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Fan Mission: Chronicles of Skulduggery 3: Sacricide (2020/07/18)


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8 hours ago, chakkman said:

Ok, stuck again...

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Stuck in the crypt. The book about the Tome found in the Bishop's place says something about levers in the hallway. I don't find any levers. Instead I found a fuse before, but, there seems to be nothing I can light with it.

Edit: Figured out the levers. No idea what to do with the fuse 

 

Glad you are enjoying it so far! The slow match is for a side quest in the catacombs that you may not have found yet.

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My Fan Missions:

   Series:                                                                           Standalone:

Chronicles of Skulduggery 1: Pearls and Swine                     The Night of Reluctant Benefaction

Chronicles of Skulduggery 2: A Precarious Position              Langhorne Lodge

Chronicles of Skulduggery 3: Sacricide

 

 

 

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Story:   Thanks:   Thanks to peter_spy for creating the wonderful Builder Complex module set used in this mission. Thanks to my beta testers: Cambridge Spy, Mezla, kingsal, Ama

Just finished first playthrough on 21/07/2020 Master Difficulty; 8678 loot found, all in game sidequests completed, hidden objective part done and challenge modes found but not yet attempted. So,

I already tried wrong codes and it was like you guessed, I opened the door first. In the end I used noclip to get inside I only wanted to know if I missed something and to give you a bug report. As fo

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Thanks. 👍 I haven't found that quest yet indeed. I had a bad day today as it seems. Haven't had any trouble finding stuff yesterday. I'll try again tomorrow. :) As I said, really nice mission. I haven't played TDM for a long time, and starting again with this mission was a very good idea. It's very well made.

First mission I played using peter_spy's Builder compound stuff as well. When I saw it on screenshots in another thread here, I wasn't sure about it, because it all looks very posh and clean. But, seeing it in action, it's really nice. Somehow reminds me of Dishonored a bit, which is a good thing.

Spoiler

Just wondering, but... as there are revenants (I think that's how they're called) in this mission... are there more water arrows to find in the mission, because you get 4 holy water vials in the Builder compound? I think you start with only 2 water arrows. Not sure how many the revenants take, if you can even kill him. I don't have much experience with the undead.

 

Edited by chakkman
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So, I finished the mission. Took me over 5 hours to finish it. Lots to like about the mission, and a few niggles I had.

Spoiler

Enemies: Amount and difficulty about perfect for me. I think there was one elite guard in the whole mission, which is good, because, some mission makers like to put several, which makes it hard for me, because I like to knockout guards. Putting lots of elite guards is rather for players who ghost the missions.

Readables: Very well written, and giving a nice introduction and documentation into the city, the people, and the conditions the people live in there. Sometimes, I felt like it was a bit "applied liberally", and a bit too much good/evil cliché, as has already pointed out in this thread. Also, the amount of readables is pretty excessive. If there's a readable in almost every office, or even bathroom, then it puts me a bit off, when I want to proceed in the mission, instead of having to read a readable in every room. Minor niggle though.

Visuals: Very good, a lot of variety, especially the Bishop's Palace looks very nice, but, the other places are very moody and nice as well. Minor niggle here as well: Some of the outside places (especially the courts) could maybe be a bit more detailled. All in all, near perfect visuals though.

Atmosphere: Very good. Nice moody places, nice ambient sound.

Loot: The placement was very good in general. Also the placement of the secrets seemed to be fair. I think I got 7/13 in the end, which is a good score for me. I had some small issues that some valuables were in places like the kitchen, or even bathrooms, where the staff could easily take it, which I find a bit unrealistic. All in all I have to say that there is a LOT of loot in this mission. I think I found a bit over 8100 gold in the mission, and, as there's literally most of the places in town featured in this mission (Builder's compount, bank, city council etc.), I find it a bit unbelievable that you just got into town, literally loot half of the city, and the nobles/higher people of the town would probably run rampage, and arrest or question every fence in town, which would probably lead to the thief's arrest. Maybe a bit less is more would have been better there.

Side quests: I simply love when mission makers implement those. It adds a lot of "city hub" feeling in the missions, and adds an almost RPG-like elements, when you enhance your missions with that. I liked the side quests, and, especially the rat killing mission was quite creative (someone will probably disagree with that :D).

There were also a couple of things which were hard to find for me. There was a description of the levers in the crypt opening the gates to the room with the loot. It said they were in the hallway, while they actually were where the graves are. I also had to take a look how to use the slow match. Rather an issue of the mod though. I also had issues finding the reward for the side quest where you had to retrieve the statue from the city council. I was like "Huh? Which tunnel?...". It could have either been a tunnel somewhere in the map, or the sewer tunnels. I found it in the end though, although the reward itself was a bit hard to find as well.

Anyway, all in all, I thoroughly enjoyed this. Probably ended up in my top 10 of TDM missions. I already liked your other missions, but, this could be the best of them all, I think. :)

Edited by chakkman
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Thanks for the in depth review. I think I agree with most of your criticisms, and will be moving in that direction in the future. I can't remember about the water arrows off the top of my head but I think there are some to find around town.

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My Fan Missions:

   Series:                                                                           Standalone:

Chronicles of Skulduggery 1: Pearls and Swine                     The Night of Reluctant Benefaction

Chronicles of Skulduggery 2: A Precarious Position              Langhorne Lodge

Chronicles of Skulduggery 3: Sacricide

 

 

 

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