Search the Community
Showing results for '/tags/forums/doom 3/'.
-
I finished DOOM - The Dark Ages the other day. It is a decent shooter, but not as great as its predecessors, especially because of the soundtrack.
- Show previous comments 2 more
-
@Airship-Ballet just play it on Gamepass, that's what I did.
-
Neveeerrr
️
-
-
1
-
- Report
-
@peter_spy the gameplay was honestly fun, but there are some caveats. Here is my full review:
Everything about the new DOOM screams badass — the setting, the scale, the visuals, the sounds. You’ve never felt more like an unstoppable killing machine than in this installment. The level design is excellent, and the new shield-based melee combat is genuinely fun and satisfying. However, this game doesn’t quite reach the genius of DOOM Eternal for four reasons: Reason One, Mick Gordon no more. Mick‘s music defined the franchise's identity and even gave birth to a new metal subgenre—Argent Metal. While the new soundtrack does have its moments, it is lacking punch (and volume in the default setting). Gone are the days of headbanging so hard in front of your screen that you mess up your shots. Reason Two, the new resource management. The previously built-in combat-mechanics to obtain armor or health have been removed and replacement functionality is now gated behind (partially late-game) weapon upgrades. This frequently has you scouring for items mid-combat in early-game, and in late-game, you'll likely stick to to those specific weapons rather than swapping weapons situationally. Reason Three, vague weapon roles. In Eternal, weapon roles were crystal clear—each enemy type had a go-to counter. That precision is missing here. Sure, you’ll still use plasma on energy shields and melee against physical ones, but beyond that, the weapon utility feels blurred and underdeveloped. Reason Four, painfully slow weapon swapping. Even if there was an incentive to swap weapons situationally, you probably wouldn’t because weapon swapping is sluggish as hell and leaves you vulnerable to attacks. All that being said, The Dark Ages is still a fantastic game, but when you’re following in the footsteps of genre-defining titans, comparisons are inevitable. 8/10-
-
3
-
- Report
-
I'm curious about doom and thief multiplayer netcode
or how these games handle networking for multiplayer in general
a youtube channel called battle(non)sense sometimes posts about netcode analysis
-
Episode 3 of the second best Doom 3 mod, Phobos, was just released.
- Show previous comments 3 more
-
I tried it yesterday. Had some problems... First I changed the default resolution to 1920x1080, and clicked on "Restart video" in the video options, and the game still stuck with 640x480... Tried a couple of things, until I took a look into the config files, and saw that seta r_mode was still set to 3, not to -1 like it should be. So, changed that, and the game booted in 1920x1080. Changed some other video options, clicked on "Restart video", and the game booted to a grey screen. Had to force quit the game, then somehow some icons in my taskbar were missing. Rebooted, icons there again. Started a game, pressed escape to change some option, game crashed.
Kind of the experience I had with many mods in the past. Buggy as hell.
-
That's more of a "Vanilla Doom 3 verses Windows 10/11" issue. Doom 3 was always a little janky with automatic hardware detection but since Window Vista ( WDDM ) driver model it barely understands what it's running on anymore and you have to get your autoexec.cfg ready to for your resolution and screen refresh rate. Dhewm3 does a better job but you can't use DLL mods with it ( there are a number of binary mods though ). ( Of course, Dhewm3 uses SDL for hardware detection so it's no wonder that it works better than Vanilla Doom 3. )
-
Oh man I remember this mod. I had finished EP1, played a bit of EP2 but got stuck somewhere and left it alone. When I moved onto Dhewm3 (because of the improved support for modern systems/hardware), I knew Phobos wouldn't run but I hoped at some point they'd port it. Maybe now that EP3 is released they'll be able to do so.
-
I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
Makes me think that TDM engine for Doom 3 itself would actually be perfect.- Show previous comments 3 more
-
So it's like going back.. But still, could be interesting.
Would be interesting to make an immersive sim kind of level with Doom 3 assets using the TDM engine.
-
I didn't think about that, but...That's actually a great idea, datiswous!
Hopefully someone reads this status and gets inspired to make a "Doom 3 for TDM" fan mission, heh.
I would think of it as either during the invasion or after the invasion, just a few hours in, where you play as one of those scientists or office workers, you got no weapons and you'll have to avoid the possessed Humans (zombies) and Security Guards, maybe even some Demons. You'd mostly go through offices, warehouses and some industrial complexes.
I can easily see the Security Guards being implemented as redone Haunts that use Security Batons instead of rusty swords.
-
I think it's actually something that regularly comes up. I've seen a similar topic at least once before.
-
Is there something wrong with the forums lately, or is it my browser? I've been having trouble formatting posts, and just now I couldn't format anything at all.
I'm using Vivaldi.
Usually I have to: select text, click bold, nothing happens, select again, click bold, then it works.
Same for other stuff, like creating spoilers, bullet points, links. Nothing works the first time.
-
I have no problem. I use Firefox. @Zerg Rush also uses Vivaldi. Have you tried without extensions, or in another browser?
(btw. bold, italic and underline have shortcut keys: Ctrl B, Ctrl I and Ctrl U, you could try that)
-
-
I still play classic Doom (albeit with user-made mods and maps rather than the original campaign) on a regular basis. A game from the early 90's which has still got a healthy following in 2022. Pretty amazing.
-
I think new levels are great! Some of the mods people have come up with are crazy, like whole new games for better or worse. Blood still getting content made for it is what I'm all about though.
-
How does classic Doom compares to Quake 1 in your opinion? I haven't played Quake much personally.
-
I like both equally well, especially since Quake also has a strong following and plenty of maps/mods. Doom focuses more on masses of enemies (easy to do since they're all sprites), Quake focuses more on intricate levels and navigation, since you can jump now and maps tend to take advantage of the improved movement. Quake's palette is a bit less colorful than Doom but it lends itself to a certain style of map a lot better, grittier and more morbid.
-
-
Since Aluminum directed me here ( https://forums.thedarkmod.com/index.php?/topic/9082-newbie-darkradiant-questions/page/437/#comment-475263 ) can we have unlimited renderer effects? Well, maybe not unlimited, by maybe 3-5? Thanks.
- Show previous comments 1 more
-
Since I wasn't the one mainly asking, I'll just cite you in the original thread instead.
-
There already is a kind of sorting, sort nearest, sort decal, sort <n>. For things like windows and such, sort nearest should probably have the desirable affect, though looking through multiple translucent shaders might kill performance.
-
Is having multiple render effects really killing performance that badly? I don't understand. You're saying that if I have two transparent objects side-by-side, then they'll just count as two render effects, but when combined, they somehow become something much more difficult to render?
Never-the-less, unless we're talking some kind of infinite portal problem, why not let the mapper choose how much he wants to kill performance? Just warn him against putting too many effects close together.
-
Woo!! 2.10 Beta "Release Candidate" ( 210-07 ) is out:
https://forums.thedarkmod.com/index.php?/topic/21198-beta-testing-210/
It wont be long now
...
-
I don't think there's a link to thedarkmod.com on forums.thedarkmod.com ...
-
Yeah and the wiki and moddb. It should have those links in the footer I think. Probably easy to add by an admin.
Edit: And a link to the bugtracker. I'm always searching for a post in the forum that links to that because I can't remember the url.
-
I drew attention to this several times in the last few years. No one payed it any attention, so I just gave up.
-
-
1
-
- Report
-
Reluctance to improve the forums is matched by reluctance to allow more people to work on it. Talk about trust and power.
-
-
1
-
- Report
-