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  1. I looked but didn't see this video posted in these forums. It's pretty cool.
  2. Announcing the Release of 'Requiem' for The Dark Mod! Download Download the latest version of the Dark Mod here: http://www.thedarkmo...wnload-the-mod/ Download the mission here: Mediafire: http://www.mediafire...u89/requiem.pk4 Southquarter: http://www.southquar...ons/requiem.pk4 Fidcal.com: http://www.fidcal.co...ons/requiem.pk4 Create a folder in your Dark Mod install with the path "darkmod/fms/requiem" and place the downloaded .pk4 file inside. When you load up The Dark Mod, the mission will appear on the "New Mission" page. Requiem can also be found directly using the in-game loader. Gameplay Notes While this mission is playable in TDM 1.8, for an optimal experience please download and play in TDM 2.0 (or higher). Most inventory items in the game can be dropped, so no need to carry them around after they are no longer of any use. Note that If you use noclip or other console commands while playing, there is a good chance that you will break the intended flow of gameplay. Credits Mapping and Readables: Gelo R. Fleisher Voice Acting: Goldwell Additional scripting: Obsttorte Additional textures and assets: Flanders, Sotha, Grayman, Springheel, Bikerdude, Obsttorte Additional map optimizations: Bikerdude Testers: Bikerdude, Obsttorte, Gnartsch, AluminumHaste, Baal, nbohr1more, PPoe Custom Soundtrack: Leonardo Badinella - http://leonardobadinella.com/ Additional Music: Lee Rosevere - http://freemusicarch...c/Lee_Rosevere/ Marianne Lihannah - http://www.funeralsinger.net/ Vox Vulgaris - http://www.last.fm/music/Vox+Vulgaris/ A note from the author Hi all. While I've been involved in indie game development for a while now, I'm first and foremost a writer. My most recent project has been a novella that tries to capture the visual feel and tone of the Thief series (you can find the link below). As I was writing, I found myself playing a lot of Thief and Dark Mod fan missions, and got to thinking that maybe I wanted to make one myself, as a companion piece to the book. When I finished up writing, I had a bit of down time and decided to take the plunge. Having never done any serious mapping before, my plan was to make a small mission that I could bang out in a month or two and call it a day. Well, as sometimes happens, the project got a little bit bigger than I had planned. Ten months, and lots of elbow grease later, Requiem is finally ready for you to play. I'd like to thank everyone who helped pitch in to help make Requiem come alive, from those who took the time to answer my many questions on the forums to those who actively contributed to the FM. I especially want to thank Bikerdude who served as my mapping mentor, and Obsttorte whose clever scripts really turned what was in my head into the game that you are playing. Above all, I want to thank you for downloading and playing Requiem; I hope you enjoy it. Links of Interest Author's Blog: http://gfleisher.blogspot.com/ Companion Novella (Amazon): http://www.amazon.co...k/dp/B00BYEW02M Companion Novella (Smashwords): http://www.smashword...oks/view/298956
  3. It wasn't a "sacrifice", it was a deliberate decision. People wanted the game to be as close as possible to the original, including pixelated graphics. If you ask me, the former version based on the Unity engine looked and felt better. But, hey... I guess I'm not the right person to judge that, as I never played the original, and always found that the art style of System Shock 2 is much better anyway. This also illustrates the issue with community funded games: Too many cooks spoil the broth. In game design, you need freedom, not thousands of people who want you to do this and this and that. Just take a look at the Steam forums and see how all those wimps complain again about everything. Hopeless.
  4. https://www.ttlg.com/forums/showthread.php?t=152224 There is a new mapping contest over on TTLG for the Thief: Deadly Shadows 20th Anniversary and the organizers were kind enough to include The Dark Mod along with all of the Thief games as an options for making a mission to submit as an entry. The deadline is a year from yesterday and the rules are pretty open. I recommend going to the original thread for the details but I will summarize here: Rules: - The mission(s) can be for Thief 1, Thief 2, Deadly Shadows or The Dark Mod. - Collaborations are allowed. - Contestants can use any custom resource they want, though TDM cannot use the Deadly Shadows resource pack. - Contestants can submit more than one mission. - Contestants can enter anonymously. - The mission(s) can be of any size. Using prefabs is allowed but the idea is this is a new mission and starting from an abandoned map or importing large areas from other maps is not allowed. Naturally this is on the honor system as we have no way of validating. Mission themes and contents: There is no requirement from a theme or story viewpoint, however contestants might consider that many players may expect or prefer missions to be celebratory of Thief: Deadly Shadows in this respect: castles, manors, museums, ruins inhabited by Pagans and the like, with a balance of magic versus technology. This is entirely up to the authors, though, to follow or not - it is just mentioned here as an FYI and, while individual voters may of course choose to vote higher or lower based on this on their own, it will not be a criteria used explicitly in voting or scoring. Deadline: May 25th, 2024 at 23:59 Pacific Time. See the TTLG thread for details on submissions and the voting process. Provided I can make the deadline I hope to participate. It would be nice to see the entire community do something together, and expressing our complicated relationship with this divisive game seems as good a pretext as any.
  5. What I understood is that the idea of TDM was born from that it was unclear if T3 would get a level editor at the time. Source: https://web.archive.org/web/20050218173856/http://evilavatar.com/forums/showthread.php?t=268
  6. This one is really essential: https://www.ttlg.com/forums/showthread.php?t=138607 Should work fine with the GOG version.
  7. amd's ryzen certainly hit a stride id argue that things would have looked very differently for consumers if intel had been the only player on the market eg. (multicore cpu's would have come a lot farther in the future and 64 bit also, while prices would have been a lot higher).
  8. I have returned to TheDarkMod after a few years (I played it a lot around 2015-16, even tried making a map, it did not go anywhere so I donated those few assets). The missions are great. In this one in particular, the navigation is awesome. The city is very good. I have noticed a trend though: the puzzles are more complicated; a lever may open something *somewhere*. Do you think that large TDM missions are suffering from "puzzle creep", that the veteran and in-community players do not notice? [/spoiler] So you have to go *all the way back* to use the crystal key on the teleporter thingy? And I don't know how to deal with the burning crystals either. I ended up killing nearly all enemies in the mages' place, with sword and holy water, because, yeah, I need to figure things out and I can't be bothered to stealth from one place to another anymore, lol. I will try checking the readables and environment with a bit more patience and see. [spoiler] The old format for spoiler tags does not work, not does changing the '/'. Wow, what a way to advertise "I am dumb" XD IMO the best way is to place gradual spoilers in the forum thread. I know it's a bit of a burden on the authors but answering 20 questions disjointly from different users is one as well.
  9. The Black Parade is coming! http://www.ttlg.com/forums/showthread.php?t=146501 Woo-hoo!

