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  1. Is there something wrong with the forums lately, or is it my browser? I've been having trouble formatting posts, and just now I couldn't format anything at all.

    I'm using Vivaldi.

    Usually I have to: select text, click bold, nothing happens, select again, click bold, then it works. 

    Same for other stuff, like creating spoilers, bullet points, links. Nothing works the first time. 

    1. datiswous

      datiswous

      I have no problem. I use Firefox. @Zerg Rush also uses Vivaldi. Have you tried without extensions, or in another browser?

      (btw. bold, italic and underline have shortcut keys: Ctrl B, Ctrl I and Ctrl U, you could try that)

       

  2. When you press Escape to see the main menu, the sound effects from nearby electrical lights, like buzzing and crackling, will keep on playing. Doesn't seem to happen with gas lamps and torches. I don't know if this has been reported, but it has been around for a long time. (I'm on version 2.12)
  3. I don't know if this is any use to TDM but if I don't post it we'll never know https://sonniss.com/gameaudiogdc Apologies if this is in the wrong folder, please feel free to move the thread or remove the thread if it's no use
  4. Is it possible to use recent versions of Maya to create dynamic effects/simulations for use in TDM? Even if they're just cached sims? Sparkles, dust, smoke, steam, sparks, splashes, fluids, magic, etc. For example, create nParticle sims (including instancers), Bifrost, and/or MASH simulations in Maya to be used in missions. I've played around with the effects editor in DarkRadiant, and it can do some neat things. Was just wondering, though, if it's possible to use Maya sims somehow. I have a lot more experience with Maya, mainly nParticle and MASH, and just feel it would be neat to make some sims someday.
  5. As requested, a test map to illustrate the issue of water effects not rendering through warp glass. Original thread starts here: https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/437/#comment-475239 tagging @duzenko In the attached map, there are 3 glass windows looking out over 3 different types of water. There is a rain weather patch above it, and a rainsplash patch directly above the water. The middle window is clear glass, and the outer ones are clear warp. You can see that the water isn't visible through the warp glass, nor is the rainsplash. The rain itself is visible through all of them though. render.map
  6. Since Aluminum directed me here ( https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/437/#comment-475263 ) can we have unlimited renderer effects? Well, maybe not unlimited, by maybe 3-5? Thanks.

     

    1. Show previous comments  1 more
    2. Nort

      Nort

      Since I wasn't the one mainly asking, I'll just cite you in the original thread instead.

    3. AluminumHaste

      AluminumHaste

      There already is a kind of sorting, sort nearest, sort decal, sort <n>. For things like windows and such, sort nearest should probably have the desirable affect, though looking through multiple translucent shaders might kill performance.

    4. Nort

      Nort

      Is having multiple render effects really killing performance that badly? I don't understand. You're saying that if I have two transparent objects side-by-side, then they'll just count as two render effects, but when combined, they somehow become something much more difficult to render?

      Never-the-less, unless we're talking some kind of infinite portal problem, why not let the mapper choose how much he wants to kill performance? Just warn him against putting too many effects close together.

  7. Woo!! 2.10 Beta "Release Candidate" ( 210-07 ) is out:

    https://forums.thedarkmod.com/index.php?/topic/21198-beta-testing-210/

    It wont be long now :) ...

  8. I don't think there's a link to thedarkmod.com on forums.thedarkmod.com ...

    1. datiswous

      datiswous

      Yeah and the wiki and moddb. It should have those links in the footer I think. Probably easy to add by an admin.

      Edit: And a link to the bugtracker. I'm always searching for a post in the forum that links to that because I can't remember the url.

    2. Petike the Taffer

      Petike the Taffer

      I drew attention to this several times in the last few years. No one payed it any attention, so I just gave up.

    3. duzenko

      duzenko

      Reluctance to improve the forums is matched by reluctance to allow more people to work on it. Talk about trust and power.

