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Searched results for '/tags/forums/sfx/' or tags 'forums/sfx/q=/tags/forums/sfx/&'.
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Google translated: https://rutracker-org.translate.goog/forum/viewtopic.php?t=6419292&_x_tr_sl=ru&_x_tr_tl=en&_x_tr_hl=nl&_x_tr_pto=wapp === There are lots of topics about black screens during the main menu. https://forums.thedarkmod.com/index.php?/search/&q=Black screen&type=forums_topic&nodes=58&search_and_or=and
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- tdm
- black screen
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On the wiki, I'm working on a set of pages with the title-preface and broad theme "The Parts and Whole". This looks at the hows and whys of map objects being formed into collections. The hub of this is The Parts and Whole: Overview Within the hub, so far, the section "Techniques that Affect DR Only" is built out with comparison tables and child pages. This covers these techniques: Hide/Show, Region, Layer, Filter, Group, Selection Set. I'd appreciate any eyeballs on the work so far. Please suggest or edit-in improvements. In particular, are there links to videos or other wiki or forum pages that you think most apt and should be added, e.g., to the "See Also" section? "The Parts and Whole" effort is mostly intended for newbies and so is not afraid to state the obvious at times. In some cases, it covers ground also handled by the necessarily-concise DarkRadiant User Guide, but with more depth and context. In other cases, the info was only found buried in forums. Because I'm trying to cover a fair amount of ground, the pages are text-only. Some of the child pages could benefit from screenshots some day.
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Christmas coming early this year http://forums.thedarkmod.com/topic/18999-im-working-on-a-vr-version-early-alpha/
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Yeah it would be cool to see some more detailed statistics and it’s a shame they aren’t really captured. Since we are talking about fan mission platforms, where players also make the content for the game, I feel like the best thing we’ve got is you can look at the number of content releases for the games. Keep in mind the graph counts campaigns as single missions - so for example NHAT and TBP both count as 1 mission. A good year for TDM has has approaching maybe 50% - mostly we’re 25-30%. https://www.ttlg.com/forums/showthread.php?t=152494 You could also look at the number of ratings thief missions get on https://www.thiefguild.com/ vs TDM ones, but that is pretty iffy in that you could chalk that up to more awareness of the site in the thief community than TDM Out of curiosity is there a reason a thief player can’t be a new player? I kind of think a player is a player and new players would be ones who are playing the dark mod who weren't? Is there disagreement the base of players most likely to pick up the game are fans of the thief games? They are certainly the most fruitful place to find feedback on the game beyond the sphere of this forum that I have seen. When we were trying to finish up SLL there was a lot of discussion on the forums about how long it had been since there was a release for the game. I am thankful that the stats show at least some stability over the years in terms of releases for TDM, but the trend for all of the games is decline. Not doing anything is a valid response if that’s what the devs want to do - it is not possible to provide evidence that any effort will slow that inertia. As a player and content maker I would just prefer trying to find feedback where it is offered from players who were willing to try the game but ultimately could not engage with it and see if there is anything that can be done within reason to ease them into the game. The game has a lot to offer imo. All those players are potential contributors - contributions in turn attract players - it’d be nice to see the cycle go on as long as it can.
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Hey all! I haven't properly played the Dark Mod since 2.05 or maybe even 2.04 until now and I've noticed that whatever I do in game the center and LFE channels of my 5.1 sound system remain silent. In other words, the output is actually 4.0 (2 front + 2 rear speakers) rather than 5.1. Now, I am not sure exactly but I recall no problems previously - until the EFX update 2.06, I think. I even found my older post about extremely loud LFE channel here: http://forums.thedarkmod.com/index.php?/topic/18741-really-loud-music/&tab=comments#comment-405277 As I understand, it is often made that the center and LFE channels are reserved for special sounds and not used often as the front speakers. For example, in Witcher3 center is mostly used for voices in the dialogs and the best way to check LFE is to use the aard sign magic. Or, in Skyrim it is known that LFE plays only when the dragon hits the ground. The first question is: do I have an issue with sound or not? Because maybe the sound output is ok and I've simply met no specific conditions utilizing the center and LFE channels? Minding my previous paragraph, I don't think it's EFX related but maybe the sound shaders simply changed since 2.05? This all brings me to another question: is there a way to check somehow in the Dark Mod wether the game outputs the sound correctly? About my setup now. I output sound via HDMI to Pioneer receiver with 5.1 setup. Everything works fine in modern games that provide 5.1 output support like the Witcher3 or Mortal Kombat 10 and 11. The windows sound configuration in control panel allows me to check all the speakers and it's fine. I have win 7 64 bit, OpenAl installed. The Dark Mod allows me to set 5.1 sound in options with no warning (I know that in other cases it gives a message like "your system does not support this sound configuration"). Please, help me to find out if anything's wrong with my setup and why my center and LFE channels are silent. Hate to start new threads but I didn't find anything related to my problem. Moreover, I feel the lack of sound-related discussions considering our community's interests.
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WannaCry Ransomware: Latest windows patch/s - http://forums.thedarkmod.com/topic/18861-wannacry-ransomware-latest-windows-patchs/
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I also feel you. I used to be a regular here in the forums, but since my son was born in 2022, it basically grunded to halt, although I still get the mails on threads that I wrote in. Ironically, your post in June about not having time got me back here and got me motivated to try and use some of my precious spare time to get some progress on the map I started years ago. I still have not been able to finish a map and want to change that, as long long as the community here is still active
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We have just smashed through the 10k likes barrier - http://forums.thedarkmod.com/topic/18623-we-have-been-submitted-to-steam-greenlight/?p=403110
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I've found it difficult to find where TDM is listed as #1 on Greenlight. This page ( https://steamcommunity.com/greenlight/ ) has no ranked listing. This one ( https://steamcommunity.com/sharedfiles/filedetails/?id=858048394 ) has no visible rank or stats page. Is it my script blocker?
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Of course, it is one of the reasons for the decline of online forums, since the advent of mobile phones. Forums on a mobile are a pain in the ass, but on the other hand, for certain things there are no real alternatives to forums, social networks cannot be with their sequential threads, where it is almost impossible to retrieve answers to a question that is asked. has done days ago. For devs for internal communication, the only thing offered is a collaborative app, such as System D (not to be confused with systemd). FOSS, free and anonymous registration, access further members only by invitation, full encrypted and private. https://www.system-d.org
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The devs didn't title this thread, and @datiswous said they're attempting to mislead people by using Russell's name and a retro style to make it resemble Thief, which is cynical. I grew up on forums like I'm sure anyone who likes a game from '98 did. I actually left the Discord immediately after joining it because it was more off-topic doom-posting than anything relevant to the mod. I thought the forums might be better, but it's mostly just grown men yelling at clouds and telling strangers how mature they are, and a few brave souls actually developing anything. Depressing place, I'll just stick to enjoying new missions every 6 months without an account.
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True, but, 1. this thread is called "Western stealth FPS with Stephen Russell", and, 2. nothing you said changes anything for me. The gameplay still doesn't look like something I'd enjoy. And, if you really think this forum is cynical, then you don't visit forums much. Actually, the majority of the users are are pretty mature, unlike in other forums.
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So giving it none of those tags, but making the AI invisible, silent, non-solid, and on a team neutral to everyone would not work? Oh well, it was a horrible inelegant idea anyway.
