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  1. Sounds amazing, but what about heads? Heads are separate entities in TDM so one would beed to (manually) separate the heads from the makehuman bodies. right? I guess a decapitation script would be in order?
  2. I don't know that specific game but it doesn't seem to obvious to me. It is also a possibility that the developer wanted the player to decide for one approach and then life with it. This is something I found tedious about the deus ex games, for example. There are alternative endings, but which one you get to see is decided within the last hour or two of the game. So you basically save there and once you get to see one ending you can reload that save and see the next ending and so on. This way on one hand you get to see all endings pretty easely, one the other hand this makes the whole decision absolutely pointless. It is a simple gotta catch 'em all approach with no deeper meaning. It is the modern way of gaming, with the completionist, steam achievement, explore everything, find every piece of loot approach to gaming which bores the hell out of me. An occupational therapy for an adhd generation of gamers. Developers seem to think that their customers play games because they don't know how else to spend their time. And from the post I have read here and in other forums, I tend to assume they are right.
  3. Heh, the dmap times where unbelievable for a little while a few months ago. I have a fairly decent rig, but I'd start dmapping, then leave to make dinner, eat dinner, then find the pc still dmapping, it'd take a solid half an hour to 45 minutes or so. But with 2.08 and a few other changes, that time was drastically cut. so now its only like 5-10 minutes to dmap @MrMunkeepants Do you mind kindly putting that image in spoiler tags please, thank you!
  4. I'm beginning to understand why people who aren't into social clubbing "don't last long" on this project, and why it's so full of holes. When moderators are siding with bullies, by closing down threads that they derail, then I start to wonder if I should support the platform to begin with.

    I'm sure that the core development is solid, but when you're constantly tone policed and bullied, and moderators are playing into it too, then the project will just drive away talent, and replace it with socialites instead. ...and without talent, you only end up with a small skeleton crew trying to do everything themselves.

    ...so Dragofer and Airship Ballet, and all you other socialites, you win. From now on I'll just keep to myself. You'll never be able to do my work, but at least you'll be happy together, and that's what matters to you.

     

    Update

    Actually, I have to revise my statement:
    I actually messaged greebo - the top dog, I gather - about nbohr1more's outburst of insanity below, and since I haven't even heard back from him, I just have to assume that there's not a single core programmer here, who's not backing nbohr's threats. ...and that's bad.

    ...so if you're a newbie reading this, or an honest soul like ZergRush, then just slowly back out of these forums, run, and don't look back. This is nothing more than a cult posing as a game development project, using Thief and IDTech4 to sucker hopefuls in, to do work for them, while trying to cajole them into something going on behind the scenes, which apparently - according to nbohr - is something that should be hidden from the state. These people aren't programmers - they don't even understand things like how to fix the simplest bugs. All they have, is an engine, and an IP, and some sort of fascist social cult. There was some other project I saw being made in the Unreal Engine. Try joining that project. ...or start a project of your own. Anything but this asylum.

    Hopefully that was "divisive" enough for a final post, because at this point I really want people to leave this place. This project is, on a management level, just awful garbage, run by garbage people, apparently from the top down, and I'm just glad that they have a garbage place to stay, together, and hopefully forever.

    Nort

    1. Show previous comments  13 more
    2. STiFU

      STiFU

      The amount of insults towards the team members and this community contained in Nort's updated status is a pretty strong indicator that something is maybe not right in Nort's head, don't you think? Also, I said "like Nort here maybe has".

      Anyway, the core message was that we accept everyone as long as they behave. Let's not get lost in the details.

    3. datiswous

      datiswous

      In general I just find this not the right thing to do, if you don't know the diagnoses, don't say it. If you have a psychological disorder, doesn't mean you would act like Nort, or maybe you do, but it's not clear. People with actual psychological disorders might be offended.

      What I also hear often is people call someone "a bit autistic", while we know some characteristics of people with autistic syndrome, it's not like we can judge who is and who is not.

      Quote

      "...so if you're a newbie reading this", please know that we will accept you and value your contributions, as long as you don't talk down on others and don't spread hatred towards other persons or communities.

      This is the proper message (I don't ask you to change yours, I just wanted to make my point).

    4. duzenko
  5. posted: https://forums.thedarkmod.com/index.php?/topic/21477-water-effects-not-rendered-through-warp-glass/
  6. Just released my hotfix pack (that I have been working on for these past weeks).
    Download here:

    https://forums.thedarkmod.com/index.php?/topic/21440-inofficial-hotfix-patches/

     

    1. snatcher

      snatcher

      Thanks, Nort. I will check it out.

