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  1. Is there something wrong with the forums lately, or is it my browser? I've been having trouble formatting posts, and just now I couldn't format anything at all.

    I'm using Vivaldi.

    Usually I have to: select text, click bold, nothing happens, select again, click bold, then it works. 

    Same for other stuff, like creating spoilers, bullet points, links. Nothing works the first time. 

    1. datiswous

      datiswous

      I have no problem. I use Firefox. @Zerg Rush also uses Vivaldi. Have you tried without extensions, or in another browser?

      (btw. bold, italic and underline have shortcut keys: Ctrl B, Ctrl I and Ctrl U, you could try that)

       

  2. Do you have OpenAL installed? Please post the results for: ldd ./thedarkmod.x64 https://wiki.thedarkmod.com/index.php?title=Installer_and_Manual_Installation#Install_TDM_on_a_Linux_Distribution
  3. I don't think there's a link to thedarkmod.com on forums.thedarkmod.com ...

    1. datiswous

      datiswous

      Yeah and the wiki and moddb. It should have those links in the footer I think. Probably easy to add by an admin.

      Edit: And a link to the bugtracker. I'm always searching for a post in the forum that links to that because I can't remember the url.

    2. Petike the Taffer

      Petike the Taffer

      I drew attention to this several times in the last few years. No one payed it any attention, so I just gave up.

    3. duzenko

      duzenko

      Reluctance to improve the forums is matched by reluctance to allow more people to work on it. Talk about trust and power.

