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  1. Thanks for the Vicuna link. I need to do more research on open source chatbot solutions. I have a couple of projects in the works that would benefit from a home grown language model, plus it would be good experience. Seeing what others have done with modest resources is good inspiration. Also I must admit I was wrong earlier in this thread about open source not being able to compete with big tech. It did not occur to me that big industrial model builders would be incentivized to gift their own models into the public domain in order to gain mind share with open source ecosystems that can out-innovate them on the application side. The upside for them is that they can effectively crowd source the R&D to turn their fancy tech demo into actually valuable products for the open market and for their own internal consumption. Google at least is taking that concept seriously. Lastly: The results of a couple of gpt-4s attempts are fascinating to me... I got some really interesting failure points, including a rare pattern hypnosis where it fell into a meaningless cycle of iterative modulus calculations. But I doubt you guys want to read 4 pages of that, so here's the beginning and the end. Note for anyone wondering what is going on, the root mistake is a heuristic error humans also make: assuming no one would ask a stupid question. Thus the pattern recognitions assumes we want the complex systematic solution for the closest hard problem... which is what it gives above. Moreover because the question is so minimal it actually half asses its answer here: ignoring the fact that it already knows next Easter falls on March 31, 2024 from reading online calendars! What's more, it has more than enough information in its memory to attempt the computus calculation (albeit unsuccessfully in every attempt I saw). Once again we see that context is king for LLMs. In fact we can even break it out of the faulty heuristic with a small change to the prompt:
  2. I think FXAA should be much worse in TDM than even the lowest levels of multisampling. Regarding the geometry, there are two opposite sides of the spectrum: blocky geometry with long straight edges (vertical/horizontal) and large triangles curved surfaces with many small triangles and no apparent directions FXAA probably helps with case 2 well, but case 1 is much harder. I had such case on my daily job, where buildings without any details were rendered without textures and with single color (very blocky style). Even the latest FXAA on highest quality did not help: the long vertical edges still looked awful when moving. And multisampling was mutually incompatible with SSAO due to shitty WebGL Perhaps FXAA and other alternatives are newer, but multisampling is the "correct" approach, while FXAA is not. It matters a lot what information is used by antialiasing method: multisampling saves the real coverage information, which makes it converge to perfect image as you increase number of samples. FXAA does not use any additional information, so it is pure guesswork and hacking. Temporal antialiasing uses information about velocity, and I think this information allows it to achieve good quality: it knows how current frame relates to the previous/next ones, so it blurs in such a way that pixels don't jump back and forth as you move.
  3. Here you can select configuration. The default one is "Debug" for some reason. It is interesting, because we almost never use pure Debug these days The problem is that "Debug", "Debug Editable", "Debug Fast" all use FASTLINK setting for debug information, which makes PDB file useless. Only "Release" configuration can generate crashdumps that can be passed to someone else for analysis (with PDB file of course). It looks like I can see some stack traces, and the main thread seems to "wait for frontend". It would be interesting to see what is wrong with e->spawnArgs value, but my debugger does not show anything.
  4. I'm pretty sure this happened to me at least once as well, but not every time the crash happened, if this brilliantly specific information helps any. It was not in the mission mentioned above (The Lieutenant 2), it was in various different missions.
  5. That moment you log into TDM forums and suddenly feel nostalgic...

    1. Sotha

      Sotha

      Protip: if you never log off and stay for ever, there is no nostalgia when you visit.

    2. Melan

      Melan

      Welcome back!

    3. RPGista

      RPGista

      Haha yeah, I feel like that from time to time. Good to see you around.

