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Diego

Gloomwood

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This is giving me They Hunger flashbacks, I loved that game. I actually have a thread I started but nobody replied to featuring They Hunger's history and how I was searching for more info on Neil Manke's whereabouts. This game looks really good, too. Too bad I'm a console kiddie for the foreseeable future. My laptop broke years back, and I have nobody with the time or experience to help me restart my PC gaming :(

Edited by Kurshok

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Why you can link to pictures of this game
And trough yt videos of it in a spoiler.
(see spoiler)

No, i stick with TDM,
because you can mod the heck out of it.

Edited by freyk

Info: My portfolio and darkmod graphical installer
Amnesty for Bikerdude!

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If I ever get a new gaming laptop, I'll have to see to getting Gloomdwood and the Dark Mod installed. What is Gloomwood about, anyways?

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I really don't know much about it. I follow the dev on twitter and that's my source of info. They made DUSK, a FPS inspired by 90s shooters (blood seems to be a specific influence), and Gloomwood seems to be the same but for Thief.

Edited by Diego
wrong game name :P
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Looks like we have a demo now. And a preview.

Bottom of line, its a good homage to T1 and T2, but there are things missing in order to attract the thief community in a sustained way. At the moment there is no pacifist game play (the only option is to kill everything). Also, there is no story, no character building and of course, no mission editor. But then again, this is still a demo and no release date is announced.

 

   

 

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I just played the demo too. I enjoyed it! I was a little skeptical of the pitch 'thief with a gun' but it was a pretty fun demo. I tried ghosting in the normal difficulty and there is only one point it seems impossible to achieve because every enemy becomes alerted and knows exactly where you are. It's when you get the thingie surrounded by crowmen; the elevator sounds an alarm. Other than that it can be played pretty much like a thief game.

Then I played it on the hardest setting. That really did not feel like playing a thief game at all; too many deadlock guard configurations requiring violence. But resources are so scarce and enemies so overpowered that it didn't really play like a shooter either. Not sure what the appeal there is.

BTW, www.thiefwithguns.com redirects to gloomwood's steam page :laugh:

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I am playing the demo too and I like it. It plays a little differently than thief. It's crude and rough around the edges with some clipping errors (I was able to pick up and push a barrel through a solid wall). And it has save points rather than a save anytime feature. I think the world environment looks more like thief than the actual gameplay, but it is pretty similar. It's worth a look.

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So, here's my impression. You know how The Dark Project is a great game but it has some roughness to it? Then Metal Age took the basic formula from TDP and tweaked the level design to make it more stealthy, less monsters, less combat etc. I think Gloomwood is offering another 'solution' to TDP's shortcomings. It's doubling down on the horrors and supernatural and just giving Garrett guns.

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I played the demo as well, but IMO it's very rough around the edges and they didn't go far with any ideas there. 'Ok, so let's have a Thief 2-looking world and SYABH kind of enemies'. Yeah, and?

They basically recreated NewDark look on Unity, which is cool, but the movement itself is very stiff. Enemies are wheezing and their sounds are hardly recognizable from the level ambient, so you can't really hear them / guess their position too well. Stealth is not very far from binary, lightgem is in the bottom right corner (why?). Etc, etc.

It feels either like student project, or a proof of concept, internal demo at best, not a public one.

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