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Wishlist For Darkradiant


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#626 Judith

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Posted 12 July 2017 - 03:18 AM

I'm not sure whether there is such an option in DR (please let me know otherwise ;) ), but it would be great to have an ability to select all instances of given model, and all instances of a model with particular skin. This is very useful when you have 30 or 40 clones of a model in your map, and you have to delete them all (e.g. because you want to import a new version, and you changed pivot placement).


Edited by Judith, 12 July 2017 - 06:31 AM.


#627 Obsttorte

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Posted 12 July 2017 - 06:17 AM

There is an option to replace shaders at least. You'll find it in the textures tab or under map->find and replace textures.

 

Oh, and there is this: http://forums.thedar...diant/?p=206665

 

 

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FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#628 Judith

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Posted 12 July 2017 - 06:32 AM

Yup, that works for textures. But the idea is not to replace them, but to select all the instances of a static mesh in a map. Some editors also allow selecting all copies of a mesh only in a given zone, which is useful as well.


Edited by Judith, 12 July 2017 - 06:33 AM.


#629 greebo

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Posted 12 July 2017 - 09:21 AM

There's a script available in the menu, which is called "Select all Models of same Type" or something like this. In case this is not exactly what you need, the code for the script is located in DR's install/scripts/commands folder, it's a very small script.

 

For items in general, you can try the "Shift-A" shortcut which does a variety of things depending on what you have selected:

 

When a face is highlighted (in component mode), it will select all faces in the map carrying the same shader.

When entities are selected, it will select all entities with the same classnames.

When no entities are selected, it will select all elements in the map matching the texture highlighted in the Texture Browser.


Edited by greebo, 12 July 2017 - 10:46 AM.


#630 Obsttorte

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Posted 12 July 2017 - 09:42 AM

Get yourself a like button, dude ^_^


FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#631 Judith

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Posted 12 July 2017 - 09:59 AM

There's a script available in the menu, which is called "Select all Models of same Type" or something like this. In case this is not exactly what you need, the code for the script is located in DR's install/scripts/commands folder, it's a very small script.

 

For entities in general, you can try the "Shift-A" shortcut which does a variety of things depending on what you have selected:

 

When a face is highlighted (in component mode), it will select all faces in the map carrying the same shader.

When entities are selected, it will select all entities with the same classnames.

When no entities are selected, it will select all elements in the map matching the texture highlighted in the Texture Browser.

 

Where's the like button when you really need it :) Thanks a lot, that will do. You can also assign whatever shortcut you like to that: in Keyboard shortcuts menu look for SelectAllModelsOfType command.



#632 Obsttorte

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Posted 12 July 2017 - 10:28 AM

 

Where's the like button when you really need it :)

It commited suicide after the it was pressed a 100,000 times :D


  • Judith likes this
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#633 greebo

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Posted 12 July 2017 - 10:47 AM

You cannot like root, you can only be like root.



#634 kingsal

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Posted 12 July 2017 - 05:27 PM

A couple nice-to-haves I came across using the particle editor.

 

Would be great to have a XY ground plane in the particle viewer. Ideally a plane you can pop a texture or a simple grid plane. I know its not a game changer request, but I get pretty disoriented in the particle view.

 

Also as a pie in the sky bonus, a time slider in the viewer would be really helpful. Something that where you can scrub back and forth to see the FX.



#635 Obsttorte

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Posted 13 July 2017 - 02:10 AM

A grid in general would be helpful as it is often hard to judge on the size of a particle.


FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#636 greebo

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Posted 13 July 2017 - 08:31 AM

Well, no promises, but you can add those requests to the tracker, if you like.



#637 kingsal

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Posted 17 July 2017 - 02:17 PM

Thanks Greebo! Saw it in the bug tracker today.



#638 Nightcrawler

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Posted 22 July 2017 - 08:03 AM

I would love to have a timer of how long we have spent in the map open.

 

Skacky posted on twitter a screenshot from one of his missions and I thought something similar would be cool to have in DR

 

C4ShrJcWEAE4nsC.jpg

 

I added a request for this to the bugtracker: http://bugs.thedarkm...iew.php?id=4582


  • Goldwell likes this

#639 R Soul

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Posted 05 August 2017 - 07:06 PM

When mirroring a selection, it would be nice if the texture UV mapping was not also flipped.



#640 Springheel

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Posted 22 August 2017 - 12:20 PM

One request: 

 

Could the "Rank" spawnarg be added to the AI tab, possibly nearby "Team"?  I suspect most mappers are unaware of it.






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