Jump to content
The Dark Mod Forums

Search the Community

Searched results for '/tags/forums/keyboard' or tags 'forums/keyboardq=/tags/forums/keyboard&'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. ============== -= IRIS =- ============== WELLINGTONCRAB TDM v 2.11 REQ Ver. 1.3 *For Maureen* -=- "Carry the light of the Builder, Brother. Unto its end." -Valediction of the Devoted "What year is this? Am I dreaming?" -Plea of the Thief Dear Iris, I am old and broken. When we were young it felt like the words came easily. Now I find the ink has long dried on the pen and I'm as wanting for words as coin in my purse. I can tell we are nearing the end of the tale; time enough for one more job before the curtain call... ============== -Installation- Requires minimum version of TDM 2.11 **Dev build dev17056-10800 (2.13) fixes several visual effects which have been broken in the mission since the release of 2.11. For that reason playing with that version or later is currently recommended** -Iris does not support mods or the Unofficial Patch- Download and place the following .pk4 into you FMs directory: Iris Download ============== *Thank you for playing. Iris is a large mission which can either take as quickly or as long as you are compelled to play. I hope someone out there enjoys it and this initial release is not completely busted - I tried the best I could!* *Iris both is and isn't what it seems. If commenting please use spoiler tags where appropriate. If you are not certain if it would be appropriate a good assumption would be to use a spoiler tag* *Support TDM by rating missions on Thief Guild: https://www.thiefguild.com/* ============== WITH LASTING GRATITUDE: OBSTORTTE - Whose gameplay scripts from his thread laid the foundation which made the mission seem like something I could even pull off at all. Also fantastic tutorial videos! DRAGOFER - Who built upon that foundation and made it shine even brighter! And whom also provided immeasurable quantities of help and encouragement the past couple years on the TDM discord. ORBWEAVER & GIGAGOOGA - For generously offering their ambient music up for use. EPIFIRE - Who lent me his fine trash and trash receptacle models. AMADEUS - Who was the first person who wasn't me to play the damn thing and provided his excellent editorial services to improving the readers experience playing TESTERS AND TROUBLESHOOTERS: AMADEUS * DATISWOUS * SPOOKS * ALUMINUMHASTE * JAXA * JACKFARMER * WESP5 * ATE0ATE * MADTAFFER * STGATILOV * DRAGOFER * KINGSAL * KLATREMUS - What can I possibly say? Playing this thing over and over again could not have been easy. Deepest thanks and all apologies. -=THANKS TO ALL ON THE TDM DISCORD AND FORUM=- ==SEE README.TXT FOR ADDITIONAL ATTRIBUTIONS & INFORMATION== HONORABLE MENTION: GOLDWELL - If I hadn't by chance stumbled into Northdale back in 2018/2019 I would probably still be trying to get this thing to work in TDS, which means it probably would not exist - though more details on that in readme. ============== Boring Technical Information: *Iris is a performance intensive mission and I recommend a GTX 1060 or equivalent. I find the performance similar to other demanding TDM missions on my machine, but mileage may vary and my apologies if this prevents anyone from enjoying the mission.* *Iris heavily modifies the behavior of AI in the game, how they relate/respond to each other and the player. So they may act even stranger than they do typically in TDM. Feedback on this is useful - as it can potentially be improved and expanded upon in future patches.* -=- This is my first release and it has been a long time coming! If I forgot anything please let me know! God Speed. 2.10 Features Used:
