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Searched results for '/tags/forums/fm making/' or tags 'forums/fm making/q=/tags/forums/fm making/&'.
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Christmas coming early this year http://forums.thedarkmod.com/topic/18999-im-working-on-a-vr-version-early-alpha/
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That moment you log into TDM forums and suddenly feel nostalgic...
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Its so much more fun to take things apart when you don't have to worry about making them ever work again...
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WannaCry Ransomware: Latest windows patch/s - http://forums.thedarkmod.com/topic/18861-wannacry-ransomware-latest-windows-patchs/
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We have just smashed through the 10k likes barrier - http://forums.thedarkmod.com/topic/18623-we-have-been-submitted-to-steam-greenlight/?p=403110
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Great news!
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I've found it difficult to find where TDM is listed as #1 on Greenlight. This page ( https://steamcommunity.com/greenlight/ ) has no ranked listing. This one ( https://steamcommunity.com/sharedfiles/filedetails/?id=858048394 ) has no visible rank or stats page. Is it my script blocker?
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Tips on making realistic forest ground and not just flat grass?
- Show previous comments 5 more
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"floor""1" worked without problem for me. You also have "sink_min" and "sink_max" and (for non solid) "scale_min""0.x 0.x 0.x" and "scale_max""y y y"
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Will try patches and SEED. Thanks for the input!
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Have a look at Alberic's Curse young man. I created hollow/dips in the ground for grass to grow etc
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Fleshy beds should now be resolved: http://forums.thedarkmod.com/topic/17587-the-assets-of-aosys/?p=398777
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Possibility to rescale the hud: http://forums.thedarkmod.com/topic/14394-apples-and-peaches-obsttortes-mapping-and-scripting-thread/?p=398521 Feedback appreciated
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For the diehards, i created a Ironman mode mod for tdm. http://forums.thedarkmod.com/topic/18518-would-it-be-possible-to-implement-an-ironman-mode-in-darkmod
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created a ironman-mode for TDM. For more info, see http://forums.thedarkmod.com/topic/18518-would-it-be-possible-to-implement-an-ironman-mode-in-darkmod/
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Working on a litte expiremental deusexthemed tdm mission http://forums.thedarkmod.com/topic/18512-deus-ex-mod-like-dark-mod-is-to-thief
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Dishonoured 2: Tweaks and Fixes guide - http://forums.thedarkmod.com/topic/18494-dishonored-2-tweaks-and-settings/?p=397014
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National Geographic: Mars - http://forums.thedarkmod.com/topic/18488-this-is-what-i-helped-with-today/
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Figured out how to crossfade normal maps completing Obsttortes work: http://forums.thedarkmod.com/topic/14394-apples-and-peaches-obsttortes-mapping-and-scripting-thread/page-14?do=findComment&comment=395180
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Sign out of TDM forums, close browser, re-open later, "Huh...I'm still signed in?"
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Its a cookie thats keeping you logged in.
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Another visitor! Stay a while; stay forever!
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We´re like a Shalebridge Cradle: what comes in must never leave
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working on a new project: tdmlauncher. for more info http://forums.thedarkmod.com/topic/18310-the-dark-mod-launcher/
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BRB, making TDM levels great again. (hopefully)
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Let's deport all the revenant and zombie terrorists while we're at it!
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And you know who's going to pay for The Wall? We're going to make the Evil Overlord pay for The Wall. It'll be the biggest wall, because I only build great walls. Great walls. It'll keep out everything. Nothing will get through. And the Evil Overlord will pay for it!
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seems a bit odd...if the evil overlord has to build it wont they undermine it by putting tunnels under it. Or you could just invest in some boats and come around the ends.
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The Black Parade is coming! http://www.ttlg.com/forums/showthread.php?t=146501 Woo-hoo!
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I suppose making a campaign as an individual and building for Thief Gold go hand & hand. You need to be pretty obsessed to do either. XD
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I'm just very happy to see how much work still goes on with the original Thief games. Good mods = long life after release!
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Magnificent!
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Hot T2 update: http://www.ttlg.com/forums/showthread.php?t=146446