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  1. Of course, it is one of the reasons for the decline of online forums, since the advent of mobile phones. Forums on a mobile are a pain in the ass, but on the other hand, for certain things there are no real alternatives to forums, social networks cannot be with their sequential threads, where it is almost impossible to retrieve answers to a question that is asked. has done days ago. For devs for internal communication, the only thing offered is a collaborative app, such as System D (not to be confused with systemd). FOSS, free and anonymous registration, access further members only by invitation, full encrypted and private. https://www.system-d.org
  2. https://www.theregister.com/2023/06/23/red_hat_centos_move/ This is what we refer to as a "dick move". Not illegal, but very anti-social. It makes me think of when I was little and I went to a Pizza place that had free peppermints; I would jam quarter after quarter into the arcade and play Street Fighter 2 while eating them. But I was nice; I only took one or two at a time. If I were to just take multiple hand-fulls of them, or perhaps all the contents of the bowl, that would not have been very nice, and similar to what they are doing here. Remember that they themselves got this software under free and open source terms, and so if someone had done to them what they are doing to others now, they probably would not exist today. Hopefully the community will just dump them and join forces behind Debian. Charging for the software = fine. Terminating people's contracts for sharing it, when the original authors of the software, like the kernel, explicitly published the software to be shared, is slimy as fuck.
  3. Ignoring is somewhat inadequate as you still see other members engaging in a discussion with the problematic user, and as Wellingtoncrab says such discussions displace all other content within that channel. Moderation is also imperfect as being unpleasant to engage with is not in itself banworthy, so there is nothing more to do if such people return to their old behaviour after a moderator had a talk with them, except live with it or move away. I'd be more willing to deal with it if it felt like there were more on-topic discussion, i.e. thoughts about recently played fan missions or mappers showcasing their progress, rather than a stream of consciousness about a meta topic that may or not have to do with TDM. I guess the forums already serve the desired purpose, or they just compartmentalise discussions better.
  4. I know what you mean. The things the algorithm can do once it's warmed up are astounding, and the endless list of applications to try out is mesmeric. I overdid it early on and actually gave myself a bit of tendonitis from spending every spare waking moment experimenting with it. I'm trying to pace myself better now. But I'm right there with you as regards the philosophical implications. GPT-4 has some legit weaknesses as a logic engine, but its abilities of inference and deduction are no joke, even when you strip away its overwhelming advantage of knowing everything humanity has ever uploaded to the internet pre-September 2021. It can see conceptual connections that most people would not pick up on, and it can act on them. That sounds to me like general intelligence; and it's already near or exceeding typical human level! Without trying to sound alarmist, this is not something this type of model should be able to do based on the training data available to it. There are no examples for these sorts of highly specific original deductions for it to regurgitate. The general intelligence is some sort of new emergent phenomenon, and it's got quite a lot of people in the machine learning research community equal parts excited and spooked. I don't see any new comments on either the public link or my private copy of the conversation. Maybe continuing just makes a new instance for that user?
  5. What a mission ! It's been years I had so much fun with a darkmod FM. You guys rock. I just wish I could one day have the time and skills to thank the community with one of my own.
  6. I don't recall a system for noise masking. It sounds like it'd be a good idea, but when you get into the details you realize it'd be complicated to implement. It's not only noise that that goes into it, I think. E.g., a high register can cut through even a loud but low register rumble. And it's not like the .wav file even has data on the register of what it's playing. So either you have to add meta-data (which is insane), or you have to have a system to literally check pitch on the .wav data and paramaterize it in time to know when it's going to cut through what other parameters from other sounds. For that matter, it doesn't even have the data on the loudness either, so you'd have to get that off the file too and time the peaks with the "simultaneous" moment at arbitrary places in every other sound file correctly. And then position is going to matter independently for each AI. So it's not like you can have one computation that works the same for all AI. You'd have to compute the masking level for each one, and then you get into the expense you're mentioning. I know there was a long discussion about it in the internal forums, and probably on the public subforums too, but it's been so long ago now I can't even remember the gist of them. Anyway the main issue is I don't know if you'll find a champion that wants to work on it. But if you're really curious to see how it might work, you could always try your hand at coding & implementing it. Nothing beats a good demo to test an idea in action. And there's no better way to learn how to code than a little project like that. I always encourage people to try to implement an idea they have, whether or not it may be a good idea, just because it shows the power of an open source game. We fans can try anything we want and see if it works!
