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Posted

Just played this mission, great fun. I appreciate the (relative) complexity in the lights + guards pattern, this is indeed a mission that someone that is familiar with ghosting thought for fellow ghosters.

 

I ended up with a stealth score of 10, in a hurried re-play this afternoon. Saved three times, never reloaded - could do better but don't have too much free time those days.

 

As others said the only "choke point" for me was the initial passage from the kitchen to the main mansion - after that, everything was trivial until the infamous "crown swap". Tried that one for the first time, so I saved before - went smooth at first try.

 

Two questions:

-if I use a Noisemaker, does it affects my stealth score?

-if the guards see the missing crown or a badly placed fake one, does this affects my stealth score?

 

Thanks, and GREAT work! Have you created any other FM's for either Dark Mod or Thief 2?

  • 3 months later...
Posted (edited)

After buying the items, during the loading process doom3 crashes. I tried it many times.

 

My system:

 

 

CPU: AMD Phenom™ II X4 965 Processor (3415.74 MHz)

4 GB RAM (3326 MB accessible)

Microsoft Windows 7 32-bit Service Pack 1 (Build 7601)

GeForce GTX 460/PCIe/SSE2/3DNOW!

OpenGL Version: 4.2.0

Edited by john
Posted
Two questions:

-if I use a Noisemaker, does it affects my stealth score?

-if the guards see the missing crown or a badly placed fake one, does this affects my stealth score?

 

The only thing that affects the stealth score is a guard going on any alert. If you click the little "down" arrow on the stats page, you can even see exactly how it's calculated. It's just every alert * it's severity. So if you shot a noisemaker in a forest where no one hears it, it won't affect the score. But if a guard hears it & goes on alert because of it, it'll count towards the score. If a guard sees the crown missing, this depends on how the mapper set it up. For normal loot, the guard won't go on alert. But for special loot, the mapper can have the guard notice it's missing, and he'll go on alert, and again that will count towards the score... Not seeing it missing per se, but just the alert he goes on if it's set up for that (which I believe that crown is; if it's missing, but not if you replace it).

What do you see when you turn out the light? I can't tell you but I know that it's mine.

  • 1 month later...
Posted

I enjoyed Chalice quite a bit!

 

Two questions:

Is the false brick supposed to hide anything, or are we to assume someone else got there first? The room owner did suspect someone of stealing his things. Also, is there a way to open that armory room?

 

Neither prevented finishing the mission, but I'm still wondering.

 

Peispud (spoiler) :

Look up, down all around

 

 

mikenowo (spoiler) :

I've looked around Hodge's room but can't find this brick you speak of? :huh:

 

Posted (edited)

Re questions above

the brick, from memory, is beside the bed behind the shield tapestry but it you aren't careful when you frob it the money behind gets pushed down into the wall and you can't get it. You just need to be careful that you only pull it not push it

Edited by Oldjim
  • 1 month later...
Posted

Replaying this mission on 1.08 and the description at the start seems to be truncated.

 

post-8491-0-82686900-1357497028_thumb.jpg

 

If you are going to fix this it might be worth editing the objectives - don't kill nobody should be don't kill anybody

  • 10 months later...
  • 1 year later...
Posted

Afternoon

 

With the help of Xarg, nbhor, A-haste, Oldjim & others this map has now been updated to tdm 2.03. It has better textures, lighting and slightly increased gameplay difficulty.

 

Enjoy

 

ibiwW3J7d3SJt.jpg

bhm_banner.jpg

Posted

Yeah, in two different spots I've fired noise-maker arrows and the Guards failed to even acknowledge them.

In one case, the arrow was in the corner of the same room they were in... the other case the arrow was down the

same hallway.

 

I need to go on a noise-arrow spree in a few missions to check and see if it's a more widespread problem.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted

Fantastic mission! A TDM classic for sure, there were a couple of bugs here and there but overall very fun.

 

I never actually finished the original and started playing it a while ago so i'm not sure how much the update added however the new version is incredibly detailed and has fantastic gameplay.

 

Overall though this mission really reminds me why I love The Dark Mod and just makes me want more FM's to play!

 

Thanks to all involved :)

  • Like 1
Posted

FYI. If you didn't get your version some time after 3pm est today, you will be missing Bikers last fixes for the noise arrow behavior and how the fireplace damage behavior works. Mostly minor changes but that would cover any bugs I can think of. Feel free to update with anything else but today's version is probably the final one for a long while.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Posted

With the help of Xarg, nbhor, A-haste, Oldjim & others this map has now been updated to tdm 2.03. It has better textures, lighting and slightly increased gameplay difficulty.

I played the old version a long time ago and somehow the new one feels much more immersive regardless of myself remembering some guard patterns and loot locations.

 

I tried to look for quirks but found only minor ones:

 

 

Right at the start the skybox is visible through a small gap between the two wings of the gate to the streets:

post-29952-0-63157700-1443850699_thumb.jpg

 

The lack of ground outside the building is visible through the Windows in the armory (stars where ground should be are not visible due to reduced image size):

post-29952-0-24211400-1443850958_thumb.jpg

 

I got stuck at a chest and had to noclip away:

post-29952-0-68101600-1443850769_thumb.jpg

 

The chalice was not frobable from any direction at first. After lowering and raising the cage again, frobbing worked.

 

The ambient sound in the chalice room is a bit loud (EAX 4.0 HD is off).

 

 

  • 2 years later...
Posted

Another perfect notch added to the belt.

 

The inclusion of a decoy to avoid triggering guards is wonderful, I hope I can see more of that at some point in the future.

  • Like 1

I like to record difficult stealth games, and right now you wonderful people are the only ones delivering on that front.

Click here for the crappy channel where that happens.

  • 4 weeks later...
Posted

For me, Chalice Of Kings had a list of loot that couldn't be picked up, including The Chalice, so I couldn't complete this mission. Waiting patiently for 2.06.

 

btw....If I come across loot that won't highlight, no matter how much I contort and squirm around it, I go into "clip mode". If the item refuses to highlight, I know it's not a problem of positioning, but a bug. Having said that, there was an occasion or two where going to a previous save somehow changed the "environment" and the loot item miraculously highlighted.

  • 4 months later...
Posted

Small update:

 

There were two oil lamps on the lower floor that were inexplicably set to noshadows even though there

was no game-play (no way to hide, too small a hallway), visual (no ugly shadow casting), or performance benefit (small hallway)

so I set them back to shadow casting.

  • Like 1

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

  • 2 years later...
Posted

Awesome mission! A good, old-fashioned mansion heist. I finished with all the loot and a stealth score of 4. I loved how there were multiple ways to get to most places in the mission, with only a few irritating choke points. Grabbing the

Spoiler

death mask from above the fireplace in the dining hall was a bit dicey, but exhilerating once I was up there.

On the off chance this ever needs to be updated again, I found two tiny oddities:

Spoiler
  • The door to Hodge's room opens too wide and clips through the chair in the corner
  • Ditto for the door at the top of the spiral staircase. It clips through the geometry as well.

Overall I rated this 9.5 colourful keys out of 10.

My missions:           Stand-alone                                                      Duncan Lynch series                              

                                      Down and Out on Newford Road              the Factory Heist

                                The Wizard's Treasure                             A House Call

                                                                                                  The House of deLisle                                                                                                  

                              

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