Jump to content
The Dark Mod Forums

Search the Community

Searched results for '/tags/forums/graphics/' or tags 'forums/graphics/q=/tags/forums/graphics/&'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. Body awareness please. https://forums.thedarkmod.com/index.php?/topic/20013-are-you-gonna-add-this/
  2. I loved it. Awesome game. I faceplanted at the people who asked for quest markers in the Steam forums there... Herr, lass Hirn regnen. The game is so great, and so true to the original, because it doesn't hold your hand. When is the new breed of gamers gonna learn.
  3. Intro: "East of the Rahen Mountain, there is a swampy area, a backwater of river Rahna. Approximately twenty years ago the Inventors Guild began their effort to secure the rights to the land and presented the construction projects of water dams and locks in endeavour to create a water trails for flat-bottomed vessels. The prospect of increased economic exchange between the plains and the mountain settlements prevailed over the objections of displeased neighbours and just five years later the water level in ponds allowed for flow of barges. Good mood of the local lord diminished though, as more and more crops and farms disappeared under the water, wells began to stink, and dysentery started to collect a heavy toll. Guild excuses that thawing and hardship of communication with lock's staff was to blame didn't resolve the crisis. What did, was a compensation - a one-off shipment of nearly half a ton of rock crystals. This aroused comments among people not normally interested in the Inventors and their dealings. People like me. The trail leads to one of inaccessible facilities of the bulkhead oversight in the network of ponds, where, the crystals are mined, pre-processed and sorted out. Several months later... Crossing the flooded and deserted five furlongs in one-man boat was risky enough, but I took my chances and tried to take the boat through the lock, to be closer to the guardhouse. The bulkhead mechanism was too complicated for one person to operate though. Now I don't have the means to go back and water scattered my equipment all over the pond. And with no boat the only way back is a walk along the causeway towards the mountains, but for that I will need to get a good supply of food and water, so not to loose my strength carrying the loot." Description: Break in into castle infested by undead. Thanks: TDM Team for great tool and their dedication in improving it. Bikerdude for working out all bugs, optimisation, improving graphics and readables details. Caer (from Polish Thief forum) for translating. Testers: AluminumHaste, Baddcog, lowenz, nbohr1more, adriannn (PTF), Nivellen (PTF). Build time: Basic playable version 1,5 months, final release after 1 year. Update info: Unbelievable how long it was under construction, but I hope you will enjoy exploring this mission . Can't name all things added to previous version -just tons of them. Known issues: Low performance in few spots. Game sometimes freeze a bit in area around building.
  4. I guess I'm highly sensitive to visual and auditory distortions. I found these while testing code I'm writing for something entirely unrelated to graphics rendering. I test my code in several scenarios in several missions, so sometimes I find other issues along the way.
  5. kano

