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Fan Mission: No Honor Among Thieves (2010/04/29)


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#476 MirceaKitsune

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Posted 08 January 2015 - 09:35 PM

Never mind... I managed to walk the rest of the way without using noclip, and got past the cave. Just finished the first mission and it was nice! Will do the other two missions tomorrow, and will probably post a complete opinion afterward.



#477 MirceaKitsune

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Posted 09 January 2015 - 06:37 PM

I got to the third mission... but I cannot finish it due to a bug :(

 

Spoiler


#478 Florian

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Posted 15 January 2015 - 08:16 AM

Is it possible to list the changes for the new version and tell us if it´s ready to download? Would be great :)



#479 nbohr1more

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Posted 15 January 2015 - 09:13 AM

Most of the changes are visual and performance optimization related (though the new caves in one of the missions do require more performance

than before...). One of the controversial jump challenges has been made easier so you shouldn't need to grind the quick-save at that point.

 

It's still up at the missions page so you can still get the current build. I believe Biker is gonna do one more fix round and release it around the

release of v2.03.


Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#480 Bikerdude

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Posted 15 January 2015 - 10:41 AM

It's still up at the missions page so you can still get the current build. I believe Biker is gonna do one more fix round and release it around the

release of v2.03.

Correct, thanks nbohr.



#481 Thiefette

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Posted 15 January 2015 - 01:23 PM

Finally, a multi-mission campaign for TDM! Unfortunately I can't play this myself, which makes me rather jealous. I have a phobia for spiders, and no trick I can use will get me past the caves with giant spiders in them... believe me, I tried :P

 

I have however seen the beginning of the first mission. I love the voice acted movie, and the scripted camera showing the main objectives. The detailed descriptions make you understand the mission and feel that purpose :)

Me too! That's why I always have broadheads in my pack. Shoot em dead from far away. Always save before shooting in case you miss, then you don't waste them. LOL!



#482 Noordung

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Posted 17 January 2015 - 08:20 AM

I have a problem in 3rd episode. Just cant pick up chalice.

Spoiler



#483 Goldchocobo

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Posted 18 January 2015 - 02:17 AM

Have have to complete walking through the invisible maze until you are standing right in front of it.



#484 Agent Jones

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Posted 07 July 2015 - 10:50 AM

...


Edited by Agent Jones, 07 July 2015 - 10:53 AM.


#485 nightchild

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Posted 02 February 2016 - 04:38 PM

Spoiler

don't bother with that, it's just the light swich from the next room's wall



#486 Silverflame3

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Posted 23 February 2017 - 01:34 PM

I just noticed something that might be an issue with 2.05 version (as I didn't notice it while playing before).

 

At the start of the first mission, it seems that the blue fog effect meant to be present inside the water pupming station stretches out into the sky and creates a solid block of blue instead of just being visible inside the station. Did anyone else notice this problem?

 

Z8SLtzN.jpg


Edited by Silverflame3, 23 February 2017 - 03:46 PM.


#487 Bikerdude

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Posted 23 February 2017 - 02:22 PM

I'd post a screenshot I've captured, but I'm struggling with it at the moment.

upload the SS to imgr and paste the link here.



#488 Silverflame3

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Posted 02 March 2017 - 08:39 PM

Anyone take a look yet?

 

I keep seeing this every time so it can't be hard to reproduce.



#489 Bikerdude

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Posted 03 March 2017 - 03:39 AM

@Silver, I will take a look at it in due course. I suspect its because I have used sky-brush instead of caulk in that location.






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