  7. The major focus for the last few TDM releases has been performance improvements. This is motivated by the fact that : 1). New TDM authors often give up when they find out their map performs poorly and the need to do complex optimization work, rebuild part of the map, or scale back on the detail in their map ( or all 3 ). Making the engine more forgiving for performance issues means that we will have less attrition and more participants. 2) Since TDM is free, we attract a certain amount of players on low cost or legacy hardware. Giving these players a better experience means that some might spread positive feedback to the gaming community and thus increase our player community ( which also means more potential mission authors ) We try to fix bugs along with these improvements but sometimes things slip through testing or are very challenging to fix. It helps if more players report these issues by testing our Dev Releases and Beta builds long before the official release. 2.07 was a special case where we clearly knew 2.06 was a little rough due to cutting edge new features and changes so we mostly just tried to make it a “2.06 fixed” release but even 2.07 added a few new things. By the way, if you leave noclip and your view is tilted you can simply lean left or right using the lean keys and the view will be straight again.
  8. I'm using the version from kcghost. I just tested and I can't see any difference inside the inventory. On the stats itself it doesn't show the different loot types (still seen in the inventory), but instead gives more info on stealth score. Edit: I see Dragofer made an updated version of his script. I have to check that out. Edit2: That version works: https://forums.thedarkmod.com/applications/core/interface/file/attachment.php?id=21272&key=02755164a3bed10498683771fe9a0453
  9. I found this free AI tool, which maybe is usefull for you. Wonder Studio is an AI tool that automatically animates, lights, and composes CG characters into a live-action scene. It takes single-camera footage and detects the actor's performance, transferring it to the CG character with automated animation, lighting, and composition. It also allows for multiple characters to be used, and has an artist community with free characters (or use own). It is designed to make hard VFX shots a thing of the past. https://wonderdynamics.com
  10. I looked but didn't see this video posted in these forums. It's pretty cool.
  11. It wasn't a "sacrifice", it was a deliberate decision. People wanted the game to be as close as possible to the original, including pixelated graphics. If you ask me, the former version based on the Unity engine looked and felt better. But, hey... I guess I'm not the right person to judge that, as I never played the original, and always found that the art style of System Shock 2 is much better anyway. This also illustrates the issue with community funded games: Too many cooks spoil the broth. In game design, you need freedom, not thousands of people who want you to do this and this and that. Just take a look at the Steam forums and see how all those wimps complain again about everything. Hopeless.
  12. heh just noticed they actually kept the blocky dos age gfx in the remake try going close to a wall much better gfx though. still a pain to find your way in and objects can be a little dauting to find due to the hitbox being so small, atm im stuck in engineering
  13. So giving it none of those tags, but making the AI invisible, silent, non-solid, and on a team neutral to everyone would not work? Oh well, it was a horrible inelegant idea anyway.
  14. What I understood is that the idea of TDM was born from that it was unclear if T3 would get a level editor at the time. Source: https://web.archive.org/web/20050218173856/http://evilavatar.com/forums/showthread.php?t=268
  15. There is an asset rip hosted on the contest page for people to pull TDS assets like textures and sounds into TDP/T2 specifically that we are not eligible to use. Honestly the same “thorny copyright issues” apply when you’re taking any copyrighted assets from a game and repurposing them - there is no exception I am aware that applies simply because TDS and TDP are part of the same series of games. I am not so sure this makes them more “ok” to use in a T2 vs a TDM mission in the strictest sense of the word - neither of these would have been permitted by the copyright holder. Practice is pretty common in thief to reuse assets from older games, redistribute assets acquired under licenses which don't technically permit this, etc where as yeah I don't think anything is going to get hosted on the TDM mission database that knowingly uses these types of assets without permission. This isn't a criticism of the broader fm community btw - it is just different in this regard.
  16. freyk

    I will be 65

    Congrationlations! Age is just a number! So, enjoy life!
  17. This one is really essential: https://www.ttlg.com/forums/showthread.php?t=138607 Should work fine with the GOG version.
  18. Ehm, it's not so easy. It is true that part of the script referring to the UI is proprietary licensed, but fully auditable and even modifiable by the user, they even teach how to do it (of course at your own risk). There were internal debates about this topic and why they don't release this 5% of the code. The reasons are very clear when looking at the current browser market, 80% monopolized by Chrome and Edge, apart from endless forks of all kinds based on Chromium. Vivaldi is a small cooperative with a small market share, but with absolutely unique features, based on this protected little part of the script that everyone tries to imitate, early Chrome and Edge, albeit with poor results. If Vivaldi releases this code, the result would be the end of Vivaldi, a Chrome that monopolizes these functions and ends up completely dominating the market, with no one to shadow it. FOSS is a good thing, allowing to share and collaborate in the development of new software, which is the main task of this system, but in the case of Browsers, where there are already more than 100 forks of all kinds of Blink mainly, Whether it is a FOSS product or not becomes secondary, all of them can create and share development with the base that is 100% FOSS, mainly in the way of removing the influence of Google and MS from this base, Provide Google with the possibility of making these modifications their own will be the end for others, handing over the market to Google. The ethics of the company has nothing to do with this, it is expressed in the ethics it has with the user and this has nothing to do with whether it is FOSS or not. See the example with Firefox, it's 100% FOSS and its poor user ethic with things Vivaldi would never do. In the 7 Jears I used this Browser Ive seen the Devs even working and releasing patches in Sundays to fix small bugs. They work on base of most voted feature requests of the user, offering, apart from the browser a free mail account and a blog for private use, apart a Mastodon instance included in the account and full user support with the team members active in the community forum, even with Jon von Tetzchner itself as often as he can, if he isn't occupied with conferences from EEUU to Japan because of Security and privacy themes, promoting EU tech in Belgium in collaboration with europena Tech centers.
