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  1. Hello taffers, The campaign "Hidden Hands: Blood & Metal" consisting of five missions is now basically ready for beta testing (the briefing videos are missing and there are still some "real" speakers missing, at the moment there are tentative robot voices in these places, hope to replace them in the next two or three weeks). Unfortunately, the project has become somewhat more extensive than originally planned. It took me about two hours to test each mission. So you should allow at least12 hours for all five missions on the first run. Beta testing shall start at the beginning/middle of next week. The difficulty level is somewhere between "The Anomaly" and "The Lost Citadel". Some things are easier, others are not, but proper exploration and usage of the available resources/objects should always pave the way to success. Sign in here, if you are taff enough! Jack Testing thread:
  2. Is there something wrong with the forums lately, or is it my browser? I've been having trouble formatting posts, and just now I couldn't format anything at all.

    I'm using Vivaldi.

    Usually I have to: select text, click bold, nothing happens, select again, click bold, then it works. 

    Same for other stuff, like creating spoilers, bullet points, links. Nothing works the first time. 

    1. datiswous

      datiswous

      I have no problem. I use Firefox. @Zerg Rush also uses Vivaldi. Have you tried without extensions, or in another browser?

      (btw. bold, italic and underline have shortcut keys: Ctrl B, Ctrl I and Ctrl U, you could try that)

       

  3. New western stealth FPS inspired by Thief, Stalker and Hunt: Showdown with Stephen Russell as the voice actor. Haven't tried it myself yet but reviews on Steam are very positive.
  4. mouthwatering cattle head and goat blood, luxurious baroque-esque architecture ritual room

  5. I realized when I played it that The Abomination, a giant gray monster composed of the fused forms of multiple zombies that attacks with tentacles and travels by digging tunnels underground, is obviously a ripoff of Subterranean Boss Infected Dolagius from Silent Fear, one of the first custom level mods for Left 4 Dead and the first one to have a custom boss I'm pretty sure of.
  6. Since Aluminum directed me here ( https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/437/#comment-475263 ) can we have unlimited renderer effects? Well, maybe not unlimited, by maybe 3-5? Thanks.

     

    1. Show previous comments  1 more
    2. Nort

      Nort

      Since I wasn't the one mainly asking, I'll just cite you in the original thread instead.

    3. AluminumHaste

      AluminumHaste

      There already is a kind of sorting, sort nearest, sort decal, sort <n>. For things like windows and such, sort nearest should probably have the desirable affect, though looking through multiple translucent shaders might kill performance.

    4. Nort

      Nort

      Is having multiple render effects really killing performance that badly? I don't understand. You're saying that if I have two transparent objects side-by-side, then they'll just count as two render effects, but when combined, they somehow become something much more difficult to render?

      Never-the-less, unless we're talking some kind of infinite portal problem, why not let the mapper choose how much he wants to kill performance? Just warn him against putting too many effects close together.

  7. Watching warmly for The Black Parade, The Broken Goddess and Blood Death Wish Ep.4. Sometimes the best things in life actually are free.

    1. Tarhiel

      Tarhiel

      Thank you for this post - I knew they were making a sequel to Godbreaker, I just forgot how it was called.

      Definitely will have it in the lens of my looking glass now ;)
      Oh, and you forgot Blade of Agony ;)

  8. Woo!! 2.10 Beta "Release Candidate" ( 210-07 ) is out:

    https://forums.thedarkmod.com/index.php?/topic/21198-beta-testing-210/

    It wont be long now :) ...

  9. I don't think there's a link to thedarkmod.com on forums.thedarkmod.com ...

    1. datiswous

      datiswous

      Yeah and the wiki and moddb. It should have those links in the footer I think. Probably easy to add by an admin.

      Edit: And a link to the bugtracker. I'm always searching for a post in the forum that links to that because I can't remember the url.

    2. Petike the Taffer

      Petike the Taffer

      I drew attention to this several times in the last few years. No one payed it any attention, so I just gave up.

    3. duzenko

      duzenko

      Reluctance to improve the forums is matched by reluctance to allow more people to work on it. Talk about trust and power.

