Shadow 68 Posted June 24, 2020 Report Share Posted June 24, 2020 Really fun mission! Loved all the hidden rooms and layout of the shop/museum. if there was one complaint it was what some have said, too many lockpick tries. One or two picks would have been enough without taking anything away from the game. I didn't really mind guards carrying lanterns inside where candles only have so much luminescence, and it seemed realistic that in the Thief universe, portable electric lights aren't a thing, and guards would need lanterns to illuminate dark areas of floors, not to mention the guards could have rotating shifts indoors and outdoors, so that's OK. I hope you make more missions. Quote Link to post Share on other sites
Tarhiel 30 Posted June 28, 2020 Report Share Posted June 28, 2020 Hello OGDA, Very nice first mission! I enjoyed a small mission after playing certain gargantuan mission in making. Can I just ask Spoiler How am I supposed to go to the hidden bar? I must have missed a hidden switch or something. Quote Link to post Share on other sites
prjames 2 Posted June 29, 2020 Report Share Posted June 29, 2020 4 hours ago, Tarhiel said: Spoiler How am I supposed to go to the hidden bar? Answer: Spoiler On the upper floor (not the attic), in the office, there are two loot items on pedestals protected (at least until you lockpick 'em) by glass cubes. Between those two items, on the wall between them, is the lock you need to pick to find your way to the hidden bar. Quote Link to post Share on other sites
lowenz 602 Posted July 2, 2020 Report Share Posted July 2, 2020 (edited) Solid compact FM! Well rounded (except maybe the cellar, and why put it behind *another* hidden door but accessible from the outside? Absolutely no need, a crate-norrowed passage or a plain metal door - from the cellar part - would be more sensed) and crafted! Tested with 2.08, 2 issues: 1) can't take these: 2) can't RE-open this a second time (as I didn't take the loot the first time ) Edited July 3, 2020 by lowenz Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Link to post Share on other sites
OGDA 35 Posted July 2, 2020 Author Report Share Posted July 2, 2020 Hmm, that should both be working (and was thoroughly tested), I'll have to retest that with 2.08. Quote Link to post Share on other sites
OGDA 35 Posted July 3, 2020 Author Report Share Posted July 3, 2020 I've tested with 2.08 and both are working as intended, even after several repetitions and even if in unusual order. Quote Link to post Share on other sites
lowenz 602 Posted July 3, 2020 Report Share Posted July 3, 2020 (edited) Uhm, I will replay the FM. Thanks! Edited July 3, 2020 by lowenz Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Link to post Share on other sites
lowenz 602 Posted July 12, 2020 Report Share Posted July 12, 2020 Just a forum advice: please add the release date to the thread title ! 1 Quote Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S. Link to post Share on other sites
thebigh 102 Posted July 25, 2020 Report Share Posted July 25, 2020 I enjoyed this one. I managed to ghost it with only clobbering one person and finished with $6,334. It took me F O R E V E R to finally find the Spoiler frobable book that lets me into the attic. Nicely done! Quote { 0 | 🞵 } My missions: the Factory Heist Link to post Share on other sites
krrg 71 Posted August 3, 2020 Report Share Posted August 3, 2020 Excellent mission, fairly compact, but lots of little secret compartments to find. I particularly liked Spoiler the mechanic of being able to drain and refill the bathtub, that was quite clever. The one thing that made it quite difficult was Spoiler finding the hidden book in the bookshelf. I thought I had already spam-clicked that bookshelf, so I was going over the rest of house trying to find hidden switches. I think there was a readable that mentioned something about discovering secrets "step by step" so I combed through the staircase trying desperately to find something! I encountered an odd bug as well: Spoiler I could only seem to open the safe in the display room once. Then the whole thing became unfrobbable, which was very strange. Luckily, I had already retreived the loot, but I was reopening it to double check I hadn't missed a switch inside. I seem to remember the safe itself is a prefab; I wonder if there is just an odd bug with it? I admit that my "solution" to this mission amounted to giving out a lot of headaches and making an tidy little body pile of instead of trying to tiptoe around the whole time. Ah, well, sometimes that's way it goes Quote Link to post Share on other sites
SuaveSteve 27 Posted August 8, 2020 Report Share Posted August 8, 2020 Played this last night. Fun little mission. None of your beta testers corrected the English? "But one must not let such a tiny fallback hinder one’s progress." fallback -> setback ? I felt like a kid in a candy store just taking all this stuff, it was a bit too easy. Maybe an alarm system that I needed to disable for some of the items on display would have made it more believable. The owner seemed to be relying on "security through obscurity" but you can only take that so far. I look forward to more missions from you! 1 Quote Link to post Share on other sites
darksilence 52 Posted September 9, 2020 Report Share Posted September 9, 2020 Really fun little mission. Thanks for your work on this! Regarding the constant lockpicking required, one solution for this could be to have a couple more keys lying around or available for pickpocketing. Quote The Dark Mod Database: https://tdmdb.com Link to post Share on other sites
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