  4. https://wiki.thedarkmod.com/index.php?title=How_to_add_Textures_to_The_Dark_Mod For sound, just make folder called sound, and some subfolders if you wish, in your mission folder, and place your sound files there (.ogg, .wav). There is also a soundshader file needed for ambient sound, and maybe other instances: https://wiki.thedarkmod.com/index.php?title=Adding_ambient_Sounds_to_your_Map https://wiki.thedarkmod.com/index.php?title=Sounds:_Background_and_Local
  5. In considering my possible upcoming TDM projects, such as upgrading some fonts to Latin-1 or "TDM Latin", I reviewed the current status of support for European Latin-based languages. Basically, for FMs, the translation system has fallen into disrepair and disuse (or perhaps kicked into the grave). Neither "converted" (i.e., #str using) FMs nor Language Packs are now being maintained and distributed by thedarkmod.com. As to other sites, for Cyrillic/Russian, DarkFate provides such resources. Are there any such sites in native Western European tongues, say, German, French, Italian, that likewise offer translated TDM FMs? So, turning back to thedarkmod.com, questions - - is Western Language support (outside the main menu system) officially dead? - if so, maybe it's time to stop pretending otherwise. - if not, should the converted #str system be revived, with better infrastructure? - or an alternative translation system be devised... if so, what? I'm just trying to identify work worth doing. (I started to draft a doc with a litany of problems with Western language support, and possible sub-projects to address them, but TL;DR. And really, not pertinent if support is considered dropped.) Thanks for your thoughts.
  6. Start here: https://wiki.thedarkmod.com/index.php?title=How_to_pack_your_Mission https://wiki.thedarkmod.com/index.php?title=Readables also, the start map example has working readables: https://wiki.thedarkmod.com/index.php?title=Startpack_Mappers'_Guide
  7. Maybe this: https://bugs.thedarkmod.com/view.php?id=4726 Yes, and that led me a summary of that info in the nbohr1more's new "Translation Pack" column in https://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod
  8. "Frontend acceleration" is the user-side name of cvar r_useParallelAddModels, which controls job-based parallelism inside frontend. And cvar com_smp controls the original two-thread parallelization which was present in Doom 3. We used to have a troubleshooting switch for it in the menu, but later we deleted it because this parallelism seemed stable enough. If you are interested, it is described here: https://wiki.thedarkmod.com/index.php?title=Tracy:_timeline_profiler#Gameplay
  9. I have updated this section of wiki about crashdump analysis: https://wiki.thedarkmod.com/index.php?title=Analyze_a_Memory_Dump#Get_debug_symbols We treat debug symbols exactly the same Windows way on Linux. I save debug symbols for ~10 last dev builds/betas locally, and they are also saved in assets SVN (not public) for main releases. I can give them to anyone by request. Historically, crashdump analysis was not very popular activity, although it is very easy on Windows side. Anyway, the crash is hopefully fixed in the engine now: 6510 (will get into the next dev build).
  10. Here's a new wiki entry on an old but under-explained topic: https://wiki.thedarkmod.com/index.php?title=Books_with_Illuminated_Capitals,
  11. Darkmod.cfg seta in_grabmouse "0" seta in_grabkeyboard "0" seta in_nowarp "0" seta in_nograb "0" seta in_dgamouse "0" seta in_mouse "1" seta v_nowmfullscreen "0" seta sys_videoRam "0" seta in_padInverseRY "0" seta in_padInverseRX "0" seta in_padDeadZone "0.15" seta in_padMouseSpeed "2.5" seta sys_lang "english" seta r_useBindlessTextures "1" seta r_useNewBackend "1" seta r_gpuBufferNonpersistentUpdateMode "0" seta r_legacyTangents "1" seta net_serverDlTable "" seta net_serverDlBaseURL "" seta net_serverDownload "0" seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow" seta g_mapCycle "mapcycle" seta g_voteFlags "0" seta g_gameReviewPause "10" seta g_countDown "10" seta g_password "" seta g_rotoscope "0" seta g_testModelHeadJoint "Spine2" seta g_testModelHead "atdm:ai_head_citywatch" seta g_skipViewEffects "0" seta g_fov "90" seta g_showBrass "1" seta g_showProjectilePct "0" seta g_showHud "1" seta g_showPlayerShadow "0" seta pm_air_regainingSpeed "4" seta pm_air "1800" seta pm_modelView "0" seta pm_thirdPersonDeath "0" seta pm_thirdPerson "0" seta pm_thirdPersonClip "1" seta pm_thirdPersonAngle "0" seta pm_thirdPersonHeight "0" seta pm_thirdPersonRange "80" seta pm_bobroll "0.0015" seta pm_bobpitch "0.001" seta pm_bobup "0.03" seta pm_runroll "0.003" seta pm_runpitch "0.001" seta pm_runbob "0.35" seta pm_walkbob "0.3" seta pm_crouchbob "0.2" seta pm_bboxwidth "32" seta pm_crouchrate "0.87" seta pm_deadviewheight "10" seta pm_deadheight "20" seta pm_normalviewheight "68" seta pm_normalheight "74" seta pm_crouchviewheight "34" seta pm_crouchheight "38" seta pm_maxviewpitch "89" seta pm_minviewpitch "-89" seta pm_noclipspeed "200" seta pm_walkspeed "70" seta pm_stepsize "16" seta pm_jumpheight "48" seta g_enablePortalSky "2" seta g_showcamerainfo "0" seta g_damageScale "1" seta g_decals "1" seta g_doubleVision "1" seta g_bloodEffects "1" seta g_projectileLights "1" seta g_muzzleFlash "1" seta gui_CenterY "0.5" seta gui_CenterX "0.5" seta gui_Height "1.0" seta gui_Width "1.0" seta ui_showGun "1" seta ui_autoSwitch "1" seta ui_team "Red" seta ui_skin "skins/characters/player/marine_mp" seta ui_name "Player" seta si_serverURL "" seta si_spectators "1" seta si_usePass "0" seta si_warmup "0" seta si_teamDamage "0" seta si_timeLimit "10" seta si_maxPlayers "4" seta si_map "game/mp/d3dm1" seta si_gameType "singleplayer" seta si_name "DOOM Server" seta tdm_lod_bias "2.0" seta tdm_voice_from_off_volume "0" seta tdm_voice_player_volume "0" seta tdm_music_volume "0" seta tdm_door_auto_open_on_unlock "1" seta tdm_bow_aimer "0" seta tdm_lp_debug_hud "0" seta tdm_lp_pawlow "0" seta tdm_lp_randomize "1" seta tdm_lp_auto_pick "0" seta tdm_lp_autopick_attempts "3" seta tdm_lp_pick_timeout "500" seta tdm_lp_sample_delay "10" seta tdm_lp_base_count "5" seta tdm_empty_model "models/darkmod/misc/system/empty.lwo" seta tdm_lg_model "models/darkmod/misc/system/lightgem.lwo" seta tdm_lg_weak "0" seta tdm_lg_interleave_min "40" seta tdm_lg_interleave "1" seta pm_rope_snd_rep_dist "32" seta pm_min_stepsound_interval "200" seta pm_stepvol_crouch_creep "-7" seta pm_stepvol_crouch_run "4" seta pm_stepvol_crouch_walk "-2" seta pm_stepvol_creep "-5" seta pm_stepvol_run "8" seta pm_stepvol_walk "0" seta tdm_underwater_blur "3" seta tdm_rope_pull_force_factor "140" seta gui_objectiveTextSize "1.0" seta gui_barSize "1.0" seta gui_lightgemSize "1.0" seta gui_bigTextSize "1.0" seta gui_smallTextSize "1.0" seta gui_iconSize "1.0" seta tdm_inv_use_visual_feedback "1" seta tdm_door_control "0" seta tdm_inv_use_on_frob "1" seta tdm_inv_loot_sound "frob_loot" seta tdm_inv_hud_pickupmessages "1" seta tdm_hud_hide_lightgem "0" seta tdm_hud_opacity "0.7" seta tdm_invgrid_hud_file "guis/tdm_invgrid_parchment.gui" seta tdm_grabber_reverse_control "0" seta tdm_bounce_sound_min_vel "80" seta tdm_bounce_sound_max_vel "400" seta tdm_throw_max_vel "900" seta tdm_throw_time "1200" seta tdm_throw_max "3500" seta tdm_throw_min "600" seta tdm_phys_show_momentum "0" seta tdm_ai_hearing_hardcore "1.5" seta tdm_ai_hearing_challenging "1.0" seta tdm_ai_hearing_forgiving "0.6" seta tdm_ai_hearing_nearly_deaf "0.2" seta tdm_ai_hearing "2" seta tdm_ai_vision_hardcore "1.005" seta tdm_ai_vision_challenging "0.804" seta tdm_ai_vision_forgiving "0.402" seta tdm_ai_vision_nearly_blind "0.134" seta tdm_ai_vision "1" seta tdm_melee_difficulty "normal" seta tdm_melee_max_particles "10" seta tdm_melee_forbid_auto_parry "0" seta tdm_melee_auto_parry "1" seta tdm_melee_invert_parry "0" seta tdm_melee_invert_attack "0" seta tdm_melee_mouse_thresh_ "0" seta tdm_dragged_item_highlight "1" seta tdm_drag_encumber_max "0.4" seta tdm_drag_encumber_maxmass "55" seta tdm_drag_encumber_minmass "10" seta tdm_drag_jump_masslimit "20" seta tdm_drag_af_free "0" seta tdm_drag_af_ground_timer "800" seta tdm_drag_damping_af "0.4" seta tdm_drag_damping "0.0" seta tdm_drag_stuck_dist "38.0" seta tdm_drag_force_max "100000" seta tdm_drag_limit_force "1" seta tdm_collision_damage_scale_horiz "0.5" seta tdm_collision_damage_scale_vert "1" seta tdm_frobhelper_ignore_size "40.0" seta tdm_frobhelper_fadeout_duration "500" seta tdm_frobhelper_fadein_duration "1500" seta tdm_frobhelper_fadein_delay "500" seta tdm_frobhelper_alpha "1.0" seta tdm_frobhelper_alwaysVisible "0" seta tdm_frobhelper_active "0" seta tdm_frob_fadetime "100" seta tdm_frob_width "10.0" seta tdm_frob_distance_default "63" seta pm_lean_toggle "0" seta pm_lean_door_bounds_exp "8.0" seta pm_lean_door_max "40" seta pm_lean_door_increments "10" seta pm_lean_to_valid_increments "25" seta pm_lean_forward_stretch "15" seta pm_lean_forward_height "0.4" seta pm_lean_forward_time "400.0" seta pm_lean_forward_angle "2" seta pm_lean_stretch "2" seta pm_lean_height "0.4" seta pm_lean_time "400.0" seta pm_lean_angle "15.0" seta pm_shoulderDrop_angleIncrement "22.5" seta pm_shoulderDrop_maxAngle "91.0" seta pm_shoulderAnim_delay_msecs "0.0" seta pm_shoulderAnim_dip_dist "5.0" seta pm_shoulderAnim_rockDist "3.0" seta pm_shoulderAnim_dip_duration "0.5" seta pm_shoulderAnim_msecs "700.0" seta tdm_reattach_delay "100" seta tdm_crouch_toggle_hold_time "400" seta tdm_toggle_crouch "1" seta tdm_footfall_sounds_movetype_specific "1" seta pm_ladderSlide_speedLimit "400.0" seta pm_mantle_cancel_speed "150.0" seta pm_mantle_pullFast_msecs "450" seta pm_mantle_maxLowObstacleHeight "36.0" seta pm_mantle_minflatness "0.707" seta pm_mantle_height "0.2" seta pm_mantle_reach "0.5" seta pm_weightmod "1" seta pm_softhinderance_run "1.0" seta pm_softhinderance_walk "0.5" seta pm_softhinderance_creep "0.2" seta