rich_is_bored Posted July 23, 2012 Report Share Posted July 23, 2012 Very nice. Define the ribs a bit and I say it's perfect. Quote ModWiki Link to comment Share on other sites More sharing options...
AluminumHaste Posted July 23, 2012 Report Share Posted July 23, 2012 Yeah that's great dude! Quote I always assumed I'd taste like boot leather. Link to comment Share on other sites More sharing options...
Springheel Posted July 23, 2012 Author Report Share Posted July 23, 2012 Looking quite good so far...Love the head!! A couple minor crits: the chest seems to be a bit broad and muscular for something so emaciated, and there should probably be much more ribcage visible from the front and back. His backside is a bit odd-looking too...there needs to be more butt-crack, I think...either that or the pelvis should be more prominent. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Diego Posted July 23, 2012 Report Share Posted July 23, 2012 Glad you're enjoying, and thanks for the crits, guys. I'll keep them in mind when I get back to it Quote Link to comment Share on other sites More sharing options...
Melan Posted July 23, 2012 Report Share Posted July 23, 2012 Nasty. Nas-ty. How much did it take to create the model? It's pretty amazing from my POV (never done any modelling myself). Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
SiyahParsomen Posted July 23, 2012 Report Share Posted July 23, 2012 This zombie is scary as hell. You made my day Diego. Cheers. Quote Link to comment Share on other sites More sharing options...
SiyahParsomen Posted July 23, 2012 Report Share Posted July 23, 2012 Well for something a bit different to what I normally post in here, I got a request over on ttlg to do some ghost voices. This took about 10min in audacity and the point is I/we should be able to make up a few of our own creature sounds... ;-D My skydrive link below or the attached zip file. - http://sdrv.ms/NFQDyZ how dare you org.zip.txt wow that's some impressive effect biker. I should give it a try sometime. Quote Link to comment Share on other sites More sharing options...
RPGista Posted July 23, 2012 Report Share Posted July 23, 2012 Diego - instant fan! The head in particular looks absolutely brilliant, theres a tormented look to it... Jaw dropping work, thats all I can say! Quote Link to comment Share on other sites More sharing options...
Sotha Posted July 23, 2012 Report Share Posted July 23, 2012 Incredibly impressive!Just wow! Quote Clipper-The mapper's best friend. Link to comment Share on other sites More sharing options...
Diego Posted July 23, 2012 Report Share Posted July 23, 2012 (edited) oh, stop you.. lolThat's 10% of getting a character ingame, though. Let's see how far I can take it without someone else having to bother with the rest. Edited July 23, 2012 by Diego Quote Link to comment Share on other sites More sharing options...
DeTeEff Posted July 23, 2012 Report Share Posted July 23, 2012 Have you created the zombie from scratch? :-O Quote Link to comment Share on other sites More sharing options...
Diego Posted July 23, 2012 Report Share Posted July 23, 2012 I have a base mesh with good proportions for an adult man. Horrible topology, but that's irrelevant because of the workflow with 3d-coat. Quote Link to comment Share on other sites More sharing options...
Popular Post Constantine Posted July 23, 2012 Popular Post Report Share Posted July 23, 2012 Shadowhide has announced his new "Deceptive Shadows" mission: Discussion here:http://darkfate.org/...hp?topic=4161.0 5 Quote Link to comment Share on other sites More sharing options...
nbohr1more Posted July 24, 2012 Report Share Posted July 24, 2012 ShadowHide's getting better all the time. Glad he's sticking to it. Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...) Link to comment Share on other sites More sharing options...
SiyahParsomen Posted July 24, 2012 Report Share Posted July 24, 2012 great enviroments SH. That's what I would like to see mostly. Quote Link to comment Share on other sites More sharing options...
7upMan Posted July 24, 2012 Report Share Posted July 24, 2012 This is actually ShadowHide's work? Wow, I'm impressed! For someone who was very vocal about how much he hates DR and TDM, he sure made some progress. Quote My Eigenvalue is bigger than your Eigenvalue. Link to comment Share on other sites More sharing options...
Melan Posted July 24, 2012 Report Share Posted July 24, 2012 I love that first shot. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
jaxa Posted July 24, 2012 Report Share Posted July 24, 2012 By the looks of the last shot he might be including . Quote Link to comment Share on other sites More sharing options...
PranQster Posted July 25, 2012 Report Share Posted July 25, 2012 Looks like that site is down now. I'm curious as to what SH has done. Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to comment Share on other sites More sharing options...
RPGista Posted July 25, 2012 Report Share Posted July 25, 2012 Progress on the zombie. Wasn't my intention, but I think it might work as a replacement for the D3 zombie with mouth open. I was taking a look at your WIP again (very nice... ), and I just remembered something about Doom in general but also present in TDM, the body extremeties that are a bit out of proportion (bigger), maybe in order to counter lens angle distortion. Take a look at the guards' boots: Or the original models: The hands and feet in Diego's model look pretty good and in realistic proportion, but do you think the Doom models are like this on purpose, and that they should be slightly exaggerated in order to look correct in game? Quote Link to comment Share on other sites More sharing options...
SiyahParsomen Posted July 25, 2012 Report Share Posted July 25, 2012 I always believed that guards get those boots from outlet, but the truth is they are part of medieval which makes them ugly, big, and strong or something I don't remember at all the explanation for them. Quote Link to comment Share on other sites More sharing options...
Springheel Posted July 25, 2012 Author Report Share Posted July 25, 2012 The feet are larger on purpose to correct for lens angle distortion, as RPG says. The large hands on the zombie are just an artistic choice, I think; since they use them as weapons it's nice to make them look a bit more threatening. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Diego Posted July 25, 2012 Report Share Posted July 25, 2012 Right, I remember something like that. I think it's harmless and pretty easy to make the feet bigger, but I don't really buy that argument.. It makes sense if the player sees other characters from a certain distance and is standing so the the eyes of the player and npc are on the same height. In D3 that may be the most common scenario but I'm used to move while crouching and seeing guards from a distance, so I don't really thing there is any significant distortion in TDM most common scenarios. But, again, increasing the size of the feet is harmless enough, no point in debating over it I think. Quote Link to comment Share on other sites More sharing options...
New Horizon Posted July 26, 2012 Report Share Posted July 26, 2012 oDDity actually changed his mind on that awhile back when he was going to remake all of our existing models. He realized the oversized feet weren't necessary...basically he overdid it. The remakes were going to render all our existing work useless, so he ended up not doing it as I recall...but the remake of the guard he started had normal sized boots. Might still be a pic somewhere on the forum. Quote Link to comment Share on other sites More sharing options...
Melan Posted July 26, 2012 Report Share Posted July 26, 2012 Add to that that the objective is not realism - some stylisation is completely okay. Quote Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved Link to comment Share on other sites More sharing options...
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