LordSavage 5 Posted January 12, 2012 Report Share Posted January 12, 2012 So, send me a link please . I'm going to say if I can use it by the weekend. Quote Link to post Share on other sites
Bikerdude 3741 Posted January 13, 2012 Report Share Posted January 13, 2012 you have a pm. Quote Link to post Share on other sites
Popular Post skacky 65 Posted February 13, 2012 Popular Post Report Share Posted February 13, 2012 (edited) Hello there!I posted a reply on the Crucible of Omens thread on TTLG about two months ago stating that I had an abandoned TDM mission that I wanted to share in case someone wants to take it. I didn't find the time to clean it a bit, but it's done now. The FM had the title "The White Rose Hotel", but unfortunately I encountered a leak that I was never able to fix despite my tireless efforts, and I've been working on DromED and have next to no motivation whatsoever to find that leak. Also, I'm a professional Level Designer and sadly I won't have much time to work anymore on it too due to my work. So, here we are. I have removed all the readables in the mission so you can begin anew if you adopt the mission. You will see that the mission is fairly large. You can of course do anything you want with it. The only thing I want is a little space with my name if you adopt it.  So if the Crucible of Omens team needs a fully completed level geometry-wise or if anyone wants it, you can take it. Name: The White Rose HotelAuthor: Romain 'skacky' Barrilliot (me)Type: Mansion/HotelTheme: Wealthy Victorian establishment, think CoSaS: Mission X and The Grand Hotel (T2X) in TDM.Progress: Geometry is a 100% done. No AI as of yet. Most of the loot already placed.Information: The map is leaked but I don't have any clue of where the leak is. Also, the opening angles of the vents are messed-up, so you may need to reset them. Some pictures (click to enlarge): I have sent a PM to the OP with it. Edited February 13, 2012 by skacky 6 Quote Link to post Share on other sites
nbohr1more 2163 Posted February 13, 2012 Report Share Posted February 13, 2012 That's gorgeous! ! ! Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to post Share on other sites
betpet 11 Posted February 13, 2012 Report Share Posted February 13, 2012 Hello there!I posted a reply on the Crucible of Omens thread on TTLG about two months ago stating that I had an abandoned TDM mission that I wanted to share in case someone wants to take it. I didn't find the time to clean it a bit, but it's done now. The FM had the title "The White Rose Hotel", but unfortunately I encountered a leak that I was never able to fix despite my tireless efforts, and I've been working on DromED and have next to no motivation whatsoever to find that leak. Also, I'm a professional Level Designer and sadly I won't have much time to work anymore on it too due to my work. So, here we are. I have removed all the readables in the mission so you can begin anew if you adopt the mission. You will see that the mission is fairly large. You can of course do anything you want with it. The only thing I want is a little space with my name if you adopt it.  So if the Crucible of Omens team needs a fully completed level geometry-wise or if anyone wants it, you can take it. Name: The White Rose HotelAuthor: Romain 'skacky' Barrilliot (me)Type: Mansion/HotelTheme: Wealthy Victorian establishment, think CoSaS: Mission X and The Grand Hotel (T2X) in TDM.Progress: Geometry is a 100% done. No AI as of yet. Most of the loot already placed.Information: The map is leaked but I don't have any clue of where the leak is. Also, the opening angles of the vents are messed-up, so you may need to reset them. Some pictures (click to enlarge): I have sent a PM to the OP with it. That is stunning! I hope someone takes this up pretty quickly. Quote Link to post Share on other sites
Springheel 4645 Posted February 13, 2012 Report Share Posted February 13, 2012 Wow, beautiful indeed. If it's not suitable for the campaign I'd be happy to look into that leak and come up with a story for the map...it would be a definite shame not to have something like this finished and released. Quote TDM Missions:  A Score to Settle  *  A Reputation to Uphold *  A New Job  *  A Matter of Hours Video Series:  Springheel's Modules *  Speedbuild Challenge * New Mappers Workshop  *  Building Traps Link to post Share on other sites
Baddcog 114 Posted February 13, 2012 Report Share Posted February 13, 2012 That's sweet, I agree, no reason to let it go to waste. Quote Dark is the sway that mows like a harvest Link to post Share on other sites
Bikerdude 3741 Posted February 13, 2012 Report Share Posted February 13, 2012 @Skacky, drop Springs or myself a PM with the map and one of us will fix the leak for you, and any other bugs we find. That way you can continue to working on it or if not it will be ready for someone to work on it then etc. B. Quote Link to post Share on other sites
fllood 101 Posted February 14, 2012 Author Report Share Posted February 14, 2012 The White Rose Hotel had been adoped by Springheel. Quote "To rush is without doubt the most important enemy of joy" ~ Thieves Saying Link to post Share on other sites
Andrey 14 Posted February 14, 2012 Report Share Posted February 14, 2012 (edited) I've been working on DromEDShadow Politics? http://darkfate.org/view/simple/files/fan-missions/thief1/shadow_politics/screenshots Edited February 14, 2012 by Andrey Quote http://darkfate.org Link to post Share on other sites
Bikerdude 3741 Posted February 14, 2012 Report Share Posted February 14, 2012 I'd be happy to look into that leak I have pm'd Springs and skacky the following info but I though some of you taffers might find it useful also. In short the weird leak the map had was down to the unknown texture that was on some of the brushes, because the texture was unknown said brushes weren't sealing against the void. At this point it was pot luck I guessed the right texture. And what made it insidious was that on cursory examination said texture looked fine and normal, it wasn't until I tried to locate said texture in the media browser and it wasn't able to I became suspicious. At an educated guess, I would say Skacky had a custom entry in a/the mission's martial file which had a typo in it which meant it was referring to the unknown texture etc. Quote Link to post Share on other sites