       

       

  7. Be honest, did you just post dogshit artifacted images so that somebody would say "yo those are dogshit artifacted images" and you could bust out this whole spiel about your 100% organic non-GMO 0% body fat computer, and how unlike the other girls you are? Because I can just press print screen and ctrl+v without leaving this page and hey presto a full-res screenshot that's small enough to fit in the forums. But hey now we have a whole thread about it, so that's cool.
  8. Jeez. First, why triple posting? Edit button is your friend. Second, wrap some damn spoiler tags around most of what you wrote about the story. I don't care about it that much since I already read that by accident, but some people might want to play the game and learn that by themselves.
  9. Speaking of preordering: I remember buying the alpha version of Minecraft, thinking it would be a brutal and mature dwarf mining experience, which would separate the men from the children. I never upgraded it to its release version, and now I can't even play it anymore, because it ran on Javascript. Minecraft really made me hate children forever, along with child supporters like Cursed who ran the Minecraft forums. Children should stay away from my internet.
  10. Start here: http://www.ttlg.com/forums/showthread.php?t=87990 http://www.ttlg.com/forums/showthread.php?t=88056 http://www.ttlg.com/forums/showthread.php?t=88654 http://www.ttlg.com/forums/showthread.php?t=90309 http://www.ttlg.com/forums/showthread.php?t=96995
  11. Hey, thanks for your feedback, in regards to giving you better detail about this "Eric", it's actually very simple: He is based on a real life friend of mine, who has a similar but sadly much more boring story, he was a farm boy that hated his farm boy life, he decided to go to the city and he realized he hated it, but strangely he enjoyed the "decadence" around it, more so than whatever the farm could offer, so he was into stuff like, good ol' Punk Music, Urban Decay, graffiti and so on, so on. He was also into rebellious things, almost tried drugs, the only "heavy" drug he ever tried is LSD, never ever tried cocaine or heroin. He was one of those you'd call "Good Boys" despite being a lazy rebellious edgy bum or so, I think he was simply smart despite being internally angry, either leftovers of his farmboy life or I dunno, just wanting to be more than that and he knows he can't be. So, the idea in essence is to make a "bored youngster" with a tendency to be quite the rebel. Yes, he is naive, very much so, at least everything about it says so, but there is one thing you should know; in our youth, we're all thought to be incredibly stupid and naive, but I'd love to dare to defy that. And, in real life, I do think my friend did that so, it's one of the reasons he's my best friend. By the way, ironically, right now he's basically his own boss in his own farm, heh! For now, I don't want to talk much about Eric, and I think that "foreshadowing" him will actually give you (specifically, the mappers, not just you) ideas which, right now, I don't want you to. (Although honestly I already gave quite a huge hint now) By the way, another huge hint is that, despite being a farm boy, he can apparently write and read and VERY coherently too. And yet another hint, if you ever heard of the trope "Cowardly Lion", that is one of the personalities I want to give him. Right now, he needs to be the most predictable type of young man you'll ever know, you are NOT supposed to care about Eric, let alone understand him, at least not yet. As for this, I have already taken 2 for granted. ("prepare to be ignored") I've actually wanted to make this YEARS ago, but I had low confidence. Besides, my first days in the TDM forums weren't too pleasant to be honest, but whatever, past is past. I've made a "status" asking people if they'd be okay with ideas, those who answered said it was fine, including Airship Ballet, one of my top favourite FM Makers. ...But, even then, I'm quite a disgusting cynic still and I just have to say that, even I don't trust any of their words. So, it could be more likely than not that this "Library" of mine is my own waste of time, but maybe there will be a future where I turn 80, die of a heart attack and suddenly someone finally decides to make a fan mission in honour of me or whatever. Either way, I find it meaningless (remember I'm quite a cynic) and I also love to take risks, gambling is one of my hobbies, or vices if you are part of that moral compass. If anyone can make a mission based on my ideas, even if it's only 25% of the ideas, I'd be honored. After all, a good mission is a good mission, I have little care in being credited about it, I don't even care if the taffer gets donations and moneys for it, it's just a way of getting extra cash, some will say it's "scummy", I say...As long as you make a very good mission, that's all I care about.
  12. Thomas Porter is back in a TDM FM called... The Phrase Book by Sotha Release notes: If you find something called "softened lead ball" do note that it will not KO AI in TDM 1.07. Once 1.08 comes with its new features, the ball should work. While waiting for 1.08, the ball might still work as a distraction. The mission uses heavily RITs, so guard activity should be more interesting and challenging. The mission randomizes the location of few critical objects upon map start, so that coupled with the AI RIT behavior the mission should be more replayable than any other missions TDM has seen thus far. Please use spoiler tags. I do not recommend you read further as someone always fails to use spoiler tags. Download: There was a bug in the initial release. New version is here: Use the ingame downloader to get it. Fixes: Increased font size to make briefing easier to read. Fixed a stupid unpickable door issue. ENJOY!
