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  1. If any mappers have encountered weirdness with kill objectives not working with drowning AI, I think I've found out why. I don't think it would be a particularly difficult one to fix either. I've raised this bug report: https://bugs.thedarkmod.com/view.php?id=6323 Some context here: https://forums.thedarkmod.com/index.php?/topic/21837-fan-mission-the-lieutenant-2-high-expectations-by-frost_salamander-20230424/&do=findComment&comment=487316 I think this is a bug, but just raising here in case some people think otherwise.
  2. Hello there! I'm a new member in this community and I really like what I'm seeing here! Anyway, after watching your official trailer, I wanted to provide a good translation for it. I'm a Brazilian and, for the past two years, have worked on some game localisations and video translation(subtitling). All of them being voluntary work. I have an intermediate skill in subtitling but my translation skills are superior. My subtitles are well formatted and easy to read, while maintaining the exact meaning of what is being said. I made them using Aegisub to ensure an acceptable quality. I'd be really happy if you guys accept it. Download link for the .srt file: (No longer available since the file is already added to the Youtube video) You guys made a really awesome game! Can't wait to see it released on Steam. Wish you guys the best with your project!
  3. Author note: It's hard to believe it's already been a year since Act 1 came out! Well during this mission the player will be following Corbin into the Grimwood district to followup on a lead from last night (Act 1) .. the mysterious tablet! This mission is my first time including full EFX support as well as a HD briefing video file, additionally a new script has been added crafted by the talented Obsttorte which has loot flying towards the player when you pick it up. On a level design front I have tried to change things up a bit by really catering towards a number of play styles, this mission can be completely ghosted or you can use the tools at your disposal to wreak havoc on the citizens of Northdale. For the first time I have tried to create more sandbox environments which don't offer clear answers handed directly to you, so if you're having trouble figuring something out try a different method. This mission takes between 1 - 2 hours to finish depending on the difficulty you play on and how thoroughly you explore. I hope you enjoy your night in Northdale! - Goldwell Voice actors Fen Phoenix Goldwell Random_taffer Yandros Beta testers Amadeus Boiler's Hiss Cambridge Spy Chakkman Crowind Epifire Kingsal SquadaFroinx Custom Assets Andreas Rocha DrK Epifire Grayman Kingsal MalachiAD Obsttorte Sotha Springheel SquadaFroinx Purgator With special thanks to Epifire for creating a large collection of custom models, Grayman for helping out with coding, Kingsal for drawing the ingame map and Moonbo for his script revision on the briefing video. Available via in-game downloader MIRROR File Size: 417 mb EDIT: If you are having performance issues please consult this post by Nbohr1more which may address your issue http://forums.thedarkmod.com/topic/19936-fan-mission-shadows-of-northdale-act-ii-by-goldwell-20190320/page-2?do=findComment&comment=436271
  4. How you can help depends a lot on what skills you have. I can Record Video Recording "Let's Play" videos or simple walkthroughs of existing missions and posting them to Youtube is great exposure for the mod (see example .) Be sure to let us know so we can link to them. If you have some editing ability, Video tutorials, where you explain how the mod works, or how to use specific tools, would also be great. Video trailers, showcasing interesting places and features, are also great for publicity. An example is . I can Write Writing reviews for missions are always nice, especially if they include good screenshots. Not only does it give us something to post on other forums, but it makes mappers feel good when their mission gets attention (especially if it's positive). We have a collective thread to post reviews in: http://forums.thedar...s-walkthroughs/ Writing reviews of the mod as a whole, targetted an an audience that doesn't know much about TDM, is also very useful. You could also try offering your services to mappers to create interesting readables, or to proofread for their mission. I can Act and Record Audio We are always on the lookout for good quality audio recordings for vocal sets. If interested, you can pick a few different lines from this script: http://wiki.thedarkm...t:_Average_Jack and send the recordings to Springheel, who then writes a script based on the type of voice you have. I can Translate We could always use translations of our menu/hud into more languages. Also, only a few FMs are aavailable in more than one language, so there is a lot of work there, see the I18N Translator's Guide in the Wiki. I can Model Great! Take a look at the model request thread:http://forums.thedar...-requests-here/ and pick something that interests you. Or just post a, "Hey, anybody want a model?" thread in this forum and I'm sure mappers will get back to you. I can Animate Fantastic. We can always use more good animations. Our current character rigs use a Maya skeleton. PM Springheel for more info. I know C++ Have a look at our coding section in the wiki, pick an issue or feature from the bugtracker of the mod or the leveleditor, download the recent sourcecode release (or better ask for an SVN checkout) and get cracking. Make sure nobody is already working on that specific issue and feel free to ask questions. I can Edit Images We can always use completely new textures and/or improved versions of older textures. How to get started and how to import them into the mod. I can Take Photos Good quality photos of useful textures (medieval-ish building facades, dirt, rocks, wood, etc) are always welcome. The fewer directional shadows and higher resolution, the better. I don't have any skills Even if you can't do any of the above, you can still help out. Talk about TDM in other forums; share your (preferably positive) experiences with other gamers you know. Last, but not least, compliment people when you like their work. Saying "thanks", to a developer or, "I really enjoyed your mission" to a mapper will make their day. -------------------- I'll update this further as more things occur to me.
  5. Did anyone test the Deus Ex: Invisible War ESRGAN Pack? Appart from enhanced textures: Same guy also created a similar upgrade for Thief 3.
