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  1. TDM has tons of textures from "free" texture resources that do not allow redistribution and cannot be incorporated into a commercial project. Someone would need to create a huge replacement pack of textures that do not break the look of existing missions and do not infringe on the copyrighted textures. Also, many artists who contributed to this project do not want 3rd party entities to use their work in commercial projects. They intended the models, textures, sounds, animations to be exclusively used for Darkmod content. You would either have to replace ALL assets or contact every contributor and ask them to re-license their assets. Many contributors are no longer active with the project and haven't visited the forums in years so it would be no easy feat. I cannot speak to Debian policy but I think that they treat installers that add non-free content the same as non-free content itself. One could argue that Steam is such an installer but I guess Debian would counter that there are a few fully Libre games on Steam. I think Debian, Ubuntu, or Linux Mint need to consider a repo that allows for games (etc) that include non-libre content but intentionally offer this content for free to the community with no stipulations other than "don't try to sell it as a product".
  2. The gamepad implementation allows for a great degree of flexibility to personalize settings, aside from a few minor issues that I mentioned here: https://forums.thedarkmod.com/index.php?/topic/22337-gamepad-bindings/ I would say that playing TDM with a gamepad works very well, especially considering that it was implemented as experimental and hasn't been changed since then. If I could, I'd go back to 2021-you and congratulate you on buying that gamepad. I notice that your DarkmodPadbinds.cfg looks very different from mine...
  3. It seems like more and more "thief" and "thief players" is becoming a short hand to dismiss community members earnest desire to improve the game - which happens to be a barely legally distinct "thief style" game which was made by thief fans for thief fans and is "designed to simulate the stealth gameplay of Thief". Who is the predominant player base of the game supposed to be beyond fans of the thief games? Is there some better avenue to find feedback for the game beyond this forum? FOSS and linux forums? I have seen maybe half a dozen posts from that segment. I am a thief fan, I play thief fms, my association with those games is what drives me to play and make things for this game. Are we supposed to pretend the original games are not a huge reason why most of us are here at all? TL;DR version:
  4. datiswous

    Nevermind

    Well, they were making the music, so if they wanted to become less mainstream they could do something about it maybe by changing their music?
  5. As a reminder, I'm willing to give a shot at translating at least one of the voice packs myself if that would help and any are left: I take it it's as easy as loading the ogg directory in a music player, listening to them and typing down what I hear. I actually had half a mind to make my own someday... kinda hate how my accent sounds in english but maybe that would make for an interesting one.
  6. Thanks! 1) Doing LONG_PRESS PAD_A (what I, for lack of knowledge, call "jump-mantle" or "_jumpmantle") differs from doing PRESS PAD_A ("_jump"). "_jumpmantle" differs from "_mantle", so they must be mapped to different button-calls. "_jumpmantle" differs from "_jump", so they must also be mapped to different button-calls. This appears to be the case, but it is not evident (or changeable) in DarkmodPadbinds.cfg. "_jumpmantle" seems to be hard coded to always connect to the same button as "_jump" but with a long press. It is as if bindPadButton PRESS PAD_A "_jump" is not actually just binding PRESS PAD_A to "_jump", but rather interpreted as "link PAD_A (regardless of button press time) to behave exactly like keyboard SPACE for short and long presses". I would have expected the default DarkmodPadbinds.cfg to explicitly read: bindPadButton PRESS PAD_A "_jump" bindPadButton LONG_PRESS PAD_A "_jumpmantle" bindPadButton PRESS PAD_B "_crouch" bindPadButton LONG_PRESS PAD_B "_mantle" ... but neither LONG_PRESS PAD_A or "_jumpmantle" is listed in the file. If there are actions "_jump" and "_mantle", I suppose there must also be an action "_jumpmantle" since it is possible for the player to do all those movements: * "_mantle" does the movements "crouch on the high surface, then stand up" * "_jumpmantle" idoes the movements "jump slightly forward, then land standing on the high surface" * "_jump" idoes the movements "jump up, then land exactly where you started" If the actions "_jump" and "_moveup" are not synonymous, then perhaps the action "_moveup" is what i call "_jumpmantle"? 2) Thanks for the link! It was useful in more than one way. I'll link to that page from https://wiki.thedarkmod.com/index.php?title=Bindings_and_User_Settings#Gamepad_Default_Bindings if I can get an account on the wiki, which proved more difficult than i thought (https://forums.thedarkmod.com/index.php?/topic/22327-how-can-i-create-an-account-on-the-tdm-wiki/). However, it does not answer my question how to find out the name ("<button>") used for a button on my gamepad. Basically, I would need to press the button on my gamepad and some program could tell me "That button is called 'PAD_A'". In my case, I have a gamepad "Logitech F310" (https://commons.wikimedia.org/wiki/File:Logitech_F310_Gamepad.jpg) which has a "Logitech button" (see image) that I want to use. I was hoping to find out the "button name" for that button and then edit DarkmodPadbinds.cfg to map it to a function. 3) ... but if that button has an "unusual name" that TDM does not recognize, then it may perhaps not work. E.g. if that button is called "PAD_LOGITECH" and TDM cannot recognize that name, then I cannot map anything to it via DarkmodPadbinds.cfg. Using QJoyPad I can map any keyboard key to it instead, as a workaround, but I cannot map MODIFIER to it (since MODIFIER cannot be set to a keyboard key). If current implementation is still called "experimental", then I must say it works very well; @cabalistic: kudos for that! I may not have continued playing TDM had it not worked with a gamepad.
