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Posted

Been falling in love with decals of all sorts this past weekend. Grime, dirt, moss, and slime. Took areas I once considered boring and drab and really elevated them to a new level. I get the jokes when people say "needs more grime"; because it really does add layers of depth and atmosphere.

 

PtB0_2020-01-13_22.43.11.jpg

PtB0_2020-01-13_22.41.10.jpg

  • Like 4

As my father used to say, "A grenade a day, keeps the enemy at bay!"

My one FM so far: Paying the Bills: 0 - Moving Day

Posted (edited)

About that white wall, I think that the material tiles too often. Either break it up with more details on geometry, or decrease texture scaling.

Edited by Guest
Posted

The white bricks? Yeah I agree. They need alignment anyway. I’ve held off on fixing that because I’m still not sure if that’s gonna be the final texture. I toyed with stucco and plaster but they didn’t look right. Gonna try a few more cobblestones and bricks.

As my father used to say, "A grenade a day, keeps the enemy at bay!"

My one FM so far: Paying the Bills: 0 - Moving Day

  • 2 weeks later...
Posted

Release Candidate 2 for Air Pocket is now out. Links here . The "one-way" cannon-ball hole, considered a bit too weird by many, has been replaced, and there's more sly light-fingering fun. If no show-stoppers, this release will go official in a week. Coming shortly: a few more new mission screenshots.

  • Like 3
Posted
On 2/1/2020 at 4:42 PM, Geep said:

Glad you pointed out that shadow, I missed it too... wasn't obvious in the original before I brightened it.

Any updates on the release date?

  • 2 weeks later...
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