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Fleshy beds should now be resolved: http://forums.thedarkmod.com/topic/17587-the-assets-of-aosys/?p=398777
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Hey, Every time I've try to use the Full Editor when PM'ing someone, and every single time I get an error. Whoever is in charge of the forum, is it possible that this could be fixed? Thanks Neon
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Possibility to rescale the hud: http://forums.thedarkmod.com/topic/14394-apples-and-peaches-obsttortes-mapping-and-scripting-thread/?p=398521 Feedback appreciated
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For the diehards, i created a Ironman mode mod for tdm. http://forums.thedarkmod.com/topic/18518-would-it-be-possible-to-implement-an-ironman-mode-in-darkmod
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I use nvidia. I ran the game in a console and saw the following: TDM 1.08 #5589 linux-x86 Oct 16 2012 09:58:23 found interface lo - loopback found interface wlan0 - 192.168.1.6/255.255.255.0 Found AMD CPU, features: MMX SSE SSE2 SSE3 3DNow! CMOV doom using generic code for SIMD processing. no 'base' directory in exe path /home/john/.doom3/darkmod, skipping WARNING: using hardcoded default base path WARNING:Attempt to modify read-only fs_mod CVAR failed. no 'base' directory in exe path /home/john/.doom3/darkmod, skipping WARNING: using hardcoded default base path ------ Initializing File System ------ Followed by this: Current search path: /home/john/.doom3/darkmod/fms/deceptiveshadows /home/john/.doom3/darkmod/fms/deceptiveshadows/deceptiveshadows.pk4 (101 files) /home/john/.doom3/darkmod /home/john/.doom3/darkmod/training_demo.pk4 (2 files) /home/john/.doom3/darkmod/tels_tdm_black_light.pk4 (9 files) /home/john/.doom3/darkmod/tdm_textures_wood01.pk4 (293 files) /home/john/.doom3/darkmod/tdm_textures_window01.pk4 (234 files) /home/john/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 (304 files) /home/john/.doom3/darkmod/tdm_textures_stone_natural01.pk4 (99 files) /home/john/.doom3/darkmod/tdm_textures_stone_flat01.pk4 (260 files) /home/john/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 (185 files) /home/john/.doom3/darkmod/tdm_textures_stone_brick01.pk4 (351 files) /home/john/.doom3/darkmod/tdm_textures_sfx01.pk4 (35 files) /home/john/.doom3/darkmod/tdm_textures_roof01.pk4 (65 files) /home/john/.doom3/darkmod/tdm_textures_plaster01.pk4 (96 files) /home/john/.doom3/darkmod/tdm_textures_paint_paper01.pk4 (22 files) /home/john/.doom3/darkmod/tdm_textures_nature01.pk4 (214 files) /home/john/.doom3/darkmod/tdm_textures_metal01.pk4 (329 files) /home/john/.doom3/darkmod/tdm_textures_glass01.pk4 (31 files) /home/john/.doom3/darkmod/tdm_textures_fabric01.pk4 (38 files) /home/john/.doom3/darkmod/tdm_textures_door01.pk4 (154 files) /home/john/.doom3/darkmod/tdm_textures_decals01.pk4 (235 files) /home/john/.doom3/darkmod/tdm_textures_carpet01.pk4 (71 files) /home/john/.doom3/darkmod/tdm_textures_base01.pk4 (264 files) /home/john/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 (24 files) /home/john/.doom3/darkmod/tdm_sound_vocals07.pk4 (1091 files) /home/john/.doom3/darkmod/tdm_sound_vocals06.pk4 (664 files) /home/john/.doom3/darkmod/tdm_sound_vocals05.pk4 (80 files) /home/john/.doom3/darkmod/tdm_sound_vocals04.pk4 (1554 files) /home/john/.doom3/darkmod/tdm_sound_vocals03.pk4 (728 files) /home/john/.doom3/darkmod/tdm_sound_vocals02.pk4 (1679 files) /home/john/.doom3/darkmod/tdm_sound_vocals01.pk4 (80 files) /home/john/.doom3/darkmod/tdm_sound_sfx03.pk4 (7 files) /home/john/.doom3/darkmod/tdm_sound_sfx02.pk4 (576 files) /home/john/.doom3/darkmod/tdm_sound_sfx01.pk4 (768 files) /home/john/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/john/.doom3/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/john/.doom3/darkmod/tdm_sound_ambient02.pk4 (148 files) /home/john/.doom3/darkmod/tdm_sound_ambient01.pk4 (170 files) /home/john/.doom3/darkmod/tdm_prefabs01.pk4 (542 files) /home/john/.doom3/darkmod/tdm_player01.pk4 (123 files) /home/john/.doom3/darkmod/tdm_models_decls01.pk4 (89 files) /home/john/.doom3/darkmod/tdm_models02.pk4 (1806 files) /home/john/.doom3/darkmod/tdm_models01.pk4 (1655 files) /home/john/.doom3/darkmod/tdm_gui_credits01.pk4 (49 files) /home/john/.doom3/darkmod/tdm_gui01.pk4 (666 files) /home/john/.doom3/darkmod/tdm_game02.pk4 (2 files) /home/john/.doom3/darkmod/tdm_game01.pk4 (2 files) /home/john/.doom3/darkmod/tdm_fonts01.pk4 (696 files) /home/john/.doom3/darkmod/tdm_env01.pk4 (92 files) /home/john/.doom3/darkmod/tdm_defs01.pk4 (165 files) /home/john/.doom3/darkmod/tdm_base01.pk4 (138 files) /home/john/.doom3/darkmod/tdm_ai_steambots01.pk4 (27 files) /home/john/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 (91 files) /home/john/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 (29 files) /home/john/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (65 files) /home/john/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 (8 files) /home/john/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 (51 files) /home/john/.doom3/darkmod/tdm_ai_humanoid_mages01.pk4 (7 files) /home/john/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 (64 files) /home/john/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 (355 files) /home/john/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 (155 files) /home/john/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 (88 files) /home/john/.doom3/darkmod/tdm_ai_base01.pk4 (8 files) /home/john/.doom3/darkmod/tdm_ai_animals01.pk4 (76 files) /home/john/.doom3/darkmod/shroom.pk4 (6 files) /home/john/.doom3/darkmod/plaguemask.pk4 (18 files) /home/john/.doom3/darkmod/bellows.pk4 (18 files) /usr/local/games/doom3/darkmod /usr/local/games/doom3/darkmod/training_demo.pk4 (2 files) /usr/local/games/doom3/darkmod/tels_tdm_black_light.pk4 (9 files) /usr/local/games/doom3/darkmod/tdm_textures_wood01.pk4 (293 files) /usr/local/games/doom3/darkmod/tdm_textures_window01.pk4 (234 files) /usr/local/games/doom3/darkmod/tdm_textures_stone_sculpted01.pk4 (304 files) /usr/local/games/doom3/darkmod/tdm_textures_stone_natural01.pk4 (99 files) /usr/local/games/doom3/darkmod/tdm_textures_stone_flat01.pk4 (260 