  7. Hi all, I bought a new laptop with an Intel HD4000 as graphic card by I'm having problems running TDM. First of all I can run Doom 3 and many other games with this card, so I think the problem is not in the video card performances. When I run the game I get the message on top of the thread. I already check FAQ and put in the configuration the fix for black screen, but nothing. Can I fix this and play the game or Intel drivers aren't able to run this wonderful mod? $ padsp ./tdmlauncher.linux Path to tdmlauncher is /home/rief/.doom3/darkmod/tdmlauncher.linux Darkmod directory is /home/rief/.doom3/darkmod/ Darkmod directory after normalisation is /home/rief/.doom3/darkmod Trying default value for engine executable: /home/rief/.doom3/doom.x86 Trying default Linux location for engine executable /usr/local/games/doom3/doom.x86 Found engine executable in /usr/local/games/doom3/doom.x86 Engine path after normalisation is /usr/local/games/doom3/doom.x86 Could not find 'currentfm.txt' file in /home/rief/.doom3/darkmod/currentfm.txt Current FM is: Searching the /proc/ folder for PID files Using the following argument vector: #0: /usr/local/games/doom3/doom.x86 #1: +set #2: fs_game #3: darkmod #4: +set #5: sys_videoRam #6: 256 Trying to launch /usr/local/games/doom3/doom.x86 /usr/local/games/doom3/doom.x86 +set fs_game darkmod +set sys_videoRam 256 ╭─rief@gazelle ~/.doom3/darkmod ╰─$ DOOM 1.3.1.1304 linux-x86 Jan 16 2007 21:58:02 found interface lo - loopback found interface wlan0 - 172.24.5.189/255.255.0.0 ------ Initializing File System ------ Loaded pk4 /home/rief/games/doom3/base/game00.pk4 with checksum 0xf07eb555 Loaded pk4 /home/rief/games/doom3/base/game01.pk4 with checksum 0x51c6981f Loaded pk4 /home/rief/games/doom3/base/game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 /home/rief/games/doom3/base/game03.pk4 with checksum 0x5d4230ea Loaded pk4 /home/rief/games/doom3/base/pak000.pk4 with checksum 0x28d208f1 Loaded pk4 /home/rief/games/doom3/base/pak001.pk4 with checksum 0x40244be0 Loaded pk4 /home/rief/games/doom3/base/pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 /home/rief/games/doom3/base/pak003.pk4 with checksum 0xcd79d028 Loaded pk4 /home/rief/games/doom3/base/pak004.pk4 with checksum 0x765e4f8b Loaded pk4 /home/rief/games/doom3/base/pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 /home/rief/games/doom3/base/pak006.pk4 with checksum 0x95b65ab Loaded pk4 /home/rief/games/doom3/base/pak007.pk4 with checksum 0x666bdb3c Loaded pk4 /home/rief/games/doom3/base/pak008.pk4 with checksum 0x23ae5993 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_animals01.pk4 with checksum 0xacda2bb Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_base01.pk4 with checksum 0xf42f339d Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 with checksum 0xcb2854bf Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 with checksum 0x1b2a6a31 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 with checksum 0x33ca6394 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 with checksum 0x5dd21227 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_mages01.pk4 with checksum 0x4fb92e26 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 with checksum 0xe4ff336c Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 with checksum 0xa1349247 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 with checksum 0x8ddbd904 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 with checksum 0x2477a779 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 with checksum 0x792b0ca5 Loaded pk4 /home/rief/.doom3/darkmod/tdm_ai_steambots01.pk4 with checksum 0x731159a8 Loaded pk4 /home/rief/.doom3/darkmod/tdm_base01.pk4 with checksum 0xfb74186c Loaded pk4 /home/rief/.doom3/darkmod/tdm_defs01.pk4 with checksum 0x31417173 Loaded pk4 /home/rief/.doom3/darkmod/tdm_env01.pk4 with checksum 0x70046471 Loaded pk4 /home/rief/.doom3/darkmod/tdm_fonts01.pk4 with checksum 0x4d337925 Loaded pk4 /home/rief/.doom3/darkmod/tdm_game01.pk4 with checksum 0xab7fd2d2 Loaded pk4 /home/rief/.doom3/darkmod/tdm_game02.pk4 with checksum 0x4a1b32fc Loaded pk4 /home/rief/.doom3/darkmod/tdm_game03.pk4 with checksum 0x1c4edae4 Loaded pk4 /home/rief/.doom3/darkmod/tdm_gui01.pk4 with checksum 0x63a09f0e Loaded pk4 /home/rief/.doom3/darkmod/tdm_gui_credits01.pk4 with checksum 0x5b1d7253 Loaded pk4 /home/rief/.doom3/darkmod/tdm_models01.pk4 with checksum 0x16c8a70a Loaded pk4 /home/rief/.doom3/darkmod/tdm_models02.pk4 with checksum 0x3d12c87e Loaded pk4 /home/rief/.doom3/darkmod/tdm_models_decls01.pk4 with checksum 0x92c43427 Loaded pk4 /home/rief/.doom3/darkmod/tdm_player01.pk4 with checksum 0xe4d3e6fd Loaded pk4 /home/rief/.doom3/darkmod/tdm_prefabs01.pk4 with checksum 0x838252d0 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_ambient01.pk4 with checksum 0x40500cb Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_ambient02.pk4 with checksum 0x666b0cac Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_ambient03.pk4 with checksum 0xfa3d0336 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 with checksum 0x1f53dda2 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_sfx01.pk4 with checksum 0x8d3d8fa7 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_sfx02.pk4 with checksum 0x6a7ee5ef Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals01.pk4 with checksum 0x749a24b6 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals02.pk4 with checksum 0x3ce30b71 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals03.pk4 with checksum 0xfbc08dea Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals04.pk4 with checksum 0x6bae7076 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals05.pk4 with checksum 0x8bc0bbe1 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals06.pk4 with checksum 0xe1f2a386 Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals07.pk4 with checksum 0xe7d94add Loaded pk4 /home/rief/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 with checksum 0x1a0de03d Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_base01.pk4 with checksum 0x87f7f590 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_carpet01.pk4 with checksum 0xcc1e2e32 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_decals01.pk4 with checksum 0x7e7ce54e Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_door01.pk4 with checksum 0xda543894 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_fabric01.pk4 with checksum 0x7c12c7ad Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_glass01.pk4 with checksum 0x5fa01a26 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_metal01.pk4 with checksum 0x173ce02a Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_nature01.pk4 with checksum 0x444352b6 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_paint_paper01.pk4 with checksum 0xf4cab8d7 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_plaster01.pk4 with checksum 0xf1b2549c Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_roof01.pk4 with checksum 0x2efab03d Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_sfx01.pk4 with checksum 0xff5da4d5 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_stone_brick01.pk4 with checksum 0xe942a997 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 with checksum 0xb215367c Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_stone_flat01.pk4 with checksum 0xc063445 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_stone_natural01.pk4 with checksum 0x6cd8c52a Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 with checksum 0xf225aa20 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_window01.pk4 with checksum 0xdb10db90 Loaded pk4 /home/rief/.doom3/darkmod/tdm_textures_wood01.pk4 with checksum 0xe96a8d66 Current search path: /home/rief/.doom3/darkmod /home/rief/.doom3/darkmod/tdm_textures_wood01.pk4 (293 files) /home/rief/.doom3/darkmod/tdm_textures_window01.pk4 (226 files) /home/rief/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 (304 files) /home/rief/.doom3/darkmod/tdm_textures_stone_natural01.pk4 (99 files) /home/rief/.doom3/darkmod/tdm_textures_stone_flat01.pk4 (256 files) /home/rief/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 (185 files) /home/rief/.doom3/darkmod/tdm_textures_stone_brick01.pk4 (350 files) /home/rief/.doom3/darkmod/tdm_textures_sfx01.pk4 (32 files) /home/rief/.doom3/darkmod/tdm_textures_roof01.pk4 (65 files) /home/rief/.doom3/darkmod/tdm_textures_plaster01.pk4 (96 files) /home/rief/.doom3/darkmod/tdm_textures_paint_paper01.pk4 (22 files) /home/rief/.doom3/darkmod/tdm_textures_nature01.pk4 (193 files) /home/rief/.doom3/darkmod/tdm_textures_metal01.pk4 (329 files) /home/rief/.doom3/darkmod/tdm_textures_glass01.pk4 (30 files) /home/rief/.doom3/darkmod/tdm_textures_fabric01.pk4 (38 