  13. Glad you like it! I don't think I ever changed the fog from the first beta though The hanged man is an unique entity def thing. I downloaded the necessary files from the forums. Sotha was (at least) one of the creators. Bottom line, it's not an ordinary rag doll with a rope attached. I don't know how to create a gibbet though... Here is the package. https://drive.google.com/file/d/0BwR0ORZU5sraX3k2QWhZZEt2VUU/edit?usp=sharing
  14. It's a custom track that I made for the intro but later got used in HHTLC as well (when the player dives down to the underwater station). That was actually my intention at the time as I'm a passionate fan of the old Tomb Raider games and these games set the benchmark for me when it comes to feeling isolated. I have a rough idea of what you mean. I think that has a lot to do with the oversized space. Maybe like walking across a huge empty square and therefore feeling watched. There is (I think) a scientific name for this. Fun fact: Originally, the Master Thief was supposed to appear here and there (sitting on a wall in the distance, leaning against a wall, crouching on one of the chandeliers, etc.) and monitoring the protagonist. Unfortunately, back then I didn't know how to implement it technically, so I left it out. Well, some other players mentioned in forums and PMs that this mission is somehow strange, so you are not alone with your experience. And you're right, I certainly didn't intend it that way, but as I said, your explanations in connection with the weird XL spaces and architecture, that somehow makes sense to me. @BabberoniSo, thank you for your comment and thank you for playing! Nailed it. Nope.
  15. For the ones who would like to tinker with a recent steamos os 3 image on a vm, follow the instruction on site: https://forum.endeavouros.com/t/tinkering-with-not-yet-released-steamos-3-0/24709 https://www.gamingonlinux.com/forum/topic/5200/ (didnt get it to work yet: after flashing the os disk, os starts but display turned to side and cant login. Maybe i should just use the recovery image as my main hd.) old tdm topic: https://forums.thedarkmod.com/index.php?/topic/17743-building-tdm-on-debian-8-steamos-tdm-203
  16. Finally done with my vertical contest entry... Swing You'll get your sea legs ... or die trying ... Thanks to my beta testers: SiyahParsomen Diego Baddcog ---------------------- README: SWING a Dark Mod mission, by Komag for the Vertical Contest held summer 2010 find me on TheDarkMod.com forums, or via ShadowDarkKeep.com This mission is a "platformer" with slight puzzle elements (figuring out where to go next and how to get there). Be prepared to do a lot of falling, dying, and quickloading! Quicksave anytime you are sure-footed, about take a risk Getting off the swing for any reason is not recommended! And try not to get sick ;-) Have FUN!!! Komag - Ben Ramsey -------------------------- BRIEFING: The King's steward has seen you in action aboard His Majesty's Ship Vertigo, and he is pleased with your potential. You are hereby granted an opportunity to prove your quality by successfully navigating the King's Royal Navy training swing. You need only retrieve the high crown (a replica of course) from the top of the swing, and return it to the docking area. As a bonus, see how many of the ten hidden bottles you can find - the more you come back with the more impressed your superiors will be, and that can only be a good thing as you know." ------------------------ Known Issues: - It's possible to stop the motion of some of the moving things, and even the entire swing itself, if you mess with things enough ENJOY!!! http://www.shadowdarkkeep.com/missions/Swing_v1.2.pk4
  17. AIs are complex entities with many spawnargs - this is why you should change the entity class as a whole (which is simply a preset of spawnargs) rather than changing individual spawnargs when changing AIs. No one said to ignore warnings, and we have an internal thread that deals with reducing console warnings. My previous post was about using the bugtracker to properly keep track of all the bugs you come up with, so when a dev a few months from now has the time to squash your bugs he can actually find them in an organised database rather than somewhere in the forums.
  18. It'd be best to report bugs in the bug tracker, bugs.thedarkmod.com, so they don't get buried in the forums. Maybe some of them warrant discussion on the forum if there's something unclear about them. The DR Wishlist thread is intended for requesting new features or improvements to DR.
  19. Yes, I saw that, but online tools are usually about getting a crappy result, and then being told that you have to pay if you can an actually good result, so figured that Gimp, and the forums, would be more reliable. ...but apparently you'd much rather like to recommend software to me, than do basic stuff. It's weird.
  20. Hi all, I've created a new Github organisation to host any sort of assets people maybe want to share: https://github.com/thedarkmodcommunity A Github 'organisation' is a collection of separate git repositories that can store code snippets, assets (model files, textures, sound files, etc) or documentation. I know there is debate over the suitability of Git for binary files, but for small files and most things you'd use in a FM, it works totally fine. FYI the maximum file size for upload is 100 MB, and the maximum repository size is 10 GB. You don't need to know anything about Git to browse the repositories, or download files. You just need to be able to use a browser. I've created a repository for script snippets: https://github.com/thedarkmodcommunity/scripts and one for models: https://github.com/thedarkmodcommunity/models and one for prefabs: https://github.com/thedarkmodcommunity/prefabs For models, it