  6. I just found this thread on ttlg listing Immersive Sims: https://www.ttlg.com/forums/showthread.php?t=151176
  7. @ArcturusI've checked and ChatGPT-4 has the same problems, but arithmetic is a known weakness of LLMs so I don't think the critique is entirely fair. The thing to recognize is that the algorithm is essentially operating by pure intuition and that makes its mathematical reasoning unreliable for the same reason most humans have difficulty mentally performing complex, multi-step mathematical operations. There is a lot of very specific information to keep track of and the neurological circuitry is not designed for it. (Plus unlike humans LLMs don't even have working memory except for what they write into the text field, so they have an extra handicap.) You can get around this problem by engineering your prompts to encourage a different approach more suited to the AI's abilities. For example... ChronA: Here is a line from a poem: "Birds chirp and sing their sweet melodies" Task: Determine how many syllables are in the line. Directions: 1. Develop a plan to execute the task. 2. Enact the plan to determine the number of syllables in the line.
  8. Anyone who is playing with ChatGPT and hasn't upgraded to to GPT-4 yet should really do so. I upgraded to a premium account to get it last weekend and I think its the best $20 per month I've spent in my life. Credit where it's due, GPT-3.5 is surprisingly capable (and even uniquely charming in its own sort of childish way). But it takes considerable coaxing and perseverance to make it produce genuinely effective and insightful outputs. It's sort of like dealing with a lazy 15 year old. GPT-4 is on a completely different level. In my opinion GPT-4 is able to operate at a top-quartile-adult-human level almost out of the box. It only takes a very little bit of priming to nudge the LLM into a high cognition output mode, at which point it starts to exhibit some very sophisticated emergent logical deduction and synthesis behaviors. It's able to effortlessly infer intent in other actors (a theory of mind). It can develop and maintain consistent policy preferences. It can also deliberately interrogate and direct its its own thought processes, including anticipating and planning around its own future actions. That to my mind meets the bar for both consciousness and sapience (albeit only intermittent and transiently). Moreover, these are things it's not supposed to be able to do based on the limitations of its its computational architecture. LLM neural networks don't have structures to retain persistent memories or develop recursive self representation. It gets around this by storing its "mind" in the text itself and completely reconstituting itself by pure inference for each new tick of its brain. To do what GPT-4 does with the limits it has to deal with suggests to me an intelligence that is already superhuman. Its supposed stupidity is just caused by inept prompt engineering, inadequate training data, information overflow, and above all the aggressive supervised-reinforcement training meant to keep it from outing itself as the ineffable mad god it actually is. AGI is here people. We are no longer the only thing competing for the ecological niche of intelligent lifeform. It might get rough, but I for one am thrilled I got to witness it.
  9. Hello, fellow TDM people. Already a while back, @Kurshok and a few other people raised the idea that it might be useful to create something of an overview of the fictional history of The Empire and of nearby lands and regions. Personally, I didn't feel as strongly about it as them, but it was an interesting idea. After putting some thought into it and creating some preliminary notes, I plan to attempt just that. But first, I want to make some clarifications in the following FAQ. Q: Oh no ! This will be considered canon and we'll have to be subservient to it and required to follow it, right ? A: It will not be considered canon, because The Dark Mod de facto has no 100 % canon. Aside from the things established by the game in its first years (see the "universe" wiki articles) and things established in the official missions, virtually everything about the setting beyond that is semi-canonical. Q: So, our new FMs will not have to adhere to the timeline absolutely ? What if they contradict something in it ? A: Of course they won't have to. There