  2. I know, and I understand, but for some racing games or party games it is better than keyboard and mouse.
  3. For the people eager to play with the latest state of development, two things are provided: regular dev builds source code SVN repository Development builds are created once per a few weeks from the current trunk. They can be obtained via tdm_installer. Just run the installer, check "Get Custom Version" on the first page, then select proper version in "dev" folder on the second page. Name of any dev version looks like devXXXXX-YYYY, where XXXXX and YYYY are SVN revision numbers from which the build was created. The topmost version in the list is usually the most recent one. Note: unless otherwise specified, savegames are incompatible between any two versions of TDM! Programmers can obtain source code from SVN repository. Trunk can be checked out from here: https://svn.thedarkmod.com/publicsvn/darkmod_src/trunk/ SVN root is: https://svn.thedarkmod.com/publicsvn/darkmod_src Build instructions are provided inside repository. Note that while you can build executable from the SVN repository, TDM installation of compatible version is required to run it. Official TDM releases are compatible with source code archives provided on the website, and also with corresponding release tags in SVN. A dev build is compatible with SVN trunk of revision YYYY, where YYYY is the second number in its version (as described above). If you only want to experiment with the latest trunk, using the latest dev build gives you the maximum chance of success. P.S. Needless to say, all of this comes with no support. Although we would be glad if you catch and report bugs before the next beta phase starts
  4. whoops forgot to answer on the amiga stuff. yeah linux has several emulators that can run amiga games so it should not be to problematic. there are even amiga emulators for windows (one ships with msys2 even) . as for emulators most things can be run in both linux and windows with a little "know how" some games however can be damn annoying to setup like the dead space game (extraction i think) that only came out for the Wii and playstation because you have to map the controller scheme manually to keyboard / mouse.
  5. not as such. but if a game starts to use things that only works with nvidias drivers then yeah it becomes a problem. AMD does in fact not have an issue when they follow the specs the issue lies with those who abuse the spec. hmm amd rewrote the opengl driver way back in 22 https://www.techpowerup.com/forums/threads/amd-significantly-improves-opengl-performance-in-windows-with-upcoming-22h2-driver.295864/ not sure about threading but i would wonder a lot if as part of the rewrite they did not look at that to. as a dane im all aboard on getting us the hell away from reliance on american software monopolies.
  6. you can get the survive performance if you look into the qualizar bar, the performer singing it even looks like bowie , he also plays the role of a virtual omikronian whose soul got trapped in what goes as they're internet. you also get to bonk his wife iman . the controls are rather annoying unfortunatly with 3 control schemes and only one uses the mouse (shooting mode) which is not even used that often. the camera can be a bit wonky as well. the amiga port runs pretty well though and i suspect the problem was that the game was actually ported from amiga to pc and while the control scheme worked fine with a controller it kinda got messed up with mouse and keyboard. the story is kinda out there (like really really out there) but its a fun game with magic and fight sequences like street fighter mixed with a little gun fu. magic unfortunatly is only really harmfull to demons and basically worthless against anything else. the guns are powerfull as hell but chew through ammo like a fat boy in a candy store except for the waver gun (first one you get) which is plenty powerfull for most things. strangely the fist fights are probably the most deadly in the game. with high enough skill in it you can literally rip even demons to pieces. the only thing it cannot handle are security robots for which you need one of the big guns. there are also a lot of puzzle solving so it is a long game.
  7. This pinned thread's purpose is to collect links to all the discussion threads for new features to be added in 2.14: https://forums.thedarkmod.com/index.php?/topic/23080-214-new-and-updated-assets/ https://forums.thedarkmod.com/index.php?/topic/23072-214-mirrors-and-remotes-resolution-and-optimizations/ https://forums.thedarkmod.com/index.php?/topic/23070-214-tdm-version-macros-and-x-ray-breaking-change/ https://forums.thedarkmod.com/index.php?/topic/23071-214-in-game-screenshot-as-menu-background/ https://forums.thedarkmod.com/index.php?/topic/23073-214-interactible-projected-decals/ https://forums.thedarkmod.com/index.php?/topic/23074-214-new-smoke-generation-system/ https://forums.thedarkmod.com/index.php?/topic/23088-214-beta-ko-non-elite-ai-after-flash/ https://forums.thedarkmod.com/index.php?/topic/23087-214-beta-frob-changes-additions/ https://forums.thedarkmod.com/index.php?/topic/22736-font-localization/page/2/#findComment-503417 Maybe: https://forums.thedarkmod.com/index.php?/topic/23104-script-debugger/ As well as older Feature Collection Threads: [2.13] Feature Discussion Threads [2.12] Feature discussion threads [2.11] Feature discussion threads [2.10] Feature discussion threads
      • 5
      • Like
      • Thanks
  8. Ah well, the classic and famous TDM forum discussion style. This post has really taken me back in time where there were page long arguments over multiple days until no one replied all of a sudden and the discussed feature gets ignored. We occasionally have had them too in the past years but my personal feeling is that the forums got much more quieter and people get to experiment on their own a lot more. Maybe that's partly because TDM is already final and feature complete by now.
