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Is there something wrong with the forums lately, or is it my browser? I've been having trouble formatting posts, and just now I couldn't format anything at all.
I'm using Vivaldi.
Usually I have to: select text, click bold, nothing happens, select again, click bold, then it works.
Same for other stuff, like creating spoilers, bullet points, links. Nothing works the first time.
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I have no problem. I use Firefox. @Zerg Rush also uses Vivaldi. Have you tried without extensions, or in another browser?
(btw. bold, italic and underline have shortcut keys: Ctrl B, Ctrl I and Ctrl U, you could try that)
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I got just a tiny bit into this "Mystery Song" thing and found an amazing song that funnily enough reminds me just a tiny bit of Thief, it's only because I miss playing it but I hate playing games during Summer. Check it out (and yes, I love that album cover, too!):
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Why do we see people selling fan art and models from games online? How and why do they not get ripped a new one by publishers? I mean there are some companies who just sit on franchises and do nothing with them; they tend to be the most litigious, while more active ones who have actually made good games in the last 15 years seem to ignore it? I guess sitting around, hoarding franchises and not developing games all day means you have more time to go after fans. But still, I do feel that profiting off of someone else's work without their permission is wrong.
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It's difficult/expensive to police, might not be competing with the actual product, and alienates fans who are giving free advertising to the works. It may be in a legal gray area if trademarks aren't used.
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Using Nintendo as an example, they tend to go after emulators, unauthorized ports, and fan games. They aren't as likely to go after fan art. There was a recent DMCA request sent to SteamGridDB, but that was more like reworked box art, I assume used for emulator GUIs:
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Well, there are even people who sell tshirt prints of the thief games for their own profit without legal pursue. I think doing fanart without profit is fine, but selling them for their own pocket to be printed on clothes and posters by using the fame of games other people / companies made is not right.
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Bumped into an interesting piece of wisdom called Hyrum's Law:
With a sufficient number of users of an API, it does not matter what you promise in the contract: all observable behaviors of your system will be depended on by somebody.- Show previous comments 2 more
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Love and hate are close friends
Also: there are libraries that everyone complains about and libraries that nobody uses -
I'd be curious to hear some actual examples where the MSVC implementation of STL diverges from what the standard dictates and developers actually rely on that divergence. I honstely can't imaging there are any instances. The only thing I could think of is that some programmers might rely on implementation where the standard indicates "undefined behaviour", but that would be a major error on the programmers part.
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One example from recent practice: I had to advise my colleague to not use std::hash<int>, because while it makes some useful things on MSVC, it is a plain identity function for integers on GCC. That's because standard does not control the quality of hash functions at all, so GCC decides to put the hash finalizer into the hash table. I think he just used boost hash function in the end: it has same implementation on all platforms.
Another case is C++11 random. We all know that C rand sucks for many reasons, and different algorithm on different platforms is one of the reasons. For testing purposes, it is often desirable to have exactly the same PRNG on all platforms. For that reason C++11 generators are fully defined by the standard: std::mt19937 works exactly the same way on Windows and Linux. But the distributions are not fixed. So if you use std::mt19937 + std::uniform_int_distribution, then you'll get different results on MSVC and GCC. Reinvent that wheel yourself
Another example might be std::deque. Ideologically, people expect it to be a linked list of chunks. But it seems (I did not test this myself, I prefer reinventing such wheels) that MSVC implementation has very small size of chunks, so it boils down to be a worse version of std::list.
In all of the cases, all implementations fully comply with the standard requirements. But as a programmer, you might expect or implicitly rely on some properties in terms of performance/reproducibility and thus depends on implementation details, which are not cross-platform.
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I'm beginning to understand why people who aren't into social clubbing "don't last long" on this project, and why it's so full of holes. When moderators are siding with bullies, by closing down threads that they derail, then I start to wonder if I should support the platform to begin with.
I'm sure that the core development is solid, but when you're constantly tone policed and bullied, and moderators are playing into it too, then the project will just drive away talent, and replace it with socialites instead. ...and without talent, you only end up with a small skeleton crew trying to do everything themselves.
...so Dragofer and Airship Ballet, and all you other socialites, you win. From now on I'll just keep to myself. You'll never be able to do my work, but at least you'll be happy together, and that's what matters to you.