files) /home/rief/.doom3/darkmod/tdm_textures_door01.pk4 (155 files) /home/rief/.doom3/darkmod/tdm_textures_decals01.pk4 (226 files) /home/rief/.doom3/darkmod/tdm_textures_carpet01.pk4 (71 files) /home/rief/.doom3/darkmod/tdm_textures_base01.pk4 (159 files) /home/rief/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 (23 files) /home/rief/.doom3/darkmod/tdm_sound_vocals07.pk4 (1083 files) /home/rief/.doom3/darkmod/tdm_sound_vocals06.pk4 (661 files) /home/rief/.doom3/darkmod/tdm_sound_vocals05.pk4 (80 files) /home/rief/.doom3/darkmod/tdm_sound_vocals04.pk4 (1258 files) /home/rief/.doom3/darkmod/tdm_sound_vocals03.pk4 (722 files) /home/rief/.doom3/darkmod/tdm_sound_vocals02.pk4 (1335 files) /home/rief/.doom3/darkmod/tdm_sound_vocals01.pk4 (66 files) /home/rief/.doom3/darkmod/tdm_sound_sfx02.pk4 (549 files) /home/rief/.doom3/darkmod/tdm_sound_sfx01.pk4 (457 files) /home/rief/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/rief/.doom3/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/rief/.doom3/darkmod/tdm_sound_ambient02.pk4 (148 files) /home/rief/.doom3/darkmod/tdm_sound_ambient01.pk4 (151 files) /home/rief/.doom3/darkmod/tdm_prefabs01.pk4 (440 files) /home/rief/.doom3/darkmod/tdm_player01.pk4 (123 files) /home/rief/.doom3/darkmod/tdm_models_decls01.pk4 (88 files) /home/rief/.doom3/darkmod/tdm_models02.pk4 (1770 files) /home/rief/.doom3/darkmod/tdm_models01.pk4 (1533 files) /home/rief/.doom3/darkmod/tdm_gui_credits01.pk4 (49 files) /home/rief/.doom3/darkmod/tdm_gui01.pk4 (661 files) /home/rief/.doom3/darkmod/tdm_game03.pk4 (2 files) /home/rief/.doom3/darkmod/tdm_game02.pk4 (2 files) /home/rief/.doom3/darkmod/tdm_game01.pk4 (2 files) /home/rief/.doom3/darkmod/tdm_fonts01.pk4 (731 files) /home/rief/.doom3/darkmod/tdm_env01.pk4 (92 files) /home/rief/.doom3/darkmod/tdm_defs01.pk4 (147 files) /home/rief/.doom3/darkmod/tdm_base01.pk4 (125 files) /home/rief/.doom3/darkmod/tdm_ai_steambots01.pk4 (27 files) /home/rief/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 (89 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 (29 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (65 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 (8 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 (51 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_mages01.pk4 (7 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 (64 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 (286 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 (138 files) /home/rief/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 (84 files) /home/rief/.doom3/darkmod/tdm_ai_base01.pk4 (8 files) /home/rief/.doom3/darkmod/tdm_ai_animals01.pk4 (76 files) /home/rief/games/doom3/darkmod /home/rief/.doom3/base /home/rief/games/doom3/base /home/rief/games/doom3/base/pak008.pk4 (3 files) /home/rief/games/doom3/base/pak007.pk4 (38 files) /home/rief/games/doom3/base/pak006.pk4 (48 files) /home/rief/games/doom3/base/pak005.pk4 (63 files) /home/rief/games/doom3/base/pak004.pk4 (5137 files) /home/rief/games/doom3/base/pak003.pk4 (4676 files) /home/rief/games/doom3/base/pak002.pk4 (6120 files) /home/rief/games/doom3/base/pak001.pk4 (8972 files) /home/rief/games/doom3/base/pak000.pk4 (2698 files) /home/rief/games/doom3/base/game03.pk4 (2 files) /home/rief/games/doom3/base/game02.pk4 (2 files) /home/rief/games/doom3/base/game01.pk4 (2 files) /home/rief/games/doom3/base/game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 1141 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg couldn't exec autoexec.cfg 1141 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 DGA DirectVideo Mouse (Version 2.0) initialized XFree86-VidModeExtension: not fullscreen, ignored Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: Mesa DRI Intel(R) Ivybridge Mobile x86/MMX/SSE2 GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_vertex_program GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_vertex_program1_1 GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_MESA_texture_array GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_separate_shader_objects GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_ARB_ES2_compatibility GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_ARB_robustness ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ dlopen(libasound.so.2) asoundlib version: 1.0.25 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5461 frames ( 21844 bytes ) allocated a mix buffer of 16384 bytes -------------------------------------- ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression X..GL_EXT_texture_compression_s3tc not found ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap X..GL_NV_register_combiners not found ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program X..EXT_depth_bounds_test not found ---------- R_NV20_Init ---------- Not available. ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: /home/rief/.doom3/darkmod/tdm_game02.pk4/gamex86.so copy gamex86.so to /home/rief/.doom3/darkmod/gamex86.so Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV game using generic code for SIMD processing. --------- Initializing Game ---------- The Dark Mod 1.07, code revision 5048 Build date: Nov 23 2011 Initializing event system ...780 event definitions Initializing class hierarchy ...166 classes, 761280 bytes for event callbacks Initializing scripts /proc/cpuinfo CPU frequency: 2301 MHz Compiled 'removeInitialSplineAngles': 104.4 ms ---------- Compile stats ---------- Memory usage: Strings: 42, 6672 bytes Statements: 18129, 362580 bytes Functions: 1128, 115356 bytes Variables: 82736 bytes Mem used: 1034592 bytes Static data: 2277552 bytes Allocated: 2778072 bytes Thread size: 7068 bytes ...5 aas types game initialized. -------------------------------------- Parsing material files WARNING: Cannot find character remapping for language english. 1141 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. I18N: 'strings/fm/english.lang' not found, skipping it. WARNING: Cannot find guis/mainmenu.gui Current language: english Found 0 new mission packages. Found 1 mods in the FM folder. Parsed 0 mission declarations, no mission database file present. -------- Initializing Session -------- WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING: Couldn't load image: guis/assets/credits/priest WARNING: Couldn't load image: guis/assets/credits/concept01 WARNING: Couldn't load image: guis/assets/credits/characters WARNING: Couldn't load image: guis/assets/mainmenu/background_empty WARNING: Couldn't load image: guis/assets/mission_failure/fog WARNING: Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_6_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_4_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_5_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_6_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_5_48 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop3 WARNING: Couldn't load image: guis/assets/mainmenu/parchment_newgame WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_6_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_4_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_5_48 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop4 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop5 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/icon_completed WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down WARNING: Couldn't load image: guis/assets/credits/studio_headline_bg WARNING: Couldn't load image: guis/assets/credits/studio_headline WARNING: Couldn't load image: guis/assets/mainmenu/parchment_load WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop2 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_12 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_2_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_3_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_4_48 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission_lit WARNING: Couldn't load image: guis/assets/briefing/parchment WARNING: Couldn't load image: guis/assets/briefing/nextpage WARNING: Couldn't load image: guis/assets/briefing/prevpage WARNING: Couldn't load image: guis/assets/mission_success/background_success WARNING: Couldn't load image: guis/assets/mission_success/gleam1 WARNING: Couldn't load image: guis/assets/mission_success/stats_parchment WARNING: Couldn't load image: guis/assets/objectives/parchment_untitled WARNING: Couldn't load image: guis/assets/objectives/box_default WARNING: Couldn't load image: guis/assets/objectives/nextpage WARNING: Couldn't load image: guis/assets/objectives/prevpage WARNING: Couldn't load image: guis/assets/purchase_menu/parchment_shop WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bg WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bar1 WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_audio WARNING: Couldn't load image: guis/assets/mainmenu/checkmark_green WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_video WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_gameplay WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_controls WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up_hover WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down_hover WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_right WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_left WARNING: Couldn't load image: guis/assets/mainmenu/downloadable_mission_details WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/mission_details WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/mission_description WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/screenshots WARNING: Couldn't load image: guis/assets/mainmenu/ornament_horizontal WARNING: Couldn't load image: guis/assets/mainmenu/loading WARNING: Couldn't load image: guis/assets/mainmenu/ornament_horizontal_short WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6_overlay WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/no_screens_available WARNING: Couldn't load image: guis/assets/credits/01_the_dark_mod WARNING: Couldn't load image: guis/assets/credits/02_mod_founder WARNING: Couldn't load image: guis/assets/credits/03_mod_infrastructure WARNING: Couldn't load image: guis/assets/credits/04_art_lead WARNING: Couldn't load image: guis/assets/credits/10_3d_design_lead WARNING: Couldn't load image: guis/assets/credits/11_2d_lead WARNING: Couldn't load image: guis/assets/credits/08_sound_lead WARNING: Couldn't load image: guis/assets/credits/09_vocal_leads WARNING: Couldn't load image: guis/assets/credits/code WARNING: Couldn't load image: guis/assets/credits/05_lead_coder WARNING: Couldn't load image: guis/assets/credits/06_coding_team WARNING: Couldn't load image: guis/assets/credits/07_additional_coding WARNING: Couldn't load image: guis/assets/credits/12_gui_coding WARNING: Couldn't load image: guis/assets/credits/13_shader_programming WARNING: Couldn't load image: guis/assets/credits/14_sfx WARNING: Couldn't load image: guis/assets/credits/15_ambient WARNING: Couldn't load image: guis/assets/credits/16_vocal_actors WARNING: Couldn't load image: guis/assets/credits/17_concept_art WARNING: Couldn't load image: guis/assets/credits/18_texture_artists WARNING: Couldn't load image: guis/assets/credits/19_char_modeling WARNING: Couldn't load image: guis/assets/credits/20_animations WARNING: Couldn't load image: guis/assets/credits/21_modeling WARNING: Couldn't load image: guis/assets/credits/21_additional_modeling WARNING: Couldn't load image: guis/assets/credits/22_qa WARNING: Couldn't load image: guis/assets/credits/23_mapping WARNING: Couldn't load image: guis/assets/credits/24_release_packaging WARNING: Couldn't load image: guis/assets/credits/25_dr_leads WARNING: Couldn't load image: guis/assets/credits/26_additional_dr WARNING: Couldn't load image: guis/assets/credits/28_additional_textures WARNING: Couldn't load image: guis/assets/credits/29_special_thanks WARNING: Couldn't load image: guis/assets/credits/30_website WARNING: Couldn't load image: guis/assets/objectives/nextpage_lit WARNING: Couldn't load image: guis/assets/objectives/prevpage_lit WARNING: Couldn't load image: guis/assets/objectives/box_checked WARNING: Couldn't load image: guis/assets/objectives/box_failed WARNING: Couldn't load image: guis/assets/mission_failure/background_shading WARNING: Couldn't load image: guis/assets/mission_failure/barred_window WARNING: Couldn't load image: guis/assets/mission_failure/skull WARNING: Couldn't load image: guis/assets/mission_failure/chain WARNING: Couldn't load image: guis/assets/objectives/parchment_ingame session initialized -------------------------------------- Opening IP socket: localhost:-1 --- Common Initialization Complete --- ------------- Warnings --------------- during DOOM 3 initialization... WARNING: Cannot find character remapping for language english. WARNING: Cannot find guis/mainmenu.gui WARNING: Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_5_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_6_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_4_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_5_48 WARNING: Couldn't load image: fonts/english/carleton_bold/carleton_6_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_4_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_5_48 WARNING: Couldn't load image: fonts/english/carleton_glow/carleton_6_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_12 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_2_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_3_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_4_48 WARNING: Couldn't load image: guis/assets/briefing/nextpage WARNING: Couldn't load image: guis/assets/briefing/parchment WARNING: Couldn't load image: guis/assets/briefing/prevpage WARNING: Couldn't load image: guis/assets/credits/01_the_dark_mod WARNING: Couldn't load image: guis/assets/credits/02_mod_founder WARNING: Couldn't load image: guis/assets/credits/03_mod_infrastructure WARNING: Couldn't load image: guis/assets/credits/04_art_lead WARNING: Couldn't load image: guis/assets/credits/05_lead_coder WARNING: Couldn't load image: guis/assets/credits/06_coding_team WARNING: Couldn't load image: guis/assets/credits/07_additional_coding WARNING: Couldn't load image: guis/assets/credits/08_sound_lead WARNING: Couldn't load image: guis/assets/credits/09_vocal_leads WARNING: Couldn't load image: guis/assets/credits/10_3d_design_lead WARNING: Couldn't load image: guis/assets/credits/11_2d_lead WARNING: Couldn't load image: guis/assets/credits/12_gui_coding WARNING: Couldn't load image: guis/assets/credits/13_shader_programming WARNING: Couldn't load image: guis/assets/credits/14_sfx WARNING: Couldn't load image: guis/assets/credits/15_ambient WARNING: Couldn't load image: guis/assets/credits/16_vocal_actors WARNING: Couldn't load image: guis/assets/credits/17_concept_art WARNING: Couldn't load image: guis/assets/credits/18_texture_artists WARNING: Couldn't load image: guis/assets/credits/19_char_modeling WARNING: Couldn't load image: guis/assets/credits/20_animations WARNING: Couldn't load image: guis/assets/credits/21_additional_modeling WARNING: Couldn't load image: guis/assets/credits/21_modeling WARNING: Couldn't load image: guis/assets/credits/22_qa WARNING: Couldn't load image: guis/assets/credits/23_mapping WARNING: Couldn't load image: guis/assets/credits/24_release_packaging WARNING: Couldn't load image: guis/assets/credits/25_dr_leads WARNING: Couldn't load image: guis/assets/credits/26_additional_dr WARNING: Couldn't load image: guis/assets/credits/28_additional_textures WARNING: Couldn't load image: guis/assets/credits/29_special_thanks WARNING: Couldn't load image: guis/assets/credits/30_website WARNING: Couldn't load image: guis/assets/credits/characters WARNING: Couldn't load image: guis/assets/credits/code WARNING: Couldn't load image: guis/assets/credits/concept01 WARNING: Couldn't load image: guis/assets/credits/priest WARNING: Couldn't load image: guis/assets/credits/studio_headline WARNING: Couldn't load image: guis/assets/credits/studio_headline_bg WARNING: Couldn't load image: guis/assets/mainmenu/background_empty WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bar1 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bg WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down_hover WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up_hover WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/icon_completed WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/mission_description WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/mission_details WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/no_screens_available WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/screenshots WARNING: Couldn't load image: guis/assets/mainmenu/checkmark_green WARNING: Couldn't load image: guis/assets/mainmenu/downloadable_mission_details WARNING: Couldn't load image: guis/assets/mainmenu/loading WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop2 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop3 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop4 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop5 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6_overlay WARNING: Couldn't load image: guis/assets/mainmenu/ornament_horizontal WARNING: Couldn't load image: guis/assets/mainmenu/ornament_horizontal_short WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_left WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_right WARNING: Couldn't load image: guis/assets/mainmenu/parchment_load WARNING: Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING: Couldn't load image: guis/assets/mainmenu/parchment_newgame WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_audio WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_controls WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_gameplay WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_video WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING: Couldn't load image: guis/assets/mission_failure/background_shading WARNING: Couldn't load image: guis/assets/mission_failure/barred_window WARNING: Couldn't load image: guis/assets/mission_failure/chain WARNING: Couldn't load image: guis/assets/mission_failure/fog WARNING: Couldn't load image: guis/assets/mission_failure/skull WARNING: Couldn't load image: guis/assets/mission_success/background_success WARNING: Couldn't load image: guis/assets/mission_success/gleam1 WARNING: Couldn't load image: guis/assets/mission_success/stats_parchment WARNING: Couldn't load image: guis/assets/objectives/box_checked WARNING: Couldn't load image: guis/assets/objectives/box_default WARNING: Couldn't load image: guis/assets/objectives/box_failed WARNING: Couldn't load image: guis/assets/objectives/nextpage WARNING: Couldn't load image: guis/assets/objectives/nextpage_lit WARNING: Couldn't load image: guis/assets/objectives/parchment_ingame WARNING: Couldn't load image: guis/assets/objectives/parchment_untitled WARNING: Couldn't load image: guis/assets/objectives/prevpage WARNING: Couldn't load image: guis/assets/objectives/prevpage_lit WARNING: Couldn't load image: guis/assets/purchase_menu/parchment_shop 141 warnings terminal support enabled ( use +set in_tty 0 to disabled ) pid: 7677 7888 MB System Memory 256 MB Video Memory Async thread started snd_pcm_writei 4096 frames failed: Broken pipe preparing audio device for output snd_pcm_writei 4096 frames failed: Broken pipe preparing audio device for output
  8. It is possible that this is a setting that needs to be activated to work: https://mantisbt.org/forums/viewtopic.php?t=23221
  9. I dom't use it, i found it here with the filter set to OpenSource. the TOS and PP isn't excluding for an OpenSource app, if they use ads mean that they also need to pay an server for this online service. OpenSource is not synonymous with free either, perhaps after the beta phase it is no longer free, so perhaps you can take advantage of the fact that it is still free to create a series of textures that can be used or search another one in Futuretools. AI generated textures and assets, by definition, don't have any copyright, so you can use them as you want. https://www.futuretools.io/?pricing-model=free|open-source&tags-n5zn=gaming
  10. I can't say this about TDM necessarily but I have seen quirks that happen on Linux that don't happen on Windows even with cross-platform software. I was testing some Quake map packs in Linux using the Quakespasm engine, a very popular source port. I noticed a particular map pack was missing music in Linux but worked fine in Windows. I thought it may have been a codec issue, until I discovered the map in question was requesting audio file "track102.ogg" but the actual title of the file was "Track102.ogg" and Linux filesystems are by default case-sensitive. Renaming the file fixed it but man that was some bullshit the end user shouldn't have to deal with.
  11. I am going to sort-of reveal that this is loosely like the nature of my upcoming mission. I noted it here when JackFarmer asked about things that are coming along in this post: https://forums.thedarkmod.com/index.php?/profile/37993-jackfarmer/&status=3943&type=status It too is a builder church. The player is requested by a hopefully famous character in another mission to handle some business that is affecting the congregation. I am looking to invoke some info and history laid down in other missions as a hook story.
  12. I created the page: https://wiki.thedarkmod.com/index.php?title=Lightgem In the source I placed the following text: <!-- Page text made by forum user Fiver: https://forums.thedarkmod.com/index.php?/topic/22327-how-can-i-create-an-account-on-the-tdm-wiki/&do=findComment&comment=491145 --> Personally I think the page isn't really necessary because the info is already present under HUD.
  13. I didn't find similar topic, and I thought this might be interesting. I always need something playing in the background to stimulate me in some way. So, what do you listen to while mapping, modeling, coding, or any other TDM-related stuff? I don't want to dump all my stuff on you at once, so I'll start with three albums I listen to lately. This will be mostly electronic/ambient music: I've heard the game is average, but the OST is superb. Another similar case, as DX:IW was a bit of a disappointment, but the OST has become a cult classic for me, and I spent many hours with it playing on repeat while I was modeling things. And something I found just two days ago. Very classic ambient vibes, loved it instantly. And I'm pretty sure these guys know System Shock 2, I'm sure you'll hear why
  14. Mandrasola is a small sized map in which aspiring thief Thomas Porter steals some herbal products from a smuggler. The mission was created by me, Sotha and I wish to thank Bikerdude, BrokenArts and Ocn for playtesting and voice acting. Thanks goes naturally to everyone contributing and making TDM possible. This mission occurs chronologically before the Knighton's Manor, making it the first mission in the Thomas Porter series. Events in chronological order are: Mandrasola, The Knighton's Manor, The Beleaguered Fence, The Glenham Tower and The Transaction. The winter came early and suddenly this year. Weeks of strong blizzards and extremely harsh cold weather hit Bridgeport hard. With the seas completely frozen, a rare occurence indeed, most of the City harbor commerce has stopped completely. Vessels are stuck in the ice and no ship can leave or enter the City, resulting in the availability imported goods declining and their prices skyrocketing. One of these imported items is Mandrasola, a rare herbal product, which is imported overseas from the far southern continents. Mandrasola has its uses in alchemical cures and poisons, but mostly this substance is used for its narcotic qualities by commoners and even the nobility. The problem with Mandrasola is that excessive use is extremely addicting and the withdrawal effects are most grievious. Many are utterly incapable of stopping using Mandrasola and are transformed into quivering human ruins if they do no get their daily dose. And now this expensive and rare substance is running out from the whole City. Me and my fence, Lark Butternose, would love to grab this monopoly to ourselves: selling the last few doses in the City would probably be worth a fortune. According to Lark's sources, there remains only one smuggling lord who still has Mandrasola in stock. The problem is that this individual maintains an exclusive clandestine operation and only supplies a few nobles. Despite our best information gathering efforts we couldn't learn who the smuggler is and where he or she operates. Luckily we have an alternate plan. While searching for Mandrasola related information, we learned that a noblewoman called Lady Ludmilla is addicted to the substance and has paid high prices for small amounts of it. We also know that she has visited frequently someone in the Tanner's Ward waterfront, and since she goes to the area personally we believe she is visiting the smuggler. The plan is simple: I must monitor Ludmilla's most likely entryway to the Waterfront and then follow her to the smugglers hideout. I'd better be very careful around Ludmilla. She must not realise I'm following her or she probably won't lead me to her dealer. Hurting her is also out of the question. After she leads me to the smuggler's hideout, I can take my time to break in carefully and steal all the Mandrasola I can find. While I'm there it wouldn't be a bad idea to grab some loose valuables as well. I've now waited in the blistering cold for a few hours already. Looks like there are a few city watch patrols in the area to complicate matters... I think I heard a womans voice beyond the north gate. That must be lady Ludmilla, I haven't seen many ladies in these parts. I'd better get ready.. Links: Use the ingame downloader to get it. WARNING! Someone always fails to use spoiler tags. I do not recommend reading any further until you've played the mission.