  6. Just try too run Quake 2 : Lost Marine mod and get this ! DOOM 1.3.1.1304 win-x86 Jan 16 2007 15:36:51 2793 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT -2048 MB System Memory 512 MB Video Memory Winsock Initialized Found interface: {11F30D5F-A635-4F25-B101-3190100984A9} Atheros AR8121/AR8113/AR8114 PCI-E Ethernet Controller - 0.0.0.0 NULL netmask - skipped Found interface: {14303BA7-80A2-43D8-9F83-C03AD64F9E1A} D-Link DFE-520TX PCI Fast Ethernet Adapter - 10.3.9.77/255.0.0.0 Found interface: {8461C920-31B7-4B2B-9AB1-8CCCD8CF9E1B} WAN (PPP/SLIP) Interface - 192.168.28.204/255.255.255.255 Sys_InitNetworking: adding loopback interface doom using MMX & SSE & SSE2 & SSE3 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------ Initializing File System ------ Loaded pk4 D:\Game Doom3\base\evilartist001.pk4 with checksum 0x439846c1 Loaded pk4 D:\Game Doom3\base\game00.pk4 with checksum 0xf07eb555 Loaded pk4 D:\Game Doom3\base\game01.pk4 with checksum 0x51c6981f Loaded pk4 D:\Game Doom3\base\game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 D:\Game Doom3\base\game03.pk4 with checksum 0x5d4230ea Loaded pk4 D:\Game Doom3\base\pak000.pk4 with checksum 0x28d208f1 Loaded pk4 D:\Game Doom3\base\pak001.pk4 with checksum 0x40244be0 Loaded pk4 D:\Game Doom3\base\pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 D:\Game Doom3\base\pak003.pk4 with checksum 0xcd79d028 Loaded pk4 D:\Game Doom3\base\pak004.pk4 with checksum 0x765e4f8b Loaded pk4 D:\Game Doom3\base\pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 D:\Game Doom3\base\pak006.pk4 with checksum 0x95b65ab Loaded pk4 D:\Game Doom3\base\pak007.pk4 with checksum 0x666bdb3c Loaded pk4 D:\Game Doom3\base\pak008.pk4 with checksum 0x23ae5993 Loaded pk4 D:\Game Doom3\base\redwill_v1.1.pk4 with checksum 0xb697fc10 Loaded pk4 D:\Game Doom3\base\serengrove.pk4 with checksum 0x4fe5478 Current search path: D:\Game Doom3/base D:\Game Doom3\base\serengrove.pk4 (294 files) D:\Game Doom3\base\redwill_v1.1.pk4 (193 files) D:\Game Doom3\base\pak008.pk4 (3 files) D:\Game Doom3\base\pak007.pk4 (38 files) D:\Game Doom3\base\pak006.pk4 (48 files) D:\Game Doom3\base\pak005.pk4 (63 files) D:\Game Doom3\base\pak004.pk4 (5137 files) D:\Game Doom3\base\pak003.pk4 (4676 files) D:\Game Doom3\base\pak002.pk4 (6120 files) D:\Game Doom3\base\pak001.pk4 (8972 files) D:\Game Doom3\base\pak000.pk4 (2698 files) D:\Game Doom3\base\game03.pk4 (2 files) D:\Game Doom3\base\game02.pk4 (2 files) D:\Game Doom3\base\game01.pk4 (2 files) D:\Game Doom3\base\game00.pk4 (2 files) D:\Game Doom3\base\evilartist001.pk4 (406 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 5206 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg couldn't exec autoexec.cfg 5206 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...registered window class ...registered fake window class ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded ...calling CDS: ok ...created window @ 0,0 (1024x768) Initializing OpenGL driver ...getting DC: succeeded ...PIXELFORMAT 10 selected ...creating GL context: succeeded ...making context current: succeeded ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ sound: STEREO ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using EXT_depth_bounds_test ---------- R_NV20_Init ---------- --------------------------------- ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: D:\Game Doom3\base\game03.pk4/gamex86.dll copy gamex86.dll to D:\Game Doom3\base\gamex86.dll game using MMX & SSE & SSE2 & SSE3 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode --------- Initializing Game ---------- gamename: baseDOOM-1 gamedate: Jan 16 2007 Initializing event system ...473 event definitions Initializing class hierarchy ...142 classes, 191092 bytes for event callbacks Initializing scripts Compiled 'weapon_rocketlauncher': 892.2 ms ---------- Compile stats ---------- Memory usage: Strings: 79, 9648 bytes Statements: 67875, 1357500 bytes Functions: 2109, 250532 bytes Variables: 147376 bytes Mem used: 2476344 bytes Static data: 2277552 bytes Allocated: 3281600 bytes Thread size: 7068 bytes ...6 aas types game initialized. -------------------------------------- -------- Initializing Session -------- WARNING: idChoiceWindow::InitVars: gui 'guis/mainmenu.gui' window 'SNDBPrimary' references undefined cvar 's_driver' session initialized -------------------------------------- --- Common Initialization Complete --- ------------- Warnings --------------- during DOOM 3 initialization... WARNING: idChoiceWindow::InitVars: gui 'guis/mainmenu.gui' window 'SNDBPrimary' references undefined cvar 's_driver' 1 warnings ============= ReloadEngine start ============= --------- Game Map Shutdown ---------- -------------------------------------- Shutting down sound hardware idRenderSystem::Shutdown() Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ------------ Game Shutdown ----------- --------- Game Map Shutdown ---------- -------------------------------------- Shutdown event system -------------------------------------- ------ Initializing File System ------ Loaded pk4 D:\Game Doom3\base\evilartist001.pk4 with checksum 0x439846c1 Loaded pk4 D:\Game Doom3\base\game00.pk4 with checksum 0xf07eb555 Loaded pk4 D:\Game Doom3\base\game01.pk4 with checksum 0x51c6981f Loaded pk4 D:\Game Doom3\base\game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 D:\Game Doom3\base\game03.pk4 with checksum 0x5d4230ea Loaded pk4 D:\Game Doom3\base\pak000.pk4 with checksum 0x28d208f1 Loaded pk4 D:\Game Doom3\base\pak001.pk4 with checksum 0x40244be0 Loaded pk4 D:\Game Doom3\base\pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 D:\Game Doom3\base\pak003.pk4 with checksum 0xcd79d028 Loaded pk4 D:\Game Doom3\base\pak004.pk4 with checksum 0x765e4f8b Loaded pk4 D:\Game Doom3\base\pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 D:\Game Doom3\base\pak006.pk4 with checksum 0x95b65ab Loaded pk4 D:\Game Doom3\base\pak007.pk4 with checksum 0x666bdb3c Loaded pk4 D:\Game Doom3\base\pak008.pk4 with checksum 0x23ae5993 Loaded pk4 D:\Game Doom3\base\redwill_v1.1.pk4 with checksum 0xb697fc10 Loaded pk4 D:\Game Doom3\base\serengrove.pk4 with checksum 0x4fe5478 Loaded pk4 D:\Game Doom3\quake2_lostmarine\quake2000.pk4 with checksum 0x3be6d3a Loaded pk4 D:\Game Doom3\quake2_lostmarine\quake2001.pk4 with checksum 0x10f34157 Loaded pk4 D:\Game Doom3\quake2_lostmarine\quake2002.pk4 with checksum 0xf805dd2f Loaded pk4 D:\Game Doom3\quake2_lostmarine\quake2003.pk4 with checksum 0x70d13481 Loaded pk4 D:\Game Doom3\quake2_lostmarine\quake2003_music.pk4 with checksum 0x86a6a349 Loaded pk4 D:\Game Doom3\quake2_lostmarine\quake2004.pk4 with checksum 0x6c5b9335 Loaded pk4 D:\Game Doom3\quake2_lostmarine\quake2x86.pk4 with checksum 0x7aca80ac Current search path: D:\Game Doom3/quake2_lostmarine D:\Game Doom3\quake2_lostmarine\quake2x86.pk4 (2 files) D:\Game Doom3\quake2_lostmarine\quake2004.pk4 (432 files) D:\Game Doom3\quake2_lostmarine\quake2003_music.pk4 (3 files) D:\Game Doom3\quake2_lostmarine\quake2003.pk4 (400 files) D:\Game Doom3\quake2_lostmarine\quake2002.pk4 (273 files) D:\Game Doom3\quake2_lostmarine\quake2001.pk4 (192 files) D:\Game