    1. Show previous comments  8 more
    2. demagogue

      demagogue

      I suppose making a campaign as an individual and building for Thief Gold go hand & hand. You need to be pretty obsessed to do either. XD

    3. Epifire

      Epifire

      I'm just very happy to see how much work still goes on with the original Thief games. Good mods = long life after release!

    4. lowenz
  10. Personally I think Moonbo's Requiem FM is about as good as one could wish for in terms of a spiritual successor to the Thief trilogy. The story hits all the important notes, and the level design is uniformly top notch across all the expected axes of stealth gameplay. And there is even a sequel that trailblazes entirely new territory from its predecessor in gameplay, story, and tone. That's just icing on the cake. Indeed there several FMs for TDM that I believe equal or even surpass the quality of the original games' levels. The trouble is how do you discover them in that giant downloader list? Are there other great missions in there that I have yet to find? That is undoubtedly the greatest current weakness of this project. The ability to sort FMs in the game client (i.e. both the downloader and the mission launcher) by date, size, and author would be a great help. Search by keywords or tags and support for grouping missions into collections would also be very useful.
  11. OK, I'll try to rearrange to that directory layout. I'll have to lookup how to do that without screwing up Tortoise. I'm not on that machine at the moment, so I can't check your BTW. I don't remember about "branches", but I do remember a local "tags" directory... don't know if it was populated.
  12. Ideally, you should have checked out "trunk" directory only, so that its contents get into "tdm11dev/darkmod_src" instead of "tdm11dev/darkmod_src/trunk". Do you BTW have all the "branches" and "tags" directories near "trunk" ? Maybe not, because they are still closed for public for some weird reason...
    1. SeriousToni

      SeriousToni

      What? The mysterious saviour is back to make our Thief lives happier again after such a long absence? I can't believe it's true! Wow thanks so much!

    2. demagogue

      demagogue

      He's like our own Game of Thones mystery crow that leads us to secret treasures.

