Springheel Posted September 15, 2018 Report Posted September 15, 2018 Just curious, based on this discussion: http://forums.thedarkmod.com/topic/19239-soft-r-gamma/?p=427350 Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
duzenko Posted September 15, 2018 Report Posted September 15, 2018 Used to be on 1 but then got tired of close to invisible ambient. On high values now. Quote
ERH+ Posted September 15, 2018 Report Posted September 15, 2018 It mostly depend on monitor I use and how it displays colours (very old CRT i.e. shows sky texture imperfections that were seamless on a bit younger LCD - the same scene will look totally different on different monitor), and if I want immersive spooky gameplay, or feel like "cat eyes" is what I enjoy at the moment. Quote
Guest Posted September 15, 2018 Report Posted September 15, 2018 Default 1.2 for playing in the evening, 1.5 if playing during the day. Quote
chakkman Posted September 15, 2018 Report Posted September 15, 2018 Between 1 and 1.1, i think. Differs very much with different monitors... on my former one, it was rather 0.9 to 1. Quote
Obsttorte Posted September 16, 2018 Report Posted September 16, 2018 Normally 1. But depending on the mission I sometimes alter the value. Quote FM's: Builder Roads, Old Habits, Old Habits Rebuild Mapping and Scripting: Apples and Peaches Sculptris Models and Tutorials: Obsttortes Models My wiki articles: Obstipedia Texture Blending in DR: DR ASE Blend Exporter
Boiler's_hiss Posted September 16, 2018 Report Posted September 16, 2018 seta r_brightness "1"seta r_gamma "1.2" Quote
HMart Posted September 16, 2018 Report Posted September 16, 2018 In my case for TDM both gamma and brightness are at 1. Quote
Bikerdude Posted September 16, 2018 Report Posted September 16, 2018 I run most games and the desktop at 1.33 Quote
esme Posted September 17, 2018 Report Posted September 17, 2018 I'm probably going to get shouted at for this 1.78 I work on the principle that this is a person who almost exclusively works in low light conditions so their eyes adapt ... that & I like to see what I'm doing without squinting at the screen from a couple of inches away Quote
chakkman Posted March 11, 2024 Report Posted March 11, 2024 Sorry for digging this out, but, one thing I always wondered: Shouldn't a gamma value of 1 in Dark Mod give you the best experience when you're using a monitor with a gamma value close to 2.2 (which I think is the optimum in terms of realistic colour reproduction)? I have a monitor with very good out of the box colour reproduction, and almost ideal gamma. Yet I have to turn down the in-game gamma to about 0.9 to get a good result. I must say though that I prefer it darker than what the average player probably has, so, that might be the problem here. Still, I usually have very good result leaving the gamma on default setting in most games, which is probably calibrated towards monitors which display ideal gamma. Quote
nbohr1more Posted March 12, 2024 Report Posted March 12, 2024 I think the default gamma was raised to 1.2 to reduce banding and color precision artifacts at the low end of the brightness scale. There are probably some confounding factors that make that a questionable decision. 1) At the time of this discussion, I believe TDM's bloom settings were generating extra contrast and thus lowering gamma 2) By the time that soft gamma was implemented, we also were using a new bloom system that does not tie the bloom effect to other post processing effects 3) There was some attempt to make TDM shaders compliant with industry gamma defaults but that attempt to adhere to standards may have caused problems because most games are much brighter than TDM so using calibration established for use in brighter games may cause unintended results. These days, I normally set gamma to 1 ambient gamma to 1.1 and set my postprocess color curve to 0.2 or 0.3 which darkens gamma back to something similar to 1. Maybe someday I'll purchase a monitor calibration machine and try to sort out the ideal default state. 1 Quote Please visit TDM's IndieDB site and help promote the mod: http://www.indiedb.com/mods/the-dark-mod (Yeah, shameless promotion... but traffic is traffic folks...)
Arden Posted March 12, 2024 Report Posted March 12, 2024 I have only changed settings for a few missions. Visibility of doors is a good gauge for darkness. Gamma: 1.2 Brightness: 0.8 Quote
chakkman Posted March 12, 2024 Report Posted March 12, 2024 5 hours ago, nbohr1more said: I think the default gamma was raised to 1.2 to reduce banding and color precision artifacts at the low end of the brightness scale. That might explain why I have to set it to below value 1 to make it look good here. Actually, I set both gamma and brightness below 1. Gamma is 0.9 and brightness is 0.8. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.