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  1. Hello, I'm trying to run TDM in 16:9 (1920x1080) on a Samsung C49RG94 32:9 monitor. What I want to achieve is not widescreen play (which is working), but I want to play TDM in 16:9 centered with black bars on each side. The PBP (picture by picture) of the monitor doesn't seem to support this (left or right side only, but not centered) and the monitor software "Easy Setting Box" also does not seem able to achive this. So I'm looking for way to either run TDM in fullscreen or in window mode with black bars on each side. In window-mode the two best programs I have found so far were listed here: https://www.pcgamingwiki.com/wiki/Glossary:Borderless_fullscreen_windowed - Borderless Gaming (not the also listed Windowed Borderless Gaming) and - Simple Runtime Window Editor Both were capable to bring TDM in window-mode without borders and disabled windows taskbar in the center of the screen. But the problem, that the rest of the desktop is still visible remains. Is there any known way to run TDM in (preferred) full screen mode with black bars left and right so that it runs in 1980x1080 (or 2560x1440) in 16:9 on a 32:9 widescreen monitor? Currently, if you set a lower aspect ration than that of the monitor, TDM stretches the display (Subnautica for example shows black bars in this case). If that's not possible, is there any known way how to bring the window-mode to show black bars on the side or some comparable reasonable workaround (which doesn't require to delete every icon, permanently hide the taskbar and the set the desktop to black)? Thank you very much! OGDA
  2. I saw this and immediately thought of you all here. Trenchbroom! That's right. It's an incredibly slick, extremely intuitive BSP editor for Quake 1. Yeah, Quake. Old game. But being a Quake editor does mean it has something in common with Radiant. Plus the source code is freely available, which means it might be possible to incorporate some of the nicer features into DR. Just from my perspective, it looks like doing so would be a huge boon to level design. This makes the process of level design more immediate and free flowing. It acts more like a proper 3D editor, rather than the slow block by block setup of DR and Dromed. I'm gonna play around with it a little bit to see how it works, but just from the video and a quick glance through the documentation, it already looks pretty grand.
  3. Hi guys, I’m going out desktop shopping today. Not building my own no more. What should I be looking for with processor & ghz? Sdd &/or hdd & what size(s)? Ram? Nvidia is obvious, but ram for that? Thanks for any suggestions?
  4. Greetings, as there seem to be few or no(?) visible developments getting the antiquated TDM codebase looking like something that came out this decade - what about taking all the TDM changes and forward porting them to a modern Doom 3 engine like: https://github.com/dhewm/dhewm3 Where you'd get (for 'free'); 64 Bit supportOpenAL - EFX == E.A.X.Better build supportLots of other fixes and things Ports for most platforms What would be nice to know is the depth and scope of TDM 'features' inserted into Doom3. The idea is to take bits from TDM (engine) itself that are unique and needed for TDM (mod) and re-insert these into a branch of dhewm3. Making a TDM-compatible dhewm3. as the final result. That way a modern, fast-moving codebase is leveraged immediately and TDM gains alot of goodies, without hair-pulling.
  5. I installed vk redist x64 ( 2017-2022), but it didn't help. Procedure entry point not found.... Please help urgently... I would really like to play this game. TDM 2.10 has no problems with the launch on windows 7
  6. I've just updated my TDM installation to 2.10 with a new darkmod.cfg on my laptop (Intel UHD 630) and found the ingame graphics to be broken: lights seem to be shown as red, yellow or green. Looking at the console log for Caduceus of St. Alban (render.txt), I noticed that it complains about the volumetric shader, GL_EXT_depth_bounds_test and GL_ARB_compatibility. Any ideas? I quite like the very speedy loading times of 2.10.
  7. Yo TDM crew. As I delve into map creation, I have waded into scripting. I have been using notepad++ as a text editor with .script extension as C++ to bet basic coloring. Are there other editors, IDEs, or even better Notepad++ settings or addons that might be useful? Much appreciated. Clint
  8. Hi all, As the title suggests, I cannot run the dark mod. After installing, I run the 64 bit exe (there is no 32 bit exe) and the game freezes just after the cursor appears. Windows 10 then says the program is not responding. Have tried looking around the forums and changed various cfg values and tried using compatibility settings to no avail. My machine is a Lenovo Yoga 2 laptop with the standard Intel HD onboard graphics card and 4gb ram. I have tried updating and reinstalling to no success. Any thoughts? I have pretty standard hardware and can't understand the issue.
  9. There's now an editable fan mission list on the wiki, for the sake of tracking missions made for The Dark Mod. Please read and follow the guidelines, and help keep the list up to date! Direct link, but also accessible from the wiki title page: http://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod Discussion of changes (format, policies, entries, etc.) can take place in this thread. --------------------------------------- There is also now a wiki page to track upcoming fan missions: http://wiki.thedarkmod.com/index.php?title=Upcoming_Fan_Missions Submissions, progress, and any discussion for missions under construction can take place here: http://forums.thedarkmod.com/topic/11639-upcoming-fan-missions/
  10. Fiddling around with a new tdm-in-webbrowser project:  boxedwine 32bit and emscripten.