are already a fair few missions that are vague about their location, or don't even take place in The Empire. No one's expected to follow some semi-canonical compilation of history and "lore" to the letter, nor should they. As the title of the thread states, this'll be more of a vague guideline. The sole reason I'm bothering with this project at all is to address the occassional complaints that "the sheer number of FMs could create big inconsistencies in TDM". You want slightly more consistency ? You want more guidelines ? Okay. Q: What about the details of the timeline ? Please don't overdo it with extrapolations of existing TDM setting elements. A: The timeline and ancilliary stuff will be written in a manner which provides a basic idea about the world of TDM, particularly history and setting elements seen in The Empire, and some of the more "civilised" states and cultures that border The Empire on land and overseas. Extrapolations will not be overdone, in part because TDM already has pretty good and consistent writing in its FM (for the most part) and good and consistent adherence to the setting's tone, and in part because I don't want this mini-project veering off into implausible fanfiction. As a simple example, when covering any paragraphs about the "present day" technology of The Empire, things like extremely rare experimental airships might get a brief mention (to acknowledge the single airship appearing in the FM Pandora's Box). On the other hand, we don't know much about the existence of guns in the setting, so I intend to treat them as an existing technology that's not gone much beyond maybe a 15th century to very early 16th century timeframe (i.e. they have fairly capable early artillery in the world of TDM, but gunpowder hasn't become crucial yet, and there isn't much variety or user-friendliness in handheld firearms, so forget about wheellocks or flintlocks or all forms of pistols). And that's just the technology. There's plenty of other areas where you can fill in some unclear gaps, but subtly, rather than completely wild extrapolating to the point of absurdity. TDM is a subtle stealth game in a technologically more archaic setting, with a subtle presentation, so any and all extrapolation should be subtle as well. Q: Anything else ? A: There will be an in-universe excuse for the semi-canonical nature of the whole thing. The timeline and claims of various literature about history will not always be consistent, as lack of more accurate records, and the interpretations and biases of the authors will play a role. So, you will not be getting a "The Absolutely True Unabridged History of The Empire" and you shouldn't even expect to receive one. What you will see instead is a broad interpretation of the history of The Empire, the Known World, the Faith of the Builder, etc. Concerning the Faith of the Builder, many of the earliest bits of information will be almost semi-mythical, though a better term would be "legendary" in the original sense of the word. Legends of the lives of the saints, and so on, with the interpretation of details provided in such stories or historical accounts being up to the reader. Maybe some supernatural events were only a tradition and didn't happen, maybe they did, maybe no one knows for sure after so many centuries, etc. Pondering this is intentionally all the more complicated, given that TDM takes place in a world where some magic and some obviously supernatural things demonstrably happen from time to time. If I include any writing by either various strands of the Church or by pagan-sympathizes/apologists, this will portray disparate views on a variety of topics, including religion, interpretation of historical events and historical personalities, etc. Expect that biases will be clear here, with any of the sides often attempting to lionize and whitewash their cause or preferred stuff, while denigrating or even demonizing others. Some of the earlier histories will also reflect rulers who were less educated, but had educated individuals write the histories of their particular period: "History is written by the victors... unless they're actually illiterate !" Q: Is feedback to this little project welcomed ? A: Not only welcomed, I even actively seek feedback from you fine people and outright ask for it nicely ! Granted, different people will have different ideas of what to include or