  9. I started using Unexpected Keyboard for Android phone.

    It's pretty cool, because it has an actual Ctrl key, which you can use to do cut, copy and paste actions via x, c and v. pretty handy in the forums, to move quoted text around for example.

  10. Now I have more mobility, something I didn't anticipate was replacing my PC with a laptop. But it seems like this is just a plan. Laptops with an RTX 5060 GPU (high TGP) are really out of my price range ($200-250 price increase). Those with an RTX 5050 have also gone up by $130-$160. I'm looking for a dual heatpipe configuration (definitely dual fans) That feeling when you ask a seller on an e-commerce platform and they tell you they've raised the price by $150-$200 from the original price via chat. All the product price tags feel misleading. The prices are intentionally not updated. I do hate bait and switch pricing By the way, I haven't heard of the brands Sager or Clevo in a long time. I wonder where they are now.
  11. There's now an editable fan mission list on the wiki, for the sake of tracking missions made for The Dark Mod. Please read and follow the guidelines, and help keep the list up to date! Direct link, but also accessible from the wiki title page: http://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod Discussion of changes (format, policies, entries, etc.) can take place in this thread. --------------------------------------- There is also now a wiki page to track upcoming fan missions: http://wiki.thedarkmod.com/index.php?title=Upcoming_Fan_Missions Submissions, progress, and any discussion for missions under construction can take place here: http://forums.thedarkmod.com/topic/11639-upcoming-fan-missions/
  12. Depends i guess on the avaliability of silicon with ai gobbling up any square inch atm. Its looking pretty dire. Last i heard the ps6 would be delayed maybe a year or two because of this Not sure if the hzd port for ps3 is ready yet but it was in the works last i checked. Btw you can upgrade the ps3 harddrive with an ssd as long as you stick to 2.5 inch format. Sadly the first versions only supported sata 1 and the slim versions only sata 2 so it would be a rather bad idea to stuff a highend drive in there. It also only supports 1.75 tb and since there are no 1.5 tb models a 1tb model is probably the best you can get. Trim is also not supported by the ps3 os but luckily all modern ssd's have firmware support for it. Lastly dont expect miracles due to the old sata chips used it wont come close to the speed you are used to from a pc but loading times will improve. Especially in gta 5. Sata 2 has a max throughput of around 300mb's pr second which is a bit more than half the speed of what an ssd can manage in a sata 3 port. Upside is better loading times especially in more demanding titles. Immune to shock (unless you roll it over with your car ). And slightly better boot times. Unfortunatly you cannot upgrade the memory as it is soldered in place. You can also add external harddrives if you start lacking room for games. But due to the ps3 only having usb2 connectors it will suffer reduced speed just like the internal sata port. It also runs ok with a mouse and keyboard though most ps3 games wont support that, so is only usefull for writing or browsing.
  13. Besides the usual (legitimate) excuses about this being an open source project run by volunteers who have other commitments, etc., I think one of the main things missing is a proper triage process and prioritized backlog for bug reports and feature requests. At least that's how a 'real' software project would work. But someone trusted by the dev team would need to volunteer for that role (if it's even agreed it's needed). Loads of issues get reported, but in different places (the bug tracker, or various forum posts, Discord, etc.). The forum is a nightmare to search, so things get lost as soon as they are posted. Some devs don't really read all of the forums unless they are tagged (again, I don't blame them not everyone has time to read every single post or hang around Discord 24/7). I make sure to log bug reports and feature requests in the bug tracker, so at least I can easily find them later. I think there is a better chance of someone seeing it there as well. Then you could maybe raise awareness of it by posting in the forums with a link to it. Unfortunately with respect to features and suggestions, nobody is really in a position to make any promises at any given time whether something can or will be implemented. It seems to need to reach some critical mass of internal discussion first, which sometimes only happens after some pestering occurs. If you look at the stuff that @Daft Mugi and @STiFU have implemented recently, they do a great job of making a case for their feature requests, complete with screen shots, videos, evidence from users from discord and forums, rationale with pros and cons. This helps a lot when trying to convince a group of people that your idea is worth considering. EDIT: I meant to say the non-responses can definitely give the impression of apathy and that's frustrating, but I think that would be a harsh assumption. IMO this forum or Discord are not suited to feature discussion. The rest of the world has moved onto things like Github issues which are way easier to have targeted, scoped discussions about particular bugs or features. And also to find them later.