    1. freyk

      freyk

      Maybe i can remove the WINE-stuff from it en insert TDM 32 for linux
      Because the boxedwine container contains a very small linux distro with WINE.

    2. datiswous
    3. freyk

      freyk

      Because thats the only thing that the boxedwine-web package supports. And dont have the knowledge to create something like that. For more info see boxedwine site.

  11. Thought I'd share what I've been working on lately. While my mapping days are behind me, TDM still is still an inspiration for many of the fantasy illustrations I do in my free time. Here's a few that should look somewhat familiar:
  12. http://i.imgur.com/Zw5yOSf.png What Does EAX Do? EAX provides a more believable sound and adds reverb similar to what was beloved in Thief 1 and 2. I compiled a video below which is a comparison between regular TDM and EAX enabled TDM. It shows the same mission (Accountant 2) and the same scenes, one with and one without EAX, the difference is quite clear. Recently I was trying to enable EAX for Thief: Deadly Shadows and stumbled upon this solution on TTLG, I thought I would test it on the dark mod and low and behold it does work. So what's the big deal about all of this then? well previously you had to have a soundblaster card that supported EAX 4.0, with the solution below you are able to enable EAX on The Dark Mod with any soundcard. http://www.youtube.com/watch?v=EM5S7uRZ_5w Installation Instructions Download this file: http://www54.zippyshare.com/v/CbuBNIVo/file.html Mirror: https://www.mediafire.com/?9djsjndl49tk1nf Mirror: https://mega.nz/#!rUJRHI5S!tOLaeYvTqmCkrPuvKaDT-KMpXmuvTHVmaaxCR8LyDPY 1. Install "EAX4Unified_redist_4001" 2. Install "Creative_alchemy_1.45.03" 3. Put "CreativeALchemy14503RestrictionRemover-MST.exe" in the installation folder of Creative Alchemy (default location: C:\Program Files\Creative\ALchemy). 4. Run "CreativeALchemy14503RestrictionRemover-MST.exe" as administrator and install 5. Reboot PC 6. Go to Creative ALchemy folder and open "ALchemy.exe" 7. Click Add 8. Put "The Dark Mod" as the Game Title and tick the radiobox "Use Game Path" and put your Dark Mod base directory in there (for example I put "D:\Games\darkmod") 9. Click Ok 10. Highlight the newly created "The Dark Mod" entry on the left hand side and click the >>> button to move it over to the right hand side ALchemy-enabled games 11. Close Creative ALchemy 12. Open The Dark Mod and go into settings 13. Under the audio tab turn EAX 4.0 HD on by clicking on the text to the right of it. You will be prompted with a restart dialogue 14. Click "Restart game" 15. Now you have EAX enabled and can enjoy The Dark Mod with it!
  13. Greets. I just setup VS 2022 Community/VC++/MFC on a fresh box, and did a Checkout with TortoiseSVC from the public repository of build 16481-9881 (matching a fresh 9881 dev install of TDM environment, as required). When I do the build, I get a link error: Can't find file libavcodec.lib I'm not finding that file in the working repository, although I do see the libavcodec folder and avcodec.lib If I select DarkModTools/Properties, I'm able to go to the Link/Input field and see where libavcodec.lib is listed, but I can't edit it to change it to avcodec.lib (says it's inherited) I'm kinda rusty, haven't used VS since 2015, so this may be a trivial thing. Help?