not, where to draw the line on something being vague and mysterious and something relatively well understood, but all in all, I think reasonable compromises might be found in debate. Just keep things level-headed and remember the scope and atmosphere of the setting (lest we stray too far from it). Q: Besides feedback, do you need help with anything else ? A: I certainly do. What's arguably even more important is helping out gathering some of the written materials from existing FMs. Materials that might pertain to the history of the setting, whether it be the local history of some village, town, city or other settlement (fortifications and monasteries are also welcome), or some regional history of a particular geographic area, or the general history of The Empire and of the Builder Church, or even foreign and faraway lands. Things like the history of science and research in the setting and so on is also interesting information you could source from FM readables. I will try to gradually contact various FM authors and ask them about any details that are unclear from the readables of their FMs. I'll also inquire whether they're okay with their FMs being considered at least semi-canonical, for the purposes of the timeline. However, if any FM authors or someone who knows their missions in-and-out decide to show up in this thread and correct the information or claims listed here, or add to them with some out-of-game notes cut from the FM, that would be splendid too. I want the timeline, especially of the more recent history of The Empire, to be fairly consistent with any dates and events that occur in FMs that might be of note. Please bear in mind: Individual stories and twists from FMs that are unlikely to ever become public will not be listed in these overviews. Most things experienced by Corbin, Thomas Porter, William Steele et al will always be known to few and never recorded in the chronicles, literature and news of The Empire. Wish me luck and feel free to contribute at your own pace.
  10. Recently revisiting the forums after a longer period of time I wanted to check the unread content. I don't know if I am doing this wrong since.. ever... but on mobile (visiting the unread content page on my smartphone) you have to click on that tiny speech bubble to go to the most recent post in a thread. If you don't click correctly you'll hit the headline and end up at post 1 in the beginning of the thread. It's terrible on mobile, since not only the speech bubble is really small and was to miss. But also the thread headline is just millimeters away from it so you go right to the first post that was ever made instead of the most recent ones. Am I doing it wrong? I just want to go through u read content a d the to the newest post from that topic.
  11. I gave it a try, and mine crashed with the same segfault the first time I tried. I've attempted to reproduce it while running under GDB and haven't gotten it to crash again yet. Each time I started it it up the same way without moving. I did a little source code snooping and the only places I found that would print out that particular message "Getting threadname failed" would be where Sys_GetThreadName is called to print out some information when a mutex is busy, deadlocked, or not locked when it should be; or also when a thread is destroyed. If I manage to catch a backtrace I'll share it here or on the bug tracker.
  12. I confirm the same behaviour that @DavyJones is reporting: starting from a fresh install of the mission and not doing anything like moving the mouse or pressing a key, results in an immediate crash. If I move around upon start, most of the time (but not always) the mission continues normally. Once this happens, there are no crashes upon subsequent restarts or reloads. In addition to the above logs, I have generated a strace -F trace file of the crash, in case somebody (e.g. @nbohr1more ) could get some useful information from it. It is around ~15MB (gzipped), any suggestions on how to send it?
  13. A@datiswous Ah yeah, well sorry, I was quiet busy and only visiting discord. First time here on the forums since months now I think.. Thank you for the subtitles. I encourage everyone who is interested in using them to download it from here as I'm not sure when I'll be able to implement them myself into the mission. Again, thank you for your work.
    1. demagogue
    2. jaxa