Doom3\quake2_lostmarine\quake2000.pk4 (281 files) D:\Game Doom3/base D:\Game Doom3\base\serengrove.pk4 (294 files) D:\Game Doom3\base\redwill_v1.1.pk4 (193 files) D:\Game Doom3\base\pak008.pk4 (3 files) D:\Game Doom3\base\pak007.pk4 (38 files) D:\Game Doom3\base\pak006.pk4 (48 files) D:\Game Doom3\base\pak005.pk4 (63 files) D:\Game Doom3\base\pak004.pk4 (5137 files) D:\Game Doom3\base\pak003.pk4 (4676 files) D:\Game Doom3\base\pak002.pk4 (6120 files) D:\Game Doom3\base\pak001.pk4 (8972 files) D:\Game Doom3\base\pak000.pk4 (2698 files) D:\Game Doom3\base\game03.pk4 (2 files) D:\Game Doom3\base\game02.pk4 (2 files) D:\Game Doom3\base\game01.pk4 (2 files) D:\Game Doom3\base\game00.pk4 (2 files) D:\Game Doom3\base\evilartist001.pk4 (406 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- background thread already running ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- renderSystem initialized. -------------------------------------- 5206 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg couldn't exec autoexec.cfg 5206 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'opengl32' ): succeeded ...calling CDS: ok ...created window @ 0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...PIXELFORMAT 10 selected ...creating GL context: succeeded ...making context current: succeeded ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ sound: STEREO ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using EXT_depth_bounds_test ---------- R_NV20_Init ---------- --------------------------------- ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: D:\Game Doom3\quake2_lostmarine\quake2x86.pk4/gamex86.dll copy gamex86.dll to D:\Game Doom3\quake2_lostmarine\gamex86.dll 3 22 640 480 Regenerated world, staticAllocCount = 0. Shutting down sound hardware idRenderSystem::Shutdown() Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...shutting down QGL ...unloading OpenGL DLL wrong game DLL API version WTF ???7
  7. Hello TDM-ers. I am encountering an issue where textures seem to partially disappear. I tried searching the forums, but, I don't know what to search for. The missing textures are a worldspawn brush acting as a roof with {for now} flat iron texture. There are other worldspawn brushes right below to create an attic ceiling with roof framework board texture. These gaps appeared a few edits ago. I can't "undo" to get back before whatever edit did this. The gaps are only visible during play and are not visible during editing. Closing and reopening DR and TDM do not fix anything. Some of the brushes overlap in areas behind the play area but I have never seen an issue doing that. The attached image has the effect I am now seeing. Ideas on where to start debugging this? Very much appreciated. Clint
  8. Time for a new contest eh? This contest will almost be a speed build contest since we are shaving a few days off the typical 3 month span of a standard contest. TDM has no shortage of horror themed missions but since we missed the chance to have a Halloween contest this is a "gift" to the large contingent of TDM fans who enjoy some horror in their life. I wont go crazy with bonus points in this contest but there will be a few incentives... The overarching theme of this contest will be placing the player in dangerous locations. Having to climb down into elevator shafts, narrow caverns pits, etc to acquire loot or trigger objectives. This theme is meant to be paired with an incentive to use vine arrows to escape (etc). There is no hard requirement to adhere to this theme but players can judge your theme score using this concept as a baseline. Bonus incentives: 3 Perfect votes added for creative Vine Arrow usage 1 Perfect vote for creative Mine usage 1 Perfect vote for creative Flash-bomb usage 2 Perfect vote for EFX audio 1 Perfect vote for Subtitles 1 Perfect vote for adding Translation string support As with the previous contest, we may need to add a scaling factor if there is lower than expected participation from voters. Standard Contest Scoring: Total Points = (gameplay * 3) + (Appearance * 2) + (Story \ Theme * 1) Max Possible = Total Votes * 5 (Outstanding) Category Score (%) = Category Points /Max Possible * 100 Total Score (%) = Total Points /Total Max Possible * 100 The vote count was equal in all categories for everyone so: TotalMaxPointsPoss (TMP) = AllCategoryVotecount(ACV) * 30 Full Weighted Score (FWS) = (Gamescore*3 + Visualscore*2 + Storyscore) / TMP Pre-existing maps: The contest will be for newly created missions. Authors can use modular assets and prefabs and limited pre-made map sections. If you wish to use an existing WIP mission, you will need to declare this in your release thread and other participants will need to agree that your mission should be allowed to compete. Otherwise, if multiple authors with WIP missions decide to join we can create a separate scoring for those missions. The submission deadline will be Christmas Day ( but we can extend the deadline if all participants agree to the request. ) Please declare you intention to join in the fun!
  9. Ah, ok, I don't found it before, searching with the old Title "Yan's test.pk4". I think it won't be a bad idea to use it at keast as base of a mision, maybe changing somewhat the map if there are copyright problems because of the Quake map. Quite old and still not released in the oficial TDM List, I thought that it was an abandoned (test) Mision.
  10. @Frost_Salamander you’re welcome! I am happy to see them showing up in missions. By the time assets were being pulled into 2.11 I had gotten a lot better at optimizing these types of models (which is not say I am still particularly any good) so all the ones that made it into core received additional optimizations and are generally lower poly than the ones in the pack. I had hoped to do the pier set as well - but that set in particular is tricky as far as baking down to a lower poly version and I couldn’t finish it in time.
