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  1. yesterday i noticed music creation app "LMMS". Creating music was for me never so easy. Lookout Tiesto, here i come.

    1. jaxa

      jaxa

      If it's easy as GIMP, i'll be impressed. I have never had luck with music creation learning curves.

    2. demagogue

      demagogue

      This year I've been playing with the "practice at least 1 hour a day" app, and I've noticed my ability to create music has never been better! ;)

    3. Sotha

      Sotha

      I downloaded LMMS about a year ago in order to practice music making. I was thinking of making custom music for my FMS. The program is really easy to use, but sadly I have zero talent for music making.

  2. Nearly an hour of Googling gives me nothing, so here I am. I know that "music" means SFX in TDM and so the music is tied to other sounds. Turning down the SFX means turning down other sounds I don't want to lose. So, is there a way in the cfg file to disable all the music - you know what I mean, come on - without turning down other game elements? Sound has been so vital for the Thief games since they came out, and a clean, realistic soundscape is so important. I don't hear ambient musical drones in my head in real life, why should I have to have them cover up important sounds in the game? I'm sorry if this went off topic. I don't want to start a discussion about whether the ambient musical sounds are good or not. I really only want to know - can I disable this in game? If no, then no. If yes, how do I do it?
  3. Hey, There should be a button there that allows players to check a list of credits that have gone into making the level. Especially voice actors, and others who have contributed in one way or other. Many people don't know, to read the readme, and it'd be a good way to thank those who've helped. Neon
  4. A music video, that's a doom-style FPS browser game about waiting in line, where you have to punch yourself in the face: http://www.waitinginline3d.com/

    1. freyk
    2. teh_saccade

      teh_saccade

      He lasted 4 minutes longer than I did :)

       

  5. Still spreading the word about TDM on forums to new peops... Funny to see people say "Awesome, I loved playing Thief back in the day!"

    1. Show previous comments  2 more
    2. kano

      kano

      Yes it was in a discussion where someone was saying how unhappy they are with the way game companies grant themselves permission to do whatever they like to your PC and personal info today. I pointed out that giving up games completely is an unnecessarily overkill solution when there are free games like TDM to play.

    3. Epifire

      Epifire

      Honestly the mod/Indie genre is still really booming right now. And they aint got no reason to do shady invasive privacy bs.

    4. Petike the Taffer

      Petike the Taffer

      What Epifire said. :-)

    1. Tarhiel

      Tarhiel

      Awesome, congratulations!!! :o

    2. Bikerdude

      Bikerdude

      Yup, all the remianing bugs were ironed out, so it nigh on perfect now.

    3. AluminumHaste

      AluminumHaste

      version 2.1 is now uploaded to mirrors ready to download.

  6. Hi guys, through the "cheats" topic I got the idea, that it would be quite useful, if there were tags for missions (the post was about removing the killing restriction in some missions to suit the prefered play style). I don't know how easy or difficult this is, but with them, it would be quite convenient to pick missions with playstyles, environment, etc one does want to use. This could also be expanded to other mission properties. I remember a discussion about climbable drains, handles on doors, that cannot be picked and other things the map author chooses for himself. That way these things would be clearer and as I said before, it is easier to choose missions with playstyles that suit oneself. What do think?
  7. Added a fifa 98 music mix on mixcloud: https://www.mixcloud.com/Freyk/ (im just a beginner)

    1. chakkman

      chakkman

      Hey, i played FIFA 98! ;)

  8. can somebody fix the mainpage of our site? http://forums.thedarkmod.com/topic/19469-new-layout-error/

    1. nbohr1more
    2. Springheel

      Springheel

      It's under construction at the moment.

       

  9. Experimenting with TDM on Steam Link on Android. see topic http://forums.thedarkmod.com/topic/19432-tdm-on-steam-link-for-android/

    1. freyk

      freyk

      Did the TDM team removed D3's internal Joypad feature? (tdm works only with systemkey binders for joysicks)

    2. freyk

      freyk

      Thanks to shadrach, i got my joypad working in TDM on steam link!

