Jump to content

No Honour Among Thieves v4 - EFX Edition


nbohr1more
 Share

Recommended Posts

So, the major things I saw were:


 

Spoiler

2.09 testing confirmed:

 

The optional Blacksmith Trinket objective.

This doesn't even render for me in 2.09? But I suppose it should render and trigger.

 

No damage in the optional Forest Manor trophy room. I guess that Biker may have seen all the hate for this puzzle and

decided to make it a decorative loot room? If so, he probably needs to revert that.

 

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Link to comment
Share on other sites

I don't think the mission needs to be pulled for these.

They are both optional and one isn't even shown in 2.09 so a new player would never know it was missing.

I pinged Biker about a hot-fix to address them though.

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Link to comment
Share on other sites

Oh wow that's really cool! As I'm trying to update my mission too in the near future and currently re-learning Dark Radiant I am especially curious to read what we're the obstacles you've encountered and if you've got some tips how to avoid them in the process.

  • Like 1

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

Link to comment
Share on other sites

On 8/19/2021 at 2:56 AM, SeriousToni said:

Oh wow that's really cool! As I'm trying to update my mission too in the near future and currently re-learning Dark Radiant I am especially curious to read what we're the obstacles you've encountered and if you've got some tips how to avoid them in the process.

Iterate iterate iterate. Don't expect to go from point a to z in one go.

Don't be afraid to throw away hours of work if not it's working out for you.

  • Like 3

I always assumed I'd taste like boot leather.

 

Link to comment
Share on other sites

Thanks for the update!

All three levels feel more immersive now - even though there are a lot of hovering objects and some z-fights (the biggest is the elevator platform in the warehouse in level two).

For best detectability of hovering objects, turn on ambient occlusion and crouch.

Link to comment
Share on other sites

3 hours ago, Abusimplea said:

Thanks for the update!

All three levels feel more immersive now - even though there are a lot of hovering objects and some z-fights (the biggest is the elevator platform in the warehouse in level two).

For best detectability of hovering objects, turn on ambient occlusion and crouch.

If you see any remaining issues in the hotfix release, please post screen-shots to the beta thread:

Thanks!

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Link to comment
Share on other sites

Newest Hotfix release added to the original post:

Gdrive - https://drive.google.com/file/d/1e_LHa4RdZ0a1AD3FhgLq7OwvBmWUchJZ/view?usp=sharing

Onedrive - https://1drv.ms/u/s!AuwAFc1gTZzehn0z9PsAVEIH0iFn?e=Gj0p6O

( No critical fixes in this hotfix, just very minor fixes for small visual issues along with some further optimization )

  • Like 1
  • Thanks 1

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Link to comment
Share on other sites

  • 3 weeks later...

It would be nice if the game did not pass the lockpick sounds through the EFX. You can learn to accept that the guards can't hear the lockpicking, but when you hear it echoing across an entire courtyard, you are asking the player to learn an additional level of handwaving.

Have you considered a non-diegetic light for these doors (see attachment)? Even at 1.3 gamma, they are extremely dark and hard to spot.

nhat3_2021-09-22_22.36.54.jpg

  • Like 1
Link to comment
Share on other sites

On 9/24/2021 at 8:41 PM, SuaveSteve said:

It would be nice if the game did not pass the lockpick sounds through the EFX. You can learn to accept that the guards can't hear the lockpicking, but when you hear it echoing across an entire courtyard, you are asking the player to learn an additional level of handwaving.

I was wondering if I could be the only person who always found this to be so strange.

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

Link to comment
Share on other sites

On 9/24/2021 at 2:41 PM, SuaveSteve said:

It would be nice if the game did not pass the lockpick sounds through the EFX. You can learn to accept that the guards can't hear the lockpicking, but when you hear it echoing across an entire courtyard, you are asking the player to learn an additional level of handwaving.

Have you considered a non-diegetic light for these doors (see attachment)? Even at 1.3 gamma, they are extremely dark and hard to spot.

nhat3_2021-09-22_22.36.54.jpg

 

1 hour ago, SeriousToni said:

I was wondering if I could be the only person who always found this to be so strange.

Tough call with this one. There is a no_efx keyword we could add to the sound shader:


 

lockpick_pin_00
{
    description "Made by phide"
    //sound/sfx/tools/lockpick/lockpick_pin_00.ogg

    sound/sfx/tools/lockpick/lock_pick_chain_short_1a.ogg

    no_efx
}

but that will make take away awareness of the environment.

I guess the solution is to lower the lockpick sound?
 

lockpick_pin_00
{
    description "Made by phide"
    //sound/sfx/tools/lockpick/lockpick_pin_00.ogg
    sound/sfx/tools/lockpick/lock_pick_chain_short_1a.ogg

   volume -12

}

If you want to try either of these, create a sound subfolder in your "darkmod/fms/nhat3" and copy tdm_sfx_tools_lockpick.sndshd

into it then edit the definitions as above.

tdm_sfx_tools_lockpick.sndshd

( same file exists in your tdm_base01.pk4 I believe )

  • Like 1

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Link to comment
Share on other sites

19 minutes ago, New Horizon said:

It would make sense to not pass lockpicking sounds to EFX.  They're not THAT loud that they should be echoing to that degree. lol

I agree. They're as much an auditory cue for the player as a sound in the environment, so they shouldn't echo for the same reason the thief's internal monologue shouldn't echo. Unless he has a big hollow skull or something.

  • Like 1

{ 0 | 🞵 } = funk_tastic

My missions:           Stand-alone                                                      Duncan Lynch series                              

                                      Down and Out on Newford Road              the Factory Heist

                                                                                                  A House Call

                              

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recent Status Updates

    • STiFU

      Anyone here played Inscryption? At first, I was like "no, I am not going to play a stupid card game", but this game is so much more than that. It is so meta, full of 4th wall breaks, and feels so damn spooky and weird because of it. Absolutely recommended, if you can stand the visuals. I recommend not reading up too much on it, as that could easily spoil half the incredible surprises. Just know that what you see in the beginning is by far not everything.
      · 1 reply
    • freyk

      Tried to make a tdm advertisement commentpost at one of civvie11 youtube videos about T2. Post got marked as spam. His problem (to not discover TDM for himself),..not my problem.
      But some help of some fellow TDM yt-videocomment posters would be nice. To ask him and others, to play TDM. To get more players/creators. 
      · 2 replies
    • datiswous

      Currently Profile Information has 3 fields, these are shown in forum posts under your avatar:
      1. Gender
      2. Location
      3. Interests
      I think that it could be useful to have an extra field called "Operating system" (under location). It can be useful for tech support and to see what people use.
      Alternatively it could be a more general term, like PC system, so that you can for example state that you use an AMD gpu.
      · 2 replies
    • OrbWeaver

      Greetings fellow kids.
      · 11 replies
    • Crafty_Creeper

      Keep on Creeping on...
       
      · 3 replies
×
×
  • Create New...