AluminumHaste 1053 Posted March 23, 2020 Report Share Posted March 23, 2020 Yum! 1 Quote I always assumed I'd taste like boot leather. Link to post Share on other sites
Popular Post Goldwell 2439 Posted March 23, 2020 Popular Post Report Share Posted March 23, 2020 11 Quote Shadows of Northdale Campaign ACT I: A Curious Mind | ACT II: Down The Rabbit Hole Stand Alone Missions Snowed Inn | Accountant 1: Thieves and Heirs | Accountant 2: New In town | Spring Cleaning | Lord Edgar's Bathhouse Link to post Share on other sites
STRUNK 270 Posted March 23, 2020 Report Share Posted March 23, 2020 I have some veggies in boiling water now: https://streamable.com/gln5g Spoiler //Author: Dram // Changed by STRUNK to be boiling water textures/water_source/cave_water_clear { qer_editorimage textures/darkmod/sfx/water_surf_001_ed discrete nonsolid water twosided translucent description "slightly dark clear rippling water" { vertexProgram HeatHazeWithMaskAndDepth.vfp vertexParm 0 0.1 * sintable [ ( time * 20 ) * ((( parm5 + 0.1) - (( parm5 || 0) * 0.1)) * 3)], 0.15 * sintable [ ( time * 17 ) * ((( parm5 + 0.1) - (( parm5 || 0) * 0.1)) * 1.5)] vertexParm 1 (( parm6 + 1.5) - (( parm6 || 0) * 1.5)) fragmentProgram HeatHazeWithMaskAndDepth.vfp fragmentMap 0 _currentRender fragmentMap 1 textures/sfx/vp1 fragmentMap 2 textures/water_source/vp_water fragmentMap 3 _currentDepth scale 4,4 } { blend modulate map textures/darkmod/sfx/water_surf_001 translate 50 * sintable [ time * ((( parm5 + 0.1) - (( parm5 || 0) * 0.1)) * 3)], 0.075 * sintable [ time * ((( parm5 + 0.1) - (( parm5 || 0) * 0.1)) * 1.5)] } { blend modulate map textures/darkmod/sfx/water_surf_001 translate 50 * sintable [ time * ((( parm5 + 0.1) - (( parm5 || 0) * 0.1)) * 3)], 0.0375 * sintable [ time * ((( parm5 + 0.1) - (( parm5 || 0) * 0.1)) * 1.5)] red 0.70 green 1 blue 50 } } 4 Quote Link to post Share on other sites
HMart 319 Posted March 23, 2020 Report Share Posted March 23, 2020 On 3/22/2020 at 5:10 PM, Geep said: @HMart, fun video. Clearly getting a portal working in TDM would be its own project For sure, it also requires some knowledge about the engine internals, specially in the part about cutting surfaces and creating collision borders. But I hope that someday someone is brave enough to embark on this project for TDM. Quote Link to post Share on other sites
Jedi_Wannabe 216 Posted March 23, 2020 Report Share Posted March 23, 2020 How many different foodstuffs you doing STRUNK? I would love these in my kitchens. 1 Quote As my father used to say, "A grenade a day keeps the enemy at bay!" Link to post Share on other sites
Popular Post STRUNK 270 Posted March 23, 2020 Popular Post Report Share Posted March 23, 2020 (edited) @Jedi_Wannabe I also have stew now: If only there were more foodstuffs, ' cause this doesn't look like haute cuisine really : D Tomorrow maybe I'll try to have the foodstuff bobbing around a bit ^^ Did I show my kitchen/diningroom divider yet? Edited March 23, 2020 by STRUNK 8 Quote Link to post Share on other sites
grayman 2968 Posted March 23, 2020 Report Share Posted March 23, 2020 Nice!! 1 Quote Link to post Share on other sites
Popular Post STRUNK 270 Posted March 24, 2020 Popular Post Report Share Posted March 24, 2020 (edited) The foodstuff is now bobbing ^^ https://streamable.com/vttnb# Edited March 24, 2020 by STRUNK 6 Quote Link to post Share on other sites
Jedi_Wannabe 216 Posted March 24, 2020 Report Share Posted March 24, 2020 I love it! 1 Quote As my father used to say, "A grenade a day keeps the enemy at bay!" Link to post Share on other sites
Geep 248 Posted March 24, 2020 Report Share Posted March 24, 2020 Possible setting for another Netflix episode of "Ugly Delicious" 1 Quote Link to post Share on other sites
Popular Post Geep 248 Posted March 24, 2020 Popular Post Report Share Posted March 24, 2020 Just freshened these wiki pages: Model Scaling Triggering events when looking at something Attaching Props to AI I had a year's worth of notes about wiki work, that I've been working through this last month. Getting near the end now, then back to mapping. 7 1 Quote Link to post Share on other sites
STRUNK 270 Posted March 24, 2020 Report Share Posted March 24, 2020 Great work @Geep! 1 Quote Link to post Share on other sites