  10. don't know how it works in the dark mod so I came up with my own. you need a set of blood textures, say 12 tga files, from full color blood to no blood, just start with a blood splat and change the alpha value till the blood splat is no longer visible. then you need a patch with a gui texture on it, turn this into a func_static. give it a name like bloodsplatspot add a gui pointing at a gui using code below add a response type water effect run script details run the script blood_clearup blood script void blood_clearup() { sys.trigger($bloodsplatspot); } gui code. windowDef Desktop { rect 0, 0, 640, 480 onTrigger { set "Fadeblood::noTime" "0"; resetTime "Fadeblood" 0; } windowDef BloodSplatMain //full color no alpha image { rect 0, 0, 640, 480 background "guis/assets/blood/bloodsplat1.tga" matcolor 0.2, 0.2, 0.2, 1 visible 1 } windowDef Fadeblood { rect 0, 0, 640, 480 noTime 1 onTime 0 { set "BloodSplatMain::visible" "0"; set "BloodSplat1::visible" "1"; } onTime 200 { set "BloodSplat1::visible" "0"; set "BloodSplat2::visible" "1"; } onTime 400 { set "BloodSplat2::visible" "0"; set "BloodSplat3::visible" "1"; } onTime 600 { set "BloodSplat3::visible" "0"; set "BloodSplat4::visible" "1"; } onTime 800 { set "BloodSplat4::visible" "0"; set "BloodSplat5::visible" "1"; } onTime 1000 { set "BloodSplat5::visible" "0"; set "BloodSplat6::visible" "1"; } onTime 1200 { set "BloodSplat6::visible" "0"; set "BloodSplat7::visible" "1"; } onTime 1400 { set "BloodSplat7::visible" "0"; set "BloodSplat8::visible" "1"; } onTime 1600 { set "BloodSplat8::visible" "0"; set "BloodSplat9::visible" "1"; } onTime 1800 { set "BloodSplat9::visible" "0"; set "BloodSplat10::visible" "1"; } onTime 2000 { set "BloodSplat10::visible" "0"; set "BloodSplat11::visible" "1"; } onTime 2200 { set "BloodSplat11::visible" "0"; } } windowDef BloodSplat1 { rect 0, 0, 640, 480 background "guis/assets/blood/bloodsplat1.tga" matcolor 0.2, 0.2, 0.2, 1 visible 0 } windowDef BloodSplat2 { rect 0, 0, 640, 480 background "guis/assets/blood/bloodsplat2.tga" matcolor 0.2, 0.2, 0.2, 1 visible 0 } windowDef BloodSplat3 { rect 0, 0, 640, 480 background "guis/assets/blood/bloodsplat3.tga" matcolor 0.2, 0.2, 0.2, 1 visible 0 } windowDef BloodSplat4 { rect 0, 0, 640, 480 background "guis/assets/blood/bloodsplat4.tga" matcolor 0.2, 0.2, 0.2, 1 visible 0 } windowDef BloodSplat5 { rect 0, 0, 640, 480 background "guis/assets/blood/bloodsplat5.tga" matcolor 0.2, 0.2, 0.2, 1 visible 0 } windowDef BloodSplat6 { rect 0, 0, 640, 480 background "guis/assets/blood/bloodsplat6.tga" matcolor 0.2, 0.2, 0.2, 1 visible 0 } windowDef BloodSplat7 { rect 0, 0, 640, 480 background "guis/assets/blood/bloodsplat7.tga" matcolor 0.2, 0.2, 0.2, 1 visible 0 } windowDef BloodSplat8 { rect 0, 0, 640, 480 background "guis/assets/blood/bloodsplat8.tga" matcolor 0.2, 0.2, 0.2, 1 visible 0 } windowDef BloodSplat9 { rect 0, 0, 640, 480 background "guis/assets/blood/bloodsplat9.tga" matcolor 0.2, 0.2, 0.2, 1 visible 0 } windowDef BloodSplat10 { rect 0, 0, 640, 480 background "guis/assets/blood/bloodsplat10.tga" matcolor 0.2, 0.2, 0.2, 1 visible 0 } windowDef BloodSplat11 { rect 0, 0, 640, 480 background "guis/assets/blood/bloodsplat11.tga" matcolor 0.2, 0.2, 0.2, 1 visible 0 } } there's probably other ways to trigger it without using a script. Don't know how to get blood on ground though unless you place it yourself, or use something along the lines of the way the moss arrow works with scattering moss bits around.
  11. Just a little comment thread for people to speculate about Back 4 Blood, the spiritual successor of Left 4 Dead series by Valve, made by Turtle Rock Studios, original developers of Left 4 Dead.
  12. Not so long ago I found what could make a pretty good profile picture and decided to try it out on these new forums. But I couldn't find a button anywhere that would let me change it. I asked on Discord and it seems Spooks also couldn't find anything anywhere. So I logged into an old alternative account and, lo and behold, that account has a button. This is on the first screen I get when I: 1) click on my account name in the top-right of the browser -> 2) click on 'profile'. Compared to my actual account: Are you also missing this button on your account? It'd be very much appreciated if that functionality could be restored to any of the affected accounts.
  13. Hi, I need to know what the code is to use Spoiler Tags. I am using my tablet and I don't have the options to use anything, like spoiler tags, quote tags, text changes etc. Thanks
  14. My parents aren't too crazy about blood in games, but I love this game! Is there any way to turn it off? Also, I've heard some of the insults the guards say when you are searched for, and they are pretty harsh! I mean, it's all right for a city watchman to say "Where are you, you little thief!?" but some of the gang-type guards curse at you and say some pretty nasty things! I understand that it is harder to take care of corpses when there is a bloodstain on the ground, so there would have to be some way to keep that gameplay element there, such as a red "X" that is left on the ground that can be washed away with water arrows just the same. Yes, the game is focused on stealth gameplay, but even if there is blood IN the game, I won't be able to play it. Besides, the insults that are said are way too harsh for there to be even a chance of me being able to play this game! Most of you may not really care, but I am really into this game and I am going through Springheel's New Mapper's Workshop to hopefully create my own mission for fun. It is a pretty big dream, but I might be able to do it someday.
  15. Still spreading the word about TDM on forums to new peops... Funny to see people say "Awesome, I loved playing Thief back in the day!"

