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Showing results for '/tags/forums/loud/'.
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The base ambience loop normally isn't loud at the player position (and every single time it actually was, it also was quite annoying). So yes, it should lead to an acuity adjustment factor of zero. The acuity adjustment factor can be offset by a constant value to achieve that. And a bonus would be, that volumes below that offset value would actually lead to higher acuity - matching real world experience. So: Less acuity in noisy environments - but more acuity in silent environments.
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Here's the earlier thread: According to this, LGS tried adding a 'Loud Room' property to Thief 2 but it ended up unused.
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The problem with that is that some sounds, no matter how loud they nominally are from their spawnargs, shouldn't interfere with interfere with guards being able to hear the player. Imagine a big city ambient speaker consisting of background hubbub like indistinct voices, crickets chirping, and a dog barking somewhere in the distance. That might have its volume set pretty high but it absolutely should not interfere with guards hearing your footsteps.
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No dice Not surprising as the Lenovo readme states that there are no significant changes in any of the releases since the one I have. Version Info <10.18.14.4414> (j4d214ww) - (Fix) Fixed security issue. <10.18.10.3431> (j4d211ww) - (Fix) Fixed an issue that Intel video driver can't do upgrade install. <10.18.10.3431> (j4d210ww) - (Fix) Fixed an issue that can't change resolution successfully with DP1.2 mointor. <9.18.10.3272> (j4d208ww) - (New) Initial release for Thinkpad L440, L540. Googling the problem I see that in previous versions of TDM someone had the same problem and you solved it for them by telling them to delete "the gamex86.dll files then running tdm_updater to get new versions" https://forums.thedarkmod.com/index.php?/topic/14667-tdm-wont-start-doom3exe-has-stopped-working/ I don't see any such files in my version of TDM. Is there something similar I could try?
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This must have been discussed before, but I have no exact wording for it, but I will try to do it via this scenario: The player is sneaking around in a room with lots of humming machinery and loud sounds. It's very annoying that the AI has super hearing and can distinguish that THAT sound came from the player and thus, he is alerted to your positon. Would it be possible to add some kind of sound mask when designing a mission so you need to produce more noise to be detected? I feel bad for posting this, as I believe this has been discussed before, but as I don't have any wording for the "issue" it's hard to do a search...
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Will there be more work to improve performance? For example include common performance workaround tweaks into standard game settings? I mean particularly ”Disabling standard graphics features” I use a fairly newer budget laptop. The new patch helped loading times a lot and I'm glad to see this. But standard performance seems to be inconsistent, especially with EAX. I really want to keep native resolution and EAX on. Everything else doesn't matter to me. Minimum graphics solutions are also described on the forums here: here: And on the wiki here: https://wiki.thedarkmod.com/index.php?title=Performance_Tweaks#Disabling_standard_graphics_features
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Agreed, the current music is very obviously looping and very loud to me. Just not a fan of the instruments used in TDM's main menu theme. It's not seamless to the point you don't notice it like the great main menu theme of Thief Deadly Shadows. But maybe I'm in the minority here.
