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  1. Very good performance on a TOTALLYBASIC system (Intel i3 8300 with its integrated GPU UHD 650, pre-Xe) on.....Linux (Fedora 38 beta, MESA 23.0.1) 75% resolution of 2560x1440 (1920x1080), no SSAO, Hard Stencil Shadows, 32 bit color precision AF 8x It's just amazing.
  2. Operating System Windows 11 Pro - CPU Intel 11900k - System RAM 32 GB - Video Card Asus 3090 - Video Drivers 531.29 Nvida - Experienced Performance, No problems with Dark Mod graphics settings on full everything on max @ 40-50 fps
  3. can somebody fix the mainpage of our site? http://forums.thedarkmod.com/topic/19469-new-layout-error/

    1. nbohr1more
    2. Springheel

      Springheel

      It's under construction at the moment.

       

  4. Experimenting with TDM on Steam Link on Android. see topic http://forums.thedarkmod.com/topic/19432-tdm-on-steam-link-for-android/

    1. freyk

      freyk

      Did the TDM team removed D3's internal Joypad feature? (tdm works only with systemkey binders for joysicks)

    2. freyk

      freyk

      Thanks to shadrach, i got my joypad working in TDM on steam link!

  5. id Studio did a poor job in defining its categorization of variable nomenclature, so in subsequent documentation and discussions there are divergent views (or just slop). In my series, I had to choose something, and went with what I thought would be clearest for the GUI programmer: Properties, which are either Registers (like true variables) Non-registers (like tags) User Variables (also true variables) I see that your view is more along these lines (which perhaps reflects C++ internals?): Flags (like my non-registers) Properties, which are either Built-in (like my registers) Custom (like user Variables) Also, elsewhere, you refer to "registers" as temporaries. I am willing to consider that there could be temporary registers during expression evaluation, but by my interpretation those would be in addition to named property registers. I'm not sure where to go next with this particular aspect, but at least can state it.
  6. Zerg Rush

    Free games

    Heroes of Eldemor Nice action RPG, single and multiplayer, in a sandbox open world OS: Windows 10 64 Processor: Intel Q9450 @ 2.6GHz or AMD Phenom II X6 @ 3.3 GHz Memory: 4 GB de RAM Graphis: Nvidia GeForce GTX 650 or AMD Radeon 7750 DirectX: Versión 11 HD: 2 GB free Malediction Malediction is a third-person puzzle/platformer that gives the player the ability to control space and time! Use your magic to solve puzzles, navigate through a cursed city, and fight magic clones to reclaim your powers. OS: Windows 10 64 Processor: Intel(R) Core(TM) i7 Memory: 8 GB de RAM Graphics: NVIDIA GeForce GTX 1070, Intel(R) UHD Graphics 630 HD: 9 GB free May run on lower-spec systems, but not tested
  7. The *DOOM3* shaders are ARB2 ('cause of old GeForce support) carmack plan + arb2 - OpenGL / OpenGL: Advanced Coding - Khronos Forums
  8. jaxa

