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  1. Looking at the code, the originals were "pm_mantle_pull 750" and "pm_mantle_pullFast 450". The new "pm_mantle_pull" value is "400". A "pm_mantle_pullFast" value of "450" would be slower than regular pull, not faster. With both being set to "400", they are at least similar. Other than that, it's subjective and the feedback from playtesters was positive. Also, referenced internally here: https://forums.thedarkmod.com/index.php?/topic/22256-movementcontrols-settings-in-main-menu/&do=findComment&comment=489158
  2. There's a group of players who have meticulously tested and adjusted ghosting rules for The Dark Mod. Please see: Official Ghosting Rules: https://www.ttlg.com/forums/showthread.php?t=148523 Ghost Rules Discussion: https://www.ttlg.com/forums/showthread.php?t=148487 Why alienate an established group of dedicated players?
  3. That sort of tone doesn't fly in our forums.
  4. I would use this massive list for any fan missions, it includes campaigns too: https://www.ttlg.com/forums/showthread.php?t=148090 There are a lot of Fan Missions for the picking, I myself go for the lesser known ones and the short variety, because sometimes they hide a gem or two. Just like jaxa, I'm a bit outdated after the temporal retirement, but I do remember some amazing campaigns like "The Black Frog". If you intend to play The Black Frog, you should play the first two of the L'Arsene series missions, it's how I did it myself. Also, yes, L'Arsene are a fantastic series. The first mission of L'Arsene is a "rough draft", author was a bit new to Thief level making, but still great either way, after the 3rd you will see how his skill increased by a massive amount.
  5. Instead of that, you could, in that time period, start learning your own missions and in doing so become more active on the forums, learning from others. It's also great to understand how things work in the engine, when you play. It might spoil some immersion though.. Or learn to build games with other engines, like Godot for example.
  6. Unfortunately, TDM forum deletes the separator between the numbers. So I have to guess where one number ends and the next starts Also, user can rename screenshot manually, or push it through something that would rename it automatically. Thenwe won't see coordinates on screenshot address on forums.
  7. Hello! I sat and read a book and felt an urge to map/play TDM, so I went to the computer and started up the mod and saw that my current version was out of date. I haven't mapped (seriously) for some years but I see now that you've released 2.08! It makes me really glad and brings tears to my eyes that the dev team still cranks out exellent content! I must bend away my thoughts and thinking of "I cannot make anything useful..." and try to make another mission! In other words, Fieldmedic is not dead, I'm trying (again) to take up mapping! Cheers!
  8. tdm_show_viewpos cvar and screenshot_viewpos command: https://forums.thedarkmod.com/index.php?/topic/22310-212-viewpos-on-player-hud-and-screenshots/
  9. I agree with what you're saying. My biggest problem with this ethics debate is that there seems to be a lot of insincerity and moving the goalposts by people whose argument is simply "I don't like this" hidden behind various rationalizations. Like people claiming that Stable Diffusion is a collage machine or something comparable to photobashing. Or admitting that it's not the case but claiming that it can still reproduce images that were in its training dataset (therefore violating copyright), ignoring that the one study that showed this effect was done on an old unreleased version of Stable Diffusion which suffered from overtraining because certain images were present in 100+ copies in its dataset, and even in this special situation it took about 1.7 million attempts to create one duplicity, never reproducing it on any of the versions released for public use. I also dislike how they're attacking Stable Diffusion the most - the one tool that's actually free for everyone to use and that effectively democratizes the technology. Luddites at least did not protest against the machines themselves, but against not having the ownership of the machines and the right to use it for their own gain. They're just picking an easy target. I don't believe there's any current legal reason to restrict training on public data. But there are undoubtedly going to be legal battles because some people believe that the process of training a neural network is sufficiently different from an artist learning to imitate an existing style that it warrants new legal frameworks to be created. I can see their point to some degree. While the learning process in principle is kind of similar to how a real person learns, the efficiency at which it works is so different that will undoubtedly create significant changes in society, and significant changes in society might warrant new legislature even it seems unfair. The issue is I don't see a way to do such legislature that could be realistically implemented. Accepting reality, moving forward and trying to deal with the individual consequences seems like the least bad solution at this moment.