  15. Hello everyone! I'm excited to bring you Cauldron of the Gods, the second mission in the Volta series. This mission is large, so I'd expect anywhere from 1.5 - 2+ hours depending on your play style. **Hard and Expert difficulties increase AI awareness, patrols, and amount of health potions in the level.** Version 2.2 (requires 2.08) Available in the in-game downloader or HERE Credits: Vocals: Andrew Bartmess - The Thief / Narrator Goldwell - Bellero / Drunk Nobleman Yandros - The Manbeasts Modeling: Epifire - Builder props Drdocker - Rock models **See cauldron_v1/models/model_credits.txt for full list. Music Credit: Ghast, Gigagooga, Sephy, Spadey **See cauldron_v1/sound/sound_credits.txt for full list. Scripting help: Obsttorte, SteveL Special thanks to these awesome beta testers: Bikerdude, Boilder's_hiss, Epifire, DrDocker, FinalBoss, Goldwell, Judith, Springheel New to TDM? -I'd recommend playing the tutorial and Volta 1: The Stone before playing this this mission. Stuck or having a problem? Tips: A couple screen shots: I hope you enjoy it! -Kingsal
  16. In the first post of the other topic Geep proposed: Then Stgatilov's answer: But I think applying subtitles in different languages shouldn't be too hard I would think, but I don't know how the current translation system works. The engine should apply the correct subtitles based on the applied language setting, this doesn't need a whole new language system I think. Not sure who's going to write those subtitles though. I can only do Dutch and English and nobody needs Dutch I think. I suggest further discussion of this to take place in topic https://forums.thedarkmod.com/index.php?/topic/21741-subtitles-possibilities-beyond-211/
  17. Creating a new thread for this as it was being discussed in an old beta-testing thread starting here: https://forums.thedarkmod.com/index.php?/topic/21822-beta-testing-high-expectations/&do=findComment&comment=490751 I suppose the main questions are: when should this spawnarg be used, if at all? why was it introduced in the first place? Can we get it documented properly on the Wiki so misuse isn't propagated? @stgatilov @Dragofer
  18. I'm desperate to play TDM but I just can't get past the blank menu screen problem. I have a native Linux (Ubuntu Lucid) Doom 3 install which runs perfectly on a Dell Inspiron 1525 (Intel X3100 integrated graphics) but no matter what TDM fix, update, or install I try, I always get a blank menu screen with just a cursor and the TDM music playing. I've clicked about on the blank screen before and have seen some sort of intro running so I'm pretty sure this is just a problem with the menus. I've been trying to get TDM running for weeks now and have trawled this site and google for fixes but have hitherto got nowhere. Is there something I can do to get TDM running on my machine? If it helps, here's the last log when I ran tdmlauncher.linux from my console... { X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program X..EXT_depth_bounds_test not found ---------- R_NV20_Init ---------- Not available. ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: /home/dominic/.doom3/darkmod/tdm_game02.pk4/gamex86.so copy gamex86.so to /home/dominic/.doom3/darkmod/gamex86.so Found Intel CPU, features: MMX SSE SSE2 SSE3 CMOV game using generic code for SIMD processing. --------- Initializing Game ---------- The Dark Mod 1.05, code revision 4749 Build date: Apr 6 2011 Initializing event system ...763 event definitions Initializing class hierarchy ...166 classes, 732480 bytes for event callbacks Initializing scripts /proc/cpuinfo CPU frequency: 1862.44 MHz Compiled 'removeInitialSplineAngles': 270.0 ms ---------- Compile stats ---------- Memory usage: Strings: 42, 6672 bytes Statements: 19670, 393400 bytes Functions: 1150, 117892 bytes Variables: 88108 bytes Mem used: 1080244 bytes Static data: 2277552 bytes Allocated: 2793680 bytes Thread size: 7068 bytes ...5 aas types game initialized. -------------------------------------- Parsing material files WARNING: Couldn't load image: fonts/english/micro/stone_0_12 WARNING: Couldn't load image: fonts/english/micro/stone_0_24 WARNING: Couldn't load image: fonts/english/micro/stone_1_24 WARNING: Couldn't load image: fonts/english/micro/stone_0_48 WARNING: Couldn't load image: fonts/english/micro/stone_1_48 WARNING: Couldn't load image: fonts/english/micro/stone_2_48 WARNING: Couldn't load image: fonts/english/micro/stone_3_48 WARNING: Couldn't load image: fonts/english/micro/stone_4_48 Renderpipe: Trying to open file: /dev/shm/tdm_lg_render.tga Renderpipe: File opened: /dev/shm/tdm_lg_render.tga Found 0 new mission packages. Found 2 mods in the FM folder. Parsed 1 mission declarations. -------- Initializing Session -------- WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING: Couldn't load image: guis/assets/credits/priest WARNING: Couldn't load image: guis/assets/credits/concept01 WARNING: Couldn't load image: guis/assets/credits/characters WARNING: Couldn't load image: guis/assets/mainmenu/background_empty WARNING: Couldn't load image: guis/assets/mission_failure/fog WARNING: Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission WARNING: Couldn't load image: 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guis/assets/mainmenu/buttons_settingsmenu/controls_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/restart_game WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/restart_game_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up_hover WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down_hover WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_right WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_left WARNING: Couldn't load image: guis/assets/mainmenu/downloadable_mission_details WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/mission_details WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/mission_description WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/screenshots WARNING: Couldn't load image: guis/assets/mainmenu/ornament_horizontal WARNING: Couldn't load image: guis/assets/mainmenu/loading WARNING: Couldn't load image: guis/assets/mainmenu/ornament_horizontal_short WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6_overlay WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/no_screens_available WARNING: Couldn't load image: guis/assets/credits/01_the_dark_mod WARNING: Couldn't load image: guis/assets/credits/02_mod_founder WARNING: Couldn't load image: guis/assets/credits/03_mod_infrastructure WARNING: Couldn't load image: guis/assets/credits/04_art_lead WARNING: Couldn't load image: guis/assets/credits/10_3d_design_lead WARNING: Couldn't load image: guis/assets/credits/11_2d_lead WARNING: Couldn't load image: guis/assets/credits/08_sound_lead WARNING: Couldn't load image: guis/assets/credits/09_vocal_leads WARNING: Couldn't load image: guis/assets/credits/code WARNING: Couldn't load image: guis/assets/credits/05_lead_coder WARNING: Couldn't load image: guis/assets/credits/06_coding_team WARNING: Couldn't load image: guis/assets/credits/07_additional_coding WARNING: Couldn't load image: guis/assets/credits/12_gui_coding WARNING: Couldn't load image: guis/assets/credits/13_shader_programming WARNING: Couldn't load image: guis/assets/credits/14_sfx WARNING: Couldn't load image: guis/assets/credits/15_ambient WARNING: Couldn't load image: guis/assets/credits/16_vocal_actors WARNING: Couldn't load image: guis/assets/credits/17_concept_art WARNING: Couldn't load image: guis/assets/credits/18_texture_artists WARNING: Couldn't load image: guis/assets/credits/19_char_modeling WARNING: Couldn't load image: guis/assets/credits/20_animations WARNING: Couldn't load image: guis/assets/credits/21_modeling WARNING: Couldn't load image: guis/assets/credits/21_additional_modeling WARNING: Couldn't load image: guis/assets/credits/22_qa WARNING: Couldn't load image: guis/assets/credits/23_mapping WARNING: Couldn't load image: guis/assets/credits/24_release_packaging WARNING: Couldn't load image: guis/assets/credits/25_dr_leads WARNING: Couldn't load image: guis/assets/credits/26_additional_dr WARNING: Couldn't load image: guis/assets/credits/28_additional_textures WARNING: Couldn't load image: guis/assets/credits/29_special_thanks WARNING: Couldn't load image: guis/assets/credits/30_website WARNING: Couldn't load image: guis/assets/objectives/nextpage_lit WARNING: Couldn't load image: guis/assets/objectives/prevpage_lit WARNING: Couldn't load image: guis/assets/objectives/box_checked WARNING: Couldn't load image: guis/assets/objectives/box_failed WARNING: Couldn't load image: guis/assets/mission_failure/background_shading WARNING: Couldn't load image: guis/assets/mission_failure/barred_window WARNING: Couldn't load image: guis/assets/mission_failure/skull