    2016+ CPU/GPU News

    I'm getting a refurb i5-6600T. I wonder how well TDM can run on trash Intel HD Graphics 530. It would be funny to give it 64 GB of memory for $120.
  9. probably going to delid the devils canyon and apply some kryonaut instead of the crappy tim intel used... anyone else notice the trend where quality has degraded over the years on hardware ?, my old 3930k needs a good cooler but once that is in place it overclocks comparativly higher than any cpu from the haswell and up. i can reach 5.2 ghz with the 3930k and it is rock stable, the normal clock on this cpu is 3.2 ghz so a 2 ghz overclock the haswell starts of at 4 ghz and the best models out there can only hit 5 ghz on liquid nitro wtf... sure the 3930k gets hot as hell at that speed but it newer hits 100 degrees the hasswell hits that at 4.6 ghz no matter the cooler used. add to that pc cabbies made from what appears to be tissue paper sold at a premium with threads that crumble after changing cards one time (and just in case someone comes with the overtightning idea i used finger screws and no screwdriver so unless i can break your hand by shaking it id rule out that idea especially seeing as i have advanced arthritis...). for comparison i still have my old hafx cabby and besides being rather dusty from standing in the closet for several years all threads are fine. and to put some shame on the current offerings which btw cost double what the hafx was sold for, it still beats every single cabby out there when it comes to cooling ability. the downside of the hafx is the size and weight but tbh "it is a full tower (server size)" and it is fairly noiseless even with a full fan compliment so maybe not the worst tradeof. and as a bonus you can still use dvd burners and 3.5" harddrives (a lot of em) and it also has room for quite a load of ssd'd or 2.5" drives.
  10. Currently I temporarily play/work on a Lenovo X220 laptop Specs: CPU: Dual Core Intel Core i5-2520M Memory: 8 gb dual channel ram GPU: Intel hd 3000 Harddrive: 250GB ssd Monitor: 12.5 inch tft 1366x768 OS: Linux Mint XFCE External monitor: IIyama 24" AMVA
  11. Thanks, I can also recommend gog galaxy. The idea of the custom tags is really nice, I'll have to try this out too!
  12. https://www.asrock.com/mb/intel/z97 extreme6/ got myself one of these for my media pc. strange board ... it was the only z97 board out there with real m.2 nvme, it also has a crap ton of sata connections, sadly this comes with a downside if you can call it that -> when using the nvme you forfeit the ability to use SLI as the haswell cpu's and chipset simply lacks the PCIE lanes to run both. besides that it is actually pretty well stocked and runs really stable. overclocking on the 4790k devils canyon is hit and miss though, mine does not overclock well at all :S even the slightest load will skyrocket the cpu temperatures (~35 to 95 degress in less than a second) and it flat out crashes when hitting these temps so i run it at stock. Looks like i was one of the unlucky ones who got one of the bad IAN 4 models that came out (all in that series overheat like crazy when overclocked even the slightest). Runs current games so well that i also use it for when my chums are on visit so we can play together :). yanked it in a lian li lancool III cabby, and gave it an 360 AIO which was kinda a waste since not even the biggest cooler can keep this cpu from overheating when overclocked anyway ugh... but maybe one day i can get my hands on a model with better thermals.
  13. Keep in mind also that mission size, and complexity have increased dramatically since the beginning. For a lot of veteran mappers, it can take over a year to get a map made and released. The last dozen missions have for the most part been pretty massive, with new textures, sounds, scripts, models etc. We seem to be long past the point of people loading up the tools, and banging out a mission in a few weeks that's very barebones. We still do see some of those, but I noticed in the beta mapper forums and on Discord, that mappers seem to make these maps, but don't release them, and instead use the knowledge gained to make something even better. Could just be bias on my part scrolling through the forums and discord server though.
  14. YOU TAFFERS! Happy new year! Deadeye is a small/tiny assassination mission recommended for TDM newcomers and veterans alike. Briefing: Download link: https://drive.google.com/file/d/1JWslTAC3Ai9kkl1VCvJb14ZlVxWMmkUj/view?usp=sharing Enjoy! EDIT: I promised to someone to write something about the design of the map. This is in spoiler tags below. Possibly useful to new mappers or players interested in developer commentary.
  15. http://www.bbc.com/news/technology-33675734 http://newsroom.intel.com/community/intel_newsroom/blog/2015/07/28/intel-and-micron-produce-breakthrough-memory-technology 3D and stackable, initially 2 layersNon-volatile1,000 times faster than NAND, 1,000 times the endurance of NANDMore expensive than NANDSlower than DRAM, cheaper than DRAM, 10x denser than DRAM128 Gb dies shipping in 2016BBC caption: "Modern consoles [and PCs] have 8GB of Ram, helping games developers create large [The Dark Mod] levels, but 3D Xpoint could give [The Dark Mod mappers] further freedom"
  16. Tested TDM 2.03 on an new laptop, Core i5-5200U, Intel HD5500, vync off, video set to normal/default and res of 1366*768 FPS - 20My other laptop, Core i7-4210, nVidia 8400m, video set to normal/default and res of 1366*768 FPS - 24The above was looking down the archery range in the Training mission. So it looks like Intel are getting better in the low end segment.
  17. I just checked out TDM 2.0 under Windows 7 64bit so far but maybe it's a wider known error and affects 1.08 as well. The game frequently crashes after about 10-15 minutes and the error messages connects to a dll file which seems to be a part of the intel hd 4000 driver. I wasn't able to run 2.0 at OS X, because it crashed on startup with a sigfault (iirc). Can't try Linux right now. The interesting thing is that I can play the game in a copy of the exact same Windows 7 running in a virtual machine and it doesn't crash at all. So it is definitely a problem with the intel driver.
  18. Seems to confirm: https://bugs.thedarkmod.com/view.php?id=5718 does it happen in the latest dev build: https://forums.thedarkmod.com/index.php?/topic/20824-public-access-to-development-versions/
  19. Did a great find today: Quake 4 mods for dummies. Now online readable. http://forums.thedarkmod.com/topic/5576-book-quake-4-mods-for-dummies/?p=412644

  20. https://github.com/HansKristian-Work/vkd3d-proton/tags <- directx 12 wrapper for dxvk https://github.com/doitsujin/dxvk/tags <- directx to vulkan wrappers D3D 9 to 11 eg. dxvk if you want to try it with horizon zero dawn you need to copy out dxcompiler.dll from Tools\ShaderCompiler\PC\1.0.2595\x64 and bink2w64.dll from Tools\bin and place them next to HorizonZeroDawn.exe. then copy over dxgi.dll from dxvk and d3d12.dll from vkd3d and place them next to it to. now fire up the game and let the shaders recompile -> profit.
  21. TTLG? That's Through the Looking Glass Forums. A looking glass fan community. Has been around for a long, long time. https://www.ttlg.com/forums/
    1. Obsttorte
    2. Bikerdude

      Bikerdude

      He changed ita long while back, it was so he was using the same name as he uses on other forums.

  22. I think the reason the dev forums exist is to provide a place where the implementation of features can be discussed without getting mixed up with other debates when someone believes what the devs are doing is wrong. We often post public discussion threads for features with subjective elements like the frob outline, because community feedback is very important. But there will always be vocal defenders with strong views for or against certain features, or how exactly it should be implemented in their opinion. At some point a decision has to be made and be carried through, which is what the dev forums are for. Almost all of the threads are very technical, basically explaining and discussing recent or potential code changes with other devs. Its hard to say. Its a hobby the devs do in their spare time, so people come and go when they're in the mood and when they have the time. The team page is mostly accurate except for some relatively newer additions like myself.
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