Jump to content
The Dark Mod Forums

Random video of the day...


Bikerdude
 Share

Recommended Posts

  • 3 weeks later...

Insanely amazing adaptation of American Psycho

 

  • Like 1

"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

badge?user=andarson

Link to comment
Share on other sites

 

This was always my favorite episode of the game because of the artwork, and it felt like you were actually in space because of the exteriors through the windows. I always referred to the slimer enemies as "eggies" when I was young. lol

  • Like 1
Link to comment
Share on other sites

There are also some rather strange oddities about Duke Nukem 3d. For one, walking in the slime without the boots causes damage to the player, but submerging and swimming in it does not. Yes, even without the boots. Basically as far as the game is concerned, slime is no different from water when you submerge, in the areas where you can. Same rules apply about not running out of air, but other than that, swim away. The boots don't deplete while submerged, either.

Also, if you happen to shrink or freeze a hatched egg, when it thaws, or goes back to normal size, it will be reset. That is, it will be unopened and happy to hatch again, spawning another enemy.

 

Another oddity in the game, is breaking mirrors with the pipe-bombs. The player doesn't even have to detonate them, merely throwing them at a mirror causes the mirror to break. This is strange because I don't think the pipe bomb item itself causes any damage to anything until it is detonated. Would it maybe kill slimers? They are killed by anything, even other weapons that don't actually do damage like the shrinker. Hmm I've never managed to hit a slimer while tossing the pipe bombs.

Link to comment
Share on other sites

On 7/15/2022 at 4:31 AM, jaxa said:

Here's a video that I just watched that is basically a short history of the Thief fan mission scene, including a section on TDM.

Not sure what issues people had with T2X. Personally I think it is every bit as good as the original game, even superior in some ways.

Link to comment
Share on other sites

26 minutes ago, kano said:

Not sure what issues people had with T2X. Personally I think it is every bit as good as the original game, even superior in some ways.

The main character's voice acting and the story have been criticized. I think it's a must play. I remember being wowed by the briefings and new arrows.

My only criticism of the video is that I don't think it mentioned CoSaS: Mission X. That was huge, stunning, and one of the most hyped Thief FMs from what I remember. In part because there was an intention to make more missions after that. Oh yeah, Nine Year Sleep. The video does have some footage from CoSaS: Gathering at the Inn.

Edited by jaxa
Link to comment
Share on other sites

I thought T2X was great. The main character's VA was pretty good I thought, more than adequate for the role. The campaign is a bit rough around the edges in parts, one or two of the conversations are clunky with certain lines slow to trigger. But the level design is top notch; I rate the haunted hospital, the train, and the hotel among the best fan missions T2 has to offer.

{ 0 | 🞵 } = funk_tastic

My missions:           Stand-alone                                                      Duncan Lynch series                              

                                      Down and Out on Newford Road              the Factory Heist

                                                                                                  A House Call

                              

Link to comment
Share on other sites

  • 2 weeks later...

 

"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

badge?user=andarson

Link to comment
Share on other sites

  • 4 weeks later...

Music design in this game is seriously excellent. Both when idle and when the player takes damage/in frantic combat mode..

at 7:15, listen to that. It's just spooky and perfect, with the darkness and the whole not being able to see 50 feet in front of your face. Had to be done like that on these old systems to prevent frame rates going into the toilet and it makes the game scarier that way, anyway.

Edited by kano
Link to comment
Share on other sites

  • 2 weeks later...

Still sad no one made Doom for this machine. It would be a cool university project or something. I mean the hardware is pretty weak, but all console versions of the game had sacrifices made to them. E.g. removing other animations of monsters so that they can only face the player, removing lots of textures, etc.

 

I think if the SNES could run Doom, this thing should be able to. It has 4 times the memory, but the thing about cartridge based games is that you can cheat by including extra processors inside of the cartridge itself (all?) 3D games on the SNES did this.

 

You can also rapidly pull data from the cartridge to make up for lacking RAM, it's like a grandfather of the super-fast SSD, which you certainly can't do with a 1X CD-ROM drive!

 

I know that the wizard who made SNES Doom happen released the source code for it and also did a long interview, I wonder what he would have to say on the subject of making Doom run on a CD-I.

Link to comment
Share on other sites

This is probably the worst port of Doom there is, just because it is abundantly obvious that the hardware it is running on was capable of so, so much more if used correctly! There was a company that had a 3D engine properly optimized for this system and it ran way faster and smoother while having more advanced features.

 

Edited by kano
Link to comment
Share on other sites

 

"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

badge?user=andarson

Link to comment
Share on other sites

  • 2 weeks later...
  • 2 weeks later...

 

  • Haha 1

"I really perceive that vanity about which most men merely prate — the vanity of the human or temporal life. I live continually in a reverie of the future. I have no faith in human perfectibility. I think that human exertion will have no appreciable effect upon humanity. Man is now only more active — not more happy — nor more wise, than he was 6000 years ago. The result will never vary — and to suppose that it will, is to suppose that the foregone man has lived in vain — that the foregone time is but the rudiment of the future — that the myriads who have perished have not been upon equal footing with ourselves — nor are we with our posterity. I cannot agree to lose sight of man the individual, in man the mass."...

- 2 July 1844 letter to James Russell Lowell from Edgar Allan Poe.

badge?user=andarson

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share


  • Recent Status Updates

    • stgatilov

      Bumped into an interesting piece of wisdom called Hyrum's Law:
      With a sufficient number of users of an API, it does not matter what you promise in the contract: all observable behaviors of your system will be depended on by somebody.
      · 2 replies
    • The Black Arrow

      I love playing The Dark Mod when it's cold in my place. Bonus points when it's a bit (or even very) dark and it's raining, too.
      · 1 reply
    • The Black Arrow

      I've been having stutters in Vulkan, apparently it's Nvidia Drivers' fault, so I reverted to 512 according to this: https://www.nvidia.com/en-us/geforce/forums/geforce-graphics-cards/5/505679/regular-microstutter-in-vulkan-applications-after-/?topicPage=40

      And no, that did NOT fix it. What's going on? My GPU is an RTX 2070, by the way.
      · 4 replies
    • datiswous

      I just figured out how to make subtitles work in TDM (srt) for ingame cutscenes and how to automatically generate the srt file in Kdenlive's speech recognition (I just had to edit it a bit).
      Kdenlive is a free and open source multiplatform pretty advanced video editor.
      Test case is the first builder gost scene in Requiem saying:
      1 00:00:00,180 --> 00:00:02,140 the builder be with you this night 2 00:00:02,600 --> 00:00:04,840 there will be secrets all around you 3 00:00:05,040 --> 00:00:06,439 so have a keen eye The following page gives you the basic info:
      https://wiki.thedarkmod.com/index.php?title=Subtitles
      These 2 tutorials give you the info for creating the srt files:
      If you run into the problem the Kdenlive cannot find your Python PATH, then here is a solution:
      https://www.mail-archive.com/kde-bugs-dist@kde.org/msg672183.html
      Edit: During the installation of Python, in the installer, if you select more options, you can specify to set the PATH. I tried this on another Windows computer and this fixed the issue. Much easier solution.
       
      This is all the code for the testcase:
       
      Maybe I will create a seperate (text,images based) tutorial on the wiki.
      · 8 replies
    • nbohr1more

      Anyone have a copy of the old training_demo.pk4 "timedemo benchmark"? I cannot find it in my old files collection.
      · 4 replies
×
×
  • Create New...