Melan 1809 Posted February 14, 2012 Report Share Posted February 14, 2012 Also, I'm a professional Level Designer and sadly I won't have much time to work anymore on it too due to my work.Aha! That has showed in your Dromed work! Â Thanks for putting it up for adoption so it may be completed and enjoyed by the community. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
Bikerdude 3741 Posted February 14, 2012 Report Share Posted February 14, 2012 Its a huge mansion, very good standard over all (its very blackheart manor'ish), several levels including a basement and sewers etc. I'm sure Springs can weave a suitable story for us to wonder around in and explore :-D Quote Link to post Share on other sites
SeriousToni 481 Posted February 14, 2012 Report Share Posted February 14, 2012 Yay! I like mansions Quote "Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager Link to post Share on other sites
Glyph Seeker 19 Posted February 14, 2012 Report Share Posted February 14, 2012 Ooh this is exciting! Good luck to everyone involved in bringing it to life. =) Quote "No proposition Euclid wrote,No formulae the text-books know,Will turn the bullet from your coat,Or ward the tulwar's downward blowStrike hard who cares—shoot straight who can—The odds are on the cheaper man." From 'Arithmetic on the Frontier' by Rudyard Kipling Link to post Share on other sites
Arcturus 694 Posted July 3, 2012 Report Share Posted July 3, 2012 I'd like to give away my abandoned map:Â Â Please be warned though, those are only external walls. I used mostly CSG substract and merge so it's a one big mess, especially behind the portal. Later I started to use Blender but gave up. Quote It's only a model... Link to post Share on other sites
SiyahParsomen 31 Posted July 4, 2012 Report Share Posted July 4, 2012 We will see who's plate is empty soon. Quote Link to post Share on other sites
Melan 1809 Posted July 4, 2012 Report Share Posted July 4, 2012 I was wondering how that map was progressing. Sorry to hear it did not work out. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to post Share on other sites
RPGista 603 Posted July 4, 2012 Report Share Posted July 4, 2012 Whoa, it would have been an incredible victorian mansion, very complex architectural detailing, original elements and impecable texturing! Very impressive. Quote Link to post Share on other sites
Arcturus 694 Posted July 4, 2012 Report Share Posted July 4, 2012 Thanks! My inspiration was late 19th century neo-gothic such as post office in Bydgoszcz, as well as brick gothic, like the the courtyard of the Brotherhood of St. George in Gdańsk. I took pictures of the latter to make some textures. Quote It's only a model... Link to post Share on other sites
fllood 101 Posted October 7, 2012 Author Report Share Posted October 7, 2012 The White Rose Hotel is free for adaption again. The map has been started by Skacky with most Geometry finished. During the last half of year Springheel reworked the lighting, included a specical animation and came up with an story expose. Due to the amount of work he put into new TDM version and other of his works the White Rose Hotel is free again to whoever is interested to continue to work on this FM. If someone decides to follow up the story idea Springheel has set up he will be happy to help with the specifics. Quote "To rush is without doubt the most important enemy of joy" ~ Thieves Saying Link to post Share on other sites
Bikerdude 3741 Posted October 7, 2012 Report Share Posted October 7, 2012 The White Rose Hotel is free for adaption again.If no one takes this, or want to co-author it with me, I will take it. Quote Link to post Share on other sites
Springheel 4645 Posted October 7, 2012 Report Share Posted October 7, 2012 During the last half of year Springheel reworked the lighting, included a specical animation and came up with an story expose. It was a bit more than that...I added a bunch of AI and patrols, monster-clipped nearly everything in the map, and set up a number of custom ambient AI.  By way of explanation, I'll quote this from another thread:  Originally I thought, since the map was virtually complete, that it would be a relatively easy job to add some interesting patrols, a few decent readables, and turn it into a complete mission. However, as it turns out, this map is NOT well designed for regular TDM gameplay. It was lit almost entirely by non-extinguishable spotights, for starters, which created the bizarre problem of hallways lined with lights but with a pitch dark strip down the middle that a player could walk though completely hidden. Trying to fix this while still giving the player somewhere to hide has taken me untold hours...I've completely redone the lighting at least twice and I'm still not happy with it. A huge, sprawling hotel with non-extinguishable lighting also doesn't lend itself well to a typical break-in mission. It really needs a more involved story. While I finally did come up with something I think would work well, I realize it would take a significant amount of effort to put into place. With 1.08 taking much longer than I thought and taking up my spring and summer (when I generally have the most free time) I'm now in a place where it would take me another half year at least to finish Whiterose. That's not at all what I had in mind when I adopted it. Quote TDM Missions:  A Score to Settle  *  A Reputation to Uphold *  A New Job  *  A Matter of Hours Video Series:  Springheel's Modules *  Speedbuild Challenge * New Mappers Workshop  *  Building Traps Link to post Share on other sites
fllood 101 Posted October 12, 2012 Author Report Share Posted October 12, 2012 @Biker: I did send you the dl link and added you as author. Quote "To rush is without doubt the most important enemy of joy" ~ Thieves Saying Link to post Share on other sites
fllood 101 Posted October 12, 2012 Author Report Share Posted October 12, 2012 (edited) double post Edited October 12, 2012 by fllood Quote "To rush is without doubt the most important enemy of joy" ~ Thieves Saying Link to post Share on other sites
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