  10. I have decided to start experimenting in the world of ambient music. Eventually I plan to create a whole album and release it to the thief communities. But for now here is a taste of two tracks I created http://youtu.be/Yvy9Ajys1Ro
  11. Hello all, I've just played through a few missions for the first time (bundled ones and 3/4 of thief's den series) on version 2.05. This is a blast! On my system certain music is really loud. It seems to be the "looping" track music stuff for some reason. The ambient slider doesn't seem to do anything and the main sfx volume does work but it scales everything down. I'm currently running it with sfx turned down but it isn't ideal. I noticed it most egregiously in the Chapel Room in Thief's Den 3: Heart of the Lone Salvation. It is deafening with headphones on. Is this a known issue? Or only my system?
  12. This music would be *so* perfect for TDM. It just screams TDM-ish atmosphere.

    (starts at 16.02) Too bad we don't know who made it!
    1. kano

      kano

      Imagine sneaking around and listening to that!

  13. Did a great find today: Quake 4 mods for dummies. Now online readable. http://forums.thedarkmod.com/topic/5576-book-quake-4-mods-for-dummies/?p=412644

    1. Obsttorte
    2. Bikerdude

      Bikerdude

      He changed ita long while back, it was so he was using the same name as he uses on other forums.

  14. Does anyone know how to insert custom music into a timed briefing? The briefing has the lines: // Start the briefing menu music set "gui::targetmusic" MM_MUSIC_BRIEFING; resetTime "MainMenuMusicSelect" 0; But I don't see where MM_MUSIC_BRIEFING is actually set. Also, on a similar topic, is it possible to play two different sounds during a briefing (aside from ambient music)? I have vocals playing, but would like to play sound effects, but they seem to interrupt each other.
  15. How To Easily Loop Ambient Music & Sound Effects 1) Open sound file in audio editor The first thing you want to do is open up the sound file in your editing program of choice. I personally use Goldwave as my editor of choice but what you need to do here should be possible in any audio editing software. 2) Fade out the last 5 seconds and cut Take the last 5 seconds of the audio file and fade it out, it should fade from 100% to 0% and then cut that faded 5 second section 3) Fade in the first 5 seconds Fade in the first five seconds of the song, this time from 0% to 100% 4) Mix Now mix the faded out 5 second outro with the faded in 5 second intro. Basically this just mashes the two together and should create a seemless sound when looped 5) What to do if it sounds wrong? Sometimes the 5 second fade in/fade out time isn't good and you need to change it. For some ambient songs I do 2 seconds or 10 seconds, just be sure to carefully listen to what sounds best and through trial and error you will eventually find that happy middle ground where the song loops and there is no obvious change to the end user. The only important thing is that whatever time you choose to fade by the intro and the outro must match exactly that otherwise things could sound a little funky and off. Another optional thing to do is if the start of the song now sounds incorrect to you from the mixed clip of the intro/outro, you can always move the starting point of the song around so for example if you want the song to start at 10 seconds because it sounds better to you then simply cut from 10 seconds through to the end of the song and then paste it at 0 seconds. Listen to the connecting parts to make sure everything sounds right and then thats it. You should have a looping sound effect / ambient music without any obvious change in the song.
  16. That moment you log into TDM forums and suddenly feel nostalgic...

    1. Sotha

      Sotha

      Protip: if you never log off and stay for ever, there is no nostalgia when you visit.

    2. Melan

      Melan

      Welcome back!

    3. RPGista

      RPGista

      Haha yeah, I feel like that from time to time. Good to see you around.

  17. Shall I add an ingame musicplayer to play your own music in Dark Mission? create a folder with ogg-musicfiles in a fmmission folder. testsound music/mymusic.ogg

    1. Show previous comments  2 more
    2. freyk

      freyk

      yes, only if the player wants to.

      I tested it and it works good in some envorinments.

    3. Springheel

      Springheel

      Seems like you're kind of thumbing your nose at the mission author, who presumably chose that music/fx for a reason.

       

    4. Lux

      Lux

      Couldn't you just create a playlist in VLC or winamp or whatever and play it in the background anyway? Seems a bit redundant as well.

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