  14. This mod is actually one that I made, and it calls `saveGame` every five-10 minutes with an auto generated name. https://forums.thedarkmod.com/index.php?/topic/22647-quick-and-dirty-autosave-mod/#comment-499784 The save file I uploaded that we are looking at is not an autosave, and that mod has been compatible and functioning correctly for several versions now. It is, indeed, a tiny script-only mod. The checksum changed because I made the adjustment to the loading screen gui recommended in frost salamander's post earlier in this topic ( https://forums.thedarkmod.com/index.php?/topic/23119-loading-saves-just-hangs-after-closereopen-the-game/#findComment-506750 ). This mission is, flare box warning notwithstanding, bitwise identical to the latest version in the repo available to the mission downloader. Also, this issue was present before I followed that advice from frost salamander. I suppose I can go undo that change/redownload the .pk4 since it didn't fix the issue anyways. I will revert to a clean install of both the latest TDM beta and this particular mission, just to clear some red herrings out of our debugging work. Interesting! I'll go test this.
  15. Apparently that was changed in Apr 21, 2024: https://github.com/codereader/DarkRadiant/commit/81df38802245740ce53671a7560584ecfc18cf79 I wouldn't know the reason why. Not sure who to ask either. Is Matthew Mott on the forums? I'll take a look. Have you updated any of the other tickets with their current state as of the latest version? If they still happen, or possibly, happen differently?
  16. Yesterday I wanted to play it again, but it was not possible in 2.14, since neither keyboard nor mouse worked in the actions. I managed to select Blackjack only using the inventory menu, but it was useless because the attack button didn't work.
  17. Something I would like to see in DR is seeing the keyboard shortcuts shown in the menu's like on Windows. But @greeboand @OrbWeavercouldn't fix it. Something to do with wxgtk. A crappy looking workaround I found is to add the text inside the menu xml file.
  18. Not entirely. The feature request is actually 2 in one I think. I would like to select a single object in a group, without having to Ungroup it. It would be nice if the GroupCycleForward and GroupCycleBackward keyboard shortcuts (default TAB and Shift-TAB) cycled though the items in the group, selecting one at a time. 1. is fixed with Selection Focus I hope 2. also works inside selection focus, but I don't see why not.
  19. I haven't noticed it with keys (but haven't really tried). But I HAVE noticed it with light switches. I don't get the sound thing that you do, but if I sit there and frob a light switch repeatedly, eventually it will 'miss', and I have to frob it a couple of times more before the switch will move. I thought it was maybe just a dirty keyboard (space bar is my frob key), but I never notice a problem when typing and now it sounds like others have similar issues. @STiFU in case this is something to do with the new frob changes, using a light switch is a good way to test it, as the object won't disappear into your inventory.
  20. Easy outdoors recipe. If you are lazy and want to make an outdoor area, you could use this strategy: It doesn't look even bad from high up: The setup is really simple: You have 1) the play area (selected and red.) 2) area with skybox texture (blue) 3) skybox (you need to add some kind of ground terrain there) 4) hide the seam between play area and the skybox texture area with a pile of big bushes. These bushes I made with simple bunch of patches with the wood model leave textures. I made it into an ase model and cloned the 32 decal bunch around to generate thich bushes. I also placed some trees floating into the skybox texture area. 5) You must make the bushes closed area so that the player cannot move into them. Otherwise the end-of-world is nasty looking and visible: Enjoy! Previously in the Easy Recipe series: Easy Vault recipe: http://forums.thedar...y-vault-recipe/ Easy caverns recipe: http://forums.thedar...caverns-recipe/
  21. how's dd-wrt compared to freshtomato? I don't want to use asuswrt-merlin because of the same reason: dropping support in the near future for EOL products.Looks like I also have to attach a 5 or 12v fan to cool it down. my AC68U still refuses to die, it still serves to broadcast wifi and perform routing. Asus RT-AX53U or AX55 is quite cheap these days. Im planning to change the operating mode to AP mode for the new floor plan. i was tempted to buy a used ruckus r6xx or unifi u6 pro because it's quite cheap. still unsure about running an x86 router. If I turn a laptop into a headless laptop for router, I'm just afraid it will become a fire hazard if the components run 24/7 and ants or lizard happen to pass by the components and gets fried(if you remove the laptop case and keyboard completely for improved airflow). The vendor blacklist system at the BIOS level for mini-PCIe on laptops is also annoying. To repurpose my unused RPi, I'm a bit confused about finding a smoke detector and gas leak detector device that can be placed near the stove and connected to the Pi. Preferably one that can use MQTT or Zigbee, with the Pi operating as a Zigbee gateway. ============================================================= i still hate the fact that Windows hides many advanced troubleshooting layers from users. When there is an error that causes frustration, you have to train yourself to get used to looking at the Windows event log. not all softwares will leniently give you the log if the problem is related to that specific software To solve some specific problems, you even need some Sysinternals tools such as procmon On the other hand, I am also curious about how to learn to maximize & utliize Windows ETW.
