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So, what are you working on right now?


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You show us this pictures and tell us to wait six months. Oh how cruel you are :unsure:

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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In any case, you have heard it-- In the North is coming out with 1.08!


These shots look very good.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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In the North is coming out with 1.08!


Strong contender for best TDM mission yet, IMO.

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Grayman - Strong, rich texturing composition; abundant facade detailing; interesting and complex building shapes and city spaces (particularly liked the first two shots) = amazing work.

Edited by RPGista
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@ Biker - Do you remember sending me a small map of a garden that demonstrated how to make hedges look realistic by putting models of foilage around the already hedge textured patches for a 3D effect? Why have you not done this in the screenshots? Is this due to performance? It's one hell of an awesome effect and would make the hedges look so much better.

"I believe that what doesn't kill you simply makes you... stranger"


The Joker

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@ST, yeah, I feel that this scene looks like it's done in the updated version of DromEd. BD, I hope you'll bring this to the awesome level of your other FMs.

My Eigenvalue is bigger than your Eigenvalue.

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Is this due to performance? It's one hell of an awesome effect and would make the hedges look so much better.

I could try that, but as you correctly surmised its likely it would kill perf. But i wont know for sure till I try it. Another idea would be to replace all the patch based bushed with the small bush (the ones that look like miniature trees) and see what the DC is like then.

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Well, I'm waiting for 1.08, grayman.

All these hints get under my skin.

But on the other hand 1.07 is plenty to work with.


At the moment I'm trying to create a, somehow, atmospherically exact representation of an aulde England manor, with an universally despised tenant, or lord - as you would have it.

The hero is a half-breed pagan, accepted by the common people but rejected by the legally empowered nobility - of both powers in the different communities.

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