files) /usr/local/games/doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 (185 files) /usr/local/games/doom3/darkmod/tdm_textures_stone_brick01.pk4 (351 files) /usr/local/games/doom3/darkmod/tdm_textures_sfx01.pk4 (35 files) /usr/local/games/doom3/darkmod/tdm_textures_roof01.pk4 (65 files) /usr/local/games/doom3/darkmod/tdm_textures_plaster01.pk4 (96 files) /usr/local/games/doom3/darkmod/tdm_textures_paint_paper01.pk4 (22 files) /usr/local/games/doom3/darkmod/tdm_textures_nature01.pk4 (214 files) /usr/local/games/doom3/darkmod/tdm_textures_metal01.pk4 (329 files) /usr/local/games/doom3/darkmod/tdm_textures_glass01.pk4 (31 files) /usr/local/games/doom3/darkmod/tdm_textures_fabric01.pk4 (38 files) /usr/local/games/doom3/darkmod/tdm_textures_door01.pk4 (154 files) /usr/local/games/doom3/darkmod/tdm_textures_decals01.pk4 (235 files) /usr/local/games/doom3/darkmod/tdm_textures_carpet01.pk4 (71 files) /usr/local/games/doom3/darkmod/tdm_textures_base01.pk4 (264 files) /usr/local/games/doom3/darkmod/tdm_sound_vocals_decls01.pk4 (24 files) /usr/local/games/doom3/darkmod/tdm_sound_vocals07.pk4 (1091 files) /usr/local/games/doom3/darkmod/tdm_sound_vocals06.pk4 (664 files) /usr/local/games/doom3/darkmod/tdm_sound_vocals05.pk4 (80 files) /usr/local/games/doom3/darkmod/tdm_sound_vocals04.pk4 (1554 files) /usr/local/games/doom3/darkmod/tdm_sound_vocals03.pk4 (728 files) /usr/local/games/doom3/darkmod/tdm_sound_vocals02.pk4 (1679 files) /usr/local/games/doom3/darkmod/tdm_sound_vocals01.pk4 (80 files) /usr/local/games/doom3/darkmod/tdm_sound_sfx03.pk4 (7 files) /usr/local/games/doom3/darkmod/tdm_sound_sfx02.pk4 (576 files) /usr/local/games/doom3/darkmod/tdm_sound_sfx01.pk4 (768 files) /usr/local/games/doom3/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /usr/local/games/doom3/darkmod/tdm_sound_ambient03.pk4 (24 files) /usr/local/games/doom3/darkmod/tdm_sound_ambient02.pk4 (148 files) /usr/local/games/doom3/darkmod/tdm_sound_ambient01.pk4 (170 files) /usr/local/games/doom3/darkmod/tdm_prefabs01.pk4 (542 files) /usr/local/games/doom3/darkmod/tdm_player01.pk4 (123 files) /usr/local/games/doom3/darkmod/tdm_models_decls01.pk4 (89 files) /usr/local/games/doom3/darkmod/tdm_models02.pk4 (1806 files) /usr/local/games/doom3/darkmod/tdm_models01.pk4 (1655 files) /usr/local/games/doom3/darkmod/tdm_gui_credits01.pk4 (49 files) /usr/local/games/doom3/darkmod/tdm_gui01.pk4 (666 files) /usr/local/games/doom3/darkmod/tdm_game02.pk4 (2 files) /usr/local/games/doom3/darkmod/tdm_game01.pk4 (2 files) /usr/local/games/doom3/darkmod/tdm_fonts01.pk4 (696 files) /usr/local/games/doom3/darkmod/tdm_env01.pk4 (92 files) /usr/local/games/doom3/darkmod/tdm_defs01.pk4 (165 files) /usr/local/games/doom3/darkmod/tdm_base01.pk4 (138 files) /usr/local/games/doom3/darkmod/tdm_ai_steambots01.pk4 (27 files) /usr/local/games/doom3/darkmod/tdm_ai_monsters_spiders01.pk4 (91 files) /usr/local/games/doom3/darkmod/tdm_ai_humanoid_undead01.pk4 (29 files) /usr/local/games/doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (65 files) /usr/local/games/doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 (8 files) /usr/local/games/doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 (51 files) /usr/local/games/doom3/darkmod/tdm_ai_humanoid_mages01.pk4 (7 files) /usr/local/games/doom3/darkmod/tdm_ai_humanoid_heads01.pk4 (64 files) /usr/local/games/doom3/darkmod/tdm_ai_humanoid_guards01.pk4 (355 files) /usr/local/games/doom3/darkmod/tdm_ai_humanoid_females01.pk4 (155 files) /usr/local/games/doom3/darkmod/tdm_ai_humanoid_builders01.pk4 (88 files) /usr/local/games/doom3/darkmod/tdm_ai_base01.pk4 (8 files) /usr/local/games/doom3/darkmod/tdm_ai_animals01.pk4 (76 files) /usr/local/games/doom3/darkmod/shroom.pk4 (6 files) /usr/local/games/doom3/darkmod/plaguemask.pk4 (18 files) /usr/local/games/doom3/darkmod/bellows.pk4 (18 files) /usr/local/games/doom3/base /usr/local/games/doom3/base/pak008.pk4 (3 files) /usr/local/games/doom3/base/pak007.pk4 (38 files) /usr/local/games/doom3/base/pak006.pk4 (48 files) /usr/local/games/doom3/base/pak005.pk4 (63 files) /usr/local/games/doom3/base/pak004.pk4 (5137 files) /usr/local/games/doom3/base/pak003.pk4 (4676 files) /usr/local/games/doom3/base/pak002.pk4 (6120 files) /usr/local/games/doom3/base/pak001.pk4 (8993 files) /usr/local/games/doom3/base/pak000.pk4 (2698 files) /usr/local/games/doom3/base/game03.pk4 (2 files) /usr/local/games/doom3/base/game02.pk4 (2 files) /usr/local/games/doom3/base/game01.pk4 (2 files) /usr/local/games/doom3/base/game00.pk4 (2 files) File System Initialized. -------------------------------------- ----- Initializing Decls ----- WARNING:file materials/shaderdemo.mtr, line 3: table 'scaleTable' previously defined at materials/lights.mtr:22 WARNING:file materials/sound.mtr, line 18: material 'lights/lightgratelight_snd' previously defined at materials/lights.mtr:220 WARNING:file materials/sound.mtr, line 99: material 'lights/biground1_snd_noflicker' previously defined at materials/lights.mtr:333 WARNING:file materials/tdm_decals_legacy.mtr, line 60: material 'textures/decals/ballburn01' previously defined at materials/decals.mtr:1255 WARNING:file materials/tdm_decals_legacy.mtr, line 73: material 'textures/decals/bloodspray' previously defined at materials/decals.mtr:99 WARNING:file materials/tdm_decals_legacy.mtr, line 86: material 'textures/decals/bulleth02' previously defined at materials/decals.mtr:1318 WARNING:file materials/tdm_decals_legacy.mtr, line 96: material 'textures/decals/stainwall' previously defined at materials/decals.mtr:1870 WARNING:file materials/tdm_decals_legacy.mtr, line 106: material 'textures/decals/stainwallfade' previously defined at materials/decals.mtr:1885 WARNING:file materials/tdm_decals_legacy.mtr, line 116: material 'textures/decals/stainwallred' previously defined at materials/decals.mtr:1908 WARNING:file materials/tdm_decals_legacy.mtr, line 127: material 'textures/decals/stain01' previously defined at materials/decals.mtr:3227 WARNING:file materials/tdm_decals_legacy.mtr, line 138: material 'textures/decals/stain01b' previously defined at materials/decals.mtr:3259 WARNING:file materials/tdm_decals_legacy.mtr, line 149: material 'textures/decals/stain02' previously defined at materials/decals.mtr:3274 WARNING:file materials/tdm_decals_legacy.mtr, line 160: material 