    2016+ CPU/GPU News

    Not hardware related, but I upgraded to Debian 12 and I swear the system feels faster and more responsive now. Quite a bit, actually. I know for sure that the AMD drivers were improved between Linux 5.10 and 6.1. But it really feels like other optimizations and improvements were made as well. And it's not a fresh install, it's an upgrade, so there's none of that "you started with a clean slate so of course it's faster" that you get when you first install Windows and the registry hasn't gotten filled with crap yet. It's just too bad that Linux 6.2 did not make it into Debian 12 as standard, because I think that's what you need for good Intel Arc support. I was this close to buying an A770 last week, but then the price went up overnight from $329 to $400. I guess Intel saw the announcements just like we did. But I think I'm gonna just sit on current graphics hardware for as long as possible to teach the industry a lesson. EDIT to be clear the desktop is faster and more snappy not just with AMD graphics, but also NVidia as well. Also the web browser too. They must have done something to improve scheduling in the kernel. Now that more consumer devices, e.g. Steamdeck are running Linux, and not just servers, one should probably expect more improvements of this nature.
  6. So giving it none of those tags, but making the AI invisible, silent, non-solid, and on a team neutral to everyone would not work? Oh well, it was a horrible inelegant idea anyway.
  7. Nintendo is a pretty abysmal company in many respects, but this is one area where their priorities are better put together than their western competitors. They show that you can actually make ends meet by focusing on gameplay and atmosphere over graphics. In fact it's hard to dispute that that is the key to their success as a company. It seems like the only times they ever get into real difficulty is during the generations where they try to modernize their consoles. They've also survived for over 20 years in the console wars against two global mega corps. It's rather surprising none of the other AAAs are really tying to challenge them for that apparently quite reliable niche. On the other hand maybe that is the point. Nintendo is the beloved king of gameplay focused, low-fi franchises. If an Activision or a Sony tried to muscle in on that territory and Nintendo decided to fight back there can be no doubt of who would win. Nintendo has years of developer experience, a positive track record, and a loyal customer base. I do think there is more to it than that. If you have an XBox, Play Station, or gaming PC there is nothing stopping you from getting almost the full Nintendo experience via indie copycats, but no such luck for the Switch-only owner who wants to dip into AAAs. Anyone who wants the best of both is going to go for the high fidelity consoles, and once you have the graphics card you might as well use it, even if it costs extra. In that sense I suspect the AAAs are rational, but its still interesting that they don't hedge their blockbuster bets with a lot more reliable low fi offerings. You'd think it would pay off in the long term, even if only by nurturing talent to tap for their big projects (like how Hollywood still finances marginal projects despite the summer blockbusters being their bread and butter).
  8. I just tested on the other system. v1.1 didn't seem to change much from v1.0 on the i5-6600T + HD 530 Graphics system, but I delved further into the mission. Interior portions obviously have much better performance. My performance target for this system is basically 720p 30 FPS. I tested the beginning on the 5700G + GTX 970 system for a minute just now and I can get it to hold at as low as 20 FPS at 1080p, e.g. on the starting boat looking out past where the rope is. Wild swings between 20-60 FPS (locked to 60) as I look around. I haven't made adjustments to other settings like AA yet, that could likely boost performance. I'm still on TDM 2.11. I don't want to upgrade to a dev build right now, but I'm interested to see what kind of performance boost 2.12 can bring.
  9. kano

    2016+ CPU/GPU News

    https://wccftech.com/amd-radeon-rx-7600-8-gb-graphics-card-specs-leak-6nm-navi-33-xl-gpu-2048-cores-8-gb-vram/ So yeah, NVidia and AMD have both decided to completely stall progress in the mainstream GPU market, similar to the state the CPU market was in a decade ago when Bulldozer came out. I guess I won't need to get a new graphics card for a long time. Finally I remind you that memory is cheaper right now than it has probably been in a decade. Hopefully the gaming community is astute enough to collectively say "no" to these products.