pm_softhinderance_active "1" seta pm_push_max_mass "200" seta pm_push_heavy_threshold "0.15" seta pm_push_accel_time "1000" seta pm_push_start_delay "1000" seta pm_push_maximpulse "300" seta pm_pushmod "0.15" seta pm_swimspeed_frequency "0.8" seta pm_swimspeed_variation "0.6" seta pm_max_swimspeed_mod "1.4" seta pm_crouchmod "0.54" seta pm_running_creepmod "0.22" seta pm_creepmod "0.44" seta pm_runmod "2.12" seta tdm_savegame_compress "1" seta tdm_force_savegame_load "0" seta tdm_mainmenu_confirmquit "1" seta tdm_debug_aastype "aas32" seta tdm_allow_http_access "1" seta tdm_proxy_pass "" seta tdm_proxy_user "" seta tdm_proxy "" seta tdm_fm_restart_delay "0" seta tdm_default_relations_def "atdm:team_relations_default" seta tdm_show_trainer_messages "1" seta tdm_menu_music "1" seta tdm_wideScreenMode "7" seta r_aspectRatio "1" seta r_customHeight "1080" seta r_customWidth "1920" seta tdm_ai_show_aasfuncobstacle_state "0" seta tdm_show_health "0" seta tdm_ai_debug_greetings "0" seta tdm_ai_debug_transition_barks "0" seta tdm_ai_opt_nolipsync "0" seta tdm_ai_opt_update_enemypos_interleave "48" seta tdm_ai_opt_interleavethinkframes "0" seta tdm_ai_opt_interleavethinkskipPVS "0" seta tdm_ai_opt_interleavethinkmaxdist "0" seta tdm_ai_opt_interleavethinkmindist "0" seta tdm_ai_search_type "4" seta tdm_ai_visdist_show "0.0" seta tdm_ai_search_show "0.0" seta tdm_showko "0" seta tdm_showsprop_radius "0" seta tdm_showsprop "0" seta tdm_spr_debug "0" seta tdm_sndprop_disable "0" seta tdm_ai_acuity_L5 "1.5" seta tdm_ai_acuity_L4 "1.3" seta tdm_ai_acuity_L3 "1.1" seta tdm_ai_show_conversationstate "0" seta tdm_ai_show_enemy_visibility "0" seta tdm_ai_sight_scale "1000.0" seta tdm_ai_sight_thresh "1.0" seta tdm_ai_showelevator "0" seta tdm_ai_showdoor "0" seta tdm_ai_debug_blocked "0" seta tdm_ai_showAASarea "0" seta tdm_ai_showgoalpos "0" seta tdm_ai_showdest "0" seta tdm_ai_showalert "0" seta tdm_ai_showtasks "0" seta tdm_ai_showanimstate "0" seta tdm_ai_showko "0" seta tdm_ai_showfov "0" seta tdm_ai_debug "0" seta tdm_ai_bumpobject_impulse "250" seta tdm_ai_tact "20.0" seta tdm_ai_sight_combat_cutoff "20.0" seta tdm_ai_sightmin "15.0" seta tdm_ai_sightmax "40.0" seta tdm_ai_sight_mag "1.0" seta tdm_ai_sight_prob "0.7" seta tdm_ai_showname "0" seta tdm_ai_showbark "0" seta tdm_ai_sndvol "0.0" seta tdm_player_wait_until_ready "1" seta com_automation_port "3879" seta gui_mediumFontLimit "0.30" seta gui_smallFontLimit "0.15" seta s_decompressionLimit "6" seta s_useHRTF "1" seta s_useEAXReverb "1" seta s_numberOfSpeakers "2" seta s_doorDistanceAdd "450" seta s_globalFraction "0.8" seta s_subFraction "0.75" seta s_playDefaultSound "0" seta s_volume_dB "0" seta s_meterTopTime "2000" seta s_reverse "0" seta s_spatializationDecay "2" seta s_maxSoundsPerShader "0" seta s_device "default" seta s_diffractionMax "10" seta r_useParallelAddModels "1" seta r_maxShadowMapLight "1000" seta r_postprocess_sharpness "1" seta r_postprocess_sharpen "1" seta r_postprocess_desaturation "0.00" seta r_postprocess_colorCorrectBias "0.0" seta r_postprocess_colorCorrection "5" seta r_postprocess_colorCurveBias "0.0" seta r_postprocess_brightness "1" seta r_postprocess_gamma "1.2" seta r_glBlacklistExtensions "" seta r_shadowMapSinglePass "0" seta r_shadowMapCullFront "0" seta r_useFenceSync "1" seta r_frameIndexMemory "4096" seta r_frameVertexMemory "4096" seta r_cinematic_legacyRoq "0" seta r_shadowMapSize "1024" seta r_fboDepthBits "24" seta r_fboSRGB "0" seta r_fboColorBits "64" seta r_newFrob "0" seta r_glCoreProfile "2" seta r_useAnonreclaimer "0" seta r_screenshot_format "jpg" seta r_debugArrowStep "120" seta r_debugLineWidth "1" seta r_debugLineDepthTest "0" seta com_smp "1" seta r_forceLoadImages "0" seta r_lightSourceRadius "0" seta r_shadows "2" seta r_shadowPolygonFactor "0" seta r_shadowPolygonOffset "-1" seta r_offsetunits "-0.1" seta r_offsetfactor "-2" seta r_clear "2" seta r_useSoftParticles "1" seta r_skipDepthCapture "0" seta r_skipBump "0" seta r_skipSpecular "0" seta r_ambientGamma "1" seta r_ambientMinLevel "0" seta r_swapInterval "1" seta r_softShadowsRadius "1.0" seta r_softShadowsQuality "24" seta r_fullscreen "1" seta r_multiSamples "4" seta r_glDebugContext "0" seta r_glDebugOutput "0" seta r_tonemap "1" seta image_blockChecksum "0" seta image_downSizeLimit "256" seta image_ignoreHighQuality "0" seta image_downSizeBumpLimit "128" seta image_downSizeSpecularLimit "64" seta image_downSizeBump "0" seta image_downSizeSpecular "0" seta image_usePrecompressedTextures "1" seta image_useNormalCompression "1" seta image_useAllFormats "1" seta image_useCompression "1" seta image_preload "1" seta image_roundDown "1" seta image_forceDownSize "0" seta image_downSize "0" seta image_lodbias "0" seta image_anisotropy "4" seta image_filter "GL_LINEAR_MIPMAP_LINEAR" seta r_debugGLSL "0" seta r_fboResolution "1" seta r_cinematic_checkImmediately "0" seta r_cinematic_log_flush "0" seta r_cinematic_log_ffmpeg "0" seta r_cinematic_log "0" seta r_usePersistentMapping "1" seta r_bloom_blursteps "2" seta r_bloom_downsample_limit "128" seta r_bloom_weight "0.3" seta r_bloom_detailblend "0.5" seta r_bloom_threshold_falloff "8" seta r_bloom_threshold "0.7" seta r_bloom "1" seta r_ssao_edgesharpness "1" seta r_ssao_base "0.1" seta r_ssao_intensity "1.0" seta r_ssao_bias "0.05" seta r_ssao_radius "32" seta r_ssao "3" seta jobs_numThreads "2" seta in_padInvertPitchAxis "0" seta in_padInvertYawAxis "0" seta m_strafeSmooth "4" seta m_smooth "1" seta m_strafeScale "6.25" seta m_yaw "0.022" seta m_pitch "0.022" seta sensitivityMenuOverride "0" seta sensitivityMenu "1.0" seta sensitivity "5" seta in_toggleZoom "0" seta in_toggleCrouch "0" seta in_toggleRun "0" seta in_alwaysRun "0" seta in_freeLook "1" seta in_anglespeedkey "1.5" seta in_pitchspeed "140" seta in_yawspeed "140" seta gui_configServerRate "0" seta com_maxFPS "60" seta com_savegame_preview_format "jpg" seta com_numQuickSaves "2" seta com_guid "" seta com_fixedTic "0" seta decl_stack "1" seta in_padL3HoldWhileDeflected "1" seta in_padTwoButtonMaxTimeMs "50" seta in_padLongPressTimeMs "250" seta com_preloadDemos "0" seta com_compressDemos "1" seta con_legacyFont "0" seta com_product_lang_ext "1" seta logFile "0" seta com_showFPSavg "4" seta com_showFPS "0" seta com_purgeAll "0" seta r_skipDynamicShadows "0" Condump: TDM 2.09/64 #9108 (1435:9108) linux-x86_64 Feb 3 2021 21:16:28 found interface lo - loopback found interface enp59s0 - 192.168.0.6/255.255.255.0 Found Generic CPU, features: SSE SSE2 SSE3 TDM using SSE3 for SIMD processing. no 'darkmod' directory in exe path /home/krovas/Archive/002_apps/thedarkmod, sk ipping WARNING: using hardcoded default base path ------ Initializing File System ------ Current search path: /home/krovas/Archive/002_apps/thedarkmod/fms/black_mage /home/krovas/Archive/002_apps/thedarkmod/fms/black_mage/black_mage.pk4 (355 f iles) /home/krovas/Archive/002_apps/thedarkmod/ /home/krovas/Archive/002_apps/thedarkmod/tdm_textures_wood01.pk4 (376 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_textures_window01.pk4 (389 files ) /home/krovas/Archive/002_apps/thedarkmod/tdm_textures_stone_sculpted01.pk4 (4 63 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_textures_stone_natural01.pk4 (13 3 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_textures_stone_flat01.pk4 (302 f iles) /home/krovas/Archive/002_apps/thedarkmod/tdm_textures_stone_cobblestones01.pk 4 (224 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_textures_stone_brick01.pk4 (520 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_textures_sfx01.pk4 (69 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_textures_roof01.pk4 (72 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_textures_plaster01.pk4 (142 file s) /home/krovas/Archive/002_apps/thedarkmod/tdm_textures_paint_paper01.pk4 (63 f iles) /home/krovas/Archive/002_apps/thedarkmod/tdm_textures_other01.pk4 (127 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_textures_nature01.pk4 (286 files ) /home/krovas/Archive/002_apps/thedarkmod/tdm_textures_metal01.pk4 (497 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_textures_glass01.pk4 (51 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_textures_fabric01.pk4 (43 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_textures_door01.pk4 (177 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_textures_decals01.pk4 (465 files ) /home/krovas/Archive/002_apps/thedarkmod/tdm_textures_carpet01.pk4 (92 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_textures_base01.pk4 (407 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_standalone.pk4 (4 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_sound_vocals_decls01.pk4 (27 fil es) /home/krovas/Archive/002_apps/thedarkmod/tdm_sound_vocals07.pk4 (1111 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_sound_vocals06.pk4 (696 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_sound_vocals05.pk4 (119 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_sound_vocals04.pk4 (2869 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_sound_vocals03.pk4 (743 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_sound_vocals02.pk4 (1299 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_sound_vocals01.pk4 (82 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_sound_sfx02.pk4 (605 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_sound_sfx01.pk4 (966 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_sound_ambient_decls01.pk4 (8 fil es) /home/krovas/Archive/002_apps/thedarkmod/tdm_sound_ambient03.pk4 (24 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_sound_ambient02.pk4 (163 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_sound_ambient01.pk4 (220 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_prefabs01.pk4 (961 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_player01.pk4 (125 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_models_decls01.pk4 (103 