'textures/decals/stain03' previously defined at materials/decals.mtr:3243 WARNING:file materials/tdm_decals_legacy.mtr, line 172: material 'textures/decals/stain01bwet' previously defined at materials/decals.mtr:2552 WARNING:file materials/tdm_decals_legacy.mtr, line 186: material 'textures/decals/splat1' previously defined at materials/senetemp.mtr:6649 WARNING:file materials/tdm_decals_legacy.mtr, line 198: material 'textures/decals/splat2' previously defined at materials/senetemp.mtr:6636 WARNING:file materials/tdm_decals_legacy.mtr, line 210: material 'textures/decals/splat3' previously defined at materials/senetemp.mtr:6623 WARNING:file materials/tdm_decals_legacy.mtr, line 222: material 'textures/decals/splat4' previously defined at materials/senetemp.mtr:6610 WARNING:file materials/tdm_decals_legacy.mtr, line 234: material 'textures/decals/splat5' previously defined at materials/senetemp.mtr:6597 WARNING:file materials/tdm_decals_legacy.mtr, line 246: material 'textures/decals/splat6' previously defined at materials/senetemp.mtr:6584 WARNING:file materials/tdm_decals_legacy.mtr, line 258: material 'textures/decals/splat7' previously defined at materials/senetemp.mtr:6570 WARNING:file materials/tdm_decals_legacy.mtr, line 270: material 'textures/decals/splat8' previously defined at materials/senetemp.mtr:6557 WARNING:file materials/tdm_decals_legacy.mtr, line 282: material 'textures/decals/splat9' previously defined at materials/senetemp.mtr:6544 WARNING:file materials/tdm_decals_legacy.mtr, line 294: material 'textures/decals/splat10' previously defined at materials/senetemp.mtr:6531 WARNING:file materials/tdm_decals_legacy.mtr, line 306: material 'textures/decals/splat11' previously defined at materials/senetemp.mtr:6518 WARNING:file materials/tdm_decals_legacy.mtr, line 318: material 'textures/decals/splat12' previously defined at materials/senetemp.mtr:6505 WARNING:file materials/tdm_decals_legacy.mtr, line 330: material 'textures/decals/splat13' previously defined at materials/senetemp.mtr:6492 WARNING:file materials/tdm_decals_legacy.mtr, line 342: material 'textures/decals/splat14' previously defined at materials/senetemp.mtr:6479 WARNING:file materials/tdm_decals_legacy.mtr, line 354: material 'textures/decals/splat15' previously defined at materials/senetemp.mtr:6466 WARNING:file materials/tdm_decals_legacy.mtr, line 366: material 'textures/decals/splat16' previously defined at materials/senetemp.mtr:6453 WARNING:file materials/tdm_decals_legacy.mtr, line 378: material 'textures/decals/splat17' previously defined at materials/senetemp.mtr:6438 WARNING:file materials/tdm_decals_legacy.mtr, line 401: material 'textures/decals/smear01' previously defined at materials/decals.mtr:3155 WARNING:file materials/tdm_decals_legacy.mtr, line 411: material 'textures/decals/handprint01' previously defined at materials/decals.mtr:3173 WARNING:file materials/tdm_decals_legacy.mtr, line 421: material 'textures/decals/handprint02' previously defined at materials/decals.mtr:3139 WARNING:file materials/tdm_decals_legacy.mtr, line 437: material 'textures/decals/footprint01r' previously defined at materials/decals.mtr:3105 WARNING:file materials/tdm_decals_legacy.mtr, line 452: material 'textures/decals/footprint01' previously defined at materials/decals.mtr:3122 WARNING:file materials/tdm_decals_misc.mtr, line 129: table 'tunnelVisionSolidAlpha' previously defined at materials/decals.mtr:717 WARNING:file materials/tdm_fogs.mtr, line 87: material 'fogs/basicFog' previously defined at materials/fogs.mtr:1 WARNING:file materials/tdm_fogs.mtr, line 101: material 'fogs/glare' previously defined at materials/fogs.mtr:85 WARNING:file materials/tdm_fogs.mtr, line 115: material 'fogs/glare2' previously defined at materials/fogs.mtr:72 WARNING:file materials/tdm_fogs.mtr, line 138: material 'fogs/delta1_fog' previously defined at materials/phook.mtr:62 WARNING:file materials/tdm_gui.mtr, line 359: material 'gui/loading/launch' previously defined at materials/patd.mtr:1382 WARNING:file materials/tdm_internal_engine.mtr, line 10: material '_default' previously defined at materials/shaderdemo.mtr:99 WARNING:file materials/tdm_internal_engine.mtr, line 21: material 'splashscreen' previously defined at materials/gfx.mtr:42 WARNING:file materials/tdm_internal_engine.mtr, line 24: material '_tracemodel' previously defined at materials/shaderdemo.mtr:94 WARNING:file materials/tdm_internal_engine.mtr, line 61: material 'textures/REGION' previously defined at materials/gfx.mtr:1 WARNING:file materials/tdm_internal_engine.mtr, line 73: material 'textures/bigchars' previously defined at materials/gfx.mtr:13 WARNING:file materials/tdm_internal_engine.mtr, line 81: material 'console' previously defined at materials/gfx.mtr:25 WARNING:file materials/tdm_internal_engine.mtr, line 94: material 'textures/common/pda_gui' previously defined at materials/invisible.mtr:1 WARNING:file materials/tdm_internal_engine.mtr, line 102: material 'textures/common/entityGui' previously defined at materials/invisible.mtr:19 WARNING:file materials/tdm_internal_engine.mtr, line 110: material 'textures/common/entityGui2' previously defined at materials/invisible.mtr:30 WARNING:file materials/tdm_internal_engine.mtr, line 118: material 'textures/common/entityGui3' previously defined at materials/invisible.mtr:41 WARNING:file materials/tdm_internal_engine.mtr, line 127: material 'textures/editor/visportal' previously defined at materials/invisible.mtr:52 WARNING:file materials/tdm_internal_engine.mtr, line 138: material 'textures/editor/aassolid' previously defined at materials/invisible.mtr:61 WARNING:file materials/tdm_internal_engine.mtr, line 149: material 'textures/editor/aasobstacle' previously defined at materials/invisible.mtr:71 WARNING:file materials/tdm_internal_engine.mtr, line 158: material 'textures/common/caulk' previously defined at materials/invisible.mtr:82 WARNING:file materials/tdm_internal_engine.mtr, line 174: material 'textures/common/nodraw' previously defined at materials/invisible.mtr:97 WARNING:file materials/tdm_internal_engine.mtr, line 182: material 'textures/common/nodrawsolid' previously defined at materials/invisible.mtr:106 WARNING:file materials/tdm_internal_engine.mtr, line 191: material 