  10. Seems like most threads about this topic on the internet get filled by similar themes. ChatGPT is not AI. ChatGPT lied to me. ChatGPT/Stable Diffusion is just taking pieces of other people's work and mashing them together. ChatGPT/Stable Diffusion is trained against our consent and that's unethical. The last point is kind of valid but too deep for me to want to go into (personally I don't care if somebody uses my text/photos/renders for training), the rest seem like a real waste of time. AI has always been a label for a whole field that spans from simple decision trees through natural language processing and machine learning to an actual hypothetical artificial general intelligence. It doesn't really matter that GPT at its core is just a huge probability based text generator when many of its interesting qualities that people are talking about are emergent and largely unexpected. The interesting things start when you spend some time learning how to use it effectively and finding out what it's good at instead of trying to use it like a google or wikipedia substitute or even trying to "gotcha!" it by having it make up facts. It is bad at that job because neither it nor you can recognize whether it's recalling things or hallucinating nonsense (without spending some effort). I have found that it is remarkably good at: Coding. Especially GPT-4 is magnificent. It can only handle relatively simple and short code snippets, not whole programs, but for example when starting to work with a library I've never used before it can generate something comparable to tutorial example code, except finetuned for my exact use case. It can also work a little bit like pair programming. Saves a lot time. Text/information processing. I needed to write an article that dives relatively deep into a domain that I knew almost nothing about. After spending a few days reading books and articles and other sources and building a note base, instead of rewriting and restructuring the note base into text I generated the article paragraph by paragraph by pasting the notes bit by bit into ChatGPT. Had to do a lot of manual tweaking, but it saved me about 25% of time over the whole article, and that was GPT-3.5. GPT-4 can do much better: my friend had a page or two full of notes on a psychiatric diagnosis and found a long article about the same topic that he didn't have time to read. So he just pasted both into ChatGPT and asked whether the article contains information that's not present in his notes. ChatGPT answered basically "There's not much new information present, but you may focus on these topics if you want, that's where the article goes a bit deeper than your notes." Naturally he went to actually read the whole article and check the validity of the result, and it was 100% true. General advice on things that you have to fact check anyway. When I was writing the article mentioned above, I told it to give me an outline. Turns out I forgot to mention one pretty interesting point that ChatGPT thought of, and the rest were basically things that I was already planning to write about. Want to start a startup but know nothing about marketing or other related topics? ChatGPT will probably give you very reasonable advice about where to start and what to learn about, and since you have to really think about that advice in the context of your startup anyway, you don't lose any time by fact checking. Bing AI is just Bing search + GPT-4 set up in a specific way. It's better at getting facts because it searches for those facts on the internet instead of attempting to recall them. It's pretty bad at getting truly complicated search queries because it's limited by using a normal search in the background, but it can do really well at specific single searches. For example I was looking for a supplement that's supposed to help with chronic fatigue syndrome and I only knew that it contained a mixture of amino acids, it was based on some published study and it was made in Australia. Finding it on google through those things was surprisingly difficult, I'm sure I could do it eventually, but it would certainly take me longer than 10 minutes. Bing AI search had it immediately.
  11. Relax @Näkki, it's great to hear you enjoyed the game. My personal expectations were just a bit different when I read the Steam page, although the various trailers should have been a warning that stealth maybe wasn't the biggest priority of the devs. From the Steam page: "Weird west legends meet eldritch horror in BLOOD WEST, an immersive stealth FPS." Also "Blood West is a stealth FPS inspired by the genre classics such as the Thief series (whose fans will be happy to hear the voice of Stephen Russell, the actor voicing the master-thief Garrett, returning here as the protagonist), S.T.A.L.K.E.R. games, or - from the contemporary catalog - Hunt: Showdown. The gameplay rewards the careful approach: scouting the area, stalking your enemies, and striking from the shadows. Can you figure out a way to clear a fort full of ghouls and monsters without raising an alarm?" From my personal experience I think the game is predominantly Hunt: Showdown, a bit of S.T.A.L.K.E.R. and a very small portion Thief. Stealth is very unforgiving and makes it almost impossible early game when there are various enemies around, but hey maybe I just suck at it. I don't see Deus Ex in it, unless the skill leveling is the Deus Ex part for you and then I have to disagree with you, as that seems like the trait system in Hunt: Showdown. Edit: What I also understood from the Steam forums is that the original VA was dropped close before the release of the full version and replaced by Russell with no real explanation from the devs why this was done.
  12. This is a Skyrim-style door which opens just a bit into a black_matt "void" before teleporting the player to a different area of the map, which may represent the other side of the door. This is used for connecting physically separated map areas with each other, such as when there's an exterior/interior split of a building or ship to allow for more mapping freedom. It's based off the func_mover, so it's only distantly related to normal doors and works slightly differently. Usage is to specify rotate/translate/move_time/accelTime/decelTime/snd_open/snd_close, target an info_player_teleport entity and optionally the corresponding door on the other side. It'll trigger all other targets and automatically detect up to 2 door handles. Currently no support for locking or AI pathing. At the end of the video you see something to be careful of: don't put bright lights on the other side of the door where the player can get seen. Also noticed the audio is a little bit delayed in this video. teledoor.pk4 The download comes with a prefab and entity def with tooltips for new spawnargs. Drop or extract the .pk4 in your FM folder and you will find a new entity atdm:teledoor in the folder movers/doors. Remember to update your tdm_custom_scripts.script if you've already modified yours. This is the scriptobject: And entity def:
  13. So giving it none of those tags, but making the AI invisible, silent, non-solid, and on a team neutral to everyone would not work? Oh well, it was a horrible inelegant idea anyway.