  11. PM sent for you to give it a try if you want. The mechanic can be extended to water arrows or any other type but for this stage it is limited to broad-heads. Yes, you can apply any recipe to any of the 10 arrows. The reagent weakens the arrow though and arrows cannot be retrieved back. Very good questions. Picking up reagents makes perfect sense to me but I cannot reliably add anything to the maps therefore our protagonist is already equipped with some home-brewed recipes. If the mod is well received perhaps a mapper or the developers will explore the idea further and implement reagents the way it should be done. My advice is: forget this or any other mod exists. Don't be bothered by it just like you aren't bothered about players using noclip. Stick to the sandbox the core game offers and to your vision. Job done! The rest is out of your control. It may sound disheartening but the nature of mods is to change something that shouldn't be altered or to create something that isn't supposed exist. I see TDM missions as a playground with few rules, and I am of the opinion that the more abilities and gadgets at our disposal the richer the experience for all kind of play-styles. I personally rarely put torches out with water arrows. It kind of feels wrong to me in TDM, so I opt not to use them even if I have plenty in stock. Different players with different personalities will use different tools and strategies to fulfill their appetite. We all eventually reach a common place (the end) but the experience has been different from player to player. The more play-styles TDM embraces the higher the player-base, I believe. Back to your question, you can forget about mods, you can recommend a mod to your user-base or you can warn players that a particular mod might ruin the intended experience. What you should not do is to map with a mod in mind or to account for a mod that isn't integrated in your map or mission. That mod has a form today but it can have a different form tomorrow. Just my opinion. Cheers!
  12. (I apologize for the odd poll question layout. I wasn't able to add five yes-no questions, because polls are limited to three questions.) Hi everyone, I've recently been working on some patches for issues that I've read about from players on the TDM and TTLG forums — and Discord. My goal is to make it as easy as possible for players, especially new players and those who need usability/accessibility options, to find what they need in order to have a better TDM experience. I've already written the GUI and game engine code for these settings, which I've been using in my personal build. The reason for this poll and discussion is to both guide the finalization of my work and collect data to help inform the dev team. Which patches I submit depend on the outcome of this poll, discussion, and what the dev team agrees to accept. Once decided, I can coordinate with the dev team. I've attached screenshots of what the new settings menu would look like if all of the settings are accepted. Below, I have detailed each menu setting, so you can have an easier time understanding each one. Very important to keep in mind: None of these settings change TDM default behavior. They are all opt-in. If you are already happy with the behavior of 2.10, 2.11, etc. and these menu settings are accepted, nothing will change for you. Rename "Always Run" to "Run Mode" with options "None, Always, Toggle" After 2.11 was released, @i30817 requested that "toggle run" be added to the settings menu. Its cvar is already in TDM as "in_toggleRun" (same as Doom 3). I propose renaming the "Always Run" setting to "Run Mode" with options: "None", "Always", and "Toggle". None = in_alwaysRun 0; in_toggleRun 0 Always = in_alwaysRun 1; in_toggleRun 0 Toggle = in_alwaysRun 0; in_toggleRun 1 Show Blackjack Helper @Wellingtoncrab suggested that the new blackjack helper be added to the settings menu. Its cvar was added to 2.11 as "tdm_blackjack_indicate". More info: It's the new blackjack helper added to 2.11. When the game detects that the blackjack can be used for a successful hit or KO, the blackjack will rise slightly. I propose a "Yes/No" setting for this. Slider for "View: Head Bob" @ChronA requested a way to disable head bobbing, because a viewer watching him play was having severe motion sickness. Also, there was a bug in TDM that made setting the head bob in the console not stick after loading a saved game. (Even with 2.11, if a mission overrides the "tdm_player_thief.def" file and sets "pm_bobroll", "pm_bobpitch", "pm_bobup", and other cvars, it will override player preferences.) As far back as 2008, players have had trouble setting head bob. Another one from 2018. At the end of 2022, @Shadowex3 registered just to voice the need for a way to control head bob. I propose that a slider be added to adjust the amount of head bob. This would use a new "pm_headbob_mod" cvar with a value between 0.0 and 1.0 (default 1.0, no change). The "pm_headbob_mod" would be a multiplier for "pm_bobroll", "pm_bobpitch", and "pm_bobup". The advantage to this approach is that missions like Volta 2 and Hazard Pay would not need to adjust their "tdm_player_thief.def" files for head bob to work properly. And, the player can still adjust "pm_bobroll", "pm_bobpitch", and "pm_bobup" as they like. Slider for "View: Mantle Roll" This is similar to head bob for those who are sensitive to motion. Its cvar was added to 2.11 as "pm_mantle_roll_mod". A Thief player on Discord said, "2.11 will have a cvar to tune down the mantling animation at last." I propose that a slider be added for "pm_mantle_roll_mod". Auto-Search Bodies @Zaratul requested the "auto-search bodies" feature from Thief 1 & 2. Its cvar was added to 2.12 dev16783-10307 as "tdm_autosearch_bodies". I did a poll on the a Thief Discord server and roughly 20% of players there use the Thief auto-search bodies feature. I propose a menu setting for this, so that players coming from Thief 1 & 2 can easily find it.
  13. Awesome! Post is up! https://forums.thedarkmod.com/index.php?/topic/22200-beta-testing-the-house-of-delisle/#comment-487365 Thanks!
  14. Hi, I'm from Spain and I have some experience translating from English. I'd like to begin with St Lucia's mission, but I have some questions. I have read the topic 'How can I help?' and followed the link http://wiki.thedarkmod.com/index.php?title=I18N , but it is broken. I have unpacked the mission and found a file named english.lang. It seems to contain all the text of the mission. I guess that I should copy this file to another file named spanish.lang and start translating. But what should I do with the file when I finish? And how can I test my translating? Is there any problem with international characters? (áéíóúüñÁÉÍÓÚÜÑ¡¿) What codification should I use? Is there any problem if the translation of a book takes up more pages (or less) than the original text? Is there any kind of hyphenation implemented? I have found that specific objects' names -like keys and readables- are in the maps/*.map file, defined under the label 'inv_name'. What about arrows, flashbombs, etc? And how should I define the Spanish version of these names? Is there any further information I should know?
  15. I don't know if Anderson created a thread for this, but can someone from the team make sure this gets added to 2.06 please.
  16. Btw Whisper can apparently also do direct text translation, which could be useful later if TDM will support multi-language subtitles. Edit: This might not work for En -> Other language. Edit2: Aparently Whisper can directly transcribe for a language, so if you would make speech files in a different language, it would generate to that language subtitle. Maybe I could test it with translated missions, if they exist.
    1. Tarhiel