'textures/common/shadow' previously defined at materials/invisible.mtr:113 WARNING:file materials/tdm_internal_engine.mtr, line 202: material 'textures/common/shadow2' previously defined at materials/invisible.mtr:122 WARNING:file materials/tdm_internal_engine.mtr, line 210: material 'textures/common/trigger' previously defined at materials/invisible.mtr:131 WARNING:file materials/tdm_internal_engine.mtr, line 218: material 'textures/common/trigmulti' previously defined at materials/invisible.mtr:140 WARNING:file materials/tdm_internal_engine.mtr, line 226: material 'textures/common/trigonce' previously defined at materials/invisible.mtr:149 WARNING:file materials/tdm_internal_engine.mtr, line 234: material 'textures/common/trigtimer' previously defined at materials/invisible.mtr:158 WARNING:file materials/tdm_internal_engine.mtr, line 242: material 'textures/common/trigrelay' previously defined at materials/invisible.mtr:167 WARNING:file materials/tdm_internal_engine.mtr, line 250: material 'textures/common/trighurt' previously defined at materials/invisible.mtr:176 WARNING:file materials/tdm_internal_engine.mtr, line 258: material 'textures/common/trigfade' previously defined at materials/invisible.mtr:185 WARNING:file materials/tdm_internal_engine.mtr, line 266: material 'textures/common/triggui' previously defined at materials/invisible.mtr:194 WARNING:file materials/tdm_internal_engine.mtr, line 274: material 'textures/common/trigair' previously defined at materials/invisible.mtr:203 WARNING:file materials/tdm_internal_engine.mtr, line 282: material 'textures/common/trigentityname' previously defined at materials/invisible.mtr:212 WARNING:file materials/tdm_internal_engine.mtr, line 290: material 'textures/common/trigentityname_once' previously defined at materials/invisible.mtr:221 WARNING:file materials/tdm_internal_engine.mtr, line 302: material 'textures/common/nodrop' previously defined at materials/invisible.mtr:230 WARNING:file materials/tdm_internal_engine.mtr, line 314: material 'textures/common/clip' previously defined at materials/invisible.mtr:242 WARNING:file materials/tdm_internal_engine.mtr, line 325: material 'textures/common/trigflashlight' previously defined at materials/invisible.mtr:253 WARNING:file materials/tdm_internal_engine.mtr, line 338: material 'textures/common/clip_plusmovables' previously defined at materials/invisible.mtr:262 WARNING:file materials/tdm_internal_engine.mtr, line 349: material 'textures/common/full_clip' previously defined at materials/invisible.mtr:274 WARNING:file materials/tdm_internal_engine.mtr, line 361: material 'textures/common/player_clip' previously defined at materials/invisible.mtr:284 WARNING:file materials/tdm_internal_engine.mtr, line 371: material 'textures/common/monster_clip' previously defined at materials/invisible.mtr:294 WARNING:file materials/tdm_internal_engine.mtr, line 381: material 'textures/common/moveable_clip' previously defined at materials/invisible.mtr:303 WARNING:file materials/tdm_internal_engine.mtr, line 391: material 'textures/common/ik_clip' previously defined at materials/invisible.mtr:312 WARNING:file materials/tdm_internal_engine.mtr, line 402: material 'textures/common/cushion' previously defined at materials/invisible.mtr:321 WARNING:file materials/tdm_internal_engine.mtr, line 411: material 'textures/common/slick' previously defined at materials/invisible.mtr:333 WARNING:file materials/tdm_internal_engine.mtr, line 420: material 'textures/common/noimpact' previously defined at materials/invisible.mtr:342 WARNING:file materials/tdm_internal_engine.mtr, line 434: material 'textures/common/mirror' previously defined at materials/invisible.mtr:352 WARNING:file materials/tdm_internal_engine.mtr, line 441: material 'invisible' previously defined at materials/invisible.mtr:366 WARNING:file materials/tdm_internal_engine.mtr, line 454: material 'textures/common/ladder' previously defined at materials/invisible.mtr:372 WARNING:file materials/tdm_internal_engine.mtr, line 463: material 'textures/common/collision' previously defined at materials/invisible.mtr:385 WARNING:file materials/tdm_internal_engine.mtr, line 473: material 'textures/common/speaker' previously defined at materials/invisible.mtr:394 WARNING:file materials/tdm_internal_engine.mtr, line 482: material 'textures/common/particle' previously defined at materials/invisible.mtr:402 WARNING:file materials/tdm_internal_engine.mtr, line 494: material 'textures/common/overdrawtest' previously defined at materials/invisible.mtr:409 WARNING:file materials/tdm_internal_engine.mtr, line 500: material 'textures/common/moveableclipmodel' previously defined at materials/invisible.mtr:421 WARNING:file materials/tdm_models_furniture.mtr, line 1445: material 'privacy_screen_body' previously defined at materials/nosslak.mtr:38 WARNING:file materials/tdm_models_furniture.mtr, line 1501: material 'privacy_screen_body_plain' previously defined at materials/nosslak.mtr:77 WARNING:file materials/tdm_models_furniture.mtr, line 1556: material 'privacy_screen_body_wallpaper1' previously defined at materials/nosslak.mtr:117 WARNING:file materials/tdm_models_furniture.mtr, line 1611: material 'privacy_screen_body_wallpaper2' previously defined at materials/nosslak.mtr:157 WARNING:file materials/tdm_models_furniture.mtr, line 1665: material 'privacy_screen_frame' previously defined at materials/nosslak.mtr:197 WARNING:file materials/tdm_models_kitchen.mtr, line 2801: material 'tdm_pumpkin' previously defined at materials/pumpkin.mtr:1 WARNING:file materials/tdm_models_misc_doll.mtr, line 53: material 'dewdrop_doll' previously defined at materials/tdm_models_misc.mtr:835 WARNING:file materials/tdm_models_tools.mtr, line 1050: material 'bellows_fancy' previously defined at materials/nosslak.mtr:236 WARNING:file materials/tdm_models_wearable.mtr, line 882: material 'tdm_plaguemask' previously defined at materials/plague_material.mtr:1 WARNING:file materials/tdm_particles_legacy.mtr, line 58: material 'textures/particles/barrelpoof' previously defined at materials/senetemp.mtr:16769 WARNING:file materials/tdm_particles_legacy.mtr, line 72: material 'textures/particles/pfirebig2' previously defined at materials/sfx.mtr:1553 WARNING:file materials/tdm_particles_legacy.mtr, line 