WARNING: Couldn't load image: guis/assets/mission_failure/chain WARNING: Couldn't load image: guis/assets/mission_failure/button_restart WARNING: Couldn't load image: guis/assets/mission_failure/button_restart_lit WARNING: Couldn't load image: guis/assets/mission_failure/button_objectives WARNING: Couldn't load image: guis/assets/mission_failure/button_objectives_lit WARNING: Couldn't load image: guis/assets/mission_failure/button_menu WARNING: Couldn't load image: guis/assets/mission_failure/button_menu_lit WARNING: Couldn't load image: guis/assets/objectives/parchment_ingame session initialized -------------------------------------- Opening IP socket: localhost:-1 --- Common Initialization Complete --- ------------- Warnings --------------- during DOOM 3 initialization... WARNING: Couldn't load image: fonts/english/carleton/carleton_0_12 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_0_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_24 WARNING: Couldn't load image: fonts/english/carleton/carleton_1_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_2_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_3_48 WARNING: Couldn't load image: fonts/english/carleton/carleton_4_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_12 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_24 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_2_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_3_48 WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_4_48 WARNING: Couldn't load image: fonts/english/micro/stone_0_12 WARNING: Couldn't load image: fonts/english/micro/stone_0_24 WARNING: Couldn't load image: fonts/english/micro/stone_0_48 WARNING: Couldn't load image: fonts/english/micro/stone_1_24 WARNING: Couldn't load image: fonts/english/micro/stone_1_48 WARNING: Couldn't load image: fonts/english/micro/stone_2_48 WARNING: Couldn't load image: fonts/english/micro/stone_3_48 WARNING: Couldn't load image: fonts/english/micro/stone_4_48 WARNING: Couldn't load image: guis/assets/briefing/button_objectives WARNING: Couldn't load image: guis/assets/briefing/nextpage WARNING: Couldn't load image: guis/assets/briefing/parchment WARNING: Couldn't load image: guis/assets/briefing/prevpage WARNING: Couldn't load image: guis/assets/credits/01_the_dark_mod WARNING: Couldn't load image: guis/assets/credits/02_mod_founder WARNING: Couldn't load image: guis/assets/credits/03_mod_infrastructure WARNING: Couldn't load image: guis/assets/credits/04_art_lead WARNING: Couldn't load image: guis/assets/credits/05_lead_coder WARNING: Couldn't load image: guis/assets/credits/06_coding_team WARNING: Couldn't load image: guis/assets/credits/07_additional_coding WARNING: Couldn't load image: guis/assets/credits/08_sound_lead WARNING: Couldn't load image: guis/assets/credits/09_vocal_leads WARNING: Couldn't load image: guis/assets/credits/10_3d_design_lead WARNING: Couldn't load image: guis/assets/credits/11_2d_lead WARNING: Couldn't load image: guis/assets/credits/12_gui_coding WARNING: Couldn't load image: guis/assets/credits/13_shader_programming WARNING: Couldn't load image: guis/assets/credits/14_sfx WARNING: Couldn't load image: guis/assets/credits/15_ambient WARNING: Couldn't load image: guis/assets/credits/16_vocal_actors WARNING: Couldn't load image: guis/assets/credits/17_concept_art WARNING: Couldn't load image: guis/assets/credits/18_texture_artists WARNING: Couldn't load image: guis/assets/credits/19_char_modeling WARNING: Couldn't load image: guis/assets/credits/20_animations WARNING: Couldn't load image: guis/assets/credits/21_additional_modeling WARNING: Couldn't load image: guis/assets/credits/21_modeling WARNING: Couldn't load image: guis/assets/credits/22_qa WARNING: Couldn't load image: guis/assets/credits/23_mapping WARNING: Couldn't load image: guis/assets/credits/24_release_packaging WARNING: Couldn't load image: guis/assets/credits/25_dr_leads WARNING: Couldn't load image: guis/assets/credits/26_additional_dr WARNING: Couldn't load image: guis/assets/credits/28_additional_textures WARNING: Couldn't load image: guis/assets/credits/29_special_thanks WARNING: Couldn't load image: guis/assets/credits/30_website WARNING: Couldn't load image: guis/assets/credits/characters WARNING: Couldn't load image: guis/assets/credits/code WARNING: Couldn't load image: guis/assets/credits/concept01 WARNING: Couldn't load image: guis/assets/credits/priest WARNING: Couldn't load image: guis/assets/credits/studio_headline WARNING: Couldn't load image: guis/assets/credits/studio_headline_bg WARNING: Couldn't load image: guis/assets/mainmenu/background_empty WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/objectives WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/objectives_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/resume_game WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/resume_game_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/actions WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/actions_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/advanced WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/advanced_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/audio WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/audio_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/controls WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/controls_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/gameplay WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/gameplay_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/general WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/general_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/inventory WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/inventory_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/mainmenu_button WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/mainmenu_button_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/movement WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/movement_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/restart_game WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/restart_game_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bar1 WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bg WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/tools WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/tools_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/video WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/video_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/weapons WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/weapons_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down_hover WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up_hover WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_black WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_black_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/buy_equipment WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/buy_equipment_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/download_missions WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/download_missions_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/icon_completed WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/mission_description WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/mission_details WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/no_screens_available WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/refresh_button WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/refresh_button_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/screenshots WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_download WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_download_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission_lit WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission_white WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall_lit WARNING: Couldn't load image: guis/assets/mainmenu/downloadable_mission_details WARNING: Couldn't load image: guis/assets/mainmenu/loading WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop2 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop3 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop4 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop5 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6 WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop6_overlay WARNING: Couldn't load image: guis/assets/mainmenu/ornament_horizontal WARNING: Couldn't load image: guis/assets/mainmenu/ornament_horizontal_short WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_left WARNING: Couldn't load image: guis/assets/mainmenu/parchment_download_right WARNING: Couldn't load