      Tarhiel

      Awesome, congratulations!!! :o

    2. Bikerdude

      Bikerdude

      Yup, all the remianing bugs were ironed out, so it nigh on perfect now.

    3. AluminumHaste

      AluminumHaste

      version 2.1 is now uploaded to mirrors ready to download.

  17. Hello, i have a problem trying to run TDM, I'll put the terminal output: [dragora@irya darkmod]$ ./tdmlauncher.linux Path to tdmlauncher is /home/dragora/.doom3/darkmod/tdmlauncher.linux Darkmod directory is /home/dragora/.doom3/darkmod/ Darkmod directory after normalisation is /home/dragora/.doom3/darkmod Trying default value for engine executable: /home/dragora/.doom3/doom.x86 Trying default Linux location for engine executable /usr/local/games/doom3/doom.x86 Found engine executable in /usr/local/games/doom3/doom.x86 Engine path after normalisation is /usr/local/games/doom3/doom.x86 Could not find 'currentfm.txt' file in /home/dragora/.doom3/darkmod/currentfm.txt Current FM is: Searching the /proc/ folder for PID files Using the following argument vector: #0: /usr/local/games/doom3/doom.x86 #1: +set #2: fs_game #3: darkmod Trying to launch /usr/local/games/doom3/doom.x86 /usr/local/games/doom3/doom.x86 +set fs_game darkmod [dragora@irya darkmod]$ DOOM 1.3.1.1304 linux-x86 Jan 16 2007 21:58:02 found interface lo - loopback found interface wlan0 - 192.168.1.35/255.255.255.0 ------ Initializing File System ------ Loaded pk4 /usr/local/games/doom3/base/game01.pk4 with checksum 0x51c6981f Loaded pk4 /usr/local/games/doom3/base/game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 /usr/local/games/doom3/base/game03.pk4 with checksum 0x5d4230ea Loaded pk4 /usr/local/games/doom3/base/pak000.pk4 with checksum 0x28d208f1 Loaded pk4 /usr/local/games/doom3/base/pak001.pk4 with checksum 0x40244be0 Loaded pk4 /usr/local/games/doom3/base/pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 /usr/local/games/doom3/base/pak003.pk4 with checksum 0xcd79d028 Loaded pk4 /usr/local/games/doom3/base/pak004.pk4 with checksum 0x765e4f8b Loaded pk4 /usr/local/games/doom3/base/pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 /usr/local/games/doom3/base/pak006.pk4 with checksum 0x95b65ab Loaded pk4 /usr/local/games/doom3/base/pak007.pk4 with checksum 0x666bdb3c Loaded pk4 /usr/local/games/doom3/base/pak008.pk4 with checksum 0x23ae5993 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_animals01.pk4 with checksum 0xacda2bb Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_base01.pk4 with checksum 0xf42f339d Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 with checksum 0xcb2854bf Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 with checksum 0x1b2a6a31 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 with checksum 0x33ca6394 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 with checksum 0x5dd21227 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_mages01.pk4 with checksum 0x4fb92e26 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 with checksum 0xe4ff336c Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 with checksum 0xa1349247 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 with checksum 0x8ddbd904 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 with checksum 0x2477a779 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 with checksum 0x792b0ca5 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_steambots01.pk4 with checksum 0x731159a8 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_base01.pk4 with checksum 0xfb74186c Loaded pk4 /home/dragora/.doom3/darkmod/tdm_defs01.pk4 with checksum 0x31417173 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_env01.pk4 with checksum 0x70046471 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_fonts01.pk4 with checksum 0x4d337925 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_game01.pk4 with checksum 0xab7fd2d2 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_game02.pk4 with checksum 0x4a1b32fc Loaded pk4 /home/dragora/.doom3/darkmod/tdm_game03.pk4 with checksum 0x1c4edae4 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_gui01.pk4 with checksum 0x63a09f0e Loaded pk4 /home/dragora/.doom3/darkmod/tdm_gui_credits01.pk4 with checksum 0x5b1d7253 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_models01.pk4 with checksum 0x16c8a70a Loaded pk4 /home/dragora/.doom3/darkmod/tdm_models02.pk4 with checksum 0x3d12c87e Loaded pk4 /home/dragora/.doom3/darkmod/tdm_models_decls01.pk4 with checksum 0x92c43427 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_player01.pk4 with checksum 0xe4d3e6fd Loaded pk4 /home/dragora/.doom3/darkmod/tdm_prefabs01.pk4 with checksum 0x838252d0 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_ambient01.pk4 with checksum 0x40500cb Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_ambient02.pk4 with checksum 0x666b0cac Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_ambient03.pk4 with checksum 0xfa3d0336 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 with checksum 0x1f53dda2 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_sfx01.pk4 with checksum 0x8d3d8fa7 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_sfx02.pk4 with checksum 0x6a7ee5ef Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals01.pk4 with checksum 0x749a24b6 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals02.pk4 with checksum 0x3ce30b71 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals03.pk4 with checksum 0xfbc08dea Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals04.pk4 with checksum 0x6bae7076 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals05.pk4 with checksum 0x8bc0bbe1 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals06.pk4 with checksum 0xe1f2a386 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals07.pk4 with checksum 0xe7d94add Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 with checksum 0x1a0de03d Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_base01.pk4 with checksum 0x87f7f590 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_carpet01.pk4 with checksum 0xcc1e2e32 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_decals01.pk4 with checksum 0x7e7ce54e Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_door01.pk4 with checksum 0xda543894 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_fabric01.pk4 with checksum 0x7c12c7ad Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_glass01.pk4 with checksum 0x5fa01a26 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_metal01.pk4 with checksum 0x173ce02a Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_nature01.pk4 with checksum 0x444352b6 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_paint_paper01.pk4 with checksum 0xf4cab8d7 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_plaster01.pk4 with checksum 0xf1b2549c Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_roof01.pk4 with checksum 0x2efab03d Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_sfx01.pk4 with checksum 0xff5da4d5 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_stone_brick01.pk4 with checksum 0xe942a997 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 with checksum 0xb215367c Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_stone_flat01.pk4 with checksum 0xc063445 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_stone_natural01.pk4 with checksum 0x6cd8c52a Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 with checksum 0xf225aa20 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_window01.pk4 with checksum 0xdb10db90 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_wood01.pk4 with checksum 0xe96a8d66 Current search path: /home/dragora/.doom3/darkmod /home/dragora/.doom3/darkmod/tdm_textures_wood01.pk4 (293 files) /home/dragora/.doom3/darkmod/tdm_textures_window01.pk4 (226 files) /home/dragora/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 (304 files) /home/dragora/.doom3/darkmod/tdm_textures_stone_natural01.pk4 (99 