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TDM has come a long way since its standalone release, and I've been enjoying 2.10 quite a bit on my legacy machine, which finally is no longer prey to slow loading times! Because of all technical achievements in the past 3 or so releases I wonder if perhaps it could be a good time for the team to show some love to some more outwardly aspects of TDM. This is because I still think the TDM default package is a bit too bare-bones to incentivize new players to invest time into it, and there are some simple yet significant changes that I believe that could change that. I will try to make a short list of suggestions in no particular order for your consideration and for community discussion. Finish St. Lucia campaign - I think that one of the most disappointing aspects of the core TDM package is the lack of a full official campaign. I remember Springheel mentioning many aspects for the 3rd final mission were underway but left incomplete, and that these resources could be ceded to any interested FM creator who was interested in finishing the mission. Why not taking the initiative and do a public announcement? A better training mission - The current TDM training mission is a strange sandbox that doesn't blend too well with the rest of the package. I think something similar to Goldwell's Thief training mission remake would be a more suitable and shorter solution to teach the basics of the game while keeping it within the narrative. It could even be included in the St. Lucia campaign as Mission 0. Better, clearer main menu - even with the most recent changes, I still feel the TDM menu needs a redesign. I'm not quite sure what would be the best approach, so the only suggestion I have at the moment is to have the Mission Downloader available straight from the main menu, instead of being somewhat hidden on the corner of the New Mission section. This is mainly because the game focuses heavily on downloadable, content and thus should immediately point new players towards it. Two-mission community FM sample - one easy way to make the TDM package more complete is by adding a sample of two FMs to the main package - one short, and one long - so that new players can enjoy a small curated selection of what the game offers without having to browse the forums for mission descriptions. These missions could be selected by community vote and then tweaked before inclusion in the package, with the consent of their authors of course. A better intro sequence - The old glowing TDM logo video is really starting to show its age. I wonder if it could be replaced with a better hi-res version, or even with a simple logo texture with an after effect applied, discarding the need for an FMV sequence. Let me know what are your thoughts. I would like also ask the TDM team members if anything similar to these suggestions is already in development.
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I'm attempting to play this mission having played through the previous ones (and thoroughly enjoying them). I've hit a very strange bug. When trying to jump down the hatch at the beginning, the game plays a very loud sine wave that does not go away. I'm running TDM 2.09. Here are some save games: https://www.dropbox.com/s/vsktckoxzrm1hp0/savegames.zip?dl=0
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Nice. See also our comments in topic: https://forums.thedarkmod.com/index.php?/topic/20573-winter-ember-isometric-stealth-game-inspired-by-the-thief-series/
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I think I might have tracked down the bug. I stupidly had a locationseparator with a negative sound_loss spawnarg- ie. it amplifies the sound. I'm guessing the sound bounces around the map multiple times, passing through the megaphone repeatedly, getting amplified to crazy volumes. No wonder the guards were going berserk. This patch fixes the problem on my Windows machine: https://forums.thedarkmod.com/index.php?/topic/21260-down-and-out-on-newford-road-by-thebigh-jan-26-2022-christmas-connections-contest-entry/&do=findComment&comment=470839 It's still not clear to me why this should be OS dependent though. Idiotic bug or not, it should behave the same on Linux as it does on Windows.
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Woo!! 2.10 Beta "Release Candidate" ( 210-07 ) is out:
https://forums.thedarkmod.com/index.php?/topic/21198-beta-testing-210/
It wont be long now
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Hi all, This isn't so much of an issue but a quirk. I've noticed for many versions now that the mission downloader, while working fine to download missions, will not refresh properly. What I mean is, when I download missions, they do download, but if I were to go back into the list some are still there. Some are removed from the available list, but the same ones (almost forty) show as available. I'm wondering what this is. It's more a question for my OCD to have a nice cleared out list, but also it makes it hard to find new missions (especially when the name is cut off and I cannot see the asterisk or pound sign at the end). Anyone know what this is about or how to clear the list for missions that have already been downloaded? I searched around the forums but couldn't find any information. Thanks in advance.
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Background music in missions can be adjusted with the slider in settings. I typically have it around 50% because ambient music does tend to be too loud by default.
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Then try: 1. Remove the speaker 2. Create a new speaker with the sound shader If this all does not help, please do an upload of the map as txt file to the forums. File sizes must not exceed 500 kb.
