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  1. Why do i have to press attack to start missions now? There appears to be a visual bug at the start of Alberic mission - but maybe it's nothing since i'm in wine - it manifests a black square particle effects spawning in a part of the sky above the start area.
  2. well, i myself never experienced spinning sky, but most of FMs never gets past the loading screen... then i get "Doom3 has stopped working" error. Strange thing, this happened with most of FMs, but not all of them. But now everything works fine. Thanks for your research and posting, Dram. I just checked all missions which didnĀ“t worked earlier and they load up properly. For the record, i have Win7 x86, ATI HD5570, Catalyst 10.9
  3. Well this issue occurs, evidently, in specific systems (card I would assume). My card in particular is a mobile 6990M, where trying to start Doom 3 caused the display driver to crash. I did'nt even get into the menu nor into the loading screen. I'm on win 7 with Catalyst 11.10. As I mentioned, it does not happen for everybody, just for a few unfortunate. So to save them the time of searching for several hours, as I did , I've posted it here. As for which versions are affected, apparently it's anything above 11.9 I believe. But only worry about trying this if you have problems, otherwise i
  4. I fear that your graphic card might not be able to support compressed textures (Intel graphics are notorious for this... my laptop can't run TDM either), and since almost all textures are compressed (to be able to fit them into the video memory), you only see black. One thing you might try is this FAQ entry: http://wiki.thedarkmod.com/index.php?title=FAQ#Textures_are_missing.2C_screen_mostly_black Hope this helps!
  5. I've seen these too and I think it has something to do with situations where you have location A | visportal | location B Location A is very brightly lit, then pitch black location B may show these strange sparklies. The geometry is flawless, so it must be some kind of engine/video card thing.
  6. ah, reinstalls get so frustrating. I just reinstalled Doom3 and patches to 1304 , then with the HD issues I re-installed windows. Now when starting Doom3 it starts and goes in game fine. When starting TDM it hangs on the TDM screen, and my cursor arrow appears. I remember this happening before but not what I did to fix it. The paths are correct. this is my log Path to tdmlauncher is D:\Doom 3\darkmod\tdmlauncher.exe Darkmod directory is D:\Doom 3\darkmod\ Darkmod directory after normalisation is D:\Doom 3\darkmod Trying default value for engine executable: D:\Doom 3\DOOM3.exe
  7. My 5750 is a 'black edition', factory OC. I underclocked it to regular speed and it was performing much better.
  8. Encountered a bug in Mandrasola, but I think it's TDM 1.05-related. Sometimes the gem lights up forever, no matter what kind of light sources are (or not) near. And when this happens, the screenshots taken are completely black!
  9. I've encountered some strange things on these curtains: http://min.us/mbcQjnDAPQ NOTE: There are two screens in this link! (w/wo error) If I am far away, they project the texture of a new model (which has to be on the screen too) to itself. This only happens if you are some steps away from the curtain and is visible best, when in dark (it kinda lights itself). Did anyone encounter this too? The console prints no object related errors (see ) The object has 1.300 Polys and was finished with Turn To Poly (maximal polygon size: 3) and Edit Poly. It was created from a Plane. I am confuse
  10. Hi, everyone. I've got a problem with resolution in full screen, it seems to be always 640*480, whatever numbers I choose in the game settings or put in config file. When I start or restart DM it may be set to 1280*1024 or any other I set previously in the settings, but actually it's 640*480. In the window mode the's another problem - resolution is ok, but part of the window is not seen, as if it's beyond the display. Win 7 x64, NVIDIA GeForce GTX 460 SE., DM 1.07. Any ideas?
  11. Yeah pretty much everything is caused by the whole 'Surface Format Optimisation' setting, since it flips cubemaps and loses rotation on RTT. Hence why the sky moves in the wrong direction and the screen is painted upside down. The problem is that sometimes the setting is triggered by a profile, and other times it's the setting. If you're lucky just disabling the setting will be fine (it also makes things look a bit better). This miiight be fixed in 1.08, just having trouble finding a way to test it on my boxes, without quick testing it's hard to fix it in the most correct way. I have a tes
  12. In many cases resolution settings won't stick unless you create an autoexec.bat with them. What screen resolution and aspect ratio? Do you have your video drivers installed properly? Post your cvars so we may review.