    3. SeriousToni

      SeriousToni

      Or to an old tree with lots of zombies around.. xD

  13. Laptop specs: OS: Manjaro Linux / xfce & i3 CPU: Intel i5 6300HQ @ 3.2 Ghz (Underclocked 8%) RAM: 12 GB DDR3L, 1 x 4GB + 1 x 8GB Samsung DDRL 1666 Mhz GPU: Dedicated Gtx 960M 4GB (Propietary Nvidia Drivers) Storage: 128 GB m2 SSD + 1TB HDD Resolutions: 1080p / 900p Monitor: Integrated no glare FHD screen @1080p 60hz / 5 ms, Docked via DP to MSI Optix gc27hq @1080p 144hz / 3 ms. Audio: Logitech G pro + USB DAC / OpenAL + custom 48000 hrtf profile Running TDM @ 1080p, medium-high settings, disabled post-processing effects and AA disabled, at 55~60 fps, dops to 45~50 fps on dense areas. Desktop pc specs: OS: Windows 10 pro 64 bits MOBO: MPG B550 GAMING PLUS PSU: Corsair RM750 80+ Gold CPU: Ryzen 7 5700G + AIO Balamrush Hydrox RAM: 32 GB DDR4 XPG (4x8) @ 3533 Mhz (RAM Boost from stock 3000 Mhz) GPU: Gigabyte RTX 3080 10GB Windforce [update from gtx 1080 8GB] (undervolted 200mhz @ 1920 mhz : 875 mV baseline, overclocked 1000mz. Storage: Windows: 256 GB Xpg spectrix M2 SSD Mass storage: 4x 1TB ADATA green SSD in RAID Games: 1TB Samsung 980 pro 1TB NVME PCIE SSD. Monitor: DP to MSI Optix gc27hq @1440p 165hz / 1~2 ms Audio: Logitech G pro + modded DCH realtek SB Xifi MB5 drivers + OpenAL + Creative Alchemy + custom 48000 hrtf profile Benchmark stress test settings: Running TDM @ 1440p, fps uncapped set at 300 in game Object LOD: Very high (Huge fps impact, no difference between High setting) Fov: 130 Shadows: Maps Shadow quality: Very high (Huge fps impact, no difference with High setting) Shadow softness: Maxed (Performance hit, shadows look unnatural, recommended 3 - 4 ticks max) Color precision: 64 bits Bloom: on & maxed (slight performance hit, lights look bright and surfaces too saturated, recommend 3 - 5 ticks for best quality-performance balanced). Ambient Occlusion: High (High performance hit, medium gives the exact same results with less performance hit) Frontend acceleration: On Anti Aliasing: 16x (Most fps hog setting, 8x gives no visual difference against this, and does not impact performance as much) Texture Anisotropy: 16x (little difference between 16x and 8x on high resolutions, 4x is also good but mipmap shimmering becomes apparent on big areas). Vsync: Off Result: 90~95 fps on small areas and indoors, 65~60 fps on exteriors and entity / render heavy scenes, 1% lows 45 fps. Gameplay settings: Running TDM @ 1440p, fps uncapped set at 170 in game Object LOD: High (Medium is also acceptable, but objects become low slightly less detailed at a distance) Fov: 90 (anything above introduces a little fish eye effect). Shadows: Maps (Stencil is also good but some dynamic shadows that the lantern and other dynamic lights cast look odd) Shadow quality: High (Medium looks almost the same, except for some shimmering artifacts at shadow borders from dynamic casts) Shadow softness: 3 ticks Color precision: 64 bits Bloom: on & 2 ticks Ambient Occlusion: Medium Frontend acceleration: On Anti Aliasing: 4x Texture Anisotropy: 8x Vsync: On @ 165 hz Result: 165 stable fps everywhere, 1% low 155 fps. Alternate: 250 fps with vsync off and fps limiter set to 300, 1% lows to 165 fps, too unstable.
  14. tdm uses dds a lot. but, on linux, intel drivers does not supports s3tc due software patents. if you run tmd on intel card, it's just shows black screen with mouse pointer and plays nice main menu theme. and there is will be a lot of "Couldn't load image" warnings in log. at least console is functional, so it's possible to bring it up and type "quit" in my understanding, it's possible to write a script which will generate additional pk4 files with uncompressed tga textures, so d3 engine will use them instead of dds, so tdm will be playable on intel gma powered linux. i can handle coding and testing, i have x4500 (G43) and x3100 (GL960) hardware. but, i'm not familiar with doom3 engine in general, and tdm specifics (if any) in particular, so i will need some advice here. on the other side, on the same hardware, vanilla doom3 is playable. as far as i can see from pk4 contents, it's uses dds a lot too. i suppose, vanilla doom3 detects lack of GL_EXT_texture_compression_s3t extension and does unpacking manually. but, somehow, maybe as effect of tmdlauncher's work, same workaround does not works on tdm. wheresoever, i will be glad to see any feedback.