  14. I have an idea of adding TDM connection management to DarkRadiant. The plan is to combine it with TDM hot reload features later. Here is a brief list of features: start/connect to TDM, stop TDM dmap/start current map camera DR to TDM synchronization showing selected entities/brushes in TDM update entities in TDM immediately after they get changed in DR ("hot reload") The idea is to use new automation framework to send commands from DR to TDM. It already supports running console commands, moving player, clicking GUI elements. The core of automation framework is socket-based network protocol. TDM engine listens on a socket, receives some commands and sends back responses. There are also Python scripts which can send automation requests to TDM and provide some high-level API. The Python code is currently located in TDM assets repo in devel/auto. For what I see, any feature in DR can be implemented in three places: core (C++, all games) plugin (C++, TDM-specific) scripts (Python embedded) Initially I thought I would try to use automation as Python scripts, but there some problems with this approach. The DR scripting API is not suitable for running persistent Python tasks. Mainly, there are no events, and no way for Python script to live long and react to events. Since automation is only implemented in new versions of TDM, it should not go into core. So I imagine the best idea would be to create a new TDM-only plugin. Even if automation will be in C++ plugin, it would be helpful to use automation Python scripts. I have seen at least two problems with it: Embedded Python is 3.6, while my code has strict type annotations, and use some feature of 3.7. Don't remember which, but the line from __future__ import annotations does not work in 3.6. Embedded Python has socket.pyc, but does not have _socket.pyd, making it unable to interact with sockets. On the other hand, I can copy/paste automation message framing from TDM code, then somehow hack process creation/destruction in C++, and live without Python. I wonder if there are any issues or limitations with plugins. Can they listen to events or execute some code regularly? Do they have access to underlying data? Can they have their own GUI elements, like windows, buttons, menus, etc?
  15. I have the same problem too, and I also have a Radeon card. On Linux, however, instead of a black screen, it produces a bunch of colored artifacts obstructing view on the menu. I'll try both test versions and see the results1000
  16. Do we want fur in TDM? Like https://duzenko.github.io/webgl/

    1. Show previous comments  3 more
    2. AluminumHaste

      AluminumHaste

      I get 240fps which is monitor cap. Looks nice.

    3. duzenko

      duzenko

      My integrated graphics can barely do 60

    4. AluminumHaste

      AluminumHaste

      Well, integrated graphics...

  17. And boy is it great. My only question, especially for Thief, is whether there is a way to hide the HUD so that I don't burn the screen. It would be cool if there was a key to press that would show the light gem, where most of the time it is hidden. The OLED I am using, is this one. https://www.amazon.com/INNOCN-Portable-Monitor-DCI-P3-100000/dp/B09L12DGW5/ref=sr_1_4?crid=25OE5W8BWGEF2&keywords=oled+monitor&qid=1646784514&sprefix=oled+monit%2Caps%2C222&sr=8-4 Finally an affordable panel! PS, to the manufacturer of this thing, if you could make a version that is 27 inch for $600-$650, I would absolutely love you! I don't even care about 4K, that's just an excuse to sell people the same content all over again. All I want is the same (or better) monitor black-levels that I had in 1999.
  18. Did I mention how absolutely grateful I am that TDM didn't get (and can never be) assimilated by a huge company like Microsoft, as is what happened to Minecraft?