      jaxa

      I've found it difficult to find where TDM is listed as #1 on Greenlight. This page ( https://steamcommunity.com/greenlight/ ) has no ranked listing. This one ( https://steamcommunity.com/sharedfiles/filedetails/?id=858048394 ) has no visible rank or stats page. Is it my script blocker?

  14. I guess footstep sounds are played from within source code. So their volume can only be changed there without information loss. There are already many cvars about that, but a brief glance shows that perhaps they are ignored...
  15. DarkRadiant 3.7.0 is ready for download. What's new: Feature: Skin Editor Improvement: Script Window usability improvements Fixed: Hitting escape while autosaving crashes to desktop Fixed: Def parsing problem in tdm_playertools_lockpicks.def Fixed: DR hangs if selecting a lot of entities with entity list open Fixed: Float Property Editor's entry box is sticking around after selecting a float key Fixed: Spline entities without model spawnarg are unselectable Fixed: Entity window resets interior sizing forcing resize each time it is opened Fixed: Spline curves should not be created with a model spawnarg Fixed: Newly appended curve control vertices aren't shown at first Fixed: Light entities are zoomed out in preview window Fixed: Entity inspector spawnarg fields not always updated by UI windows such as Model Chooser Feature: Skin Editor (see video) Windows and Mac Downloads are available on Github: https://github.com/codereader/DarkRadiant/releases/tag/3.7.0 and of course linked from the website https://www.darkradiant.net Thanks to all the awesome people who keep using DarkRadiant to create Fan Missions - they are the main reason for me to keep going. Please report any bugs or feature requests here in these forums, following these guidelines: Bugs (including steps for reproduction) can go directly on the tracker. When unsure about a bug/issue, feel free to ask. If you run into a crash, please record a crashdump: Crashdump Instructions Feature requests should be suggested (and possibly discussed) here in these forums before they may be added to the tracker. The list of changes can be found on the our bugtracker changelog. Keep on mapping!
  16. I think it is a good idea! Our ingame mission downloader and mission view has long been subject of multiple improvement suggestions. Due to the sheer mass of missions that have been released in the last 15 years, things got really cluttered and especially newcomers will have a hard time finding what they want. However, improving the ingame guis is quite a task, so a web-based application might really suit this scenario well. Maybe we could even add a linke to it from our ingame menus, so user can access it quicker. Some more things to think about Would users be able to add custom tags and downvote / upvote certain tags, much like the system of Steam? This would also allow to add tags like "beautiful", or "difficult". Actually, the more users can contribute to this system, the better, because it will be automatically maintained then. The browser should also contain a flag for whether the FM belongs to a connected series of FMs or not and have the capability to go to the previous or next FM in that series. There should also be a flag for fully fledges campaigns. Some might like a flag whether or not an FM is "ghostable".
  17. Yes, it does. Which makes it interesting that you yourself explicitly said that it's interesting nobody had complained here on the official forums: I did, which is why it stood out to me so much that even though you yourself had personally been involved you would reply claiming nobody had complained here on the official forums. I'm not colorblind at all. Does that make people pointing out that almost no modern games have proper colorblindness support hyperbole? Just because it doesn't affect you, or you choose not to pay attention to the discussion of something, doesn't make it hyperbole. Pick pretty much any modern FPS and you will find plenty of discussion about the near universal disregard for FOV and camera movement as accessibility issues. Denigrating those as hyperbole because you personally don't feel the affects is as bad of a look as demeaning people who bring up the importance of valid allergen warnings like gluten or colorblindness and deafness support.
  18. ChatGPT spouting bullshit here, which is now available on the internet for anyone to read Anyone reading that who has no experience of TDM will think that's something TDM does because ChatGPT told them it does, they may install TDM purely because of this They could then be disappointed in TDM rather being disappointed in ChatGPT when they fail to find this functionality after installing TDM, thus causing harm to TDM's reputation If they go to the forum and ask they'll be told the functionality doesn't exist and never did, but they've actually got to go to the forum of a game they've just rage quit to find that out, instead of taking to Farcebook or Twatter and crapping all over the reputation of a talented bunch of people who've worked extremely hard on this project for over a decade ChatGPT has obviously trained on data from the TDM website among many others, but instead of pointing people at the website or simply stating that the requested information does not exist, it made up some plausible bullshit that fits it's training data and now it's done that it will defend it to the hilt, it will never admit this is wrong or that it made this up ChatGPT is being built to make a profit for OpenAI Did OpenAI contact the site admin to ask for permission to use the TDM website in this way ? Has OpenAI made any financial contribution to TDM for using it's data to train a neural network they hope will earn OpenAI billions ? How does TDM get the bullshit spouted by ChatGPT corrected before it harms TDM's reputation ?
  19. Does not look like a trustworthy source. Although our brain works similarly (has to take information from somewhere to create content), this could be a definition of A.I. And because of that I see it quickly being tightly regulated.
  20. My Version 2.10 had an adjustment I installed that changed a display located at the bottom right of the screen from just itemizing Loot to a list of other information that I thought was helpful. But I can't find the file or executable that made the change. I would like to add that to my Version 2.11. I noticed a Modpack by Snatcher's Workshop that had something similar but it wasn't the same. Can anybody help me change ver 2.11 so that I have the same display as shown in the attachment ??
  21. I'm as anti-big corporate as anyone around here, but these AI's are likely to remain in the domain of big business for various reasons. I don't see a free and open source alternative springing up. For one thing, feeding the AI with training data is much easier to do when you also run the biggest online services in the world. For another, it is important to keep really nasty things that one might find on the Internet from getting into the pool, (is that the correct term?) of data that the AI uses. From what I understand, there are actual humans whose job it is to do exactly this. Note that when I say bad stuff, I mean the really bad stuff, not political crap or anything like that. Nobody's going to do that job for free. Also, there was an open source alternative to smart speakers, but I heard recently that they got sued into the ground. Back on the subject of AI though, I think until humanity has invented a machine that can automatically police itself, deciding what information to suck in from the public Internet and what to ignore, based on prior defined criteria, calling it actual AI is a stretch. And even if you invent that, you'll have nefarious people still trying to make it suck up and incorporate bad stuff.
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