  15. Upcoming security fix may decrease performance on Intel’s CPUs by up to 30% We all know that Intel’s CPUs run extremely well all modern games, and way better than AMD’s offerings. However, things may change as an upcoming security fix may decrease overall performance on Intel’s CPUs by up to 30%.According to reports, a fundamental design flaw in Intel’s processor chips has forced a significant redesign of the Linux and Windows kernels. Microsoft will soon roll out these changes in an upcoming update and according to early benchmarks, there will be an impact of 5-30%, depending on the task and the processor model. What’s really interesting here is that this security bug/issue affects a lot of Intel’s CPUs. In fact, this bug is present in all Intel processors that were produced in the past 10 years. As TheRegister reported, this security issue allows normal user programs to discern to some extent the contents of protected kernel memory. Furthermore, it appears that this security fix will only affect Intel’s CPUs. AMD claimed that its CPUs are not subject to these types of attacks. Microsoft will issue this security fix next week, so we’ll be sure to benchmark some games in order to see how much this fix will affect the performance on our Intel CPU.
  16. Thanks for looking into this! If it helps, here's my system specs: System: Host: inspiron Kernel: 5.3.0-45-generic x86_64 bits: 64 compiler: gcc v: 7.5.0 Desktop: MATE 1.22.2 wm: marco dm: LightDM Distro: Linux Mint 19.3 Tricia base: Ubuntu 18.04 bionic Machine: Type: Laptop System: Dell product: Inspiron 5379 v: N/A serial: <filter> Chassis: type: 10 serial: <filter> Mobo: Dell model: 0T8VVT v: A00 serial: <filter> UEFI: Dell v: 1.9.0 date: 06/12/2018 Battery: ID-1: BAT0 charge: 35.1 Wh condition: 35.1/42.0 Wh (83%) volts: 12.7/11.4 model: SMP DELL Y3F7Y6B serial: <filter> status: Full Device-1: hidpp_battery_10 model: Logitech M705 serial: <filter> charge: 85% status: Discharging Device-2: hidpp_battery_11 model: Logitech K350 serial: <filter> charge: 70% status: Discharging CPU: Topology: Quad Core model: Intel Core i7-8550U bits: 64 type: MT MCP arch: Kaby Lake rev: A L2 cache: 8192 KiB flags: lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx bogomips: 31999 Speed: 2300 MHz min/max: 400/4000 MHz Core speeds (MHz): 1: 2322 2: 2312 3: 2333 4: 2337 5: 2316 6: 2354 7: 2321 8: 2330 Graphics: Device-1: Intel UHD Graphics 620 vendor: Dell driver: i915 v: kernel bus ID: 00:02.0 chip ID: 8086:5917 Display: x11 server: X.Org 1.19.6 driver: modesetting unloaded: fbdev,vesa compositor: compton resolution: 1920x1080~60Hz, 1920x1080~60Hz OpenGL: renderer: Mesa DRI Intel UHD Graphics 620 (Kabylake GT2) v: 4.5 Mesa 19.2.8 compat-v: 3.0 direct render: Yes Audio: Device-1: Intel Sunrise Point-LP HD Audio vendor: Dell driver: snd_hda_intel v: kernel bus ID: 00:1f.3 chip ID: 8086:9d71 Sound Server: ALSA v: k5.3.0-45-generic Network: Device-1: Qualcomm Atheros QCA6174 802.11ac Wireless Network Adapter vendor: Dell driver: ath10k_pci v: kernel port: f040 bus ID: 01:00.0 chip ID: 168c:003e IF: wlp1s0 state: up mac: <filter> Device-2: Atheros type: USB driver: btusb bus ID: 1-7:3 chip ID: 0cf3:e007 Drives: Local Storage: total: 238.47 GiB used: 141.16 GiB (59.2%) ID-1: /dev/sda vendor: Toshiba model: KSG60ZMV256G M.2 2280 256GB size: 238.47 GiB speed: 6.0 Gb/s serial: <filter> Partition: ID-1: / size: 233.24 GiB used: 141.15 GiB (60.5%) fs: ext4 dev: /dev/sda2 USB: Hub: 1-0:1 info: Full speed (or root) Hub ports: 12 rev: 2.0 chip ID: 1d6b:0002 Device-1: 1-3:15 info: Logitech Unifying Receiver type: Keyboard,Mouse,HID driver: logitech-djreceiver,usbhid rev: 2.0 chip ID: 046d:c52b Device-2: 1-5:2 info: Realtek type: Video driver: uvcvideo rev: 2.0 chip ID: 0bda:58f3 Device-3: 1-7:3 info: Atheros type: Bluetooth driver: btusb rev: 2.0 chip ID: 0cf3:e007 Device-4: 1-8:4 info: Elan Micro type: HID driver: hid-multitouch,usbhid rev: 2.0 chip ID: 04f3:2494 Hub: 2-0:1 info: Full speed (or root) Hub ports: 6 rev: 3.0 chip ID: 1d6b:0003 Sensors: System Temperatures: cpu: 56.0 C mobo: 54.0 C sodimm: 41.0 C Fan Speeds (RPM): cpu: 3649 Repos: No active apt repos in: /etc/apt/sources.list Active apt repos in: /etc/apt/sources.list.d/google.list 1: deb [arch=amd64] http: //dl.google.com/linux/chrome/deb/ stable main Active apt repos in: /etc/apt/sources.list.d/official-package-repositories.list 1: deb http: //packages.linuxmint.com tricia main upstream import backport #id:linuxmint_main 2: deb http: //archive.ubuntu.com/ubuntu bionic main restricted universe multiverse 3: deb http: //archive.ubuntu.com/ubuntu bionic-updates main restricted universe multiverse 4: deb http: //archive.ubuntu.com/ubuntu bionic-backports main restricted universe multiverse 5: deb http: //security.ubuntu.com/ubuntu/ bionic-security main restricted universe multiverse 6: deb http: //archive.canonical.com/ubuntu/ bionic partner Active apt repos in: /etc/apt/sources.list.d/vscode.list 1: deb [arch=amd64] http: //packages.microsoft.com/repos/vscode stable main Info: Processes: 322 Uptime: 8d 5h 23m Memory: 23.24 GiB used: 6.37 GiB (27.4%) Init: systemd v: 237 runlevel: 5 Compilers: gcc: 7.5.0 alt: 7 Client: Unknown python3.6 client inxi: 3.0.32