    1. thebigh

      thebigh

      Yes, I too like that The Dark Mod is not crappy, overpriced bug-ridden gruel.

    2. datiswous

      datiswous

      Somewhat unrealated, but I told some woman about trying modding in TDM and then she sad that sounded what her doughter was doing in Minecraft. Ugh, this is when you remember not to talk to people about this outside the intrest-range.

    3. OrbWeaver

      OrbWeaver

      That's the major advantage of FOSS of course: all the money in the world cannot take over the project (since it can just be forked for continued community development). Although for some reason FOSS games seem to be extremely rare apart from arcade stuff like Frozen Bubble.

  19. Greetings. First I would like to say a huge thanks for the continued support of this game and for TDM 2.10, it loads much MUCh faster now. However on Debian Linux I have an issue where the mouse occasionally just warps. It happens both in the game and in the menus, though obviously when it happens in the game it is quite disorienting. Anyone else experience this? I never saw it in 2.09... EDIT: Seems to have gone away when I switched window managers.
  20. can I from TDM 2.10 beta with update to finale switch
  21. I used to play TDM years ago on this same old laptop and it worked fine. Decided to reinstall it today and any mission I launch I get appcrash before it even starts (just after the loading bar fully loads it crashes). I was wondering if new updates made the game unplayable on old stuff like the HD 4000? cheers
  22. Hello there. I have read from the TDM Moddb page detailing that you are the author of the "Faster loading times".

    For that, I want to give you my utmost respect and my thanks. Loading times are something I absolutely hate, I can't even bear to wait 10 seconds for a game to load, but I just have to deal with it.
    Thankfully, you have made it absolutely bearable now!

    Again, thank you very much for such a great feature, I dare say that 2.10 is absolutely worth it just for the fast loading times than the rest, but I don't want to belittle the others, the volumetric light and lighting improvements are also fantastic!

    Since I know curiosity will kill me, I might as well ask you something...
    Is it possible to give this enhancement to other games? If not, at least Doom 3 itself?

    1. stgatilov

      stgatilov

      Maybe I did the majority of tweaks if you start counting them, but in reality some of the hardest improvements were done by @cabalistic. In fact, he started the whole motion of loading times optimization by his own initiative, and I merely joined it.

      And these changes were heavily discussed with the whole team, of course. So if you want to thank for these changes, you need to thank the whole team 😁

  23. I don't care much for ghosting at all since my style in playing a mission is basically leaving no one standing. I prefer clearing an area first if possible then doing a careful search. If I can't knock someone out I'll take them down with an arrow. No apologies there. Anyway, I've noticed that in the few TDM missions I've played so far my broadhead arrows have little effect really. Is this by design? It seems people recover quickly from an arrow instead of dropping.
  24. I've tried to update to 2.10 from 2.09 with the TDM updater v0.76 but fails to update saying my installation is up to date, in the log entries 'Didn't find executable name tdm_update.exe in download queue.' I downloaded the new installer v1.10 to install a new copy and fails every time at the same place while trying to install tdm_textures_nature01.pk4 with the error message 'missing end chunk...' etc. Also the link to install TDM using Freyk’s Unofficial Installer doesn't seem to be working Any help or workaround most appreciated. Thanks.
  25. Since the Windows 10 upgrade is still freely available, and suspecting it would no longer be after Win7 support ends in January, I decided to bite the bullet and do the nasty. Also, my Win7 was beginning to hiccup. Hahahahahaha. One farking dead-end after another until it finally seems to be stable. Even dealt with the "white screen of death". Unfortunately, I needed to recover my Win7 back to a years-earlier recovery point before installing Win10, which lost me a number of programs which I am now in the process of restoring. Even though I've installed the Visual Studio 2017 redistributable package, I'm getting these errors when starting TDM: missing VCRUNTIME140.dll missing ucrtbase.dll I checked the Windows/System32 folder, and both dlls are present. Any suggestions? Thanks.
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