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I would love to have a timer of how long we have spent in the map open.   Skacky posted on twitter a screenshot from one of his missions and I thought something similar would be cool to have in DR  

Has anyone considered implementing a 3d creation process like they did in this editor for Quake / Half-Life? Trenchbroom is able to create brushes directly on surfaces of other brushes on a 3d grid

Edit Menu > 'Paste to (0,0,0)' or similar. Several times I have created something in a mission and then decided to export it as a prefab, but it's a long way from the map origin. Typically I s

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I guess this wish has already been posted...

Could the key shortcuts be added to the menu functions, like in Blender? so people could learn the key shortcuts and proceed more efficiently.

as an example, in the case of "Connect selected entities" in the Entity menu, display beside it's name the "ctrl + k" key short cut.

And even maybe display it in a different colour or in Bold?

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Biel Bestué de Luna - Github

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Has anyone considered implementing a 3d creation process like they did in this editor for Quake / Half-Life?
Trenchbroom is able to create brushes directly on surfaces of other brushes on a 3d grid system. Pretty awesome to watch!

 

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"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

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