GameDevGoro Posted June 15, 2012 Report Share Posted June 15, 2012 My god! That looks insane! Quote Link to comment Share on other sites More sharing options...
wrichards Posted June 17, 2012 Report Share Posted June 17, 2012 Xcen, looks very good, the light fixtures for me are too modern, I'd like to see more flames than a lantern type in there, seems older style w modern light, just my initial impression, the archi looks great :-) Quote Link to comment Share on other sites More sharing options...
wrichards Posted June 17, 2012 Report Share Posted June 17, 2012 I've been playing all of the fan missions this weekend seeing what people have done, I'm amazed how far everything has come. I watched some old game play from YouTube of the original missions, its crazy how far its come. I got overwealmed a bit and didn't know what to build its like a diabetic in a candy store. So I've been working on doing parts of things, an archway, a hallway, simple outdoor, I'm working now on getting the ground to deform a bit better for more realistic, always was amazed at how perfect the streets were clean strait lines... I want more chaos randomness, thank god this editor seems to handle that. So I'm designing in sections now, I'll cut and paste them together, the hardest part is keeping a "standard" and continuity of style, size. So I base everything off the whore model for size and such :-) anyway built some gloomy stairways and such, I'll get something to show very soon. Its now so unlimited its hard to narrow down a focus :-) is there a Max to the #of items other than frame rate, so now I'm just going for it :-) Quote Link to comment Share on other sites More sharing options...
Tels Posted June 17, 2012 Report Share Posted June 17, 2012 richard, here is a wiki article about the various limits. MIght have been hard to find, I now linked "Limits" to it: http://wiki.thedarkmod.com/index.php?title=Limits,_Max,_Min,_Stats,_etc Apart from some hard-coded lmits (which we already raised in the past, like the number of entities, or work-around, like with SEED), basically it boils down to what the user machine is capable of. It is outright impossible to build something which runs equally well on all machines, but with various techiques you can achive a middle ground, and with SEED or the new spawargs "min_lod_bias" and "max_lod_bias". I've also added some words about the renderer limit to the above article. Hope this helps. Quote "The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950) "Remember: If the game lets you do it, it's not cheating." -- Xarax Link to comment Share on other sites More sharing options...
Sir Taffsalot Posted June 18, 2012 Report Share Posted June 18, 2012 @ Xcen - Will we be seeing an FM from you any time soon? These screenshots that you keep showing us look very promising. Quote "I believe that what doesn't kill you simply makes you... stranger" The Joker Link to comment Share on other sites More sharing options...
demagogue Posted June 18, 2012 Report Share Posted June 18, 2012 @Wrichards, what I recommend from my experience is that you make a contest sized mission to learn the ropes, maybe ~10-15 rooms or so (not always a literal "room" but area around that size where stuff happens, and roads / hallways connecting them). And work out a little story & theme so you have something really concrete to focus on building and not bedazzle yourself. Quote What do you see when you turn out the light? I can't tell you but I know that it's mine. Link to comment Share on other sites More sharing options...
wrichards Posted June 18, 2012 Report Share Posted June 18, 2012 Demagouge, that was my weekend, TONS of mickymouse rooms just to get it down... worked with making more natural roads and such patch deformations and such, AI pathing room, im accumulating alota stuff ill use later. so now I have thiese pieces on tap for whatever. I did have a flash this morning about making a "Doom-ablo" level haha. mostly spent alota time playing all the missions avail to see what is/was done, that with the inspirations thread... yea im about ready to make a small adventure. all in all Im amazed how much easier this editor is, its a matter of waking up the dead brain cells thanks again to everyone great community and great advice from very talented people... Quote Link to comment Share on other sites More sharing options...