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_models02.pk4 (2053 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_models01.pk4 (3163 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_gui_credits01.pk4 (49 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_gui01.pk4 (721 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_fonts01.pk4 (696 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_env01.pk4 (152 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_defs01.pk4 (187 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_base01.pk4 (198 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_ai_steambots01.pk4 (24 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_ai_monsters_spiders01.pk4 (80 fi les) /home/krovas/Archive/002_apps/thedarkmod/tdm_ai_humanoid_undead01.pk4 (55 fil es) /home/krovas/Archive/002_apps/thedarkmod/tdm_ai_humanoid_townsfolk01.pk4 (104 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_ai_humanoid_pagans01.pk4 (10 fil es) /home/krovas/Archive/002_apps/thedarkmod/tdm_ai_humanoid_nobles01.pk4 (48 fil es) /home/krovas/Archive/002_apps/thedarkmod/tdm_ai_humanoid_mages01.pk4 (8 files ) /home/krovas/Archive/002_apps/thedarkmod/tdm_ai_humanoid_heads01.pk4 (100 fil es) /home/krovas/Archive/002_apps/thedarkmod/tdm_ai_humanoid_guards01.pk4 (378 fi les) /home/krovas/Archive/002_apps/thedarkmod/tdm_ai_humanoid_females01.pk4 (172 f iles) /home/krovas/Archive/002_apps/thedarkmod/tdm_ai_humanoid_builders01.pk4 (91 f iles) /home/krovas/Archive/002_apps/thedarkmod/tdm_ai_humanoid_beasts02.pk4 (229 fi les) /home/krovas/Archive/002_apps/thedarkmod/tdm_ai_humanoid_beasts01.pk4 (23 fil es) /home/krovas/Archive/002_apps/thedarkmod/tdm_ai_base01.pk4 (9 files) /home/krovas/Archive/002_apps/thedarkmod/tdm_ai_animals01.pk4 (82 files) File System Initialized. -------------------------------------- Couldn't open journal files /proc/cpuinfo CPU processors: 8 /proc/cpuinfo CPU logical cores: 16 ----- Initializing Decls ----- WARNING:file sound/tdm_sfx_world.sndshd, line 773: sound 'chime_hour' previousl y defined at sound/black_mage.sndshd:120 WARNING:file sound/tdm_sfx_world.sndshd, line 787: sound 'chime_15' previously defined at sound/black_mage.sndshd:134 WARNING:file sound/tdm_sfx_world.sndshd, line 801: sound 'chime_30' previously defined at sound/black_mage.sndshd:148 WARNING:file sound/tdm_sfx_world.sndshd, line 815: sound 'chime_45' previously defined at sound/black_mage.sndshd:162 WARNING:file sound/tdm_sfx_world.sndshd, line 829: sound 'chime_60' previously defined at sound/black_mage.sndshd:176 WARNING:file sound/video.sndshd, line 12: sound 'main' previously defined at so und/black_mage.sndshd:1 ------------------------------ /proc/cpuinfo CPU frequency: 2300 MHz I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1277 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. Couldn't exec editor.cfg - file does not exist. execing default.cfg Gamepad modifier button assigned to 6 execing Darkmod.cfg execing DarkmodKeybinds.cfg execing DarkmodPadbinds.cfg Gamepad modifier button assigned to 6 Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1277 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing OpenAL ----- Setup OpenAL device and context OpenAL: found device 'ALSA Default' [ACTIVE] OpenAL: found device 'HDA NVidia, HDMI 0 (CARD=NVidia,DEV=3)' OpenAL: found device 'HDA NVidia, HDMI 1 (CARD=NVidia,DEV=7)' OpenAL: found device 'HDA NVidia, HDMI 2 (CARD=NVidia,DEV=8)' OpenAL: found device 'HDA NVidia, HDMI 3 (CARD=NVidia,DEV=9)' OpenAL: found device 'HDA NVidia, HDMI 4 (CARD=NVidia,DEV=10)' OpenAL: found device 'HDA NVidia, HDMI 5 (CARD=NVidia,DEV=11)' OpenAL: found device 'sof-hda-dsp, (CARD=sofhdadsp,DEV=0)' OpenAL: found device 'sof-hda-dsp, (CARD=sofhdadsp,DEV=1)' OpenAL: found device 'sof-hda-dsp, (CARD=sofhdadsp,DEV=3)' OpenAL: found device 'sof-hda-dsp, (CARD=sofhdadsp,DEV=4)' OpenAL: found device 'sof-hda-dsp, (CARD=sofhdadsp,DEV=5)' OpenAL: device 'ALSA Default' opened successfully OpenAL: HRTF is available OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.19.1 OpenAL: found EFX extension OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT) OpenAL: found 256 hardware voices ----- Initializing OpenGL ----- Setup X display connection Using screen 0 of 0x60a2c00 display Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 Free86-VidModeExtension Activated at 1920x1080 Chosen visual: 0x021 ...creating GL context: core-fc ...initializing QGL ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ OpenGL vendor: Intel OpenGL renderer: Mesa Intel(R) UHD Graphics (TGL GT1) OpenGL version: 4.6 (Core Profile) Mesa 21.0.3 core Checking required OpenGL features... v - using GL_VERSION_3_3 v - using GL_EXT_texture_compression_s3tc v - using GLX_VERSION_1_4 Checking optional OpenGL extensions... v - using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 v - using GL_ARB_stencil_texturing v - using GL_EXT_depth_bounds_test v - using GL_ARB_buffer_storage v - using GL_ARB_multi_draw_indirect v - using GL_ARB_vertex_attrib_binding X - GL_ARB_bindless_texture not found X - GL_ARB_compatibility not found v - using GL_KHR_debug Max active texture units in fragment shader: 32 Max combined texture units: 192 Max anti-aliasing samples: 16 Max geometry output vertices: 256 Max geometry output components: 1024 Max vertex attribs: 16 ---------- R_ReloadGLSLPrograms_f ----------- Linking GLSL program cubeMap ... Linking GLSL program bumpyEnvironment ... Linking GLSL program depthAlpha ... Linking GLSL program fog ... Linking GLSL program oldStage ... Linking GLSL program blend ... Linking GLSL program stencilshadow ... Linking GLSL program shadowMapA ... Linking GLSL program shadowMapN ... Linking GLSL program shadowMapNG ... Linking GLSL program ambientInteraction ... Linking GLSL program interactionStencil ... Linking GLSL program interactionShadowMaps ... Linking GLSL program interactionMultiLight ... Linking GLSL program frob ... Linking GLSL program soft_particle ... Linking GLSL program tonemap ... --------------------------------- New buffer size: 12288 kb New buffer size: 12288 kb Linking GLSL program depth ... Linking GLSL program interaction_ambient ... Linking GLSL program interaction_stencil ... Linking GLSL program interaction_shadowmap ... WARNING:Compiling shader file stages/interaction/manylight.frag.glsl failed: 0:157(55): warning: `diffuse' used uninitialized 0:159(61): warning: `specular' used uninitialized 0:166(35): warning: `specular' used uninitialized 0:169(41): warning: `specular' used uninitialized 0:174(15): warning: `diffuse' used uninitialized 2:128(2): error: `return' with wrong type int, in function `UseShadowMap' retur ning float 0:229(56): warning: `specular' used uninitialized 0:233(54): warning: `specular' used uninitialized 0:233(66): warning: `diffuse' used uninitialized 0:250(71): warning: `diffuse' used uninitialized 0:262(7): warning: some implementations may not support implicit int -> uint co nversions for `&' operators; consider casting explicitly for portability File indexes: 0 - stages/interaction/manylight.frag.glsl 1 - stages/interaction/manylight.params.glsl 2 - stages/interaction/manylight.shadowmap.glsl WARNING:Failed to attach shader stages/interaction/manylight.frag.glsl to progr am manylight. Linking GLSL program manylight ... Linking GLSL program stencil_shadow ... Linking GLSL program shadow_map ... Font fonts/english/stone in size 12 not found, using size 24 instead. --------- Initializing Game ---------- The Dark Mod 2.09/64, linux-x86_64, code revision 9108 Build date: Feb 3 2021 Initializing event system ...842 event definitions Initializing class hierarchy ...172 classes, 1670528 bytes for event callbacks Initializing scripts ---------- Compile stats ---------- Memory usage: Strings: 47, 7920 bytes Statements: 20610, 824400 bytes Functions: 1274, 170724 bytes Variables: 93240 bytes Mem used: 2121016 bytes Static data: 4014424 bytes Allocated: 5142468 bytes Thread size: 7912 bytes Maximum object size: 884 Largest object type name: weapon_arrow ...6 aas types game initialized. -------------------------------------- Parsing material files Found 0 new mission packages. Found 14 mods in the FM folder. Parsed 14 mission declarations. No 'tdm_mapsequence.txt' file found for the current mod: black_mage -------- Initializing Session -------- Font fonts/english/mason_glow in size 12 not found, using size 48 instead. Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. Font fonts/english/mason in size 24 not found, using size 48 instead. session initialized -------------------------------------- --- Common Initialization Complete --- ------------- Warnings --------------- during The Dark Mod initialization... WARNING:Compiling shader file stages/interaction/manylight.frag.glsl failed: 0:157(55): warning: `diffuse' used uninitialized 0:159(61): warning: `specular' used uninitialized 0:166(35): warning: `specular' used uninitialized 0:169(41): warning: `specular' used uninitialized 0:174(15): warning: `diffuse' used uninitialized 2:128(2): error: `return' with wrong type int, in function `UseShadowMap' retur ning float 0:229(56): warning: `specular' used uninitialized 0:233(54): warning: `specular' used uninitialized 0:233(66): warning: `diffuse' used uninitialized 0:250(71): warning: `diffuse' used uninitialized 0:262(7): warning: some implementations may not support implicit int -> uint co nversions for `&' operators; consider casting explicitly for portability File indexes: 0 - stages/interaction/manylight.frag.glsl 1 - stages/interaction/manylight.params.glsl 2 - stages/interaction/manylight.shadowmap.glsl WARNING:Failed to attach shader stages/interaction/manylight.frag.glsl to progr am manylight. WARNING:file sound/tdm_sfx_world.sndshd, line 773: sound 'chime_hour' previousl y defined at sound/black_mage.sndshd:120 WARNING:file sound/tdm_sfx_world.sndshd, line 787: sound 'chime_15' previously defined at sound/black_mage.sndshd:134 