  10. Horror themed fan mission - exploration of seemingly deserted keep in the middle of swamps. Spiders, undead, darkness. ----------------------------------------------------------------------------------------------------------------------------- This is the story about the fate of my family. My uncle, Ralph Mac Roberts, is the baron of a keep nestled deep within the Rahenaen marshes. It was once an important outpost tasked with guarding one of the few Builder roads that cross the marsh, but after the Inventor`s Guild built a system of nearby dams that flooded the whole land, the road closed and there was no longer anything to watch over anymore. The keep itself needed reinforcement against the raising water level and the trade routes become almost impassable, not only for the carriages but for lone couriers as well. There hadn`t been any messages coming from the keep for over a year and my father was about to assemble a caravan so he could go on an expedition to the keep himself. However, in the middle of the night before he was set to leave, a carrier pigeon landed on his windowsill. My father received the letter and read the apologies from my uncle and his family, excusing their long absence. As a way to make reparations for their extended silence, my uncle invited me to the keep to stay there for a fortnight or so. My uncle had instructed me to leave my horse three leagues away from the keep by the nearest charcoal burning hut and hike the remainder of the road on foot, as the trek through the marsh is treacherous for horses. The weather will be awful this time of year, but my father insists that I should go anyways to ensure that our relatives are okay. These plains become dreadfully deserted - to the point where you more expect to meet the dead than the living. And by the way - I think I`m lost. ----------------------------------------------------------------------------------------------------------------------------- Download link: https://1drv.ms/u/s!Aj1DVS465udZgVkXteBbr6cUxdPH Thanks: to the TDM team for great tools, and all the contributors for their assets, to betatesters: Amadeus, Bienie, Boiler's_hiss, Dragofer, Filizitas, Judith, nbohr1more, s.urfer, again to Amadeus for proofreading and text tweaks, and to all the players for their time! Few screenshots: http://forums.thedarkmod.com/topic/10003-so-what-are-you-working-on-right-now/?p=434716 http://forums.thedarkmod.com/topic/10003-so-what-are-you-working-on-right-now/?p=429558 http://forums.thedarkmod.com/topic/19886-fm-marsh-of-rahena-beta-testing/?p=434507 Enjoy! Walk-through !major spoilers! Finding a way across the marsh area: Getting inside: Bed objective: Light sources: Maps: Enemies: Room objective: Hut objective: Sealed objective: Gold: Key: Bodies:
  11. Why not? It's a regression that introduced an annoying stuttering. It seems to be graphics rendering related. The stuttering can be made worse or better by adjusting "com_maxFPS". I don't see how that issue is related to this rendering performance issue.
  12. Finally got around to playing this, and I'm happy to see new fan missions on the download list. Exploring the map was very enjoyable, and I liked the verticality... also the opportunity to "cheat" and get around with rope arrows made me glad I invested in them at mission start. The sense of scale in the map, particularly crawling around scaffolding under the bridge, was cool and I enjoyed the view of the city in the fog. That said, I mirror some of the comments here that even with a pretty beefy graphics card I had the whole game freeze for almost half a minute whenever I faced out into the skybox view while standing on top of the ground floor outhouse (just in front of the sitting guard outside, by the door). I never had any of the bridge problems others have reported, so I guess that might be a sporadic issue. At any rate, a fun map. Very enjoyable!
  13. Oh yes. My graphics card (an elderly HD6950 if I remember correctly) produces messed up graphics when 64-bit colour precision is selected. Unfortunately there seems to be a graphics driver bug, this was discussed at some length on this forum about a year ago.
  14. HP Elitedesk 800 G3 with i5 6500, 8gb dual channel , 256Gb SSD and 1 GB VRAM allocated to intel skylake integrated graphics. The result was disappointing, i got all-time low fps in TDM, stutters all time, my lowest fps was 7-8 fps and the highest i can get was 70 iirc. Thinkpad T480(yep i know business laptop isn't supposed to run games and i use it mainly for development purposes) with core i5 8250u , 8gb ram and 512GB SSD : minor improvement from above spec, probably around 5-6% Ryzen 3 3200G APU with 8GB dual channel 2666mhz DDR4 RAM, 1GB VRAM and 512 nvme SSD+ 512GB SATA SSD : able to hit above 60-80+ fps without much effort
  15. jaxa

