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Posted

I am interested in this: how many missions are close to release nowadays? Sir Taffsalot has one in beta... how many more? Hands up, please! :)

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted

Xarg has one too - it's the leftover from the Beginners Contest! Hopefully it comes out soon! =)

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

Posted

**The 1.08 pack**

Crystal Grave is all but finished but appears to be waiting on 1.08 due to the many language fixes for that version.

Grayman's mission is in beta.

Baddcog's mission has gotta be pretty close too, he was targeting a release near 1.08 as I recall.

**The 1.08 pack**

 

I am personally very interested in Jesps WIP mission. He's usually very productive so I imagine it might be pretty far along?

Pranqster's mission looked pretty fleshed-out too?

  • Like 1

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(Yeah, shameless promotion... but traffic is traffic folks...)

Posted
Baddcog's mission has gotta be pretty close too, he was targeting a release near 1.08 as I recall.

I have almost finished the 1.08 update on both Alberics curse and Business as useal - I have corrected most of the niggles people had. If I get time I may well do the same with Caducaus and Cathedral maps.

Posted

food111kl3.jpg

 

Zucchini 214 tris

Cucumber 154 tris

Leek 66 tris

Banana 136 tris

Egg 264 tris

Sausage 216 tris

 

Also made a melon and a bar of soap. Can't believe there wasn't one.

 

Texture artist needed.

Posted

Not sure we want exotic fruits like bananas and melons - the setting of TDM is poor, dirty and medival and European. A root, salad, or a bowl of cherries might fit more.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Posted (edited)

As for texturing, you'll see its sometimes half the final product, so I think it would be important for you to choose one simple model and go through the whole process of giving it a diffuse, normal and specular (when applicable) texture, as well as putting it in game - making them game-ready is a sure way people will pick it up and use it in their missions. ;)

 

Funny video about bananas (its actually a very interesting talk):

 

Edited by RPGista
Posted
Texture artist needed.

 

You won't get very far looking for other people to texture your models, unfortunately. Even if they're already uv-mapped, texturing can often take more effort than modelling them in the first place.

 

Tel's point about the exotic fruit is valid, but Bridgeport is a port that gets all kinds of exotic things from around the world. As long as mappers use them appropriately (to show wealth, for example) they'd be fine.

Posted
Not sure we want exotic fruits like bananas and melons

 

The melon is on the Model Wishlist in the wiki.

 

@RPGista and Spring: That was a joke. I know that texturing is a lot of work and takes much more time than modelling.

 

Not even sure if I could give up control over my work and let someone else finish it.

 

But sometimes you wish there is someone who can texturing them for you.

Posted

Watermelons would definitely show up in a Mediterranean setting, and not every mission will be set in Bridgeport. In Europe, there was a significant trade in tropical fruits that could weather the journey in the early modern, and even late mediaeval period. Actually, lemons, oranges and pomegranates were widely cultivated in wealthier gardens even in colder areas before cheap imports became available, typically in noble households and monasteries. You can also grow lemons indoors, and a lot of wealthy people did. We even have models for hothouses in the asset base!

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted

It's an expression people can use, yes.

It's using weather in the same rare sense as rocks being weathered by erosion (I think)... undergoing some punishing conditions and being weakened by it.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Posted

BD, I loved the screenies you posted! If there is ever a need to put together promotional material for TDM, it should be enough to use the screenshots you posted. They best represent what TDM is capable of.

My Eigenvalue is bigger than your Eigenvalue.

Posted
also, am I crazy or is that some kind of new-fangled super-awesome skybox in the training mission shots?

Its the same one Springs used in his resent mission. And we are working on SL as well as TM and a few other things for 1.08.

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