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The menu music can be disabled, but a bigger problem is the music in the mission, whose volume cannot be adjusted independently and is sometimes so loud that it is difficult to hear other important sounds, for example in lockpicking or the approach of a guard. Maybe the menu music can be change with one of this page (royalty free, CC) https://www.serpentsoundstudios.com/royalty-free-music/celtic-fantasy
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============== -= IRIS =- ============== WELLINGTONCRAB TDM v 2.11 REQ Ver. 1.3 *For Maureen* -=- "Carry the light of the Builder, Brother. Unto its end." -Valediction of the Devoted "What year is this? Am I dreaming?" -Plea of the Thief Dear Iris, I am old and broken. When we were young it felt like the words came easily. Now I find the ink has long dried on the pen and I'm as wanting for words as coin in my purse. I can tell we are nearing the end of the tale; time enough for one more job before the curtain call... ============== -Installation- Requires minimum version of TDM 2.11 **Dev build dev17056-10800 (2.13) fixes several visual effects which have been broken in the mission since the release of 2.11. For that reason playing with that version or later is currently recommended** -Iris does not support mods or the Unofficial Patch- Download and place the following .pk4 into you FMs directory: Iris Download ============== *Thank you for playing. Iris is a large mission which can either take as quickly or as long as you are compelled to play. I hope someone out there enjoys it and this initial release is not completely busted - I tried the best I could!* *Iris both is and isn't what it seems. If commenting please use spoiler tags where appropriate. If you are not certain if it would be appropriate a good assumption would be to use a spoiler tag* *Support TDM by rating missions on Thief Guild: https://www.thiefguild.com/* ============== WITH LASTING GRATITUDE: OBSTORTTE - Whose gameplay scripts from his thread laid the foundation which made the mission seem like something I could even pull off at all. Also fantastic tutorial videos! DRAGOFER - Who built upon that foundation and made it shine even brighter! And whom also provided immeasurable quantities of help and encouragement the past couple years on the TDM discord. ORBWEAVER & GIGAGOOGA - For generously offering their ambient music up for use. EPIFIRE - Who lent me his fine trash and trash receptacle models. AMADEUS - Who was the first person who wasn't me to play the damn thing and provided his excellent editorial services to improving the readers experience playing TESTERS AND TROUBLESHOOTERS: AMADEUS * DATISWOUS * SPOOKS * ALUMINUMHASTE * JAXA * JACKFARMER * WESP5 * ATE0ATE * MADTAFFER * STGATILOV * DRAGOFER * KINGSAL * KLATREMUS - What can I possibly say? Playing this thing over and over again could not have been easy. Deepest thanks and all apologies. -=THANKS TO ALL ON THE TDM DISCORD AND FORUM=- ==SEE README.TXT FOR ADDITIONAL ATTRIBUTIONS & INFORMATION== HONORABLE MENTION: GOLDWELL - If I hadn't by chance stumbled into Northdale back in 2018/2019 I would probably still be trying to get this thing to work in TDS, which means it probably would not exist - though more details on that in readme. ============== Boring Technical Information: *Iris is a performance intensive mission and I recommend a GTX 1060 or equivalent. I find the performance similar to other demanding TDM missions on my machine, but mileage may vary and my apologies if this prevents anyone from enjoying the mission.* *Iris heavily modifies the behavior of AI in the game, how they relate/respond to each other and the player. So they may act even stranger than they do typically in TDM. Feedback on this is useful - as it can potentially be improved and expanded upon in future patches.* -=- This is my first release and it has been a long time coming! If I forgot anything please let me know! God Speed. 2.10 Features Used:
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Fan Mission: Breaking out the Fence (17/03/2014) by Kyyrma
NeonsStyle replied to kyyrma's topic in Fan Missions
Good mission though the alarm is WAY too loud. Woke up the family AND my neighbour. One problem, the code does not match what is written on the note. No wonder I couldn't find it. I had to come here, only to find you'd made a mistake about it. -