Bikerdude Posted June 18, 2012 Report Share Posted June 18, 2012 Here are some shots from a small but pretty mission that Baal and myself are currently working on, enjoy. Quote Link to comment Share on other sites More sharing options...
nbohr1more Posted June 18, 2012 Report Share Posted June 18, 2012 Nice! I like the patterned brickwork on that wall! Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
Sotha Posted June 19, 2012 Report Share Posted June 19, 2012 The window with the cityscape view! :wub: Quote Clipper-The mapper's best friend. Link to comment Share on other sites More sharing options...
RPGista Posted June 19, 2012 Report Share Posted June 19, 2012 It is surely nice seeing some new textures for a change, nice work boys. Quote Link to comment Share on other sites More sharing options...
Bikerdude Posted June 19, 2012 Report Share Posted June 19, 2012 It is surely nice seeing some new textures for a change, nice work boys. Thats actually all stock 1.07, it just occurred to Baal to use that not much used mutli-yellow coloured cobblestone texture for the walls :-) Quote Link to comment Share on other sites More sharing options...
RPGista Posted June 19, 2012 Report Share Posted June 19, 2012 I was referring to Xcen's shot, mostly. Though I didnt recognize that pattern brick work in the first shot. Quote Link to comment Share on other sites More sharing options...
simplen00b Posted June 19, 2012 Report Share Posted June 19, 2012 (edited) EDIT: Realised I should have put this in the Newbie DR Questions thread, so I've deleted this post and copied it over there now. Hope that's OK. Edited June 19, 2012 by simplen00b Quote Link to comment Share on other sites More sharing options...
AluminumHaste Posted June 19, 2012 Report Share Posted June 19, 2012 That looks pretty good but why didn't you use a patch cylinder.? Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
simplen00b Posted June 19, 2012 Report Share Posted June 19, 2012 (edited) That looks pretty good but why didn't you use a patch cylinder.? I did try that - couldn't work out how to get the texture on the inside. Just occurred to me I should be posting this in the Newbie DarkRadiant Questions thread. I'll copy it over there now. Edited June 19, 2012 by simplen00b Quote Link to comment Share on other sites More sharing options...
AluminumHaste Posted June 19, 2012 Report Share Posted June 19, 2012 Lol select the patch cylinder and invert it, CTRL-I I believe. Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
simplen00b Posted June 19, 2012 Report Share Posted June 19, 2012 Lol select the patch cylinder and invert it, CTRL-I I believe. I'd better reply to this over at the Newbie thread now I've put it there . Quote Link to comment Share on other sites More sharing options...
SiyahParsomen Posted June 19, 2012 Report Share Posted June 19, 2012 beautiful shots! Quote Link to comment Share on other sites More sharing options...
Popular Post Johannes Burock Posted June 19, 2012 Popular Post Report Share Posted June 19, 2012 (edited) Because of such a high amount of good screeners in the last time i also want to put my oar in: this time a bit more civilized architecture (still wip): Edited June 19, 2012 by Johannes Burock 9 Quote Link to comment Share on other sites More sharing options...
Popular Post Johannes Burock Posted June 19, 2012 Popular Post Report Share Posted June 19, 2012 nah....also one not so civilized: 10 Quote Link to comment Share on other sites More sharing options...
SiyahParsomen Posted June 19, 2012 Report Share Posted June 19, 2012 hmm not bad JB, but still long way to go...* *(permanent brain damage after looking last shots) 2 Quote Link to comment Share on other sites More sharing options...
Baal Posted June 19, 2012 Report Share Posted June 19, 2012 I'm jealous. Quote Link to comment Share on other sites More sharing options...
Sir Taffsalot Posted June 19, 2012 Report Share Posted June 19, 2012 When are we going to see an FM from you JB? This is going to blow people away. Quote "I believe that what doesn't kill you simply makes you... stranger" The Joker Link to comment Share on other sites More sharing options...
Johannes Burock Posted June 19, 2012 Report Share Posted June 19, 2012 When are we going to see an FM from you JB? This is going to blow people away. let me say it in this way: 1. not so much freetime and 2. the whole project is bigger than you think ...no more comment 1 Quote Link to comment Share on other sites More sharing options...
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