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Is there something wrong with the forums lately, or is it my browser? I've been having trouble formatting posts, and just now I couldn't format anything at all.
I'm using Vivaldi.
Usually I have to: select text, click bold, nothing happens, select again, click bold, then it works.
Same for other stuff, like creating spoilers, bullet points, links. Nothing works the first time.
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I have no problem. I use Firefox. @Zerg Rush also uses Vivaldi. Have you tried without extensions, or in another browser?
(btw. bold, italic and underline have shortcut keys: Ctrl B, Ctrl I and Ctrl U, you could try that)
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I just figured out how to make subtitles work in TDM (srt) for ingame cutscenes and how to automatically generate the srt file in Kdenlive's speech recognition (I just had to edit it a bit).
Kdenlive is a free and open source multiplatform pretty advanced video editor.
Test case is the first builder gost scene in Requiem saying:
1 00:00:00,180 --> 00:00:02,140 the builder be with you this night 2 00:00:02,600 --> 00:00:04,840 there will be secrets all around you 3 00:00:05,040 --> 00:00:06,439 so have a keen eye
The following page gives you the basic info:
https://wiki.thedarkmod.com/index.php?title=Subtitles
These 2 tutorials give you the info for creating the srt files:
If you run into the problem the Kdenlive cannot find your Python PATH, then here is a solution:
https://www.mail-archive.com/kde-bugs-dist@kde.org/msg672183.html
Edit: During the installation of Python, in the installer, if you select more options, you can specify to set the PATH. I tried this on another Windows computer and this fixed the issue. Much easier solution.
This is all the code for the testcase:
Spoilerfm_root.subs file in subtitles folder in fm's root:
// Requiem subtitles subtitles fm_root { verbosity story srt "sound/voices/Hanno1.ogg" "subtitles/hanno1.srt" }
hanno.srt file in same folder:
1 00:00:00,180 --> 00:00:02,140 the builder be with you this night 2 00:00:02,600 --> 00:00:04,840 there will be secrets all around you 3 00:00:05,040 --> 00:00:06,439 so have a keen eye
Maybe I will create a seperate (text,images based) tutorial on the wiki.
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I've tried "On" and have seen a guard bark with some subtitling in Away 0. In my newly-added intro to the stgatilov's Subtitles wiki page, I mention that a dozen barks for the Cynic voice are available so far to existing games.
@nbohr1more, @stgatilov, I've noted the following in the bugtracker but let me call this to your attention here: the standard overlay .gui for subtitles offers 3 non-overlapping fields in the lower screen for subtitles, but my copy of 2.11dev source code (not the latest) seems to provide 4. I think these numbers should agree. In my update to the Subtitle wiki article, I revised the number from 4 to 3.
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Obviously, you'll see the minimum of these two numbers on screen...
Otherwise, it's not a problem.
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OK. I was thinking that it's better for the code to correctly know it can't display a subtitle at the moment because of it's out of slots, rather than think the fourth slot is showing when its not. Because in the first case, maybe it can eventually/belatedly show the subtitle if/when a real slot becomes free. Unless the code's not meant to be that sophisticated.
Is there some special .gui (now or planned) that uses 4 slots?
@stgatilov, I can tweak the wiki page further based on your responses.
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Since Aluminum directed me here ( https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/437/#comment-475263 ) can we have unlimited renderer effects? Well, maybe not unlimited, by maybe 3-5? Thanks.
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Since I wasn't the one mainly asking, I'll just cite you in the original thread instead.
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There already is a kind of sorting, sort nearest, sort decal, sort <n>. For things like windows and such, sort nearest should probably have the desirable affect, though looking through multiple translucent shaders might kill performance.
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Is having multiple render effects really killing performance that badly? I don't understand. You're saying that if I have two transparent objects side-by-side, then they'll just count as two render effects, but when combined, they somehow become something much more difficult to render?
Never-the-less, unless we're talking some kind of infinite portal problem, why not let the mapper choose how much he wants to kill performance? Just warn him against putting too many effects close together.
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Woo!! 2.10 Beta "Release Candidate" ( 210-07 ) is out:
https://forums.thedarkmod.com/index.php?/topic/21198-beta-testing-210/
It wont be long now ...
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I don't think there's a link to thedarkmod.com on forums.thedarkmod.com ...
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Yeah and the wiki and moddb. It should have those links in the footer I think. Probably easy to add by an admin.
Edit: And a link to the bugtracker. I'm always searching for a post in the forum that links to that because I can't remember the url.
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I drew attention to this several times in the last few years. No one payed it any attention, so I just gave up.
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Reluctance to improve the forums is matched by reluctance to allow more people to work on it. Talk about trust and power.
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Cutscenes that can't be skipped are the worst thing that ever happened to video games. Makes me long for a Super Nintendo, as FMV was impossible on that platform. They just can't fathum the idea that we play the game from the start more than once and we don't want to sit through a 5 minute video.
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Still spreading the word about TDM on forums to new peops... Funny to see people say "Awesome, I loved playing Thief back in the day!"
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Yes it was in a discussion where someone was saying how unhappy they are with the way game companies grant themselves permission to do whatever they like to your PC and personal info today. I pointed out that giving up games completely is an unnecessarily overkill solution when there are free games like TDM to play.
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Honestly the mod/Indie genre is still really booming right now. And they aint got no reason to do shady invasive privacy bs.
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What Epifire said. :-)
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How old is everyone? Go vote in the Poll: http://forums.thedarkmod.com/topic/19946-how-old-are-you-anonymous-poll/
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http://forums.thedarkmod.com/topic/19886-fm-marsh-of-rahena-beta-testing Anyone want to betatest a horror fm?
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Cauldron v2.0 is finally done! http://forums.thedarkmod.com/topic/19207-fan-mission-volta-ii-cauldron-of-the-gods-by-kingsal-113017-update-v20/
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can somebody fix the mainpage of our site? http://forums.thedarkmod.com/topic/19469-new-layout-error/
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Experimenting with TDM on Steam Link on Android. see topic http://forums.thedarkmod.com/topic/19432-tdm-on-steam-link-for-android/
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Thief4 trainer with NOCLIP mode - http://forums.thedarkmod.com/topic/16001-thief-4-tweaks-fixes/page-7?do=findComment&comment=420152
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Voice actors needed - details in beta topic: http://forums.thedarkmod.com/topic/19360-proofreading-and-voice-actors-needed-for-fm/?p=419500
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Did a great find today: Quake 4 mods for dummies. Now online readable. http://forums.thedarkmod.com/topic/5576-book-quake-4-mods-for-dummies/?p=412644
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Wink, Wink: Spoonman has a new beta... http://forums.thedarkmod.com/topic/18049-betatesters-needed/?view=getnewpost
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Christmas coming early this year http://forums.thedarkmod.com/topic/18999-im-working-on-a-vr-version-early-alpha/
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That moment you log into TDM forums and suddenly feel nostalgic...