  17. Let me elaborate on this tactic: 1) Postulate some crazy concepts about historical events until one gains a little traction either by morons or people who find it to be an amusing meme 2) Test the waters in different forums and social media spaces to see how folks react to this 3) If the forum crowd is determined to be largely left-wing and rationale, overamplify how "idiotic" people are for believing XYZ and then slowly begin associating these "idiots" with anyone they consider their social or political adversaries until you get large numbers of forum members to rant about right-wing "Trump-tards" (etc) and foam at the mouth about all their political grievances 4) Pretend to be a right leaning person, act like a jerk, and get your posts censored 5) Go to right leaning forums and show them that this "theory" is being censored and see if you can get them to integrate it into the larger narrative of "true things that the left is censoring". ( Eg, add it to the pile of Qanon nonsense ). 6) Return to the left leaning forums to mock the right leaning folks for doing step 5. Mission accomplished, you've entrenched more poorly educated people into an absurd belief system and you've ignited a bunch of left-wing derision against them. This type of agitated polarization works well whether you are Putin, the Republican Party, Democrats, etc. Divide and conquer. Here's a tip: Nobody needs to grouse around about what "idiotic" things people believe. If you don't like people believing dumb things, then create a blog, youtube video, or podcast explaining the topic in easy ( and friendly ) terms to those you wish to evangelize into the world of being "not idiotic". The language of referring to people as "those idiots who believe" is a cancer that we suffer too much of these days with political propaganda organizations such as "Media Matters for America" (MMFA) who basically write a single set of political jokes about a daily topic and feed them to all the Late Night television hosts so that if you don't hear them say "republican person X did \ said this dumb thing" from one late night personality, you surely will hear it from another one and the version of what is told omits any nuance or rational counterpoint. In some cases, the words are out-right fabricated from out-of-context statements or things that MMFA thinks people will believe. Here's a perfect example: To this day, late night comedians treat the incriminating emails on Hunter Biden's laptop as "fake Russian slander" even though the New York Times has corroborated their authenticity and they are DKIM signed. They use the laptop story as a talking point about how Republican's are "pro Russian idiots" even though nobody of either political party would be happy to have the son of a vice president using his father's position to arrange financial scams and deals with geopolitical enemies ( China ). Because the latter information is largely invisible to over 50% of the US populace, it serves as a perfect place for political divide and conquer. If the entirety of mainstream entertainment and news are gonna bury or distort legitimate news stories about their allies, what are the chances that anyone will vote for a moderate "middle" candidate? The left will see right-leaning voters who discuss the laptop story as Russian traitors and the Right will see the left as "idiots" who get all their news from television comedians and insane "woke" SJW blue hairs. Perfectly divisive. People need to stop looking at the proles on the ground and start thinking about all the groups that are trying to pull the strings. So I state again, this is no place for astro-turfers, propagandists, and non-linear warfare. Nobody here really cares about what dumb things are floating through the brains of a small group of internet denizens. If these "idiots" grow in numbers, calling them idiots "louder" will not "cure" them or shrink their numbers. The only thing you will achieve is more entrenchment and polarization.
  18. DarkRadiant 3.3.0 is ready for download. What's new: Feature: Remove menu options which are not applicable to current game Feature: Grey-out menu entries that are not applicable Feature: FX Declaration Parsing Support Feature: FX Chooser Feature: Renderer now takes "translucent" keyword into account Fixed: Lighting Mode Renderer draws hidden lights Fixed: Loading map results in "Real Hard DarkRadiant Failure" exception Fixed: Crash when trying to set default mouse or keyboard bindings Fixed: Unit Tests intermittently get stuck on Github runner Fixed: xmlutil thread safety problems Fixed: Some materials aren't displayed correctly Windows and Mac Downloads are available on Github: https://github.com/codereader/DarkRadiant/releases/tag/3.3.0 and of course linked from the website https://www.darkradiant.net Thanks to all the awesome people who keep using DarkRadiant to create Fan Missions - they are the main reason for me to keep going. Please report any bugs or feature requests here in these forums, following these guidelines: Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask. If you run into a crash, please record a crashdump: Crashdump Instructions Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker. The list of changes can be found on the our bugtracker changelog. Have fun mapping!
  19. jaxa