87: material 'textures/particles/pfirebig2_sort10' previously defined at materials/sfx.mtr:1569 WARNING:file materials/tdm_particles_legacy.mtr, line 102: material 'textures/particles/dustcloud' previously defined at materials/senetemp.mtr:16871 WARNING:file materials/tdm_particles_legacy.mtr, line 113: material 'textures/particles/drop2' previously defined at materials/andy.mtr:164 WARNING:file materials/tdm_particles_legacy.mtr, line 124: material 'textures/particles/drop3' previously defined at materials/andy.mtr:180 WARNING:file materials/tdm_particles_legacy.mtr, line 138: material 'textures/particles/s_lightning2_whi' previously defined at materials/andy.mtr:213 WARNING:file materials/tdm_particles_legacy.mtr, line 152: material 'textures/particles/s_lightning_masked' previously defined at materials/senetemp.mtr:16723 WARNING:file materials/tdm_plaster.mtr, line 1407: material 'textures/darkmod/plaster/mortar_sloppy_dark' previously defined at materials/tdm_melan_plaster2.mtr:1 WARNING:file materials/tdm_sfx_legacy.mtr, line 30: material 'textures/particles/boomboom' previously defined at materials/sfx.mtr:541 WARNING:file materials/tdm_sfx_legacy.mtr, line 41: material 'textures/particles/boomboom2' previously defined at materials/sfx.mtr:585 WARNING:file materials/tdm_sfx_legacy.mtr, line 52: material 'textures/particles/boomboom3' previously defined at materials/sfx.mtr:518 WARNING:file materials/tdm_sfx_legacy.mtr, line 66: material 'textures/particles/dust' previously defined at materials/sfx.mtr:1724 WARNING:file materials/tdm_sfx_legacy.mtr, line 77: material 'textures/particles/fbeam' previously defined at materials/sfx.mtr:1459 WARNING:file materials/tdm_sfx_legacy.mtr, line 88: material 'textures/particles/pfirebig' previously defined at materials/sfx.mtr:1605 WARNING:file materials/tdm_sfx_legacy.mtr, line 99: material 'textures/particles/pfiresmall2' previously defined at materials/sfx.mtr:1515 WARNING:file materials/tdm_sfx_legacy.mtr, line 123: material 'textures/particles/plasma' previously defined at materials/sfx.mtr:2610 WARNING:file materials/tdm_sfx_legacy.mtr, line 137: material 'textures/particles/spark3' previously defined at materials/sfx.mtr:2509 WARNING:file materials/tdm_sfx_legacy.mtr, line 150: material 'textures/particles/preamble' previously defined at materials/sfx.mtr:278 WARNING:file materials/tdm_sfx_legacy.mtr, line 159: material 'textures/sfx/flamesparks' previously defined at materials/senetemp.mtr:16289 WARNING:file materials/tdm_sfx_legacy.mtr, line 203: material 'genericDamage' previously defined at materials/decals.mtr:1467 WARNING:file materials/tdm_sfx_legacy.mtr, line 216: material 'textures/sfx/shotgunpuff' previously defined at materials/sfx.mtr:4261 WARNING:file materials/tdm_stone_brick.mtr, line 5318: material 'textures/darkmod/stone/brick/blocks_tealblue_peeling' previously defined at materials/custom.mtr:1 WARNING:file materials/tdm_stone_brick.mtr, line 5414: material 'textures/darkmod/stone/brick/mossy_dull_bricks' previously defined at materials/custom.mtr:48 WARNING:file materials/tdm_stone_brick.mtr, line 5751: material 'textures/darkmod/stone/brick/rough_blocks_limestone' previously defined at materials/custom.mtr:95 WARNING:file materials/tdm_tables.mtr, line 4: table 'sosTable' previously defined at materials/shaderdemo.mtr:1 WARNING:file materials/tdm_tables.mtr, line 5: table 'fadeTable' previously defined at materials/shaderdemo.mtr:3 WARNING:file materials/tdm_tables.mtr, line 6: table 'oneThirdTable' previously defined at materials/shaderdemo.mtr:4 WARNING:file materials/tdm_tables.mtr, line 41: table 'sinTable' previously defined at materials/shaderdemo.mtr:5 WARNING:file materials/tdm_tables.mtr, line 75: table 'cosTable' previously defined at materials/shaderdemo.mtr:40 WARNING:file materials/tdm_tables.mtr, line 85: table 'convexFade' previously defined at materials/shaderdemo.mtr:74 WARNING:file materials/tdm_tables.mtr, line 95: table 'concaveFade' previously defined at materials/shaderdemo.mtr:84 WARNING:file materials/tdm_tables.mtr, line 97: table 'eyestable' previously defined at materials/monsters.mtr:1 WARNING:file materials/tdm_tables.mtr, line 101: table 'decalFade' previously defined at materials/decals.mtr:1 WARNING:file materials/tdm_tables.mtr, line 103: table 'deserttable' previously defined at materials/senetemp.mtr:5618 WARNING:file materials/tdm_tables.mtr, line 105: table 'fireballtable' previously defined at materials/monsters.mtr:4 WARNING:file materials/tdm_tables.mtr, line 109: table 'embertable' previously defined at materials/kentest.mtr:3 WARNING:file materials/test_spirit.mtr, line 41: material 'rev_spirit_bottom' previously defined at materials/rev_spirit.mtr:1 WARNING:file materials/test_spirit.mtr, line 82: material 'rev_spirit_top' previously defined at materials/rev_spirit.mtr:41 WARNING:file materials/vp_materials.mtr, line 206: material 'textures/sfx/vp1' previously defined at materials/tdm_sfx_legacy.mtr:159 WARNING:file materials/vp_materials.mtr, line 224: material 'textures/sfx/vp3' previously defined at materials/tdm_sfx_legacy.mtr:175 WARNING:file materials/washroom.mtr, line 2: table 'blighttable' previously defined at materials/tdm_tables.mtr:97 WARNING:file materials/weapons.mtr, line 1321: material 'textures/particles/blacksmokepuff' previously defined at materials/tdm_particles_legacy.mtr:19 WARNING:file materials/zgraeme.mtr, line 135: material 'textures/particles/smokepuff' previously defined at materials/tdm_particles_legacy.mtr:1 WARNING:file materials/zgraeme.mtr, line 200: material 'textures/particles/smokepuffalpha' previously defined at materials/tdm_particles_legacy.mtr:34 WARNING:file sound/tdm_ambient_environmental02.sndshd, line 99: sound 'weather_thunder04' previously defined at sound/tdm_ambient_environmental.sndshd:660 WARNING:file sound/tdm_ambient_environmental02.sndshd, line 105: sound 'weather_thunder05' previously defined at sound/tdm_ambient_environmental.sndshd:666 ------------------------------ Those warnings repeated 3 different times, each in a different section of TDM loading... I linked the /.doom3/base/ directory into /.doom3/darkmod/ and the majority of those warnings went away. The next post shows the change...