Update
Actually, I have to revise my statement:
I actually messaged greebo - the top dog, I gather - about nbohr1more's outburst of insanity below, and since I haven't even heard back from him, I just have to assume that there's not a single core programmer here, who's not backing nbohr's threats. ...and that's bad....so if you're a newbie reading this, or an honest soul like ZergRush, then just slowly back out of these forums, run, and don't look back. This is nothing more than a cult posing as a game development project, using Thief and IDTech4 to sucker hopefuls in, to do work for them, while trying to cajole them into something going on behind the scenes, which apparently - according to nbohr - is something that should be hidden from the state. These people aren't programmers - they don't even understand things like how to fix the simplest bugs. All they have, is an engine, and an IP, and some sort of fascist social cult. There was some other project I saw being made in the Unreal Engine. Try joining that project. ...or start a project of your own. Anything but this asylum.
Hopefully that was "divisive" enough for a final post, because at this point I really want people to leave this place. This project is, on a management level, just awful garbage, run by garbage people, apparently from the top down, and I'm just glad that they have a garbage place to stay, together, and hopefully forever.
Nort
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The amount of insults towards the team members and this community contained in Nort's updated status is a pretty strong indicator that something is maybe not right in Nort's head, don't you think? Also, I said "like Nort here maybe has".
Anyway, the core message was that we accept everyone as long as they behave. Let's not get lost in the details.
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In general I just find this not the right thing to do, if you don't know the diagnoses, don't say it. If you have a psychological disorder, doesn't mean you would act like Nort, or maybe you do, but it's not clear. People with actual psychological disorders might be offended.
What I also hear often is people call someone "a bit autistic", while we know some characteristics of people with autistic syndrome, it's not like we can judge who is and who is not.
Quote"...so if you're a newbie reading this", please know that we will accept you and value your contributions, as long as you don't talk down on others and don't spread hatred towards other persons or communities.
This is the proper message (I don't ask you to change yours, I just wanted to make my point).
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Since Aluminum directed me here ( https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/437/#comment-475263 ) can we have unlimited renderer effects? Well, maybe not unlimited, by maybe 3-5? Thanks.
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Since I wasn't the one mainly asking, I'll just cite you in the original thread instead.
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There already is a kind of sorting, sort nearest, sort decal, sort <n>. For things like windows and such, sort nearest should probably have the desirable affect, though looking through multiple translucent shaders might kill performance.
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Is having multiple render effects really killing performance that badly? I don't understand. You're saying that if I have two transparent objects side-by-side, then they'll just count as two render effects, but when combined, they somehow become something much more difficult to render?
Never-the-less, unless we're talking some kind of infinite portal problem, why not let the mapper choose how much he wants to kill performance? Just warn him against putting too many effects close together.
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You know how there are these long videos which turn your TV into a fireplace on christmas?
Well, can we make a video with just videos of happy, friendly farm animals? ...for dogs? I notice that they get really happy when there are animals on TV, and how bored they are just lying around the house most of the day. When we leave them alone, we could just turn on the TV and have them be happy all day instead. It'll be like ASMR, but for pets.
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Yeah, but they get really excited when they see other animals, like horses, and really happy.
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It exists. RedLetterMedia covered "Dog Sitter" in one of their vids (worth watching the whole thing though):
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I guess there's a right and a wrong way to simply film friendly farm animals. Rewinding them back and forth, having lots of jump cuts, having dogs talks like humans, and having animals wear outfits, would just confuse the dog. It's not hard to do animal ASMR: You just film peaceful animals for extended periods of time. Beyond that, the video is just four guys talking about their own human opinions. They're not the intended audience.
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Woo!! 2.10 Beta "Release Candidate" ( 210-07 ) is out:
https://forums.thedarkmod.com/index.php?/topic/21198-beta-testing-210/
It wont be long now ...
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I don't think there's a link to thedarkmod.com on forums.thedarkmod.com ...
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Yeah and the wiki and moddb. It should have those links in the footer I think. Probably easy to add by an admin.
Edit: And a link to the bugtracker. I'm always searching for a post in the forum that links to that because I can't remember the url.
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I drew attention to this several times in the last few years. No one payed it any attention, so I just gave up.
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Reluctance to improve the forums is matched by reluctance to allow more people to work on it. Talk about trust and power.
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