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  1. Is there something wrong with the forums lately, or is it my browser? I've been having trouble formatting posts, and just now I couldn't format anything at all.

    I'm using Vivaldi.

    Usually I have to: select text, click bold, nothing happens, select again, click bold, then it works. 

    Same for other stuff, like creating spoilers, bullet points, links. Nothing works the first time. 

    1. datiswous

      datiswous

      I have no problem. I use Firefox. @Zerg Rush also uses Vivaldi. Have you tried without extensions, or in another browser?

      (btw. bold, italic and underline have shortcut keys: Ctrl B, Ctrl I and Ctrl U, you could try that)

       

  2. I have requested to upstream this patch to the original openal code: https://svn.thedarkmod.com/publicsvn/darkmod_src/trunk/ThirdParty/custom/openal/patches/1.21.1/mxcsr.patch Here: https://github.com/kcat/openal-soft/issues/926 They have proposed commit, but I have not enough knowledge about the patch to comment of it. If someone could go there and give it the "okay" it would be very appreciated.
  3. Since Aluminum directed me here ( https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/437/#comment-475263 ) can we have unlimited renderer effects? Well, maybe not unlimited, by maybe 3-5? Thanks.

     

    1. Show previous comments  1 more
    2. Nort

      Nort

      Since I wasn't the one mainly asking, I'll just cite you in the original thread instead.

    3. AluminumHaste

      AluminumHaste

      There already is a kind of sorting, sort nearest, sort decal, sort <n>. For things like windows and such, sort nearest should probably have the desirable affect, though looking through multiple translucent shaders might kill performance.

    4. Nort

      Nort

      Is having multiple render effects really killing performance that badly? I don't understand. You're saying that if I have two transparent objects side-by-side, then they'll just count as two render effects, but when combined, they somehow become something much more difficult to render?

      Never-the-less, unless we're talking some kind of infinite portal problem, why not let the mapper choose how much he wants to kill performance? Just warn him against putting too many effects close together.

  4. I'm writing a recipe to package the game for Linux, and it to work system wide. The recipe compiles everything from source-code, as usually required by Linux distributions for security. If I compile as it is, everything is fine. But if I also try to compile the third party libraries by myself, even when they compile successfully, the process fails when linking to openal: There's also a second problem. "ThirdParty/cmake_find_package/tdm_find_package.cmake" expects gcc to be version 5, but my Linux distribution only offers gcc 10: If I compile libraries by myself, that gcc dir is "gcc10". Although this is easy fixed by substituding the string with:
  5. Woo!! 2.10 Beta "Release Candidate" ( 210-07 ) is out:

    https://forums.thedarkmod.com/index.php?/topic/21198-beta-testing-210/

    It wont be long now :) ...

  6. I don't think there's a link to thedarkmod.com on forums.thedarkmod.com ...

    1. datiswous

      datiswous

      Yeah and the wiki and moddb. It should have those links in the footer I think. Probably easy to add by an admin.

      Edit: And a link to the bugtracker. I'm always searching for a post in the forum that links to that because I can't remember the url.

    2. Petike the Taffer

      Petike the Taffer

      I drew attention to this several times in the last few years. No one payed it any attention, so I just gave up.

    3. duzenko

      duzenko

      Reluctance to improve the forums is matched by reluctance to allow more people to work on it. Talk about trust and power.

