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Posted

You show us this pictures and tell us to wait six months. Oh how cruel you are :unsure:

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

Posted

You show us this pictures and tell us to wait six months. Oh how cruel you are :unsure:

 

I could be even more cruel and show you pics from mission 3, which is prolly a year away. ^_^

Posted

In any case, you have heard it-- In the North is coming out with 1.08!

 

These shots look very good.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted (edited)

Grayman - Strong, rich texturing composition; abundant facade detailing; interesting and complex building shapes and city spaces (particularly liked the first two shots) = amazing work.

Edited by RPGista
Posted

amazing work.

 

Indeed! However, when I see so much eye candy, I always fear for the performance... But I'm sure it will be alright.

These are certainly THE #1 on my TDM waiting list.

Clipper

-The mapper's best friend.

Posted

Getting a like for the screenshot and for "we're getting very very close to the release of 1.08." :)

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

Posted

FUCK AND I WAS SUPPOSE TO STUDY! Now could you at least tell me when the day of disconnecting from reality comes? ;P

 

(those shots are really impressive, they are like... I can't express myself, I just wanna play it!)

Posted (edited)

U da man Gman!

 

I assume 1.08 is coming out at the end of October to coincide with TDMs 3rd Bday?

Edited by Sir Taffsalot

"I believe that what doesn't kill you simply makes you... stranger"

 

The Joker

Posted

Evening

 

Nothing in the league of Gmans screenshots, but something to wet your appetite atleast. These are from a map that ive been working on that has been handed from one mapper to another etc.

 

post-496-0-99537500-1350336745_thumb.jpg

 

post-496-0-77058400-1350336767_thumb.jpg

bhm_banner.jpg

Posted

I wonder how you guys built this without performance dropping to 0 fps :laugh:

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

Posted
I wonder how you guys built this without performance dropping

The scene is quite basic and I have visportaled correctly in that area. The draw call count ("r_showprimitives 1") at the worst point never goes above 1500, so even people on low end systems will be fine.

bhm_banner.jpg

Posted

@ Biker - Do you remember sending me a small map of a garden that demonstrated how to make hedges look realistic by putting models of foilage around the already hedge textured patches for a 3D effect? Why have you not done this in the screenshots? Is this due to performance? It's one hell of an awesome effect and would make the hedges look so much better.

"I believe that what doesn't kill you simply makes you... stranger"

 

The Joker

Posted

@ST, yeah, I feel that this scene looks like it's done in the updated version of DromEd. BD, I hope you'll bring this to the awesome level of your other FMs.

My Eigenvalue is bigger than your Eigenvalue.

Posted
Is this due to performance? It's one hell of an awesome effect and would make the hedges look so much better.

I could try that, but as you correctly surmised its likely it would kill perf. But i wont know for sure till I try it. Another idea would be to replace all the patch based bushed with the small bush (the ones that look like miniature trees) and see what the DC is like then.

bhm_banner.jpg

Posted

Well, I'm waiting for 1.08, grayman.

All these hints get under my skin.

But on the other hand 1.07 is plenty to work with.

 

At the moment I'm trying to create a, somehow, atmospherically exact representation of an aulde England manor, with an universally despised tenant, or lord - as you would have it.

The hero is a half-breed pagan, accepted by the common people but rejected by the legally empowered nobility - of both powers in the different communities.

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