image: guis/assets/mainmenu/parchment_load WARNING: Couldn't load image: guis/assets/mainmenu/parchment_mainmenu WARNING: Couldn't load image: guis/assets/mainmenu/parchment_newgame WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_audio WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_controls WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_gameplay WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_video WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure7 WARNING: Couldn't load image: guis/assets/mission_failure/background_shading WARNING: Couldn't load image: guis/assets/mission_failure/barred_window WARNING: Couldn't load image: guis/assets/mission_failure/button_menu WARNING: Couldn't load image: guis/assets/mission_failure/button_menu_lit WARNING: Couldn't load image: guis/assets/mission_failure/button_objectives WARNING: Couldn't load image: guis/assets/mission_failure/button_objectives_lit WARNING: Couldn't load image: guis/assets/mission_failure/button_restart WARNING: Couldn't load image: guis/assets/mission_failure/button_restart_lit WARNING: Couldn't load image: guis/assets/mission_failure/chain WARNING: Couldn't load image: guis/assets/mission_failure/fog WARNING: Couldn't load image: guis/assets/mission_failure/skull WARNING: Couldn't load image: guis/assets/mission_success/background_success WARNING: Couldn't load image: guis/assets/mission_success/button_statistics WARNING: Couldn't load image: guis/assets/mission_success/continue_button WARNING: Couldn't load image: guis/assets/mission_success/gleam1 WARNING: Couldn't load image: guis/assets/mission_success/gleam2 WARNING: Couldn't load image: guis/assets/mission_success/stats_parchment WARNING: Couldn't load image: guis/assets/mission_success/success_title WARNING: Couldn't load image: guis/assets/objectives/box_checked WARNING: Couldn't load image: guis/assets/objectives/box_default WARNING: Couldn't load image: guis/assets/objectives/box_failed WARNING: Couldn't load image: guis/assets/objectives/button_mainmenu WARNING: Couldn't load image: guis/assets/objectives/button_mainmenu_lit WARNING: Couldn't load image: guis/assets/objectives/button_resume_game WARNING: Couldn't load image: guis/assets/objectives/nextpage WARNING: Couldn't load image: guis/assets/objectives/nextpage_lit WARNING: Couldn't load image: guis/assets/objectives/parchment_ingame WARNING: Couldn't load image: guis/assets/objectives/parchment_titled WARNING: Couldn't load image: guis/assets/objectives/prevpage WARNING: Couldn't load image: guis/assets/objectives/prevpage_lit WARNING: Couldn't load image: guis/assets/purchase_menu/parchment_background WARNING: ioctl SNDCTL_DSP_SETTRIGGER PCM_ENABLE_OUTPUT failed: Broken pipe 202 warnings terminal support enabled ( use +set in_tty 0 to disabled ) pid: 2745 2000 MB System Memory guessing video ram ( use +set sys_videoRam to force ) .. guess failed, return default low-end VRAM setting ( 64MB VRAM ) 64 MB Video Memory Async thread started guid set to Dj2riS77tc4 WARNING: Couldn't open savegame file savegames/QuickSave.save WARNING: Couldn't open savegame file savegames/QuickSave.save ]guis/assets/mainmenu/loading Unknown command 'guis/assets/mainmenu/loading' ]exit --------- Game Map Shutdown ---------- ModelGenerator memory: No LOD entries. -------------------------------------- Shutting down sound hardware ------ OSS Sound Shutdown ------ close sound device -------------------------------- idRenderSystem::Shutdown() ------------ Game Shutdown ----------- --------- Game Map Shutdown ---------- ModelGenerator memory: No LOD entries. -------------------------------------- ModelGenerator memory: No LOD entries. Shutdown event system -------------------------------------- shutdown terminal support } So far, I've tried everything suggested that I've come across but only ever get the blank menu screen. What can I do? I've tried downloading the torrent. Updated with every tdm_update.linux from the different mirrors... all to no avail. I have noticed, however, that the 'tdm_shared_stuff.zip' file isn't in my '~.doom3/darkmod' folder after any update but I'm just assuming that it unpacks? Sorry if I haven't been technical enough in explaining my problem, I'm no expert, just know the bare BASH/linux basics etc so any help in finally getting this mod running will be well appreciated. I can see there are issues in the above log but I don't know what they mean so have googled a fair few of them but haven't had any luck at all. I'm even considering deleting my native Linux Doom3 install, reinstalling D3 in WINE, and trying to get TDM running in that? Would that be worth a go? I just gotta play this mod Cheers for any feedback
  19. Hello! Tracking down information on software and plug-ins that work with D3 / TDM can be a tough. So I have created a thread here where people can post what software/ plug-ins/ tutorials or other references they've had success or failure with in TDM. 3DS MAX 2013 64bit .ase - Default .ASE model exporter works. However you have to open the .ase file in text edit and manual change the *BITMAP line on each material to read something like: "//base/textures/common/collision" which allows the engine to read the correct material path. md5.mesh / animation - Beserker's md5 exporter/importers for 3dsmax. http://www.katsbits.com/tools, Importing and exporting works. The model must be textured, UV'd, with a skin modifier attached to the bones to export. PM me (Kingsal) for help with this. Imported models using the script will not be weighted appropriately, so this is not recommended if you are simply trying to edit existing tdm content. (Use blender instead) MAYA 2011 32bit md5.mesh - So far I've not had any luck with Maya 2011. I am using Greebo's MayaImportx86 for Maya 2011. I've got the importer working however I get a "Unexpected Internal Failure(kFailure)" and the import fails. This could be due to something finicky in Maya that I am not doing correctly. Will keep trying.. Blender 2.7 about - Blender is commonly used and pretty well supported on the forums/ wiki. Various versions may work as well - https://www.blender.org/download/ md5.mesh / animation Blender MD5 importer/exporter (io_scene_md5.zip): https://sourceforge.net/projects/blenderbitsbobs/files/ Sotha's guide Blender Male/ Female rigs by Arcturus - Here Edit by Dragofer: more links found in this post.
  20. Hello Friends I did a ( how to -) Supreme Ghost Walk-through of "Hazard-Pay" If you are interested/want to take a look, I need some help/support on how to present it. I don't have my own place (and I don't want to!) to upload it. The so-called "official channel for The Dark Mod" @thedarkmod3844 on YouTube doesn't seem to be supported any more. So maybe someone wants to offer it privately in their own space - YouTube / google drive / webpage - ………… I have 2 versions of it : First: The walk-through as it was played (+ some subtitles) Second : a Music Edition with music that tries to adapt to the scenery – the mind/mood of the protagonist Any idea would be nice
  21. Looking at the code, the originals were "pm_mantle_pull 750" and "pm_mantle_pullFast 450". The new "pm_mantle_pull" value is "400". A "pm_mantle_pullFast" value of "450" would be slower than regular pull, not faster. With both being set to "400", they are at least similar. Other than that, it's subjective and the feedback from playtesters was positive. Also, referenced internally here: https://forums.thedarkmod.com/index.php?/topic/22256-movementcontrols-settings-in-main-menu/&do=findComment&comment=489158
  22. There's a group of players who have meticulously tested and adjusted ghosting rules for The Dark Mod. Please see: Official Ghosting Rules: https://www.ttlg.com/forums/showthread.php?t=148523 Ghost Rules Discussion: https://www.ttlg.com/forums/showthread.php?t=148487 Why alienate an established group of dedicated players?
  23. That sort of tone doesn't fly in our forums.
  24. This came up with in the TDM Mission Beta Testing forum. I'm a mission player, not an author, but I'm posting this on behalf of mission author grayman as well as my fellow play-testers. William Steele 6: Baleford Museum is the mission we are currently beta-testing. My request (which I believe grayman agrees with, since grayman suggested I post here) is: Provide a way for mission authors to have an "less than happy ending" option where at the end of a mission, there's an option to go look at the mission statistics, but without the happy music and the imagery of piles of loot. Side note: Wesp5 noted he has an unofficial patch that provides the ability for players to look at statistics at any time: https://www.moddb.com/members/wesp5/addons/the-dark-mod-unofficial-patch - prjames
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