  22. Greetings everyone! I recently got into TDM and am already having a lot of fun playing through and ghosting missions. However, coming from Thief, I am mostly relying on the rules and my experience with that game, while there are clearly differences in how TDM works. Right now, there is talk in the ghosting discussion thread on TTLG to amend the ruleset and include clarifications pertaining to TDM. So I wanted to drop by and ask: is there an active TDM ghosting community already and have any rules for this playstyle been developed? I would also like to ask someone to take a look at the draft of this addendum to see whether everything looks correct: https://www.ttlg.com/forums/showthread.php?t=148487&page=16&p=2473352&viewfull=1#post2473352 Thanks!
  23. Should there be some cutscene at the end? I found all the relics and Curio´s items, then went to sit in the chair in the red room, and that was it (still played and finished v1 on 2.13, because I was pretty far along). Anyways, time to say huge thank you to both of the creators and all the lovely people who were helping to test this mission - this has to be the most unique mission I have played so far on Dark mod - the (New) weird combination of aesthetically pleasing leveldesign and unclear story, sooo many options of entering and finding out unique "quests" and safe opening combinations is unheard/seen/played of. People in forums say its combination of Dishonored and Bioshock, I would add a hint of Dark Souls in the story area, mixed with Twin Peaks, and you start to get an idea. Although I am playing fanmissions from the very beginning of the mod´s existence, I felt completely lost here and I enjoyed that. I also didn´t know how to solve many of the combinations until I got a hint - overwhelmed by all the entry options and connectedness of the space(s) to the beauty of individual set pieces (I felt like a tourist, taking screenshots of almost everything). And the music! My goodness, that beautiful non-cacophonic chill music just begged me to stay and listen. I immediately recommended this mission in another forums where I am active, so hopefully people will get to play it. Well done, everyone, this is a threat. PS: Can I politely ask you to get together with Bikerdude, Kingsal, Sotha, Melan, Goldwell and anybody else who´s willing and put together an official campaign, please? Pretty please?
  24. I find the menu music quite loud and rumbling bassy and would like to be able to disable it completely. I try to disable here (see screenshot), but I think that probably only disables the piano/music box song theme. I still hear synth keyboard, bell hits, drum hits, ambient music type stuff going on. I'd like to turn it all off. If it only had quiet wind whistling noises, that'd be fine. It's all the ambient music stuff I don't want. It's jarring when you're playing a mission and have to go to the menus to adjust something like brightness. The ambient menu sounds loudly kick in For the longest time, I didn't give it much thought and figured it was just a bug that would get resolved. But now I think I've realized it actually just disables the piano/music box song and it was probably intended to be this way? If so, another toggle field would be great, such as, "Menu Ambience ON/OFF" Or volume sliders for "Main Menu Music" and "Menu Ambience" so we can choose our own volumes that we like... ranging from 0% to 100%. To be honest, if we had this level of control, I'd probably set both to like 10-15% volume rather than completely off. With their current loudness setting, I definitely want them both off.
  25. From personal experience (and I have a lot of experience on that topic), casting calls on the TDM forums do not have much effect. You could try VAC (if you are on Discord). I could also provide you the contact details of a very reliable guy who has been doing tons of voice work for TDM/Thief missions, if you want to.
×
×
  • Create New...