    1. Show previous comments  2 more
    2. kano

      kano

      Yes it was in a discussion where someone was saying how unhappy they are with the way game companies grant themselves permission to do whatever they like to your PC and personal info today. I pointed out that giving up games completely is an unnecessarily overkill solution when there are free games like TDM to play.

    3. Epifire

      Epifire

      Honestly the mod/Indie genre is still really booming right now. And they aint got no reason to do shady invasive privacy bs.

    4. Petike the Taffer

      Petike the Taffer

      What Epifire said. :-)

    1. Tarhiel

      Tarhiel

      Awesome, congratulations!!! :o

    2. Bikerdude

      Bikerdude

      Yup, all the remianing bugs were ironed out, so it nigh on perfect now.

    3. AluminumHaste

      AluminumHaste

      version 2.1 is now uploaded to mirrors ready to download.

  16. After watching and really enjoying the Turbo Killer in the random video of the day thread - - http://forums.thedarkmod.com/topic/13971-random-video-of-the-day/?p=401023 I went a looking for more info about it and found a kickerstarter for it, the creators of 'Turbo Killer' and going to make a full movie version in the same artisitc style and bloody cool 80's music by Carpenter Brut... https://www.kickstarter.com/projects/2050134024/blood-machines-turbo-killer-2
  17. Playing a game today that I passed by twenty years ago. (Blood: Cryptic Passage) The levels and atmosphere are still fantastic. Age does not take a toll on good design. From the sounds inside and outside the lighthouse, to the music, to the secrets, to the way things are interconnected, you can tell a lot of effort was put into this!

    1. Show previous comments  2 more
    2. kano

      kano

      Its just as good. But damn, I hit a snag. Upon completing map04, it sends me to one of the maps from the first episode! (after the train crash) Its not supposed to do that; there is a full episode of 10 maps. Not sure what's going on. I can always start on the next one manually, but then I lose inventory. Oh well, it makes the game more of a challenge anyway!

    3. Melan
    4. DatMaxNub

      DatMaxNub

      I need to replay Blood and on the highest difficulty

  18. Hi guys, through the "cheats" topic I got the idea, that it would be quite useful, if there were tags for missions (the post was about removing the killing restriction in some missions to suit the prefered play style). I don't know how easy or difficult this is, but with them, it would be quite convenient to pick missions with playstyles, environment, etc one does want to use. This could also be expanded to other mission properties. I remember a discussion about climbable drains, handles on doors, that cannot be picked and other things the map author chooses for himself. That way these things would be clearer and as I said before, it is easier to choose missions with playstyles that suit oneself. What do think?
  19. can somebody fix the mainpage of our site? http://forums.thedarkmod.com/topic/19469-new-layout-error/

    1. nbohr1more
    2. Springheel

      Springheel

      It's under construction at the moment.

       

  20. Experimenting with TDM on Steam Link on Android. see topic http://forums.thedarkmod.com/topic/19432-tdm-on-steam-link-for-android/

    1. freyk

      freyk

      Did the TDM team removed D3's internal Joypad feature? (tdm works only with systemkey binders for joysicks)

    2. freyk

      freyk

      Thanks to shadrach, i got my joypad working in TDM on steam link!

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