  13. nbohr1more have done that, but did not work. But we are getting closer to make it work because it started to go black to load but showed error. Aluminium, i have not upgraded my video card, because tdm was working last week. the only thing ive done was to go into my nvidia consloe trying to solve the problem the game run way to fast even though i force the refresh rate 60 but still the same problem for thief 2 thanks Silent Warrior
  14. They are properly black. By the way, I have made sure from day 1 to have overscan OFF and I've never had a reason to turn it on.
  15. Baddcog, note that there are two screens in the link. One near the model without error and one with another model on the screen which projects its texture onto the curtain. I made a note in teh first post now, so everyone can see that there are two screens on the page The curtain was made out of one plane which I modified via "noise" and "FFD box". Then "Turn to poly" and "Edit Poly" like in every other model I made. Even for the .dds textures I didn't do anything special. I can't figure it out by myself. I looked in the edtior: The model isn't duplicated. I tried the DDS Utitlitys but th
  16. Just getting back to this: Google gives about 2.4 million hits for 1360x768, and about 34 million hits for 1366x768. So how widespread is this really? Edit: Here is an explanation: http://hd.engadget.com/2006/04/21/whats-the-deal-with-1366-x-768/ Apparently all TVs have about 3% "Overscan" (they ignore and throw away a few extra pixels because they expect some extra information encoded in them), and the problem might only appear if: * you have a TV (no a computer monitor) * it cannot deal with a computer resolution by throwing away the extra pixels * AND you cannot force it to be in
  17. For the record, I've never had any problems with screen captures before, but trying to do so just crashed on me last night in 1.08.
  18. If increasing the resolution causes a crash, I'd say that is a pretty good case that the textures consume more graphic RAM. If I were a betting man I would say that the normal maps could probably be excluded from suspicion (since normal map compression is not used in most cases anyway) but the textures with enhanced details might compress differently. Most compression schemes greatly reduce redundant data (like a large string of red pixels) but if you have lots of varied detail, then all that variation must be kept as a larger data-set (if you put pretty little cracks in your brick texture,
  19. Dang it, problem setting tags Well it looks like the boost problem is fixed on Linux as of TDM 1.07 but now I have a new issue. When the game tries to restart the mouse cursor get's stuck in the top left corner of the screen which activates the new Gnome 3 (aka Gnome Shell) menu and there's absolutely no way for me to get control back other than to restart X or go to a VT and kill the doom.x86 process. Any ideas? Thanks, Richard
  20. No it doesn't work for me, here is what I did: Uninstall old ATI driver Reboot Uninstall everything from ATI left with Driver Cleaner Pro Reboot Install only the Display driver (newest ATI version 11.12) Sky is turning like mad (it makes me puke). Post Processing turns screen upside down. Game is running fine without post processing and with the no_skybox.mtr file.
  21. I'm having an issue in only Doom 3, where when I move the mouse slowly the cursor doesn't move on the screen at all. This happens in Doom 3, DM 1.06 and DM 1.07 and SVN version. No other OpenGL or DirectX game exhibits this behaviour. It also occurs while in the menus and in game. I've deleted all the ini files in the directories and let Doom/Darkmod re-create them, no change. Has anyone else experienced this?
  22. Thank you, that second link had the answer, apparently when going between windowed mode and full screen mode Doom 3 gets all wonky. Just closing and opening Doom3 repeatedly seems to have corrected the issue.
  23. If it hasnt struck yet, I'd enable PowerPlay again The black-screening and such it causes for some people is usually quite quickly visible, In this case I'd say that its something else. Once its enabled and such, next time you have a hang or whatever, could you check your system logs, dmesg etc?
  24. Putting it down to performance doesn't help for me, still reversed screen with post processing, and reversed sky without.
  25. Hello, I want to share with you my knowledge regarding this issue. I couldn't fix this problem with spinning sky and upside-down screen on newer drivers for a long time. ATI tray tools and Radeon pro solutions didn't work for me. I was frustrated and quit playing TDM. Then I found somewhere that all you have to do is to set in control center Catalyst A.I. option to PERFORMANCE. The wise man said: "Performance = off". He was right. It wasn't logical to me but it works. Try yourself. Regards
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