  7. https://bugs.thedarkmod.com/view.php?id=5292 Enabling the new OpenAL HRTF feature causes the sound to shutter (break up) to the point of becoming just random noises, while even graphical performance will stutter if starting up a game. If you wait for roughly 1 second to 1 minute, the issue eventually goes away and you start hearing sound normally as well as getting acceptable performance... the problem does however occur at every startup when that option is enabled. TDM 2.08 (x64) on Linux openSUSE Tumbleweed (amdgpu / MESA)
  8. I was surprised to find nothing about HRTF on this site so I decided to make a thread about what it is, how it improves your TDM experience and how you can get it. For Germans: Quasi den gleichen Thread gibt es auf Deutsch hier: http://www.hardwareluxx.de/community/f267/guide-openal-soft-mit-hrtf-als-ersatz-fuer-openal-vorteil-3d-sound-fuer-headphones-1013497.html What is HRTF? To put it simply: Our brain can determine the position of sounds so accurately because depending on where the sound comes from it goes through different zones of our head where the sound is unnoticeably changed but it's enough for the brain to put it into 3d space. HRTF is a technique to improve positional audio in games by filtering the audio signal the same way it would be changed when passing through our heads. This way the positioning is spot-on and feels very real. I have some demo videos on Youtube if you are in doubt it works: https://www.youtube.com/watch?v=MVqFbu4gsqs&index=8&list=PL_0EBFw_May-IAaplRFVS5n2-9p3pPR_4 Please note that HRTF suffers greatly under audio compression and is much better in real life! What do I need for HRTF? In this topic I will only talk about OpenAL Soft HRTF because this is the only way at the moment to get HRTF from TDM. You need: - Headphones! (in theory HRTF would work with speakers as well but there are no datasets for speakers) - OpenAL Soft version >= 1.14 (the way how HRTF can be used changed between versions, I will only talk about the latest version, 1.17.1 here) That's it! No specific sound card required or anything. It is however very easy to mess up the setup so that HRTF doesn't work. Follow the guide closely to make sure it works. How do I set it up? Windows 32 Bit: - Download current build of OpenAL Soft - move soft_oal.dll from bin\Win32 as "OpenAL32.dll" to C:\Windows\system32 Windows 64 Bit: - warning: Due to the architecture of Windows the 32/64 bit numbers are confusing. My tutorial is correct, don't be confused! - Download current build of OpenAL Soft - move soft_oal.dll from bin\Win32 as "OpenAL32.dll" to C:\Windows\SysWOW64 (for 32 bit games) - move soft_oal.dll from bin\Win64 as "OpenAL32.dll" to C:\Windows\system32 (for 64 bit games) Final steps for both Windows versions: - move standard HRTF datasets (default*.mhr) from hrtf to %appdata%\openal\hrtf - remove OpenAL32.dll/wrap_oal.dll from the game folder if existing - Copy all text from alsoftrc.sample, create alsoft.ini in %appdata%, paste the text from alsoftrc.sample into alsoft.ini and change "#hrtf = auto" to "hrtf = true" (remove "#"!) - make sure your audio sample rate is 44,1kHz or 48kHz - turn on OpenAL in Darkmod.cfg (seta s_useOpenAL "1") - set TDM to stereo sound - To make sure it works run put this in a .bat file and run it from the TDM folder: Check openallog.txt if HRTF is enabled. Linux: - Make sure your OpenAL Soft version is >= 1.14 - Depending on the distribution and OpenAL Soft install you may need to install the HRTF datasets manually: - Download current build of OpenAL Soft and move default*.mhr from hrtf to ~/.local/share/openal/hrtf - Download alsoftrc.sample and save to ~/.alsoftrc - In ~/.alsoftrc change "#hrtf = auto" to "hrtf = true" (remove "#"!) - set TDM to stereo sound Advanced users: There is a way to improve the positioning even more: Because the default HRTF datasets are made for an "average" head they may not be optimal for you. You can create your own by following this guide: https://www.reddit.com/r/oculus/comments/1fzonq/psa_for_games_using_openal_including_minecraft/cagd3lb PS: This also works with Thief 1&2 running on NewDark but you have to enforce a frequency of 44,100 kHz in alsoft.ini for it to work because Thief's sounds are in 22,050 khz. PPS: In order to spread the awareness of HRTF I license this forum post under CC-BY so you can repost it anywhere when giving credit to me.
  9. Not so long ago I found what could make a pretty good profile picture and decided to try it out on these new forums. But I couldn't find a button anywhere that would let me change it. I asked on Discord and it seems Spooks also couldn't find anything anywhere. So I logged into an old alternative account and, lo and behold, that account has a button. This is on the first screen I get when I: 1) click on my account name in the top-right of the browser -> 2) click on 'profile'. Compared to my actual account: Are you also missing this button on your account? It'd be very much appreciated if that functionality could be restored to any of the affected accounts.
  10. Hi, I need to know what the code is to use Spoiler Tags. I am using my tablet and I don't have the options to use anything, like spoiler tags, quote tags, text changes etc. Thanks
  11. Still spreading the word about TDM on forums to new peops... Funny to see people say "Awesome, I loved playing Thief back in the day!"

    1. Show previous comments  2 more
    2. kano

      kano

      Yes it was in a discussion where someone was saying how unhappy they are with the way game companies grant themselves permission to do whatever they like to your PC and personal info today. I pointed out that giving up games completely is an unnecessarily overkill solution when there are free games like TDM to play.

    3. Epifire

      Epifire

      Honestly the mod/Indie genre is still really booming right now. And they aint got no reason to do shady invasive privacy bs.

    4. Petike the Taffer

      Petike the Taffer

      What Epifire said. :-)

    1. Tarhiel

      Tarhiel

      Awesome, congratulations!!! :o

    2. Bikerdude

      Bikerdude

      Yup, all the remianing bugs were ironed out, so it nigh on perfect now.

    3. AluminumHaste

      AluminumHaste

      version 2.1 is now uploaded to mirrors ready to download.

  12. Hi guys, through the "cheats" topic I got the idea, that it would be quite useful, if there were tags for missions (the post was about removing the killing restriction in some missions to suit the prefered play style). I don't know how easy or difficult this is, but with them, it would be quite convenient to pick missions with playstyles, environment, etc one does want to use. This could also be expanded to other mission properties. I remember a discussion about climbable drains, handles on doors, that cannot be picked and other things the map author chooses for himself. That way these things would be clearer and as I said before, it is easier to choose missions with playstyles that suit oneself. What do think?
  13. can somebody fix the mainpage of our site? http://forums.thedarkmod.com/topic/19469-new-layout-error/

    1. nbohr1more
    2. Springheel

      Springheel

      It's under construction at the moment.

       

  14. Experimenting with TDM on Steam Link on Android. see topic http://forums.thedarkmod.com/topic/19432-tdm-on-steam-link-for-android/

    1. freyk

      freyk

      Did the TDM team removed D3's internal Joypad feature? (tdm works only with systemkey binders for joysicks)

    2. freyk

      freyk

      Thanks to shadrach, i got my joypad working in TDM on steam link!

  15. Did a great find today: Quake 4 mods for dummies. Now online readable. http://forums.thedarkmod.com/topic/5576-book-quake-4-mods-for-dummies/?p=412644

    1. Obsttorte
    2. Bikerdude

      Bikerdude

      He changed ita long while back, it was so he was using the same name as he uses on other forums.

  16. That moment you log into TDM forums and suddenly feel nostalgic...

    1. Sotha

      Sotha

      Protip: if you never log off and stay for ever, there is no nostalgia when you visit.

    2. Melan

      Melan

      Welcome back!

    3. RPGista

      RPGista

      Haha yeah, I feel like that from time to time. Good to see you around.

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