    2016+ CPU/GPU News

    i5-6600T here which is virtually identical or slightly slower, same Intel HD 530 graphics, paired with 32 GB dual-channel DDR4-2133, and a M.2 SSD. With my 720p display (which is set to 1360x768 for whatever reason) I was getting around 40 FPS in High Expectations beta testing, with dips to the 20s. But the internal TDM/Doom3 FPS counter seems very erratic. I've ended up getting a much better experience in TDM by locking it to 30 FPS. Dips are less common, the experience is playable. It's clearly faster than the old A6-3400M APU I used to use to play TDM a decade ago, which was not always bad but would sometimes crater down to 4-5 FPS. I'm pretty much always getting around 28-30 FPS when locked. I think I can upgrade the CPU itself to at least an i7-7700T which is slightly better all around (maybe i7-7700 if I have the correct 65W-capable Dell motherboard), but the prices I've seen on ebay suck. If it's significantly more than $30 shipped, I might as well stick with the 6600T and put that cash towards the next mini PC.
  16. My core i5 6500 with SSD and dual channel 8gb RAM slapped on it barely hit above 80 fps on the dark mod(lowest setting, 768p resolution) , framerate is crazily high on loading screen, sometime it suffers dramatical fps drop on certain spot and freezes for a second and goes back to normal. I have tried playing with all non essential program shut down to minimize background process but to no avail. This applies not limited to the darkmod itself, strange lag spikes also occur when i play decade old games such as far cry 2, splinter cell double agent and SC: conviction, sleeping dogs, hitman absolution and Just cause 2 , all of which could be handled easily by modern intel integrated graphics. I know i have budget to upgrade but i am trying to push my pc to its limit. i borrowed my sister's pc yesterday and tried running latest dark mod on ryzen 3 3200g with 8gb ram and 1GB vram allocated to its IGP , the difference was night and day. Gonna purchase ryzen 5 5xxx with cheapest AMD/Nvidia GPU and this HP elitedesk 800 G3 would be repurposed as my next homelab
  17. Public release v1.7.6 (with Dark Mod support) is out. Improvements since the final beta 14 are: Fixed a few remaining bugs with zip/pk4 support. Game Versions window now properly displays TDM version. Import window no longer has a vestigial off-screen TDM field (because TDM doesn't need or support importing). Web search option is now disabled if an unknown/unsupported FM is selected. If an FM with an unknown or unsupported game type is selected, the messages in the tab area now no longer refer to Thief 3 ("Mod management is not supported for Thief: Deadly Shadows"). The full changelog can be viewed at the release link. The de facto official AngelLoader thread is here: https://www.ttlg.com/forums/showthread.php?t=149706 Bug reports, feature requests etc. are usually posted there. I'll continue following this thread though. Thanks everyone and enjoy!
  18. It wasn't a "sacrifice", it was a deliberate decision. People wanted the game to be as close as possible to the original, including pixelated graphics. If you ask me, the former version based on the Unity engine looked and felt better. But, hey... I guess I'm not the right person to judge that, as I never played the original, and always found that the art style of System Shock 2 is much better anyway. This also illustrates the issue with community funded games: Too many cooks spoil the broth. In game design, you need freedom, not thousands of people who want you to do this and this and that. Just take a look at the Steam forums and see how all those wimps complain again about everything. Hopeless.
  19. I think it's the game not allocating enough Ram. Maybe it isn't an issue for you depending on your game settings. The game obviously consumes more Ram when you crank up the graphics settings.
  20. Not so long ago I found what could make a pretty good profile picture and decided to try it out on these new forums. But I couldn't find a button anywhere that would let me change it. I asked on Discord and it seems Spooks also couldn't find anything anywhere. So I logged into an old alternative account and, lo and behold, that account has a button. This is on the first screen I get when I: 1) click on my account name in the top-right of the browser -> 2) click on 'profile'. Compared to my actual account: Are you also missing this button on your account? It'd be very much appreciated if that functionality could be restored to any of the affected accounts.
  21. Good work! I enjoy short missions because things are nice and focused - you get in, you get out. Also I tend to do better with the loot amounts and I was able to get all the loot without too much trouble, which is rare for me. If I were to make a suggestion though - I found the intro briefing sequence a bit distracting because it was so obvious the narration was pitch-shifted to make a deeper voice. If you felt the original voice wasn't deep enough for your needs, I would either get someone on the forums to record it for you or just leave as is. That's my only real complaint and it's not even about the mission itself, so pretty good first start!
  22. Thanks for the replies, gonna try those spoiler Tags again now for my short review (oh well it inserted one above my text now and I can't seem to delete it on mobile - this text editor is strange)
  23. Just finished this mission and wow I gotta say in great honor to Grayman and of course the rest of the team picking it up, this was something I've never seen before in any other TDM mission, especially visually wise. I am so happy that grayson gave green light for other experienced mappers to finish his last mission. And what came out of this is really something special. I'll put my review in spoiler tags since I'm now referring to critical mission details. Edit - How do I put spoiler text here on mobile?? [spoiler] test [/spoiler][SPOILER] test [/SPOILER] [spoiler[spoiler [sfah
  24. I am pleased to announce the release of our new fan mission, The Hare in the Snare: Part 1 Mission type: City Missions + Inn/Tavern Description: People are being abducted off the streets and a Watch Captain requires the services of a thief to help him find out why. Download link (v1.0.2-release): https://drive.google.com/file/d/1HYvM_u56wDB16uIlb7qgS_q3P24V69MO/view?usp=sharing Credits: Mapping and original characters: @Frost_Salamander Story, readables, custom models, voices and cinematics: @Kerry000 Menu title track produced and mixed by @JackFarmer with selected gigagooga sound samples Beta testers: @Cambridge Spy @Zerg Rush @Amadeus @Acolytesix @Lzocast @wesp5 @nbohr1more @Kerry000 @ate0ate @Wellingtoncrab @prjames Additional thanks: @Dragofer, @nbohr1moreand @peter_spyfor technical help @Springheel for the modules and tutorials @kingsalfor allowing @Kerry000to abuse his manbeast everyone else on Discord and the TDM forums who offered assistance Requirements and notes: This mission requires TDM 2.09. Earlier versions will probably work but you might see one or two missing models. You may experience some FPS drops in some areas with lower-end hardware. Mid-range and above should be fine. If you have issues, I highly recommend you use shadow maps instead of stencil (settings -> advanced -> shadows implementation). It makes a big difference. For 'Hard' and 'Expert' the light gem sensitivity has been increased by '1' (meaning easier for AI to detect you). Screenshots:
  25. Okay, I had no idea, I have googled it up now and you are right, to my own surprise. Done, I´ve put some paragraphs which were previously not in spoiler tags into spoilers.
×
×
  • Create New...