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Posted

Just in case some of you missed these from the contest thread, here are some images of the current WIP... (props to Flanders who was the original author, I have just taken the baton and worked my usual tweaks and such)

 

shot00004np.jpg

shot00006hv.jpg

shot00007mf.jpg

shot00013wb.jpg

shot00001bx.jpg

 

shot000031.jpg

shot000051.jpg

shot000061.jpg

shot000141.jpg

bhm_banner.jpg

Posted

Some of that architecture looks really good, I specially like some of the broken details and the sewer images. Awesome work guys.

Posted (edited)

I made a whirlpool for a river/lake/pond which was very simple to make and works quite well. But it is extremely hard to see among streaming clear water. So now I'm about to unpack the .mtr file for the water textures and figure out how to piece together a new .mtr to make streaming water more opaque, or make one of the other water textures into a streaming one.

 

Progress... I modified the glowing cave water stream to use the water_green texture. That worked pretty well, especially in combination with a light source in the middle of the vortex. A little bit of tweaking to do and I'll have a rather nice looking whirlpool.

Edited by PranQster

System: Mageia Linux Cauldron, aka Mageia 8

Posted (edited)

here a pic of my insertion project:

<snip>

Oh wow. Almost like Rocksbourg, recreated for TDM. Maybe you ought to repost it on TTLG as well... in the what are you working on thread.

Edited by Melan

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

Posted (edited)

@BD

You should write a tutorial for this. I mean building so fast and looking eye-candy at the same time :)

 

@JB

Holy diver! I know you have skills, but I can't stop myself shocking every time when I saw your work. Sweet, so sweet. :wub:

Edited by SiyahParsomen
Posted

@SP, ah but remember the rules alowed the use of prebuilt sections of maps and prefabs. What I have done is spent a weeks merging and streamlining about a dozen, very old maps that given to me by Flanders (the guy who built the trianing mission), so yes I have done a shed load of work, but the basic archtechture was already inplace etc.

bhm_banner.jpg

Posted

@SP, ah but remember the rules alowed the use of prebuilt sections of maps and prefabs. What I have done is spent a weeks merging and streamlining about a dozen, very old maps that given to me by Flanders (the guy who built the trianing mission), so yes I have done a shed load of work, but the basic archtechture was already inplace etc.

 

I know Flanders' stuff. He's very talented on mapping. Good luck then.

  • 2 weeks later...
Posted (edited)

So here is a new screen of the same scene I posted some pages before. Some things changed because I wasn't too happy with the old building you could see on the left. Some of the buildings look familiar because I tried to create something similiar to some buildings from Dragon's Claw, Return to the City, Training Mission etc but please don't be too harsh. This is just some kind of learning process and I learn many things by looking at other maps. It's still not optimized with visportals because it's just this little street and some buildings around the corner and I change things often. Also the lights are not final.

 

Edit: I'm sorry. I tried to get the picture uploaded using the old and the new uploader but I always get an internal server error or the upload keeps getting skipped. I uploaded it at pictureupload.de:

 

091111194340_City2.jpg

Edited by Seuchensoldat
  • Like 1
Posted

That looks very pleasing to me! The only critism I'd have is that the brick archs on the windows are a bit to much sticking out. (And as they are textured, the front row of bricks would fall of :)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Posted (edited)

and two pics from me:

 

091111212649_DOOM3_2011-11-09_20-28-40-18.jpg

 

091111212818_DOOM3_2011-11-09_20-27-57-50.jpg

 

edit: i also cant upload anything here

edit 2 : now direct pics instead of links (thanks bikerdude)

Edited by Johannes Burock
  • Like 2
Posted

Nice. You've got non-square angles all over the place, and without any z-fighting that I can see.

Really visibly interesting when mappers do that.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

Posted

and two pics from me:

 

http://www.pictureup...20-28-40-18.jpg

 

http://www.pictureup...20-27-57-50.jpg

 

edit: i also cant upload anything here

 

One word: *drooool*

 

Also,@Seuchensoldat: You have very interesting geometry, silouettes and design. I really like it, too! Cozy, warm athmosphere on that street!

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Posted

091111212649_DOOM3_2011-11-09_20-28-40-18.jpg

 

091111212818_DOOM3_2011-11-09_20-27-57-50.jpg

edit: i also cant upload anything here

 

Bloody hell Johannes! these shots are amazing....!

 

and you can just post the direct images links btw, like I have done above. Showed these to people at work and they also said they were very stunning.

bhm_banner.jpg

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