files) /home/dragora/.doom3/darkmod/tdm_textures_stone_flat01.pk4 (256 files) /home/dragora/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 (185 files) /home/dragora/.doom3/darkmod/tdm_textures_stone_brick01.pk4 (350 files) /home/dragora/.doom3/darkmod/tdm_textures_sfx01.pk4 (32 files) /home/dragora/.doom3/darkmod/tdm_textures_roof01.pk4 (65 files) /home/dragora/.doom3/darkmod/tdm_textures_plaster01.pk4 (96 files) /home/dragora/.doom3/darkmod/tdm_textures_paint_paper01.pk4 (22 files) /home/dragora/.doom3/darkmod/tdm_textures_nature01.pk4 (193 files) /home/dragora/.doom3/darkmod/tdm_textures_metal01.pk4 (329 files) /home/dragora/.doom3/darkmod/tdm_textures_glass01.pk4 (30 files) /home/dragora/.doom3/darkmod/tdm_textures_fabric01.pk4 (38 files) /home/dragora/.doom3/darkmod/tdm_textures_door01.pk4 (155 files) /home/dragora/.doom3/darkmod/tdm_textures_decals01.pk4 (226 files) /home/dragora/.doom3/darkmod/tdm_textures_carpet01.pk4 (71 files) /home/dragora/.doom3/darkmod/tdm_textures_base01.pk4 (159 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 (23 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals07.pk4 (1083 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals06.pk4 (661 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals05.pk4 (80 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals04.pk4 (1258 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals03.pk4 (722 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals02.pk4 (1335 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals01.pk4 (66 files) /home/dragora/.doom3/darkmod/tdm_sound_sfx02.pk4 (549 files) /home/dragora/.doom3/darkmod/tdm_sound_sfx01.pk4 (457 files) /home/dragora/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/dragora/.doom3/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/dragora/.doom3/darkmod/tdm_sound_ambient02.pk4 (148 files) /home/dragora/.doom3/darkmod/tdm_sound_ambient01.pk4 (151 files) /home/dragora/.doom3/darkmod/tdm_prefabs01.pk4 (440 files) /home/dragora/.doom3/darkmod/tdm_player01.pk4 (123 files) /home/dragora/.doom3/darkmod/tdm_models_decls01.pk4 (88 files) /home/dragora/.doom3/darkmod/tdm_models02.pk4 (1770 files) /home/dragora/.doom3/darkmod/tdm_models01.pk4 (1533 files) /home/dragora/.doom3/darkmod/tdm_gui_credits01.pk4 (49 files) /home/dragora/.doom3/darkmod/tdm_gui01.pk4 (661 files) /home/dragora/.doom3/darkmod/tdm_game03.pk4 (2 files) /home/dragora/.doom3/darkmod/tdm_game02.pk4 (2 files) /home/dragora/.doom3/darkmod/tdm_game01.pk4 (2 files) /home/dragora/.doom3/darkmod/tdm_fonts01.pk4 (731 files) /home/dragora/.doom3/darkmod/tdm_env01.pk4 (92 files) /home/dragora/.doom3/darkmod/tdm_defs01.pk4 (147 files) /home/dragora/.doom3/darkmod/tdm_base01.pk4 (125 files) /home/dragora/.doom3/darkmod/tdm_ai_steambots01.pk4 (27 files) /home/dragora/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 (89 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 (29 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (65 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 (8 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 (51 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_mages01.pk4 (7 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 (64 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 (286 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 (138 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 (84 files) /home/dragora/.doom3/darkmod/tdm_ai_base01.pk4 (8 files) /home/dragora/.doom3/darkmod/tdm_ai_animals01.pk4 (76 files) /usr/local/games/doom3/darkmod /home/dragora/.doom3/base /usr/local/games/doom3/base /usr/local/games/doom3/base/pak008.pk4 (3 files) /usr/local/games/doom3/base/pak007.pk4 (38 files) /usr/local/games/doom3/base/pak006.pk4 (48 files) /usr/local/games/doom3/base/pak005.pk4 (63 files) /usr/local/games/doom3/base/pak004.pk4 (5137 files) /usr/local/games/doom3/base/pak003.pk4 (4676 files) /usr/local/games/doom3/base/pak002.pk4 (6120 files) /usr/local/games/doom3/base/pak001.pk4 (8972 files) /usr/local/games/doom3/base/pak000.pk4 (2698 files) /usr/local/games/doom3/base/game03.pk4 (2 files) /usr/local/games/doom3/base/game02.pk4 (2 files) /usr/local/games/doom3/base/game01.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 1141 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg Unknown command 'objectives' couldn't exec autoexec.cfg 1141 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 DGA DirectVideo Mouse (Version 2.0) initialized Free86-VidModeExtension Activated at 1024x768 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: GeForce 9200M GS/PCIe/SSE2 idCommon::VPrintf: truncated to 4094 characters GL_EXTENSIONS: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fb ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ dlopen(libasound.so.2) asoundlib version: 1.0.25 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5644 frames ( 22576 bytes ) allocated a mix buffer of 16384 bytes -------------------------------------- ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using EXT_depth_bounds_test ---------- R_NV20_Init ---------- --------------------------------- ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: /home/dragora/.doom3/darkmod/tdm_game02.pk4/gamex86.so copy gamex86.so to /home/dragora/.doom3/darkmod/gamex86.so dlopen '/home/dragora/.doom3/darkmod/gamex86.so' failed: libjpeg.so.62: cannot open shared object file: No such file or directory Regenerated world, staticAllocCount = 0. Shutting down sound hardware ----------- Alsa Shutdown ------------ close pcm dlclose -------------------------------------- idRenderSystem::Shutdown() Sys_Error: couldn't load game dynamic library [dragora@irya darkmod]$ [dragora@irya darkmod]$ ./tdmlauncher.linux Path to tdmlauncher is /home/dragora/.doom3/darkmod/tdmlauncher.linux Darkmod directory is /home/dragora/.doom3/darkmod/ Darkmod directory after normalisation is /home/dragora/.doom3/darkmod Trying default value for engine executable: /home/dragora/.doom3/doom.x86 Trying default Linux location for engine executable /usr/local/games/doom3/doom.x86 Found engine executable in /usr/local/games/doom3/doom.x86 Engine path after normalisation is /usr/local/games/doom3/doom.x86 Could not find 'currentfm.txt' file in /home/dragora/.doom3/darkmod/currentfm.txt Current FM is: Searching the /proc/ folder for PID files Using the following argument vector: #0: /usr/local/games/doom3/doom.x86 #1: +set #2: fs_game #3: darkmod Trying to launch /usr/local/games/doom3/doom.x86 /usr/local/games/doom3/doom.x86 +set fs_game darkmod [dragora@irya darkmod]$ DOOM 1.3.1.1304 linux-x86 Jan 16 2007 21:58:02 found interface lo - loopback found interface wlan0 - 192.168.1.35/255.255.255.0 ------ Initializing File System ------ Loaded pk4 /usr/local/games/doom3/base/game01.pk4 with checksum 0x51c6981f Loaded pk4 /usr/local/games/doom3/base/game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 /usr/local/games/doom3/base/game03.pk4 with checksum 0x5d4230ea Loaded pk4 /usr/local/games/doom3/base/pak000.pk4 with checksum 0x28d208f1 Loaded pk4 /usr/local/games/doom3/base/pak001.pk4 with checksum 0x40244be0 Loaded pk4 /usr/local/games/doom3/base/pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 /usr/local/games/doom3/base/pak003.pk4 with checksum 0xcd79d028 Loaded pk4 /usr/local/games/doom3/base/pak004.pk4 with checksum 0x765e4f8b Loaded pk4 /usr/local/games/doom3/base/pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 /usr/local/games/doom3/base/pak006.pk4 with checksum 0x95b65ab Loaded pk4 /usr/local/games/doom3/base/pak007.pk4 with checksum 0x666bdb3c Loaded pk4 /usr/local/games/doom3/base/pak008.pk4 with checksum 0x23ae5993 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_animals01.pk4 with checksum 0xacda2bb Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_base01.pk4 with checksum 0xf42f339d Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 with checksum 