even has a built-in 3D viewer (just need to provide an .stl file). It won't show textures unfortunately, but you can switch between solid, wireframe and 'surface angle' views. Example: https://github.com/thedarkmodcommunity/models/blob/main/darkmod/lights/non-extinguishable/streetlamps/streetlamp_with_signs/lamp_sign.stl The models and prefabs are accompanied by a .jpeg preview image that is displayed automatically in the readme file. Example: https://github.com/thedarkmodcommunity/models/tree/main/darkmod/lights/non-extinguishable/streetlamps/streetlamp_with_signs I did this to help solve the following problems: frustration with trying to locate existing code (searching through other FMs, searching the forums, having to ask) frustration with the frequently out-of-date wiki. There is some really great stuff on there but I would just like to be able to contribute and share in a central location without having to ask permission, or ask someone else to do it. hopefully people won't have to keep asking the same questions over and over again - they can just browse the repositories make updates easier - anyone with a Github account can create a pull request, or just send an admin the files they want added TO BE CLEAR: this is NOT intended to replace SVN, or the Wiki, or the forums, but just to provide a central place for sharing assets, primarily for mappers want to easily share what they've done, or borrow existing stuff without having to reinvent the wheel. So, if anyone wants to donate files, script snippets, whatever, please get in touch by replying, sending me a DM (here or on Discord), or by the 'normal' way and just create a pull request. Also, if anyone else want to volunteer to help maintain this, please get in touch as well. These people would just need to be able to create repositories (if needed), or review/merge pull requests.
  21. If you don't have access to assets svn then I'd put it into the bug tracker and post link to it on the forums But if it's mission-specific then it should go to that FM thread or PM with mapper
  22. Hey, thank you very much for the kind words I'm happy you enjoyed the mission. I am a bit busy with RL things this summer and haven't been nearly as responsive on the forums as I should be, lol, but I am hoping to start work on another FM after that. As for the glitch, I'm not sure I have experienced that. I'll take a look this weekend and see what's what. Also, Dragofer, Biker and I worked on a newly released FM for the recent contest called "Written in Stone" so feel free to give that a whirl if you want
  23. People who use Blender for object editing sometimes run into a problem with material names. It has a character limit of 63. That's usually fine but some existing TDM materials have names which are longer than that, so it becomes impossible to use them. An FM author can make a copy of the material with a shorter name, but that might be adding unnecesary complexity for people who are just making standalone objects to share. I've been mounting a valiant campain on various Blender forums, and some of their LinkedIn posts, to get them to increase the limit, but to no avail. So it's time to take a different approach. Would it be feasible for TDM to rename long materials? The rendering system would have to intercept and replace calls to the original names, or something like that. I'm not sure if that would be an easy thing to implement or if it would set off a chain of complex events or coding etc. Another possible approach could be a material ID sytem, so in Blender the material name could be WoodPlanks_4ACFB987B, which would correspond to something like TDM\long\path\to\material\WoodPlanks That might even be beneficial for shorter material names, as even they are not user friendly to look at in some interfaces.
  24. Agree with this, it's risky for the forum to publish downloadable content with copyright, because the person in charge is the owner/admin of the forum who allows it, not the user who put the link. but there the regulations of each country are valid in this regard, extrem use it in German forums according to their own experiences, which do not even allow images without these being checked before if they have copyright or not, if they are not their own images. I certainly find this somewhat exaggerated. Anyway, in any case it is a good habit to put the sources of content that is posted. Nor should anything happen if someone puts a link to a page, for example one dedicated to downloading games, if it can be verified that the downloads are virus-free, the user does not have to know if the game is legal or not. The responsibility of the Forum in this case can only be limited to checking the security, not any rights that the games on the list may have. It is also necessary to differentiate between a download for private use, practically always legitimate, or for commercial use, very different and where copyright becomes relevant. Although there are also nuances there that are sometimes somewhat absurd, such as the Eiffel Tower, without problems to photograph it during the day, but with lighting at night it is illegal to take a photo, because the lighting is copyrighted, it can be considered this problems when posting a photo of the Eiffel Tower at night.
  25. Way too far fetched. I only saw strict rules against promoting, justifying piracy on old Steam forums. Probably also valid for the new discussions thing. But they are a store and a game company. Steam is also DRM in an of itself. So I guess that explains the reasons. Not sufficiently user friendly due to their monopoly as well. Yeah author's rights matter morally, but copyright doesn't mean that one should be a copyrast (pederast) for profit. And that's what copyright became.
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