    2016+ CPU/GPU News

    https://www.anandtech.com/show/16959/intel-innovation-alder-lake-november-4th Here is Alder Lake in all of its heterogeneous glory. Intel 12th Gen Core, Alder Lake AnandTech Cores P+E/T E-Core Base E-Core Turbo P-Core Base P-Core Turbo IGP Base W Turbo W Price $1ku i9-12900K 8+8/24 2400 3900 3200 5200 770 125 241 $589 i9-12900KF 8+8/24 2400 3900 3200 5200 - 125 241 $564 i7-12700K 8+4/20 2700 3800 3600 5000 770 125 190 $409 i7-12700KF 8+4/20 2700 3800 3600 5000 - 125 190 $384 i5-12600K 6+4/20 2800 3600 3700 4900 770 125 150 $289 i5-12600KF 6+4/20 2800 3600 3700 4900 - 125 150 $264
  20. I'm wondering if anyone ever checks new posts in the Fan Missions Forums? I've posted 4 questions asking for help for 4 different missions that I can't finish because I"m stuck, and I don't get any help. I posted a question this morning so I don't expect an answer right away for that one. Its frustrating because I would like to finish them. I've read through the posts for each mission and I'm not getting anything from them. If there's someone who could help me I'd really appreciate it. Thanks I guess I'm spoiled from the TTLG forums.
  21. Is it just me or does the TDM Forums favicon look whack?

    1. Show previous comments  1 more
    2. SeriousToni

      SeriousToni

      Yes I was annoyed by that, too!

    3. Epifire

      Epifire

      Glad I wasn't the only one noticing that.

    4. Bikerdude

      Bikerdude

      Will drop Taaaki a message.

  22. Hi all, me again Now that I've learned how to take screenies on DM (thanks to Aluminumhaste) I wanted to post one that I took but I got an error saying that the image ext that I used was not allowed in these forums, It was .jpg so I changed it to .png and I got the same error again. They're on Photobucket.
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