for sure, there were a couple of bugs here and there but overall very fun.

 

I never actually finished the original and started playing it a while ago so i'm not sure how much the update added however the new version is incredibly detailed and has fantastic gameplay.

 

Overall though this mission really reminds me why I love The Dark Mod and just makes me want more FM's to play!

 

Thanks to all involved :)


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#145 nbohr1more

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Posted 29 September 2015 - 10:40 PM

FYI. If you didn't get your version some time after 3pm est today, you will be missing Bikers last fixes for the noise arrow behavior and how the fireplace damage behavior works. Mostly minor changes but that would cover any bugs I can think of. Feel free to update with anything else but today's version is probably the final one for a long while.
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#146 Abusimplea

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Posted 03 October 2015 - 12:56 AM

With the help of Xarg, nbhor, A-haste, Oldjim & others this map has now been updated to tdm 2.03. It has better textures, lighting and slightly increased gameplay difficulty.

I played the old version a long time ago and somehow the new one feels much more immersive regardless of myself remembering some guard patterns and loot locations.

I tried to look for quirks but found only minor ones:
Spoiler

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