Popular Post STRUNK 270 Posted March 25, 2020 Popular Post Report Share Posted March 25, 2020 (edited) Spices! I modified the bottom of the jars a bit: And added a .pk4 with all the spices: Basil, Chili, Black Pepper, Coriander, Oregano, Ve-tsin, Cacau, Curry, Tyme, Cinnamon, Black Thea, Tumeric, White Pepper, Nutmeg and Salt : ) Spices.pk4 Edited March 25, 2020 by STRUNK 9 2 Quote Link to post Share on other sites
Amadeus 347 Posted March 25, 2020 Report Share Posted March 25, 2020 STRUNK with the Dark Mod Kitchen Asset Pack 1.0. Love it! One bit of critique: the glass on the bottom of those jars seem very, very thick Quote FMs: A Good Neighbor Link to post Share on other sites
STRUNK 270 Posted March 25, 2020 Report Share Posted March 25, 2020 @Amadeus You are right. Seen from the front it seems ok but yes, I might fix that. Quote Link to post Share on other sites
Jedi_Wannabe 216 Posted March 25, 2020 Report Share Posted March 25, 2020 Mmm turmeric and ginger! Keep it coming STRUNK, this is awesome. 1 Quote As my father used to say, "A grenade a day keeps the enemy at bay!" Link to post Share on other sites
STRUNK 270 Posted March 25, 2020 Report Share Posted March 25, 2020 @Jedi_Wannabe Oh no, I forgot the ginger : O 1 Quote Link to post Share on other sites
Destined 615 Posted March 26, 2020 Report Share Posted March 26, 2020 I would say must have spices would Parsley, Sage, Rosemary, and Thyme, but maybe I am just old Would it be possible to make a label on it? That way the spices could be identified not only by their colour. This is, of course, nothing important; just a thought. 1 Quote Link to post Share on other sites
STRUNK 270 Posted March 26, 2020 Report Share Posted March 26, 2020 @Destined That would look good, but for now a bit out of my league. Maybe someone else wants to/can do that? I'm gonna try to have it show up as one model where you can choose all the different skins (spices) in DR. Quote Link to post Share on other sites
Popular Post STRUNK 270 Posted March 26, 2020 Popular Post Report Share Posted March 26, 2020 (edited) 1 model, 15 spices, including ginger! Had to fiddle around with the model's spice texture with respect to the overal granular appearence, but it seems to be respectable now. And I added collision. SpicesSkins.pk4 Edited March 26, 2020 by STRUNK 4 1 Quote Link to post Share on other sites
AluminumHaste 1053 Posted March 26, 2020 Report Share Posted March 26, 2020 Sexy Quote I always assumed I'd taste like boot leather. Link to post Share on other sites
Jedi_Wannabe 216 Posted March 26, 2020 Report Share Posted March 26, 2020 6 hours ago, Destined said: Parsley, Sage, Rosemary, and Thyme, but maybe I am just old Ha I caught it if no one else did! 1 Quote As my father used to say, "A grenade a day keeps the enemy at bay!" Link to post Share on other sites
Popular Post VanishedOne 543 Posted March 27, 2020 Popular Post Report Share Posted March 27, 2020 Since TDM was invited to use Arx: End of Sun assets, I decided to try adding the fish AI to TDM (as wandering ambient AI, though it would be possible to make them dangerous again if desired). Whereupon I ran into the same experience Obsttorte had with the werebeast: there's something about TDM's handling of AI that makes going near them trigger a crash if they lack an AF. So: The fish is now usable in an aquarium - or a kitchen - but I'm not sure whether it'll be possible to put it in open water without scripting its behaviour. It's possible to tell AAS to calculate 'swim reachabilities' but I don't know whether they can actually be used for anything; EoS calculated both swim and fly reachabilities, had the fish use MOVETYPE_FLY and added some code to let a maximum fly height be set in a spawnarg. 8 Quote Some things I'm repeatedly thinking about... - louder scream when you're dying Link to post Share on other sites
STRUNK 270 Posted March 27, 2020 Report Share Posted March 27, 2020 @VanishedOne And where could one get such a fish? ^^ Quote Link to post Share on other sites
Geep 248 Posted March 27, 2020 Report Share Posted March 27, 2020 Great to see a better fish model being brought to TDM. I once played around with a Unity-store lagoon model that had several articulated fish models, plus schooling fish behavior in C#. The latter involved each fish using per-frame nearest-neighbor detection of its closest schoolmates, then averaging their motion vectors and applying it, while striving to maintain an optimal distance from each other. I have no idea if schooling would be possible in TDM, and how one might do that. Quote Link to post Share on other sites
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