  19. https://www.ttlg.com/forums/showthread.php?t=152224 There is a new mapping contest over on TTLG for the Thief: Deadly Shadows 20th Anniversary and the organizers were kind enough to include The Dark Mod along with all of the Thief games as an options for making a mission to submit as an entry. The deadline is a year from yesterday and the rules are pretty open. I recommend going to the original thread for the details but I will summarize here: Rules: - The mission(s) can be for Thief 1, Thief 2, Deadly Shadows or The Dark Mod. - Collaborations are allowed. - Contestants can use any custom resource they want, though TDM cannot use the Deadly Shadows resource pack. - Contestants can submit more than one mission. - Contestants can enter anonymously. - The mission(s) can be of any size. Using prefabs is allowed but the idea is this is a new mission and starting from an abandoned map or importing large areas from other maps is not allowed. Naturally this is on the honor system as we have no way of validating. Mission themes and contents: There is no requirement from a theme or story viewpoint, however contestants might consider that many players may expect or prefer missions to be celebratory of Thief: Deadly Shadows in this respect: castles, manors, museums, ruins inhabited by Pagans and the like, with a balance of magic versus technology. This is entirely up to the authors, though, to follow or not - it is just mentioned here as an FYI and, while individual voters may of course choose to vote higher or lower based on this on their own, it will not be a criteria used explicitly in voting or scoring. Deadline: May 25th, 2024 at 23:59 Pacific Time. See the TTLG thread for details on submissions and the voting process. Provided I can make the deadline I hope to participate. It would be nice to see the entire community do something together, and expressing our complicated relationship with this divisive game seems as good a pretext as any.
  20. I agree with displaying as a negative but still prefer calling it "Stealth Score" since ghosting includes not using knockouts or kills and the score doesn't account for those. (And the term ghosting is a community meme which new players may not initially understand, but that's less of an issue.)
  21. kano

    2016+ CPU/GPU News

    https://wccftech.com/amd-radeon-rx-7600-8-gb-graphics-card-specs-leak-6nm-navi-33-xl-gpu-2048-cores-8-gb-vram/ So yeah, NVidia and AMD have both decided to completely stall progress in the mainstream GPU market, similar to the state the CPU market was in a decade ago when Bulldozer came out. I guess I won't need to get a new graphics card for a long time. Finally I remind you that memory is cheaper right now than it has probably been in a decade. Hopefully the gaming community is astute enough to collectively say "no" to these products.
  22. If you want to get started, I wrote a tutorial here: https://wiki.thedarkmod.com/index.php?title=Git_and_Github_for_Mappers That tutorial is geared towards working with a fan mission in Git/Github, but if you do the 'Tool Setup' section, you will be all set to contribute. Then you can just DM me or ping me on Discord and I can help with the rest of it. Don't be intimidated by it - it's really very straightforward once you get the hang of it. I can add a section on how to contribute to the community org as well (not sure why I didn't do that actually)...
  23. I set it up ages ago, and yeah it was intended for the community. It was never my intention to own or gatekeep it (but it does need some administration). I was trying to come up with a central place where we could store/share assets instead of trying to hunt down .pk4 files and dealing with broken links, etc. There didn't seem to be much interest in it though (for various reasons, there's a forum thread about it somewhere). But it's there and I can help anyone get started with it. The main limitation is individual files can't exceed 100 MB. I would agree it's not the perfect solution for an asset repository, but practically speaking you can get quite far with it.
  24. This is very cool, didn't know you had this! Is this for the community to use/contribute to?
  25. Thanks for playing and the kind feedback re: the bugs: the brew tank is a new one - thanks for that. Will add it to the list for any future update. the bow: I think that's a TDM bug. I experienced it as well, but only the early days of developing the mission so I thought it had gone away, but I guess not: https://forums.thedarkmod.com/index.php?/topic/21345-210-crashes-may-be-bow-frontend-acceleration-related/ the keys on the guard: never did get to the bottom of that one as I could never reproduce it.
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