  9. Not so long ago I found what could make a pretty good profile picture and decided to try it out on these new forums. But I couldn't find a button anywhere that would let me change it. I asked on Discord and it seems Spooks also couldn't find anything anywhere. So I logged into an old alternative account and, lo and behold, that account has a button. This is on the first screen I get when I: 1) click on my account name in the top-right of the browser -> 2) click on 'profile'. Compared to my actual account: Are you also missing this button on your account? It'd be very much appreciated if that functionality could be restored to any of the affected accounts.
  10. I just spawned the entity class zombie but can work for entity func_fx how is possible by script? thanks
  11. Hi, I need to know what the code is to use Spoiler Tags. I am using my tablet and I don't have the options to use anything, like spoiler tags, quote tags, text changes etc. Thanks
  12. These samples are royalty-free and can be used in television and radio broadcasts, film or video productions, video games, web promos, music tracks, commercial audio and/or visual productions. You can download the free sample pack at Bluezone Corporation (on the main page, scroll to bottom, registration not required): www.bluezone-corporation.com
  13. The sound system in TDM version 2.06 has been switched to OpenAL on all platforms. It means that the environmental effects (formerly known as EAX) can now be used by everyone with no requirements on sound hardware. This wiki page explains generic pipeline about setting EFX in your map. Also see this Judith's post for some ready-to-use presets. For now the best approach perhaps is to copy/paste these presets into EFX file. If you have any problems or questions regarding EFX, the most suitable people to ask are: me and Judith. The Judith's topic is the recommended place for discussing EFX presets and properties. P.S. Do not forget to enable OpenAL EFX in the main menu
  14. Hi guys, I've started making music and want to share some sound effects: https://www.lucidsamples.com/sound-effects-packs/156-1000-sfx-production-tools-vol-2.html
  15. Still spreading the word about TDM on forums to new peops... Funny to see people say "Awesome, I loved playing Thief back in the day!"

    1. Show previous comments  2 more
    2. kano

      kano

      Yes it was in a discussion where someone was saying how unhappy they are with the way game companies grant themselves permission to do whatever they like to your PC and personal info today. I pointed out that giving up games completely is an unnecessarily overkill solution when there are free games like TDM to play.

    3. Epifire

      Epifire

      Honestly the mod/Indie genre is still really booming right now. And they aint got no reason to do shady invasive privacy bs.

    4. Petike the Taffer

      Petike the Taffer

      What Epifire said. :-)

    1. Tarhiel

      Tarhiel

      Awesome, congratulations!!! :o

    2. Bikerdude

      Bikerdude

      Yup, all the remianing bugs were ironed out, so it nigh on perfect now.

    3. AluminumHaste

      AluminumHaste

      version 2.1 is now uploaded to mirrors ready to download.

  16. Hi guys, through the "cheats" topic I got the idea, that it would be quite useful, if there were tags for missions (the post was about removing the killing restriction in some missions to suit the prefered play style). I don't know how easy or difficult this is, but with them, it would be quite convenient to pick missions with playstyles, environment, etc one does want to use. This could also be expanded to other mission properties. I remember a discussion about climbable drains, handles on doors, that cannot be picked and other things the map author chooses for himself. That way these things would be clearer and as I said before, it is easier to choose missions with playstyles that suit oneself. What do think?
  17. can somebody fix the mainpage of our site? http://forums.thedarkmod.com/topic/19469-new-layout-error/

    1. nbohr1more
    2. Springheel

      Springheel

      It's under construction at the moment.

       

  18. Experimenting with TDM on Steam Link on Android. see topic http://forums.thedarkmod.com/topic/19432-tdm-on-steam-link-for-android/

    1. freyk

      freyk

      Did the TDM team removed D3's internal Joypad feature? (tdm works only with systemkey binders for joysicks)

    2. freyk

      freyk

      Thanks to shadrach, i got my joypad working in TDM on steam link!

  19. How To Easily Loop Ambient Music & Sound Effects 1) Open sound file in audio editor The first thing you want to do is open up the sound file in your editing program of choice. I personally use Goldwave as my editor of choice but what you need to do here should be possible in any audio editing software. 2) Fade out the last 5 seconds and cut Take the last 5 seconds of the audio file and fade it out, it should fade from 100% to 0% and then cut that faded 5 second section 3) Fade in the first 5 seconds Fade in the first five seconds of the song, this time from 0% to 100% 4) Mix Now mix the faded out 5 second outro with the faded in 5 second intro. Basically this just mashes the two together and should create a seemless sound when looped 5) What to do if it sounds wrong? Sometimes the 5 second fade in/fade out time isn't good and you need to change it. For some ambient songs I do 2 seconds or 10 seconds, just be sure to carefully listen to what sounds best and through trial and error you will eventually find that happy middle ground where the song loops and there is no obvious change to the end user. The only important thing is that whatever time you choose to fade by the intro and the outro must match exactly that otherwise things could sound a little funky and off. Another optional thing to do is if the start of the song now sounds incorrect to you from the mixed clip of the intro/outro, you can always move the starting point of the song around so for example if you want the song to start at 10 seconds because it sounds better to you then simply cut from 10 seconds through to the end of the song and then paste it at 0 seconds. Listen to the connecting parts to make sure everything sounds right and then thats it. You should have a looping sound effect / ambient music without any obvious change in the song.
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