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The patch does not fix the problem The error (training_mission) WARNING:file materials/tdm_particles_legacy.mtr, line 72: material 'textures/particles/pfirebig2' previously defined at materials/sfx.mtr:1553 WARNING:file materials/tdm_particles_legacy.mtr, line 87: material 'textures/particles/pfirebig2_sort10' previously defined at materials/sfx.mtr:1569 WARNING:file materials/tdm_particles_legacy.mtr, line 102: material 'textures/particles/dustcloud' previously defined at materials/senetemp.mtr:16871 WARNING:file materials/tdm_particles_legacy.mtr, line 113: material 'textures/particles/drop2' previously defined at materials/andy.mtr:164 WARNING:file materials/tdm_particles_legacy.mtr, line 124: material 'textures/particles/drop3' previously defined at materials/andy.mtr:180 WARNING:file materials/tdm_particles_legacy.mtr, line 138: material 'textures/particles/s_lightning2_whi' previously defined at materials/andy.mtr:213 WARNING:file materials/tdm_particles_legacy.mtr, line 152: material 'textures/particles/s_lightning_masked' previously defined at materials/senetemp.mtr:16723 WARNING:file materials/tdm_sfx_legacy.mtr, line 30: material 'textures/particles/boomboom' previously defined at materials/sfx.mtr:541 WARNING:file materials/tdm_sfx_legacy.mtr, line 41: material 'textures/particles/boomboom2' previously defined at materials/sfx.mtr:585 WARNING:file materials/tdm_sfx_legacy.mtr, line 52: material 'textures/particles/boomboom3' previously defined at materials/sfx.mtr:518 WARNING:file materials/tdm_sfx_legacy.mtr, line 66: material 'textures/particles/dust' previously defined at materials/sfx.mtr:1724 WARNING:file materials/tdm_sfx_legacy.mtr, line 77: material 'textures/particles/fbeam' previously defined at materials/sfx.mtr:1459 WARNING:file materials/tdm_sfx_legacy.mtr, line 88: material 'textures/particles/pfirebig' previously defined at materials/sfx.mtr:1605 WARNING:file materials/tdm_sfx_legacy.mtr, line 99: material 'textures/particles/pfiresmall2' previously defined at materials/sfx.mtr:1515 WARNING:file materials/tdm_sfx_legacy.mtr, line 123: material 'textures/particles/plasma' previously defined at materials/sfx.mtr:2610 WARNING:file materials/tdm_sfx_legacy.mtr, line 137: material 'textures/particles/spark3' previously defined at materials/sfx.mtr:2509 WARNING:file materials/tdm_sfx_legacy.mtr, line 150: material 'textures/particles/preamble' previously defined at materials/sfx.mtr:278 WARNING:file materials/tdm_sfx_legacy.mtr, line 159: material 'textures/sfx/flamesparks' previously defined at materials/senetemp.mtr:16289 WARNING:file materials/tdm_sfx_legacy.mtr, line 203: material 'genericDamage' previously defined at materials/decals.mtr:1467 WARNING:file materials/tdm_sfx_legacy.mtr, line 216: material 'textures/sfx/shotgunpuff' previously defined at materials/sfx.mtr:4261 WARNING:file materials/tdm_tables.mtr, line 4: table 'sosTable' previously defined at materials/shaderdemo.mtr:1 WARNING:file materials/tdm_tables.mtr, line 5: table 'fadeTable' previously defined at materials/shaderdemo.mtr:3 WARNING:file materials/tdm_tables.mtr, line 6: table 'oneThirdTable' previously defined at materials/shaderdemo.mtr:4 WARNING:file materials/tdm_tables.mtr, line 41: table 'sinTable' previously defined at materials/shaderdemo.mtr:5 WARNING:file materials/tdm_tables.mtr, line 75: table 'cosTable' previously defined at materials/shaderdemo.mtr:40 WARNING:file materials/tdm_tables.mtr, line 85: table 'convexFade' previously defined at materials/shaderdemo.mtr:74 WARNING:file materials/tdm_tables.mtr, line 95: table 'concaveFade' previously defined at materials/shaderdemo.mtr:84 WARNING:file materials/tdm_tables.mtr, line 97: table 'eyestable' previously defined at materials/monsters.mtr:1 WARNING:file materials/tdm_tables.mtr, line 101: table 'decalFade' previously defined at materials/decals.mtr:1 WARNING:file materials/tdm_tables.mtr, line 103: table 'deserttable' previously defined at materials/senetemp.mtr:5618 WARNING:file materials/tdm_tables.mtr, line 105: table 'fireballtable' previously defined at materials/monsters.mtr:4 WARNING:file materials/tdm_tables.mtr, line 109: table 'embertable' previously defined at materials/kentest.mtr:3 WARNING:file materials/vp_materials.mtr, line 206: material 'textures/sfx/vp1' previously defined at materials/tdm_sfx_legacy.mtr:159 WARNING:file materials/vp_materials.mtr, line 224: material 'textures/sfx/vp3' previously defined at materials/tdm_sfx_legacy.mtr:175 WARNING:file materials/washroom.mtr, line 2: table 'blighttable' previously defined at materials/tdm_tables.mtr:97 WARNING:file materials/weapons.mtr, line 1321: material 'textures/particles/blacksmokepuff' previously defined at materials/tdm_particles_legacy.mtr:19 WARNING:file materials/zgraeme.mtr, line 135: material 'textures/particles/smokepuff' previously defined at materials/tdm_particles_legacy.mtr:1 WARNING:file materials/zgraeme.mtr, line 200: material 'textures/particles/smokepuffalpha' previously defined at materials/tdm_particles_legacy.mtr:34 Initializing event system ...793 event definitions Initializing class hierarchy ...166 classes, 386984 bytes for event callbacks idCmdSystemLocal::AddCommand: tdm_updateCookedMathData already defined idCmdSystemLocal::AddCommand: tdm_lod_bias_changed already defined Initializing scripts Compiled 'rand_osc_light::GetOscOrigin': 122.1 ms ---------- Compile stats ---------- Memory usage: Strings: 42, 5072 bytes Statements: 18304, 366080 bytes Functions: 1139, 116360 bytes Variables: 83908 bytes Mem used: 1040024 bytes Static data: 2277552 bytes Allocated: 2780128 bytes Thread size: 7068 bytes ...5 aas types game initialized. -------------------------------------- Parsing material files Found 0 new mission packages. Found 14 mods in the FM folder. Parsed 16 mission declarations. No 'tdm_mapsequence.txt' file found for the current mod: training_mission -------- Initializing Session -------- Font fonts/english/mason_glow in size 12 not found, using size 48 instead. Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. Font fonts/english/mason in size 24 not found, using size 48 instead. session initialized -------------------------------------- ============= ReloadEngine end =============== couldn't exec autocommands.cfg Found 0 new mission packages. Found 14 mods in the FM folder. DisplayBriefingPage: briefingData is maps/training_mission/mission_briefing DisplayBriefingPage: xdata found. DisplayBriefingPage: numPages is 1 DisplayBriefingPage: current page is 1 Objective 1: Parsing success and failure logic Objective 2: Parsing success and failure logic Applied 0 objective conditions. --------- Game Map Shutdown ---------- ModelGenerator memory: No LOD entries. -------------------------------------- reloading guis/mainmenu.gui. reloading guis/restart.gui. reloading guis/msg.gui. --------- Map Initialization --------- Map: training_mission glprogs/ambientEnvironment.vfp glprogs/ambientEnvironment.vfp glprogs/heatHazeWithMaskAndBlur.vfp glprogs/heatHazeWithMaskAndBlur.vfp glprogs/heatHazeWithMask.vfp glprogs/heatHazeWithMask.vfp ----------- Game Map Init ------------ collision data: 637 models 67331 vertices (1578 KB) 112309 edges (3948 KB) 45749 polygons (3199 KB) 6008 brushes (824 KB) 23535 nodes (643 KB) 68169 polygon refs (532 KB) 20173 brush refs (157 KB) 35808 internal edges 1166 sharp edges 0 contained polygons removed 0 polygons merged 10884 KB total memory used 334 msec to load collision data. map bounds are (5688.0, 4448.0, 2816.0) max clip sector is (177.8, 278.0, 352.0) 6 KB passage memory used to build PVS 3 msec to calculate PVS 76 areas 182 portals 9 areas visible on average 912 bytes PVS data [Load AAS] loading maps/training_mission.aas48 [Load AAS] loading maps/training_mission.aas96 [Load AAS] loading maps/training_mission.aas32 