  14. So, if I understand you, no Thief Gold FM does sound and text notifications of completed objectives? The missions in The Black Parade surely did. I'm completely confused now. I was sure that original Thief Gold had those objective complete notifications (at least the sound). Reading this thread suggests otherwise though: https://www.ttlg.com/forums/showthread.php?t=132977
  15. A couple of popular options you might want to explore are Shotcut and DaVinci Resolve (the free version). They both offer a decent range of features without breaking the bank. Plus, they can handle more modern tasks compared to the older Windows Movie Maker. It's great that you're already using OBS Studio, Handbrake, and Audacity for different aspects of your video creation. Those tools are pretty solid too. Oh, and speaking of free video editing, I came across this link that you might find helpful https://www.movavi.com/learning-portal/free-video-cutter.html. It could come in handy if you ever need to trim down your videos.
  16. Of course, it is one of the reasons for the decline of online forums, since the advent of mobile phones. Forums on a mobile are a pain in the ass, but on the other hand, for certain things there are no real alternatives to forums, social networks cannot be with their sequential threads, where it is almost impossible to retrieve answers to a question that is asked. has done days ago. For devs for internal communication, the only thing offered is a collaborative app, such as System D (not to be confused with systemd). FOSS, free and anonymous registration, access further members only by invitation, full encrypted and private. https://www.system-d.org
  17. Greetings everyone! I recently got into TDM and am already having a lot of fun playing through and ghosting missions. However, coming from Thief, I am mostly relying on the rules and my experience with that game, while there are clearly differences in how TDM works. Right now, there is talk in the ghosting discussion thread on TTLG to amend the ruleset and include clarifications pertaining to TDM. So I wanted to drop by and ask: is there an active TDM ghosting community already and have any rules for this playstyle been developed? I would also like to ask someone to take a look at the draft of this addendum to see whether everything looks correct: https://www.ttlg.com/forums/showthread.php?t=148487&page=16&p=2473352&viewfull=1#post2473352 Thanks!
  18. A Problem Arises I've paused subtitling of the Lady02 vocal set, because of a problem with the voice clips described here: https://forums.thedarkmod.com/index.php?/topic/21741-subtitles-possibilities-beyond-211/&do=findComment&comment=490151 While a way forward is being determined, I'll work on a different vocal set. Maybe manbeast, for which Kingsal just provided me the voice script.
  19. Ulysses 2: Protecting the Flock By Sotha The mission starts some time after the events of Ulysses: Genesis, and continues the story of Ulysses. It is a medium sized mission with a focus on stealthy assassinations and hostage liberation. BUILD TIME: 12/2014 - 05/2015 CREDITS The TDM Community is thanked for steady supply of excellent mapping advice. Thanks goes also to everyone contributing to TDM! Voice Actors: Goldwell (as Goubert and Ulysses), Goldwell's Girlfriend (as Alis) Betatesters: Airship Ballet, Ryan101. Special Thanks to: Springheel and Melan (for proofreading). Story: Read & listen it in game. Link: https://drive.google.com/file/d/0BwR0ORZU5sraRGduUWlVRmtsX3c/view?usp=sharing Other: Spoilers: When discussing, please use spoiler tags, like this: [spoiler] Hidden text. [/spoiler] Mirrors: Could someone put this on TDM ingame downloader? Thanks!
  20. One of these missions is hated. The other, is loved. Let's discuss why. Both are said to be confusing to navigate, Thieves' Guild by the players, and The Sword by Garrett himself. Personally I never found The Sword difficult to navigate in, because it follows the rules of good mapping, where each area is distinct from others, through use of unique textures and sounds. In contrast to that, Thieves' Guild had a lot of sections which used the same textures over and over again and seemed to go on forever. It was easy to get turned around and not even know it until you are staring at the same area you were just looking for a way out of! Note that I rarely use maps in games, and mostly go by learning landmarks and architecture instead.
  21. Black Parade is released ! https://www.ttlg.com/forums/showthread.php?t=152429
  22. Body awareness please. https://forums.thedarkmod.com/index.php?/topic/20013-are-you-gonna-add-this/
  23. I loved it. Awesome game. I faceplanted at the people who asked for quest markers in the Steam forums there... Herr, lass Hirn regnen. The game is so great, and so true to the original, because it doesn't hold your hand. When is the new breed of gamers gonna learn.
  24. Not so long ago I found what could make a pretty good profile picture and decided to try it out on these new forums. But I couldn't find a button anywhere that would let me change it. I asked on Discord and it seems Spooks also couldn't find anything anywhere. So I logged into an old alternative account and, lo and behold, that account has a button. This is on the first screen I get when I: 1) click on my account name in the top-right of the browser -> 2) click on 'profile'. Compared to my actual account: Are you also missing this button on your account? It'd be very much appreciated if that functionality could be restored to any of the affected accounts.
  25. Very enjoyable FM overall! I got stuck on the main objective but managed with some hints. Plays well and looks very beautiful: If you noclip you can see several mapping artifacts but it's not a serious issue.
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