WARNING:file sound/tdm_sfx_world.sndshd, line 801: sound 'chime_30' previously defined at sound/black_mage.sndshd:148 WARNING:file sound/tdm_sfx_world.sndshd, line 815: sound 'chime_45' previously defined at sound/black_mage.sndshd:162 WARNING:file sound/tdm_sfx_world.sndshd, line 829: sound 'chime_60' previously defined at sound/black_mage.sndshd:176 WARNING:file sound/video.sndshd, line 12: sound 'main' previously defined at so und/black_mage.sndshd:1 8 warnings pid: 36018 Async thread started Couldn't exec autocommands.cfg - file does not exist. reloading guis/mainmenu.gui. reloading guis/restart.gui. reloading guis/msg.gui. --------- Map Initialization --------- Map: tbm Linking GLSL program ambientEnvironment ... Linking GLSL program HeatHazeWithMaskAndDepth ... ------- Game Map Init SaveGame ------- ---------- Compile stats ---------- Memory usage: Strings: 48, 7960 bytes Statements: 22142, 885680 bytes Functions: 1324, 176644 bytes Variables: 98116 bytes Mem used: 2234368 bytes Static data: 4014424 bytes Allocated: 5194860 bytes Thread size: 7912 bytes collision data: 743 models 89233 vertices (2091 KB) 187358 edges (6586 KB) 96503 polygons (6932 KB) 5170 brushes (762 KB) 35083 nodes (1644 KB) 146356 polygon refs (2286 KB) 28595 brush refs (446 KB) 64253 internal edges 1324 sharp edges 0 contained polygons removed 0 polygons merged 20751 KB total memory used 210 msec to load collision data. map bounds are (10400.0, 8848.0, 5136.0) max clip sector is (325.0, 553.0, 642.0) 24 KB passage memory used to build PVS 2 msec to calculate PVS 122 areas 300 portals 15 areas visible on average 1 KB PVS data [Load AAS] loading maps/tbm.aas48 [Load AAS] loading maps/tbm.aas96 [Load AAS] loading maps/tbm.aas32 done. [Load AAS] loading maps/tbm.aas100 [Load AAS] loading maps/tbm.aas_rat [Load AAS] loading maps/tbm.aas_elemental done. Linking GLSL program heatHazeWithMaskAndDepth ... Linking GLSL program heatHazeWithDepth ... WARNING:Couldn't load sound 'gate_close200' using default [map entity: func_static_5900] [decl: gate_close200 in <implicit file>] [sound: gate_close200] WARNING:Couldn't load sound 'gate_open200' using default [map entity: func_static_5900] [decl: gate_open200 in <implicit file>] [sound: gate_open200] WARNING:Couldn't load sound 'nature_lava' using default [map entity: speaker_28] [decl: nature_lava in <implicit file>] [sound: nature_lava] WARNING:Couldn't load sound 'frob_secret_button' using default [map entity: SecretButton6] [decl: frob_secret_button in <implicit file>] [sound: frob_secret_button] WARNING:Image name "-" is too short WARNING:Couldn't load gui: 'guis/map_of.gui' Unknown token '}' WARNING:Couldn't load model: 'fms/black_mage/models/curved_beam.ase' (nor the f allback to LWO) WARNING:Couldn't load model: 'fms/black_mage/models/curved_beam.ase' (nor the f allback to LWO) No running thread for RestoreScriptObject(), creating new one. -------------------------------------- ----- idRenderModelManagerLocal::EndLevelLoad ----- New buffer size: 52636 kb New buffer size: 20995 kb Static vertex data ready New buffer size: 52636 kb Static index data ready New buffer size: 20995 kb 0 models purged from previous level, 1601 models kept. --------------------------------------------------- ----- idImageManager::EndLevelLoad ----- WARNING:Couldn't load image: textures/darkmod/metal/detailed/rivet_strip01_s [map entity: func_static_112] [model: models/darkmod/furniture/beds/builder_bed01.lwo] [decl: textures/darkmod/metal/detailed/rivet_strip01 in materials/tdm_metal_d etailed.mtr] [image: textures/darkmod/metal/detailed/rivet_strip01_s] WARNING:Couldn't load image: rope_belt [map entity: Amos] [decl: atdm:ai_builder_guard_rusted in def/tdm_ai_builder_guard.def] [decl: atdm:ai_builder_guard_rusted_unarmed in def/tdm_ai_builder_guard.def] [decl: tdm_ai_rusted_builder01 in def/tdm_ai_builder_guard.def] [model: models/md5/chars/builders/guard/rusted_builder.md5mesh] [decl: rope_belt in <implicit file>] [image: rope_belt] WARNING:Couldn't load image: arms_legs [map entity: Amos] [decl: atdm:ai_builder_guard_rusted in def/tdm_ai_builder_guard.def] [decl: atdm:ai_builder_guard_rusted_unarmed in def/tdm_ai_builder_guard.def] [decl: commoner/poor_dirty_ragged in skins/tdm_ai_townsfolk_commoner.skin] [decl: arms_legs in <implicit file>] [image: arms_legs] WARNING:Couldn't load image: belt [map entity: Amos] [decl: atdm:ai_builder_guard_rusted in def/tdm_ai_builder_guard.def] [decl: atdm:ai_builder_guard_rusted_unarmed in def/tdm_ai_builder_guard.def] [decl: commoner/poor_dirty_ragged in skins/tdm_ai_townsfolk_commoner.skin] [decl: belt in <implicit file>] [image: belt] WARNING:Couldn't load image: models/darkmod/wood/panels/panel_vase_painted_whit e_ns [map entity: func_static_1225] [decl: mansion_redwood in skins/tdm_models_architecture_modules.skin] [decl: models/darkmod/wood/panels/panel_vase_painted_white_ns in <implicit fi le>] [image: models/darkmod/wood/panels/panel_vase_painted_white_ns] WARNING:Couldn't load image: - [map entity: sausage_cake] [decl: atdm:static_custom_item in def/func.def] [decl: - in <implicit file>] [image: -] WARNING:Couldn't load image: tdm_tongue [map entity: servant_girl] [decl: atdm:ai_townsfolk_female in def/tdm_ai_townsfolk_female.def] [decl: atdm:ai_head_female02_base_brunette in def/tdm_ai_heads_springheel.def ] [decl: female_head02 in def/tdm_ai_heads_springheel.def] [model: models/md5/chars/heads/npcs/female_head02.md5mesh] [decl: tdm_tongue in <implicit file>] [image: tdm_tongue] WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon [map entity: memory_sketch_1] [decl: atdm:map_of in def/tdm_shopitems.def] [decl: guis/assets/game_maps/map_of_icon in <implicit file>] [image: guis/assets/game_maps/map_of_icon] WARNING:Couldn't load image: makealpha( textures/glass/glass2) [map entity: func_static_1954] [model: models/darkmod/wearables/headgear/spectacles.ase] [decl: textures/glass/glass2_nvp in materials/tdm_glass.mtr] [image: makealpha( textures/glass/glass2)] 0 purged from previous 189 kept from previous 1627 new loaded all images loaded in 18.9 seconds ---------------------------------------- ---------------------------------------- ----- idSoundCache::EndLevelLoad ----- 314267k referenced 14004k purged ---------------------------------------- Loading EAX effect 'infoloc_outside' (#1) Loading EAX effect 'infoloc_courtyard' (#2) WARNING:alEffectf(AL_EAXREVERB_LATE_REVERB_DELAY, 0.360) failed: 0xa003 Loading EAX effect 'infoloc_corridor' (#3) Loading EAX effect 'infoloc_corridor2' (#4) Loading EAX effect 'infoloc_servants' (#5) Loading EAX effect 'infoloc_north_tower1' (#6) Loading EAX effect 'infoloc_gallery' (#7) Loading EAX effect 'infoloc_crypt' (#8) Loading EAX effect 'infoloc_lower_crypt' (#9) Loading EAX effect 'infoloc_north_tower2' (#10) Loading EAX effect 'infoloc_to_crypt' (#11) Loading EAX effect 'infoloc_pantry' (#12) Loading EAX effect 'infoloc_library' (#13) Loading EAX effect 'infoloc_workroom' (#14) Loading EAX effect 'infoloc_bedroom1' (#15) Loading EAX effect 'infoloc_bedroom2' (#16) Loading EAX effect 'infoloc_bath1' (#17) Loading EAX effect 'infoloc_bath2' (#18) Loading EAX effect 'infoloc_bath3' (#19) Loading EAX effect 'infoloc_jail' (#20) Loading EAX effect 'infoloc_barracks' (#21) Loading EAX effect 'infoloc_inside' (#22) Loading EAX effect 'infoloc_closet' (#23) Loading EAX effect 'infoloc_back_stairs' (#24) Loading EAX effect 'infoloc_south_tower4' (#25) Loading EAX effect 'infoloc_hallway2' (#26) Loading EAX effect 'infoloc_attic' (#27) Loading EAX effect 'cave_labyrinth' (#28) Loading EAX effect 'final_cave' (#29) Loading EAX effect 'lava_cave' (#30) Loading EAX effect 'infoloc_sarcophac' (#31) Loading EAX effect 'infoloc_lower_crypt_prison' (#32) Loading EAX effect 'infoloc_lower_crypt_prison2' (#33) Loading EAX effect 'infoloc_courtyard_mine' (#34) Loading EAX effect 'infoloc_courtyard_wall' (#35) Loading EAX effect 'cave_prison_corridor' (#36) Loading EAX effect 'cave_prison' (#37) sound: found efxs/tbm.efx ----------------------------------- 24591 msec to load tbm Interaction table generated: size = 72382/131072 Initial counts: 4334 entities 388 lightDefs 3354 entityDefs ------------- Warnings --------------- during tbm... WARNING:alEffectf(AL_EAXREVERB_LATE_REVERB_DELAY, 0.360) failed: 0xa003 WARNING:Couldn't load gui: 'guis/map_of.gui' WARNING:Couldn't load image: - WARNING:Couldn't load image: arms_legs WARNING:Couldn't load image: belt WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon WARNING:Couldn't load image: makealpha( textures/glass/glass2) WARNING:Couldn't load image: models/darkmod/wood/panels/panel_vase_painted_whit e_ns WARNING:Couldn't load image: rope_belt WARNING:Couldn't load image: tdm_tongue WARNING:Couldn't load image: textures/darkmod/metal/detailed/rivet_strip01_s WARNING:Couldn't load model: 'fms/black_mage/models/curved_beam.ase' (nor the f allback to LWO) WARNING:Couldn't load sound 'frob_secret_button' using default WARNING:Couldn't load sound 'gate_close200' using default WARNING:Couldn't load sound 'gate_open200' using default WARNING:Couldn't load sound 'nature_lava' using default WARNING:Image name "-" is too short 17 warnings Switching to EFX 'infoloc_outside' (#1) Linking GLSL program ssao ... Linking GLSL program ssao_blur ... Linking GLSL program ssao_depth ... Linking GLSL program ssao_depth_mip ... Linking GLSL program ssao_show ... Linking GLSL program bloom_downsample ... Linking GLSL program bloom_downsample_brightpass ... Linking GLSL program bloom_blur ... Linking GLSL program bloom_upsample ... Linking GLSL program bloom_apply ... Restarting ambient sound snd_grounds'(outside_ambient) with volume 0 ]condump graphics_issue.txt Dumped console text to graphics_issue.txt.
  12. Since Aluminum directed me here ( https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/437/#comment-475263 ) can we have unlimited renderer effects? Well, maybe not unlimited, by maybe 3-5? Thanks.