Reinhard Mey - Sei Wachsam (2009) An election poster torn on the wet grass They grin at me, the old watered-down phrasesThe faces of old men made to look youthfull Who praise you the Middle Ages as progress And I think to myself, every step towards the promised happiness Is a step after forever yesterday, a step back How they exhort the people to prudence and sacrifice They call it the people but they mean subjects All the glue, all the sliming is no longer bearable When you first learn to translate what they really say The minister whispered and took the bishop by the arm: You keep them stupid, I'll keep them poor! Be aware Memorize the words! Be aware And don't fall for them! Be careful that you use your freedom Freedom wears out if you don't use it! Be aware Note the faces well! Be aware keep your courage Be aware And be on your guard! You turn on the TV, they whine about good old values Your good, old values are almost always the wrong ones And those who are kicking around so loudly in the talk round Are they the ones who trample on all values: The media mogul and the newspaper czar The worst goats as gardeners, wonderful! They call for the crucifix, for customs and good manners, But her message is nothing but ass and tits. Brutalization, stultification, violence are the commandments, Their gods are edition and unit quota. They bend the truth and twist the law: So much good old values, really, it makes me really sick! Be alert... It's a huge boom for pied pipers For free riders and bribe recipients, a time for self-service and profiteers, Hypocrisy, hypocrisy and job haggling. And they are all respected and greatly appreciated, And after the worst places and airfields are named. You catch the chicken thief, you let the gun smuggler go, Not a little weed, but you can buy a whole poison gas factory. Contaminate the air, spoil the land, do the greatest damage with impunity, Just don't get caught with sit-ins! You grab the Grünfried, but the environmental pig enjoys trust. And the police always have to hit the wrong people. Be aware... We have a basic law that should guarantee the rule of law. What good does it do if you manipulate it as you please, The agitators who always babble about the peacekeeping mission And already busy rattling your saber under the table? The old shine in her eyes at the big tattoo, Department returns, marching in step, a song and home to the kingdom! "Never again shall there be a war in this country!" "We have to show the flag, we can't stand aside!" "Purely humanitarian, of course, and without any bloodshed!" "Combat missions can no longer be completely ruled out. They pull us in deeper and deeper, bit by bit. And since this morning we've been shooting back. Be aware... I long for people who don't cheat on me Who don't lie to me with every celebratory speech, And spare me the false honest ones The false honest ones, the real dangerous ones! I long for a piece of truthfulness, After a bit of backbone in this crooked time. But tell the truth and soon you'll have nothing left to laugh about They will ruin you, execute you and silence you, Blackmail, bribe, try to buy you. If you're telling the truth, keep the engine running outside Then say it loud and fast, because the proverb teaches Whoever tells the truth needs a damn fast horse! Be aware...
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[POLL] Should save rooms be a feature in FMs moving forward?
Oktokolo replied to Goldwell's topic in Fan Missions
As https://forums.thedarkmod.com/index.php?/topic/21267-mod-save-at-will/ exists, the "no" option existing doesn't make any sense. And you missed the "Don't care" option for the second question. To every author out there: If you want to include save restrictions in your mission, just do so. People who don't like them, can disable them via a trivial mod. Do not feel obligated to waste one of the precious difficulty slots for a non-save-restricted hard mode or something like that. Just include it on all the levels you feel it belongs to - even easy if you fell it fits your mission. -
Actually, quite the contrary. With manual saves, you quick save/load your way through the map without ever facing the consequences of your actions, if the route or plan you choose goes wrong, or in the way you didn't expect. With limited or no saves you have to go with the flow and think on your feet – and that's when you really see the emergent systems at work, to full extent. With infinite saves players typically choose the safest option and they're done with the mission, instead of choosing a different approach in another playthrough. And then they can boast of the forums that they finished the mission in 30 minutes on expert and it was a little too easy for their taste Edit: and while I like to use cheats in FMs, e.g. to give myself a sightseeing tour and admire the views/ambience, I'd never edit anyone's map. IMO it's a sign of disrespect. They did what they could at the time, with the knowledge and resources that was available to them. It's a finished work unless they'll have another go at it, it's not up to me to mess with anything they created.
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I don't think there's a link to thedarkmod.com on forums.thedarkmod.com ...
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I drew attention to this several times in the last few years. No one payed it any attention, so I just gave up.
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The spoiler tags aren't for you, it's for the rest of us reading this thread so WE don't get spoiled. Thanks for spoiling the frobbable book on a shelf for the rest of us. EDIT: I'll be unsubscribing to this thread to avoid further spoilers. Maybe I'll check back after I've finished the mission Amadeus