done. [Load AAS] loading maps/training_mission.aas100 [Load AAS] loading maps/training_mission.aas_rat done. ConversationManager: Found 0 valid conversations. Entering tdm_main() Exiting tdm_main() Spawning entities Compiled 'I:\Program Files\Doom 3\darkmod\maps\training_mission.script': 8.8 ms ---------- Compile stats ---------- Memory usage: Strings: 43, 5168 bytes Statements: 19236, 384720 bytes Functions: 1188, 120640 bytes Variables: 87660 bytes Mem used: 1076288 bytes Static data: 2277552 bytes Allocated: 2798112 bytes Thread size: 7068 bytes removed 28 degenerate triangles removed 30 degenerate triangles WARNING:unknown model type '_prelight_light_187.2' removed 2 degenerate triangles WARNING:Couldn't load sound 'tdm_ai_builder2_sleep.wav' using default WARNING:Couldn't load sound 'sound/voices/wench/tdm_ai_wench_notice_generic01.ogg' using default WARNING:Couldn't load sound 'tdm_ai_wench_find_soft_corpse_female.wav' using default key_guard_3: Fixing inv_category from Keys to #str_02392. key_guard_4: Fixing inv_category from Keys to #str_02392. removed 12 degenerate triangles key_exit1: Fixing inv_category from Keys to #str_02392. removed 58 degenerate triangles glprogs/heatHaze.vfp glprogs/heatHaze.vfp StoreRoomKey1: Fixing inv_category from Keys to #str_02392. removed 22 degenerate triangles removed 4 degenerate triangles removed 2 degenerate triangles OldChestKey_2: Fixing inv_category from Keys to #str_02392. removed 32 degenerate triangles removed 16 degenerate triangles removed 48 degenerate triangles removed 8 degenerate triangles removed 48 degenerate triangles removed 8 degenerate triangles removed 12 degenerate triangles removed 75 degenerate triangles removed 16 degenerate triangles removed 75 degenerate triangles removed 16 degenerate triangles WARNING:Couldn't load sound 'no_sound.wav' using default removed 1 degenerate triangles WARNING:Couldn't load sound 'sound/machinery/machines/1shot_airpump_02_activate.wav' using default WARNING:idFileSystem::OSPathToRelativePath failed on removed 24 degenerate triangles removed 18 degenerate triangles removed 2 degenerate triangles WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1'. ...2796 entities spawned, 0 inhibited ==== Processing events ==== Objective 1: Parsing success and failure logic Objective 2: Parsing success and failure logic Applied 0 objective conditions. [aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 0. [aas_rat]: Assigned 0 multistatemover positions to AAS areas and ignored 0. WARNING:Unknown string id #str_02618 WARNING:Unknown string id #str_02619 WARNING:Unknown string id #str_02048 WARNING:Unknown string id #str_02497 WARNING:Unknown string id #str_04240 WARNING:Unknown string id #str_04240 -------------------------------------- SpawnPlayer: 0 WARNING:file materials/tdm_models_weapons.mtr, line 384: Bad term 'firetable2' WARNING:file materials/tdm_models_weapons.mtr, line 384: expected ')' but found '[' removed 16 degenerate triangles removed 16 degenerate triangles glprogs/cookMath_pass1.vfp glprogs/cookMath_pass1.vfp glprogs/cookMath_pass2.vfp glprogs/cookMath_pass2.vfp glprogs/brightPass_opt.vfp glprogs/brightPass_opt.vfp glprogs/blurx.vfp glprogs/blurx.vfp glprogs/blury.vfp glprogs/blury.vfp glprogs/finalScenePass_opt.vfp glprogs/finalScenePass_opt.vfp ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 models purged from previous level, 1197 models kept. --------------------------------------------------- ----- idImageManager::EndLevelLoad ----- WARNING:Couldn't load image: textures/darkmod/nature/straw/straw02_loose_patch WARNING:Couldn't load image: sleeve WARNING:Couldn't load image: sleeve_frill WARNING:Couldn't load image: tail WARNING:Couldn't load image: models/md5/chars/thief/thief1_local WARNING:Couldn't load image: textures/darkmod/window/lamp_glass WARNING:Couldn't load image: _bloomimage WARNING:Couldn't load image: _cookedmath 0 purged from previous 202 kept from previous 1279 new loaded all images loaded in 39.2 seconds ---------------------------------------- ----- idSoundCache::EndLevelLoad ----- 270719k referenced 6338k purged ---------------------------------------- sound: missing efxs/training_mission.efx ----------------------------------- 73309 msec to load training_mission --------- Game Map Shutdown ---------- WARNING:Door door_lockpick5 is not within a valid AAS area WARNING:Door atdm_mover_door_18 is not within a valid AAS area WARNING:Door treasuredoor1 is not within a valid AAS area WARNING:Door safe_door1 is not within a valid AAS area WARNING:Door OldChestLid_2 is not within a valid AAS area WARNING:Door atdm_mover_door_1 is not within a valid AAS area WARNING:Door atdm_mover_door_2 is not within a valid AAS area WARNING:Door FootlockerLid_1 is not within a valid AAS area WARNING:Door door_96x48x2hinge_1 is not within a valid AAS area WARNING:Door stove_door is not within a valid AAS area WARNING:Door book_cover is not within a valid AAS area WARNING:Door small_dresser_drawer_1 is not within a valid AAS area WARNING:Door small_dresser_drawer_2 is not within a valid AAS area ModelGenerator memory: 6 LOD entries with 3 users using 1518 bytes, memory saved: 720 bytes. -------------------------------------- Shutting down sound hardware idRenderSystem::Shutdown() Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...restoring hardware gamma: success ...shutting down QGL ...unloading OpenGL DLL I18NLocal: Shutdown. ------------ Game Shutdown ----------- --------- Game Map Shutdown ---------- ModelGenerator memory: No LOD entries. -------------------------------------- ModelGenerator memory: No LOD entries. Shutdown event system -------------------------------------- malloc failure for 134217736
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created a ironman-mode for TDM. For more info, see http://forums.thedarkmod.com/topic/18518-would-it-be-possible-to-implement-an-ironman-mode-in-darkmod/
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Working on a litte expiremental deusexthemed tdm mission http://forums.thedarkmod.com/topic/18512-deus-ex-mod-like-dark-mod-is-to-thief
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Dishonoured 2: Tweaks and Fixes guide - http://forums.thedarkmod.com/topic/18494-dishonored-2-tweaks-and-settings/?p=397014
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If the "mission fails as soon as stealth score turns non-zero," that would not be good for ghost players. They might need to find out "how" they failed and experiment to avoid alerting guards. They might need to take those score points as a "bust". They might need to take those score points to complete an objective. Then, mission authors would need to encode exceptions into their missions, which would be a lot of work (if they decide to do it at all). However, part of what makes ghosting challenging and fun is when mission authors do not create their missions with ghosting in mind. Please see: Official Ghosting Rules: https://www.ttlg.com/forums/showthread.php?t=148523 Writing code for these rules would be a huge undertaking. Ghost Rules Discussion: https://www.ttlg.com/forums/showthread.php?t=148487 Creating an official mode could alienate these dedicated ghost players, because it would clash with what is considered ghosting in the community. Including the Stealth Stat Tool mod in the official release would be more useful. Or, making the audible alert states of guards quick and easy to recognize could help as well. For these reasons, I don't agree with an official "Ghost" mode. If the dev team were to do it, we should consult with @Klatremus so we get it 100% correct or not pursue it at all. (This ghosting bit should probably be in its own thread.)
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National Geographic: Mars - http://forums.thedarkmod.com/topic/18488-this-is-what-i-helped-with-today/