     

    1. Show previous comments  1 more
    2. Nort

      Nort

      Since I wasn't the one mainly asking, I'll just cite you in the original thread instead.

    3. AluminumHaste

      AluminumHaste

      There already is a kind of sorting, sort nearest, sort decal, sort <n>. For things like windows and such, sort nearest should probably have the desirable affect, though looking through multiple translucent shaders might kill performance.

    4. Nort

      Nort

      Is having multiple render effects really killing performance that badly? I don't understand. You're saying that if I have two transparent objects side-by-side, then they'll just count as two render effects, but when combined, they somehow become something much more difficult to render?

      Never-the-less, unless we're talking some kind of infinite portal problem, why not let the mapper choose how much he wants to kill performance? Just warn him against putting too many effects close together.

  13. It seems that this isn't as much of the case as one would hope, unless I'm still doing something else wrong. I added the broken and hideModelOnBreak spawnargs to my current setup, but the model isn't hidden on destruction and the flinders still don't spawn. I then took a slightly different track and tried to rig the security camera to actually be a door. This approach seems like the correct-er one, although the sound effect when striking it with a sword seems a bit off. Like its repeating every frame that the sword is in contact with the model, maybe? Also, setting the clipmodel correctly is giving me trouble, so you have to swing at some air on the left side of the door to destroy it - I'd like TDM to derive the clip from whatever is set in the model arg, but setting a clipmodel to 0 or "" or some other obviously invalid value doesn't seem to trigger that behavior like the documentation strings claim it does - instead, it throws an error when I attempt to map (dmap completes just fine either way). In case it helps, I've attached a sample .map with a player start, an inventory full of smashing gear, a light, and my two breakable-ish doors. The one on the left is the doorified-camera, which sounds weird and clips weird (and crashes the game when I try to correct the latter by setting the clipmodel spawnarg to ""), and the one on the right is my model-turned-damageable and doesn't flinder or disappear. I'd be happy if I could get the left one to clip like its visual model (I would like to reuse this as a prefab, and swap out different models like half-broken crates or barrels - so just creating my own clipmodel isn't great (although it looks like a ~30s task based on https://wiki.thedarkmod.com/index.php?title=Moveables so maybe thats the way to go)), or the right one to flinderize and disappear. Is there something I'm still missing or misunderstanding about either setup? EDIT: Making sure I've uploaded the right version of the testmap I've made breakable_door_flinder.map
  14. At long last there is also an accompanying Wiki article here: https://wiki.thedarkmod.com/index.php?title=Turret, complementing the info that was found in spawnarg tooltips and entity and prefab descriptions.
  15. I would like the development team to consider applying the GPL3 licence to the following Text file which was created by @Tels, @Greebo and @Dragofer. tdm_internal_engine.mtr (darkmod>materials) The reason for this request is that it is a critical core file and without it the engine (when built from source) cannot launch at all. I would also like to query whether the following script files created by @Obsttorte and @Dragofer: tdm_audiograph.script tdm_camgoyle.script tdm_grandfather_clock.script tdm_safe_lock.script tdm_safe.script tdm_turret.script were intentionally released under the CC-BY_NC_SA_3 licence or if this was an oversight? I ask since all other .script files included with TDM (and which are all called by the engine source) all contain GPL3 headers while these files have no licence information at all so naturally fall under the CC-BY_NC_SA_3 licence. Additionally in investigating which text files are required by the engine depending on scenario (and while I understand that the number of developers who are no longer on the development team may affect how many of these files can be licenced) I wondered if these too may be open for consideration as to their licence? tdm_base.def tdm_soundprop.def cursor.gui mainmenu_background_custom.gui mainmenu_background.gui mainmenu_briefing_video.gui mainmenu_briefing.gui mainmenu_credits_background.gui mainmenu_credits.gui mainmenu_custom_defaults.gui mainmenu_custom_defs.gui mainmenu_debriefing_video.gui mainmenu_defs.gui mainmenu_download.gui mainmenu_failure.gui mainmenu_loadsave.gui mainmenu_main_ingame.gui mainmenu_main.gui mainmenu_message.gui mainmenu_music.gui mainmenu_newgame.gui mainmenu_objectives.gui mainmenu_quit.gui mainmenu_settings_audio.gui mainmenu_settings_controls.gui mainmenu_settings_gameplay.gui mainmenu_settings_gamma.gui mainmenu_settings_guisize.gui mainmenu_settings_language.gui mainmenu_settings_video.gui mainmenu_settings.gui mainmenu_shop.gui mainmenu_success.gui mainmenu_utils.gui mainmenu.gui msg.gui tdm_objectives_core.gui tdm_subtitles_common.gui tdm_subtitles_message.gui tdm_gui.mtr tdm_tables.mtr tdm_guis.sndshd all.lang english.lang These provide the foundation of a working base main menu. TDM's main menu also includes several undocumented commands (that neither show in listcmds nor listcvars) which are useful to know for anyone wishing to use the base source code. I have listed the .lang files solely because of the #StringNum associations, I appreciate that they are not truly required for the above to be a foundation. While looking into how far I could break TDM in removal of files, I came across this thread by @Fiver suggesting a Libre version of TDM: https://forums.thedarkmod.com/index.php?/topic/22346-libre-version-of-tdm/ I believe that in that instance all text based files would need to be GPL3 licenced, leaving only videos, sounds, textures, models and the like as still being under the CC_BY_NC_SA_3 licence since remaking the files would likely result in most cases with near-identical looking files to the original. Thankyou for your consideration.
  16. I did a bit of digging through the forum settings and I could not find any configuration for this. Looking at the underlying code, the comment count per page is hardcoded to 3. I could update the code, but I'm reluctant to do so as this would need to be re-applied after each update. That being said, it looks like we should start to brace for status updates being removed as Invision Forums v5 no longer supports status updates (we're still on v4.x): https://invisioncommunity.com/deprecation-tracker/status-updates-r19/ https://invisioncommunity.com/forums/topic/480551-status-updates-have-been-removed-in-v5/
  17. I think here is some info about flinders: https://wiki.thedarkmod.com/index.php?title=Breakable_objects#What_happens_when_an_entity_dies? So I think you replace the door model with different door pieces that fall to the ground. Maybe it's possible to make a custom one for wood pieces. Also maybe it's good to add a quick smoke particle or something that happens when it breaks so (maybe) you can hide the transition. I wonder if you could set: "def_flinder" "models/darkmod/junk/door01_broken_piece.lwo" "flinder_offset" "0 0 -5" "def_flinder1" "models/darkmod/junk/door01_broken_piece1.lwo" "flinder_offset" "0 0 5" "def_flinder2" "models/darkmod/junk/door01_broken_piece2.lwo" "flinder_offset" "0 5 -5" "def_flinder3" "models/darkmod/junk/door01_broken_piece3.lwo" "flinder_offset" "0 -5 0" Because I think"flinder_count1" probably makes copies and maybe you don't want same looking door pieces. At least that's my idea currently. But I never tried any of this.
  18. Complaint From Players The player must pick up candles before extinguishing them, and then the player must remember to drop the candle. The player must drag a body before shouldering it (picking it up), and the player must remember to frob again to stop dragging the body. The player finds this annoying or easy to make mistakes. For players who ghost, some of them have the goal of returning objects back to their original positions. With the current "pick up, use item, and drop" system, the item might not return easily or at all to its original position. For example, a candlestick might bounce off its holder. (See player quotes at the bottom.) Bug Tracker https://bugs.thedarkmod.com/view.php?id=6316 Problems to Solve How can the "pick up" step be eliminated so that the player can directly use or interact with the item where it is in the game world? How can so much key pressing and mouse clicking be eliminated when the player wants to directly use an item? How can candles be extinguished and lanterns toggled off/on without first picking them up? How can bodies be shouldered without first dragging them? Solution Design Goals Make TDM easier for new players while also improving it for longtime players. Reduce tedious steps for common frob interactions. Make it intuitive so that menu settings are unnecessary. Do not introduce bugs or break the game. Terms frob -- the frob button action happens instantly. hold frob -- the frob button is held for 200ms before the action happens. (This can be changed via cvar: 200ms by default.) Proposed Solution Note: Some issues have been struckthrough to show changes since the patch has been updated. Change how frobbing works for bodies, candles, and lanterns. For bodies: Frob to shoulder (pick up) a body. Second frob to drop shouldered body, while allowing frob on doors, switches, etc. Hold frob (key down) to start drag, continue to hold frob (key down) to drag body, and then release frob (key up) to stop dragging body. Also, a body can be dragged immediately by holding frob and moving the mouse. For candles/lanterns: Frob to extinguish candles and toggle off/on lanterns. Hold frob to pick it up, and then frob again to drop. Frob to pick it up, and then frob again to drop. Hold frob to extinguish candles and toggle off/on lanterns. For food: Frob to pick it up, and then frob again to drop. Hold frob to eat food. For other items: No change. New cvar "tdm_frobhold_delay", default:"200" The frob hold delay (in ms) before drag or extinguish. Set to 0 for TDM v2.11 (and prior) behavior. Solution Benefits Bodies: New players will have less to learn to get started moving knocked out guards. With TDM v2.11 and earlier, some players have played several missions before realizing that they could shoulder a body instead of dragging it long distances. Frob to shoulder body matches Thief, so longtime Thief players will find it familiar. Second frob drops a shouldered body. Players still have the ability to both shoulder and drag bodies. Compatible with the new auto-search bodies feature. Dragging feels more natural -- just grab, hold, and drop with a single button press. There is no longer the need to press the button twice. Also, it's no longer possible to walk away from a body while unintentionally dragging it. Set "tdm_frobhold_delay" cvar to delay of 0 to restore TDM v2.11 (and prior) behavior. Candles: New players will have less to learn to get started extinguishing candles. With TDM v2.11 and earlier, some players didn't know they could extinguish candles by picking them up and using them. Instead, they resorted to throwing them to extinguish them or hiding them. Hold frob to extinguish a candle feels like "pinching" it out. Once a candle is picked up, players still have the ability to manipulate and use them the same way they are used to in TDM v2.11 and earlier. For players who ghost and have the goal of putting objects back to their original positions, they'll have an easier time and not have to deal with candles popping off their holders when trying to place them back carefully. Set "tdm_frobhold_delay" cvar to delay of 0 to restore TDM v2.11 (and prior) behavior. Solution Issues Bodies: Frob does not drop a shouldered body, so that might be unexpected for new players. This is also different than Thief where a second frob will drop a body. "Use Inv. Item" or "Drop Inv. Item" drops the body. This is the same as TDM v2.11 and earlier. This is the price to pay for being able to frob (open/close) doors while shouldering a body. Patch was updated to drop body on second frob, while allowing frob on doors, switches, etc. Candles: Picking up a candle or lantern requires a slight delay, because the player must hold the frob button. The player might unintentionally extinguish a candle while moving it if they hold down frob. The player will need to learn that holding frob will extinguish the candle. The player can change the delay period via the "tdm_frobhold_delay" cvar. Also, when the cvar is set to a delay of 0, the behavior matches TDM v2.11 and earlier, meaning the player would have to first "Frob/Interact" to pick up the candle and then press "Use Inv. Item" to extinguish it. Some players might unintentionally extinguish a candle when they are trying to move it or pick it up. They need to make sure to hold frob to initiate moving the candle. When a candle is unlit, it will highlight but do nothing on frob. That might confuse players. However, the player will likely learn after extinguishing several candles that an unlit candle still highlights. It makes sense that an already-extinguished candle cannot be extinguished on frob. The official "Training Mission" might need to have its instructions updated to correctly guide the player through candle manipulation training. Updating the training mission to include the hold frob to extinguish would probably be helpful. Similar Solutions In Fallout 4, frob uses an item and long-press frob picks it up. Goldwell's mission, "Accountant 2: New In Town", has candles that extinguish on frob without the need of picking them up first. Snatcher's TDM Modpack includes a "Blow / Ignite" item that allows the player to blow out candles Wesp5's Unofficial Patch provides a way to directly extinguish movable candles by frobbing. Demonstration Videos Note: The last two videos don't quite demonstrate the latest patch anymore. But the gist is the same. This feature proposal is best experienced in game, but some demonstration videos are better than nothing. The following videos show either a clear improvement or that the player is not slowed down with the change in controls. For example, "long-press" sounds long, but it really isn't. Video: Body Shouldering and Dragging The purpose of this video is to show that frob to shoulder a body is fast and long-press frob to drag a body is fast enough and accurate. Video: Long-Press Frob to Pick Up Candle The purpose of this video is to show how the long-press frob to pick up a candle isn't really much slower than regular frob. Video: Frob to Extinguish The purpose of this video -- if a bit contrived -- is to show the efficiency and precision of this proposed feature. The task in the video was for the player to as quickly and accurately as possible extinguish candles and put them back in their original positions. On the left, TDM v2.11 is shown. The player has to highlight each candle, press "Frob/Interact" to pick up, press "Use Inv. Item" to extinguish, make sure the candle is back in place, and finally press "Frob/Interact" to drop the candle. The result shows mistakes and candles getting misplaced. On the right, the proposed feature is shown. The player frobs to extinguish the candles. The result shows no mistakes and candles are kept in their original positions. Special Thanks @Wellingtoncrab was instrumental in improving this feature during its early stages. We had many discussions covering varying scenarios, pros, and cons, and how it would affect the gameplay and player experience. Originally, I had a completely different solution that added a special "use modifier" keybinding. He suggested the frob to use and long-press frob to pick up mechanics. I coded it up, gave it a try, and found it to be too good. Without his feedback and patience, this feature wouldn't be as good as it is. Thank you, @Wellingtoncrab! And, of note, @Wellingtoncrab hasn't been able to try it in game yet, because I'm using Linux and can't compile a Windows build for him. So, if this feature isn't good, that's my fault. Code Patch I'll post the code patch in another post below this one so that folks who compile TDM themselves can give this proposal a try in game. And, if you do, I look forward to your feedback! Player Complaints TTLG (2023-01-10) Player 1: TDM Forums (2021-03-13) Player 2: Player 3: TDM Forums (2023-06-17) Player 4: TDM Discord (2021-05-18) Player 5: TDM Discord (2023-02-14) Player 6: Player 7: Player 8:
  19. I have been working on a map for many days now. All of a sudden however, TDM crashes when I compile it via dmap from its console. All I did was to cut a few brushes and add a few new entities. Here is the console log: mircea@linux-qz0r:~/Games/Quake/TheDarkMod/darkmod>./thedarkmod.x86 TDM 2.03 #6455 linux-x86 Jan 28 2015 20:03:48 found interface lo - loopback found interface eth0 - 192.168.134.178/255.255.255.0 Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV tdm using generic code for SIMD processing. ------ Initializing File System ------ Current search path: /home/mircea/Games/Quake/TheDarkMod/darkmod/fms/map_first.pk4dir /home/mircea/Games/Quake/TheDarkMod/darkmod/ /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_wood01.pk4 (317 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_window01.pk4 (345 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_stone_sculpted01.pk4 (424 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_stone_natural01.pk4 (123 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_stone_flat01.pk4 (281 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_stone_cobblestones01.pk4 (214 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_stone_brick01.pk4 (440 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_sfx01.pk4 (64 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_roof01.pk4 (65 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_plaster01.pk4 (140 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_paint_paper01.pk4 (42 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_other01.pk4 (51 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_nature01.pk4 (256 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_metal01.pk4 (465 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_glass01.pk4 (46 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_fabric01.pk4 (41 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_door01.pk4 (171 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_decals01.pk4 (367 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_carpet01.pk4 (92 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_textures_base01.pk4 (375 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_standalone.pk4 (4 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_vocals_decls01.pk4 (27 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_vocals07.pk4 (1111 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_vocals06.pk4 (688 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_vocals05.pk4 (128 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_vocals04.pk4 (2854 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_vocals03.pk4 (743 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_vocals02.pk4 (1300 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_vocals01.pk4 (82 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_sfx02.pk4 (596 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_sfx01.pk4 (924 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_ambient02.pk4 (156 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_sound_ambient01.pk4 (209 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_prefabs01.pk4 (556 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_player01.pk4 (125 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_models_decls01.pk4 (93 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_models02.pk4 (1836 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_models01.pk4 (1915 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui_credits01.pk4 (49 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4 (673 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_game02.pk4 (2 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_game01.pk4 (2 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_fonts01.pk4 (696 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_env01.pk4 (98 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_defs01.pk4 (166 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4 (155 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_steambots01.pk4 (24 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (95 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_humanoid_heads01.pk4 (96 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_humanoid_guards01.pk4 (373 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_humanoid_females01.pk4 (169 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_base01.pk4 (8 files) /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_ai_animals01.pk4 (80 files) File System Initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1228 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. WARNING:Couldn't load image: guis/assets/splash/launch Couldn't open journal files Couldn't exec editor.cfg - file does not exist. execing default.cfg Unknown command 'use' Unknown command 'console' Unknown command 'next' Unknown command 'prev' Unknown command 'previous' Unknown command 'next' Unknown command 'crouch' Unknown command 'Lean' Unknown command 'lean' Unknown command 'Readables' Unknown command 'spyglass' Unknown command 'compass' Unknown command 'lantern' Unknown command 'maps' Unknown command 'objectives' Unknown command 'keys' Unknown command 'lockpicks' Unknown command 'lean' Unknown command 'Inventory' Unknown command 'Mantle' Unknown command 'creep' Unknown command 'frob' Unknown command 'inventory' execing Darkmod.cfg Couldn't exec autoexec.cfg - file does not exist. I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. I18N: 1228 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 Free86-VidModeExtension Activated at 1920x1080 ATTENTION: default value of option allow_glsl_extension_directive_midshader overridden by environment. Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: Gallium 0.4 on AMD BARTS GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_NV_vdpau_interop GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_clear_buffer_object GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_ARB_derivative_control GL_ARB_texture_barrier ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ dlopen(libasound.so.2) asoundlib version: 1.0.28 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device plughw:2 for playback device buffer size: 5461 frames ( 21844 bytes ) allocated a mix buffer of 16384 bytes -------------------------------------- Checking portable OpenGL extensions... v - using GL_ARB_multitexture v - using GL_ARB_texture_env_combine v - using GL_ARB_texture_cube_map v - using GL_ARB_texture_env_dot3 v - using GL_ARB_texture_env_add v - using GL_ARB_texture_non_power_of_two v - using GL_ARB_texture_compression v - using GL_EXT_texture_compression_s3tc v - using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 v - using GL_EXT_texture_lod_bias v - using GL_EXT_texture3D v - using GL_EXT_stencil_wrap v - using glStencilOpSeparate X - GL_NV_register_combiners not found X - GL_ATI_fragment_shader not found X - GL_ATI_text_fragment_shader not found v - using GL_ARB_vertex_buffer_object v - using GL_ARB_vertex_program v - using GL_ARB_fragment_program X - EXT_depth_bounds_test not found ---------- R_NV20_Init ---------- Not available. ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/test_direct.vfp glprogs/test_direct.vfp glprogs/interaction_direct.vfp glprogs/interaction_direct.vfp glprogs/soft_particle.vfp glprogs/soft_particle.vfp ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem Font fonts/english/stone in size 12 not found, using size 24 instead. gamex86 - Found SO in EXE path with timestamp of 1422902260 - /home/mircea/Games/Quake/TheDarkMod/darkmod/gamex86.so gamex86 - Found SO in pak file with timestamp of 1422902260 - /home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_game02.pk4/gamex86.so gamex86 - SO in EXE path is newer, ignoring SO in pak file Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV game using generic code for SIMD processing. --------- Initializing Game ---------- The Dark Mod 2.03, code revision 6470 Build date: Feb 2 2015 WARNING:file def/tdm_ai_heads_springheel.def, line 840: model 'head03_citywatch' previously defined at def/tdm_ai_heads_springheel.def:825 WARNING:file particles/tdm_bikerdude.prt, line 421: particle 'tdm_dry_ice' previously defined at particles/tdm_bikerdude.prt:28 WARNING:file particles/tdm_bikerdude.prt, line 554: particle 'tdm_floating_mood_dust_small' previously defined at particles/tdm_bikerdude.prt:54 WARNING:file particles/tdm_bikerdude.prt, line 581: particle 'tdm_glare_chandelier_02' previously defined at particles/tdm_bikerdude.prt:1 Initializing event system ...830 event definitions Initializing class hierarchy ...169 classes, 810080 bytes for event callbacks Initializing scripts WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script /proc/cpuinfo CPU frequency: 2660 MHz Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 148.5 ms ---------- Compile stats ---------- Memory usage: Strings: 40, 6352 bytes Statements: 19182, 383640 bytes Functions: 1227, 124848 bytes Variables: 88564 bytes Mem used: 1086700 bytes Static data: 2277552 bytes Allocated: 2810692 bytes Thread size: 7068 bytes ...6 aas types game initialized. -------------------------------------- Parsing material files Found 0 new mission packages. Found 79 mods in the FM folder. Parsed 85 mission declarations. No 'tdm_mapsequence.txt' file found for the current mod: map_first.pk4dir -------- Initializing Session -------- WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis Font fonts/english/mason_glow in size 12 not found, using size 48 instead. Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. Font fonts/english/mason in size 24 not found, using size 48 instead. WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis session initialized -------------------------------------- WARNING:Non-portable: path contains uppercase characters: engine_SVN WARNING:Non-portable: path contains uppercase characters: engine_SVN WARNING:Non-portable: path contains uppercase characters: engine_SVN --- Common Initialization Complete --- ------------- Warnings --------------- during The Dark Mod initialization... WARNING:Couldn't load image: guis/assets/splash/launch WARNING:file def/tdm_ai_heads_springheel.def, line 840: model 'head03_citywatch' previously defined at def/tdm_ai_heads_springheel.def:825 WARNING:file particles/tdm_bikerdude.prt, line 421: particle 'tdm_dry_ice' previously defined at particles/tdm_bikerdude.prt:28 WARNING:file particles/tdm_bikerdude.prt, line 554: particle 'tdm_floating_mood_dust_small' previously defined at particles/tdm_bikerdude.prt:54 WARNING:file particles/tdm_bikerdude.prt, line 581: particle 'tdm_glare_chandelier_02' previously defined at particles/tdm_bikerdude.prt:1 WARNING:Non-portable: path contains uppercase characters: engine_SVN WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_base01.pk4/script/script WARNING:Non-portable: path contains uppercase characters: map_first.pk4dir/home/mircea/Games/Quake/TheDarkMod/darkmod/tdm_gui01.pk4/guis/guis 12 warnings terminal support enabled ( use +set in_tty 0 to disabled ) pid: 14386 9008 MB System Memory 512 MB Video Memory Async thread started Couldn't exec autocommands.cfg - file does not exist. Widescreenmode was set to: 7 (1920x1080) ]dmap first.map.map ---- dmap ---- --- LoadDMapFile --- loading maps/first.map glprogs/ambientEnvironment.vfp glprogs/ambientEnvironment.vfp glprogs/heatHazeWithMaskAndBlur.vfp glprogs/heatHazeWithMaskAndBlur.vfp glprogs/heatHaze.vfp glprogs/heatHaze.vfp 788 total world brushes 163 total world triSurfs 287 patches 1560 entities 2164 planes 52 areaportals size: -12544,-12544,-1168 to 12544,12544, 4352 ############### entity 0 ############### --- FaceBSP --- 4293 faces 10345 leafs 0.1 seconds faceBsp ----- MakeTreePortals ----- ----- FilterBrushesIntoTree ----- 788 total brushes 6880 cluster references --- FloodEntities --- 4435 flooded leafs --- FillOutside --- 3442 solid leafs 2468 leafs filled 4435 inside leafs ----- ClipSidesByTree ----- --- FloodAreas --- WARNING:brush has multiple area portal sides at 956 -1156.8 684 WARNING:brush has multiple area portal sides at -132.8 -68 684 WARNING:brush has multiple area portal sides at 251.2 -444 1004 WARNING:brush has multiple area portal sides at 1668.8 -444 684 WARNING:brush has multiple area portal sides at 580 -772.8 1004 WARNING:brush has multiple area portal sides at 956 644.8 684 WARNING:brush has multiple area portal sides at 956 260.8 1004 WARNING:brush has multiple area portal sides at 1284.8 -444 1004 area 0 has 3481 leafs area 1 has 51 leafs area 2 has 103 leafs area 3 has 169 leafs area 4 has 1 leafs area 5 has 1 leafs area 6 has 46 leafs area 7 has 97 leafs area 8 has 136 leafs area 9 has 5 leafs area 10 has 4 leafs area 11 has 6 leafs area 12 has 4 leafs area 13 has 8 leafs area 14 has 3 leafs area 15 has 4 leafs area 16 has 6 leafs area 17 has 5 leafs area 18 has 8 leafs area 19 has 12 leafs area 20 has 6 leafs area 21 has 10 leafs area 22 has 7 leafs area 23 has 3 leafs area 24 has 5 leafs area 25 has 252 leafs area 26 has 1 leafs area 27 has 1 leafs 28 areas ----- PutPrimitivesInAreas ----- ----- BuildLightShadows ----- ----- CreateLightShadow 0xd2f2e30 ----- ----- CreateLightShadow 0xd3057b8 ----- ----- CreateLightShadow 0xd305d50 ----- ----- CreateLightShadow 0xd306628 ----- ----- CreateLightShadow 0xd319480 ----- ----- CreateLightShadow 0xd319fc0 ----- ----- OptimizeAreaGroups Results ----- 54 tris in 42 tris after edge removal optimization 42 tris after final t junction fixing ----- CreateLightShadow 0xd31a620 ----- ----- OptimizeAreaGroups Results ----- 67 tris in 47 tris after edge removal optimization 49 tris after final t junction fixing ----- CreateLightShadow 0xd31ae58 ----- ----- OptimizeAreaGroups Results ----- 52 tris in 42 tris after edge removal optimization 44 tris after final t junction fixing ----- CreateLightShadow 0xd31b690 ----- ----- OptimizeAreaGroups Results ----- 72 tris in 48 tris after edge removal optimization 50 tris after final t junction fixing 0.4 seconds for BuildLightShadows ----- OptimizeEntity ----- WARNING: backwards triangle in input! WARNING: backwards triangle in input! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! WARNING: backwards triangle generated! ----- OptimizeAreaGroups Results ----- 18163 tris in 10490 tris after edge removal optimization 11035 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 388 tris in 249 tris after edge removal optimization 266 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 5370 tris in 4595 tris after edge removal optimization 4742 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 1668 tris in 1223 tris after edge removal optimization 1335 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 32 tris in 32 tris after edge removal optimization 56 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 10 tris in 10 tris after edge removal optimization 10 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 578 tris in 439 tris after edge removal optimization 674 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 2810 tris in 2194 tris after edge removal optimization 2339 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 6718 tris in 4724 tris after edge removal optimization 4786 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 64 tris in 50 tris after edge removal optimization 58 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 62 tris in 48 tris after edge removal optimization 54 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 76 tris in 48 tris after edge removal optimization 52 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 60 tris in 50 tris after edge removal optimization 58 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 48 tris in 36 tris after edge removal optimization 48 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 26 tris in 20 tris after edge removal optimization 24 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 60 tris in 50 tris after edge removal optimization 58 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 70 tris in 48 tris after edge removal optimization 54 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 36 tris in 44 tris after edge removal optimization 60 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 172 tris in 130 tris after edge removal optimization 130 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 59 tris in 42 tris after edge removal optimization 48 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 40 tris in 44 tris after edge removal optimization 60 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 100 tris in 48 tris after edge removal optimization 54 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 44 tris in 36 tris after edge removal optimization 48 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 26 tris in 20 tris after edge removal optimization 24 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 64 tris in 50 tris after edge removal optimization 58 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 3988 tris in 2804 tris after edge removal optimization 3160 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 10 tris in 10 tris after edge removal optimization 10 tris after final t junction fixing ----- OptimizeAreaGroups Results ----- 10 tris in 10 tris after edge removal optimization 10 tris after final t junction fixing ----- FixGlobalTjunctions ----- WARNING:idFileSystem::OSPathToRelativePath failed on removed 24 degenerate triangles WARNING:idFileSystem::OSPathToRelativePath failed on removed 24 degenerate triangles removed 2 degenerate triangles removed 68 degenerate triangles removed 30 degenerate triangles removed 49 degenerate triangles removed 144 degenerate triangles removed 144 degenerate triangles WARNING:idFileSystem::OSPathToRelativePath failed on WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern_andbars01_local WARNING:Couldn't load image: textures/darkmod/window/diamond_pattern_andbars01_local removed 54 degenerate triangles WARNING:Unknown general material parameter 'tile' in 'tdm_balcony_sp_ceramic01' removed 199 degenerate triangles removed 225 degenerate triangles removed 50 degenerate triangles removed 6 degenerate triangles removed 159 degenerate triangles removed 88 degenerate triangles Regenerated world, staticAllocCount = 0. Shutting down sound hardware ----------- Alsa Shutdown ------------ close pcm dlclose -------------------------------------- idRenderSystem::Shutdown() signal caught: Segmentation fault si_code 1 Was in fatal error shutdown: malloc failure for 65512 Trying to exit gracefully.. shutdown terminal support About to exit with code 0 ModelGenerator memory: No LOD entries. mircea@linux-qz0r:~/Games/Quake/TheDarkMod/darkmod>
  20. Woo!! 2.10 Beta "Release Candidate" ( 210-07 ) is out:

    https://forums.thedarkmod.com/index.php?/topic/21198-beta-testing-210/

    It wont be long now :) ...

  21. Something wrong with the hosts? See following topic for the investigation. https://forums.thedarkmod.com/index.php?/topic/22663-cannot-download-dark-mod/
  22. Maybe something is wrong on the hosts on that time? Others cant download it as well. https://forums.thedarkmod.com/index.php?/topic/22662-error-missing-end-chunk-0-193/
  23. I just released a prototype Windows-desktop app, LangPeeker, for quick lookup of translation strings associated with #str_ values. For the whole enchilada, see the new wiki entry https://wiki.thedarkmod.com/index.php?title=LangPeeker
  24. Hello. I am trying to build TDM on Linux and am getting errors. I'm new to Linux, so don't judge too harshly. The game installs and works through the installer, I just want to try to make a reproducible build into a package. gcc-c++-10 cmake-3.20 + cmake -DCMAKE_SKIP_INSTALL_RPATH:BOOL=yes '-DCMAKE_C_FLAGS:STRING=-pipe -frecord-gcc-switches -Wall -g -O2' '-DCMAKE_CXX_FLAGS:STRING=-pipe -frecord-gcc-switches -Wall -g -O2' '-DCMAKE_Fortran_FLAGS:STRING=-pipe -frecord-gcc-switches -Wall -g -O2' -DCMAKE_INSTALL_PREFIX=/usr -DINCLUDE_INSTALL_DIR:PATH=/usr/include -DLIB_INSTALL_DIR:PATH=/usr/lib64 -DSYSCONF_INSTALL_DIR:PATH=/etc -DSHARE_INSTALL_PREFIX:PATH=/usr/share -DLIB_DESTINATION=lib64 -DLIB_SUFFIX=64 -S . -B x86_64-linux -DCMAKE_BUILD_TYPE=Release -- The C compiler identification is GNU 10.3.1 -- The CXX compiler identification is GNU 10.3.1 -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Check for working C compiler: /usr/bin/cc - skipped -- Detecting C compile features -- Detecting C compile features - done -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Check for working CXX compiler: /usr/bin/c++ - skipped -- Detecting CXX compile features -- Detecting CXX compile features - done -- Performing Test MSSE2_SUPPORTED -- Performing Test MSSE2_SUPPORTED - Success Determining SVN revision Setting up precompiled header for GCC -- Configuring done -- Generating done CMake Warning: Manually-specified variables were not used by the project: CMAKE_Fortran_FLAGS CMAKE_SKIP_INSTALL_RPATH INCLUDE_INSTALL_DIR LIB_DESTINATION LIB_INSTALL_DIR LIB_SUFFIX SHARE_INSTALL_PREFIX SYSCONF_INSTALL_DIR -- Build files have been written to: /usr/src/RPM/BUILD/thedarkmod-2.11/x86_64-linux + cmake --build x86_64-linux --verbose --parallel 4 gmake: Entering directory '/usr/src/RPM/BUILD/thedarkmod-2.11/x86_64-linux' /usr/bin/cmake -P /usr/src/RPM/BUILD/thedarkmod-2.11/x86_64-linux/CMakeFiles/VerifyGlobs.cmake /usr/bin/cmake -S/usr/src/RPM/BUILD/thedarkmod-2.11 -B/usr/src/RPM/BUILD/thedarkmod-2.11/x86_64-linux --check-build-system CMakeFiles/Makefile.cmake 0 gmake: Leaving directory '/usr/src/RPM/BUILD/thedarkmod-2.11/x86_64-linux' gmake: Entering directory '/usr/src/RPM/BUILD/thedarkmod-2.11/x86_64-linux' /usr/bin/cmake -E cmake_progress_start /usr/src/RPM/BUILD/thedarkmod-2.11/x86_64-linux/CMakeFiles /usr/src/RPM/BUILD/thedarkmod-2.11/x86_64-linux//CMakeFiles/progress.marks gmake: Leaving directory '/usr/src/RPM/BUILD/thedarkmod-2.11/x86_64-linux' /usr/bin/gmake -f CMakeFiles/Makefile2 all /usr/bin/gmake -f CMakeFiles/TheDarkMod.dir/build.make CMakeFiles/TheDarkMod.dir/depend gmake[2]: Entering directory '/usr/src/RPM/BUILD/thedarkmod-2.11/x86_64-linux' [ 0%] Copying header /usr/bin/cmake -E copy_if_different /usr/src/RPM/BUILD/thedarkmod-2.11/idlib/precompiled.h /usr/src/RPM/BUILD/thedarkmod-2.11/x86_64-linux/TheDarkMod_pch/precompiled.h gmake[2]: Leaving directory '/usr/src/RPM/BUILD/thedarkmod-2.11/x86_64-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/thedarkmod-2.11/x86_64-linux' [ 0%] Precompiling header /usr/bin/c++ @/usr/src/RPM/BUILD/thedarkmod-2.11/x86_64-linux/TheDarkMod_pch/compile_flags.rsp -x c++-header -o /usr/src/RPM/BUILD/thedarkmod-2.11/x86_64-linux/TheDarkMod_pch/precompiled.h.gch /usr/src/RPM/BUILD/thedarkmod-2.11/x86_64-linux/TheDarkMod_pch/precompiled.h In file included from /usr/src/RPM/BUILD/thedarkmod-2.11/idlib/bv/Bvh.h:19, from /usr/src/RPM/BUILD/thedarkmod-2.11/idlib/../renderer/Model.h:19, from /usr/src/RPM/BUILD/thedarkmod-2.11/x86_64-linux/TheDarkMod_pch/precompiled.h:75: /usr/src/RPM/BUILD/thedarkmod-2.11/idlib/bv/CircCone.h: In member function 'idCircCone& idCircCone::Transform(const idMat3&)': /usr/src/RPM/BUILD/thedarkmod-2.11/idlib/bv/CircCone.h:166:1: error: no return statement in function returning non-void [-Werror=return-type] 166 | } | ^ /usr/src/RPM/BUILD/thedarkmod-2.11/idlib/bv/CircCone.h: In member function 'idCircCone& idCircCone::Negate()': /usr/src/RPM/BUILD/thedarkmod-2.11/idlib/bv/CircCone.h:169:1: error: no return statement in function returning non-void [-Werror=return-type] 169 | } | ^ cc1plus: some warnings being treated as errors gmake[2]: *** [CMakeFiles/TheDarkMod.dir/build.make:80: TheDarkMod_pch/precompiled.h.gch] Error 1 gmake[2]: Leaving directory '/usr/src/RPM/BUILD/thedarkmod-2.11/x86_64-linux' gmake[1]: *** [CMakeFiles/Makefile2:82: CMakeFiles/TheDarkMod.dir/all] Error 2 gmake: *** [Makefile:91: all] Error 2 error: Bad exit status from /usr/src/tmp/rpm-tmp.8903 (%build) RPM build errors: Bad exit status from /usr/src/tmp/rpm-tmp.8903 (%build) Command exited with non-zero status 1 9.77user 1.88system 0:13.02elapsed 89%CPU (0avgtext+0avgdata 388056maxresident)k 181768inputs+834096outputs (127major+186554minor)pagefaults 0swaps It looks like the problem is in CircCone.h, I looked what exactly is there. ID_INLINE idCircCone &idCircCone::Transform( const idMat3 &rotation ) { axis = rotation * axis; } I'm not a programmer and don't understand how to fix this. For the test, I tried to build TDM version 2.10. is going, but this file is not there.
  25. Try this: https://wiki.thedarkmod.com/index.php?title=Save_a_Memory_Dump_for_debugging_Crashes#Record_with_GDB UPDATE: Finished that section. Along with instruction on how to analyze a core dump.
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