0xcb2854bf Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 with checksum 0x1b2a6a31 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 with checksum 0x33ca6394 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 with checksum 0x5dd21227 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_mages01.pk4 with checksum 0x4fb92e26 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 with checksum 0xe4ff336c Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 with checksum 0xa1349247 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 with checksum 0x8ddbd904 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 with checksum 0x2477a779 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 with checksum 0x792b0ca5 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_steambots01.pk4 with checksum 0x731159a8 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_base01.pk4 with checksum 0xfb74186c Loaded pk4 /home/dragora/.doom3/darkmod/tdm_defs01.pk4 with checksum 0x31417173 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_env01.pk4 with checksum 0x70046471 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_fonts01.pk4 with checksum 0x4d337925 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_game01.pk4 with checksum 0xab7fd2d2 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_game02.pk4 with checksum 0x4a1b32fc Loaded pk4 /home/dragora/.doom3/darkmod/tdm_game03.pk4 with checksum 0x1c4edae4 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_gui01.pk4 with checksum 0x63a09f0e Loaded pk4 /home/dragora/.doom3/darkmod/tdm_gui_credits01.pk4 with checksum 0x5b1d7253 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_models01.pk4 with checksum 0x16c8a70a Loaded pk4 /home/dragora/.doom3/darkmod/tdm_models02.pk4 with checksum 0x3d12c87e Loaded pk4 /home/dragora/.doom3/darkmod/tdm_models_decls01.pk4 with checksum 0x92c43427 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_player01.pk4 with checksum 0xe4d3e6fd Loaded pk4 /home/dragora/.doom3/darkmod/tdm_prefabs01.pk4 with checksum 0x838252d0 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_ambient01.pk4 with checksum 0x40500cb Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_ambient02.pk4 with checksum 0x666b0cac Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_ambient03.pk4 with checksum 0xfa3d0336 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 with checksum 0x1f53dda2 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_sfx01.pk4 with checksum 0x8d3d8fa7 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_sfx02.pk4 with checksum 0x6a7ee5ef Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals01.pk4 with checksum 0x749a24b6 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals02.pk4 with checksum 0x3ce30b71 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals03.pk4 with checksum 0xfbc08dea Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals04.pk4 with checksum 0x6bae7076 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals05.pk4 with checksum 0x8bc0bbe1 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals06.pk4 with checksum 0xe1f2a386 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals07.pk4 with checksum 0xe7d94add Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 with checksum 0x1a0de03d Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_base01.pk4 with checksum 0x87f7f590 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_carpet01.pk4 with checksum 0xcc1e2e32 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_decals01.pk4 with checksum 0x7e7ce54e Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_door01.pk4 with checksum 0xda543894 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_fabric01.pk4 with checksum 0x7c12c7ad Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_glass01.pk4 with checksum 0x5fa01a26 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_metal01.pk4 with checksum 0x173ce02a Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_nature01.pk4 with checksum 0x444352b6 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_paint_paper01.pk4 with checksum 0xf4cab8d7 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_plaster01.pk4 with checksum 0xf1b2549c Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_roof01.pk4 with checksum 0x2efab03d Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_sfx01.pk4 with checksum 0xff5da4d5 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_stone_brick01.pk4 with checksum 0xe942a997 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 with checksum 0xb215367c Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_stone_flat01.pk4 with checksum 0xc063445 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_stone_natural01.pk4 with checksum 0x6cd8c52a Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 with checksum 0xf225aa20 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_window01.pk4 with checksum 0xdb10db90 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_wood01.pk4 with checksum 0xe96a8d66 Current search path: /home/dragora/.doom3/darkmod /home/dragora/.doom3/darkmod/tdm_textures_wood01.pk4 (293 files) /home/dragora/.doom3/darkmod/tdm_textures_window01.pk4 (226 files) /home/dragora/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 (304 files) /home/dragora/.doom3/darkmod/tdm_textures_stone_natural01.pk4 (99 files) /home/dragora/.doom3/darkmod/tdm_textures_stone_flat01.pk4 (256 files) /home/dragora/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 (185 files) /home/dragora/.doom3/darkmod/tdm_textures_stone_brick01.pk4 (350 files) /home/dragora/.doom3/darkmod/tdm_textures_sfx01.pk4 (32 files) /home/dragora/.doom3/darkmod/tdm_textures_roof01.pk4 (65 files) /home/dragora/.doom3/darkmod/tdm_textures_plaster01.pk4 (96 files) /home/dragora/.doom3/darkmod/tdm_textures_paint_paper01.pk4 (22 files) /home/dragora/.doom3/darkmod/tdm_textures_nature01.pk4 (193 files) /home/dragora/.doom3/darkmod/tdm_textures_metal01.pk4 (329 files) /home/dragora/.doom3/darkmod/tdm_textures_glass01.pk4 (30 files) /home/dragora/.doom3/darkmod/tdm_textures_fabric01.pk4 (38 files) /home/dragora/.doom3/darkmod/tdm_textures_door01.pk4 (155 files) /home/dragora/.doom3/darkmod/tdm_textures_decals01.pk4 (226 files) /home/dragora/.doom3/darkmod/tdm_textures_carpet01.pk4 (71 files) /home/dragora/.doom3/darkmod/tdm_textures_base01.pk4 (159 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 (23 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals07.pk4 (1083 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals06.pk4 (661 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals05.pk4 (80 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals04.pk4 (1258 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals03.pk4 (722 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals02.pk4 (1335 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals01.pk4 (66 files) /home/dragora/.doom3/darkmod/tdm_sound_sfx02.pk4 (549 files) /home/dragora/.doom3/darkmod/tdm_sound_sfx01.pk4 (457 files) /home/dragora/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/dragora/.doom3/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/dragora/.doom3/darkmod/tdm_sound_ambient02.pk4 (148 files) /home/dragora/.doom3/darkmod/tdm_sound_ambient01.pk4 (151 files) /home/dragora/.doom3/darkmod/tdm_prefabs01.pk4 (440 files) /home/dragora/.doom3/darkmod/tdm_player01.pk4 (123 files) /home/dragora/.doom3/darkmod/tdm_models_decls01.pk4 (88 files) /home/dragora/.doom3/darkmod/tdm_models02.pk4 (1770 files) /home/dragora/.doom3/darkmod/tdm_models01.pk4 (1533 files) /home/dragora/.doom3/darkmod/tdm_gui_credits01.pk4 (49 files) /home/dragora/.doom3/darkmod/tdm_gui01.pk4 (661 files) /home/dragora/.doom3/darkmod/tdm_game03.pk4 (2 files) /home/dragora/.doom3/darkmod/tdm_game02.pk4 (2 files) /home/dragora/.doom3/darkmod/tdm_game01.pk4 (2 files) /home/dragora/.doom3/darkmod/tdm_fonts01.pk4 (731 files) /home/dragora/.doom3/darkmod/tdm_env01.pk4 (92 files) /home/dragora/.doom3/darkmod/tdm_defs01.pk4 (147 files) /home/dragora/.doom3/darkmod/tdm_base01.pk4 (125 files) /home/dragora/.doom3/darkmod/tdm_ai_steambots01.pk4 (27 files) /home/dragora/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 (89 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 (29 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (65 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 (8 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 (51 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_mages01.pk4 (7 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 (64 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 (286 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 (138 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 (84 files) /home/dragora/.doom3/darkmod/tdm_ai_base01.pk4 (8 files) /home/dragora/.doom3/darkmod/tdm_ai_animals01.pk4 (76 files) /usr/local/games/doom3/darkmod /home/dragora/.doom3/base /usr/local/games/doom3/base /usr/local/games/doom3/base/pak008.pk4 (3 files) /usr/local/games/doom3/base/pak007.pk4 (38 files) /usr/local/games/doom3/base/pak006.pk4 (48 files) /usr/local/games/doom3/base/pak005.pk4 (63 files) /usr/local/games/doom3/base/pak004.pk4 (5137 files) /usr/local/games/doom3/base/pak003.pk4 (4676 files) /usr/local/games/doom3/base/pak002.pk4 (6120 files) /usr/local/games/doom3/base/pak001.pk4 (8972 files) /usr/local/games/doom3/base/pak000.pk4 (2698 files) /usr/local/games/doom3/base/game03.pk4 (2 files) /usr/local/games/doom3/base/game02.pk4 (2 files) /usr/local/games/doom3/base/game01.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 1141 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg Unknown command 'objectives' couldn't exec autoexec.cfg 1141 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 DGA DirectVideo Mouse (Version 2.0) initialized Free86-VidModeExtension Activated at 1024x768 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: GeForce 9200M GS/PCIe/SSE2 idCommon::VPrintf: truncated to 4094 characters GL_EXTENSIONS: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fb ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ dlopen(libasound.so.2) asoundlib version: 1.0.25 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5644 frames ( 22576 bytes ) allocated a mix buffer of 16384 bytes -------------------------------------- ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using EXT_depth_bounds_test ---------- R_NV20_Init ---------- --------------------------------- ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: /home/dragora/.doom3/darkmod/tdm_game02.pk4/gamex86.so copy gamex86.so to /home/dragora/.doom3/darkmod/gamex86.so dlopen '/home/dragora/.doom3/darkmod/gamex86.so' failed: libjpeg.so.62: cannot open shared object file: No such file or directory Regenerated world, staticAllocCount = 0. Shutting down sound hardware ----------- Alsa Shutdown ------------ close pcm dlclose -------------------------------------- idRenderSystem::Shutdown() Sys_Error: couldn't load game dynamic library You can see that all go normal except for the fact that the program doesn't find "libjpeg", and the libjpeg-turbo and lib32-libjpeg-turbo program are alredy installed in my 64-bit System. I didn't use AUR to install Doom3 nor Darkmod. Doom3 runs flawlessly on my system. My hypothesis is that libjpeg is installed on /usr/bin instead of /bin, in that case, how can i tell TDM to look up in /usr/bin instead of /bin ? [dragora@irya ~]$ sudo pacman -Ql libjpeg-turbo libjpeg-turbo /usr/ libjpeg-turbo /usr/bin/ libjpeg-turbo /usr/bin/cjpeg libjpeg-turbo /usr/bin/djpeg libjpeg-turbo /usr/bin/jpegtran libjpeg-turbo /usr/bin/rdjpgcom libjpeg-turbo /usr/bin/wrjpgcom libjpeg-turbo /usr/include/ libjpeg-turbo /usr/include/jconfig.h libjpeg-turbo /usr/include/jerror.h libjpeg-turbo /usr/include/jmorecfg.h libjpeg-turbo /usr/include/jpegint.h libjpeg-turbo /usr/include/jpeglib.h libjpeg-turbo /usr/lib/ libjpeg-turbo /usr/lib/libjpeg.a libjpeg-turbo /usr/lib/libjpeg.so libjpeg-turbo /usr/lib/libjpeg.so.8 libjpeg-turbo /usr/lib/libjpeg.so.8.0.2 libjpeg-turbo /usr/share/ libjpeg-turbo /usr/share/doc/ libjpeg-turbo /usr/share/doc/libjpeg-turbo/ libjpeg-turbo /usr/share/doc/libjpeg-turbo/README libjpeg-turbo /usr/share/doc/libjpeg-turbo/README-turbo.txt libjpeg-turbo /usr/share/doc/libjpeg-turbo/example.c libjpeg-turbo /usr/share/doc/libjpeg-turbo/libjpeg.txt libjpeg-turbo /usr/share/doc/libjpeg-turbo/structure.txt libjpeg-turbo /usr/share/doc/libjpeg-turbo/usage.txt libjpeg-turbo /usr/share/doc/libjpeg-turbo/wizard.txt libjpeg-turbo /usr/share/licenses/ libjpeg-turbo /usr/share/licenses/libjpeg-turbo/ libjpeg-turbo /usr/share/licenses/libjpeg-turbo/README libjpeg-turbo /usr/share/licenses/libjpeg-turbo/README-turbo.txt libjpeg-turbo /usr/share/man/ libjpeg-turbo /usr/share/man/man1/ libjpeg-turbo /usr/share/man/man1/cjpeg.1.gz libjpeg-turbo /usr/share/man/man1/djpeg.1.gz libjpeg-turbo /usr/share/man/man1/jpegtran.1.gz libjpeg-turbo /usr/share/man/man1/rdjpgcom.1.gz libjpeg-turbo /usr/share/man/man1/wrjpgcom.1.gz Please help.
  18. Hi guys, through the "cheats" topic I got the idea, that it would be quite useful, if there were tags for missions (the post was about removing the killing restriction in some missions to suit the prefered play style). I don't know how easy or difficult this is, but with them, it would be quite convenient to pick missions with playstyles, environment, etc one does want to use. This could also be expanded to other mission properties. I remember a discussion about climbable drains, handles on doors, that cannot be picked and other things the map author chooses for himself. That way these things would be clearer and as I said before, it is easier to choose missions with playstyles that suit oneself. What do think?
  19. Hi, Please correct me if I am overlooking something but I would expect that if I add a (base or custom) script to my tdm_user_addons it would override the same script that could be potentially found in tdm_custom_scripts in a mission. In example, tdm_custom_scripts from a mission includes in the pk4: #include "script/tdm_weapon_shortsword.script" (base) #include "script/tdm_weapon_excalibur.script" (custom) And my tdm_user_addons includes: #include "script/tdm_weapon_shortsword.script" (base) #include "script/tdm_weapon_excalibur.script" (custom) Shouldn't my addons always take preference? It's my business what I do there anyway. Thoughts?
  20. can somebody fix the mainpage of our site? http://forums.thedarkmod.com/topic/19469-new-layout-error/

    1. nbohr1more
    2. Springheel

      Springheel

      It's under construction at the moment.

       

  21. It's hard to be enthusiastic about new TV shows these days, especially if they're based on an existing franchise with a large fan-base. Too many producers/show-runners/writers seem to rely on the presence of the fan-base for the viewership and don't bother putting in the effort to make something worthwhile, since the preexisting fan-base will supposedly be enough to make it a success. Name your poison - Star Trek, Star Wars, Halo, various Marvel properties, Resident Evil, etc. That doesn't mean adaptions of existing products can't be decent (e.g. The Boys), but I think there's enough recent disappointments to temper expectations these days. Seems like the best option is to jump in after a season or two has aired and there's enough material to justify if it was any good.
  22. Experimenting with TDM on Steam Link on Android. see topic http://forums.thedarkmod.com/topic/19432-tdm-on-steam-link-for-android/

    1. freyk

      freyk

      Did the TDM team removed D3's internal Joypad feature? (tdm works only with systemkey binders for joysicks)

    2. freyk

      freyk

      Thanks to shadrach, i got my joypad working in TDM on steam link!

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